18276 Commits

Author SHA1 Message Date
uso
10386174d9 add a tooltip with the experience modifier for the units XP display 2007-07-27 00:51:11 +00:00
Eric S. Raymond
cda4341da7 Tweak a map that I missed when doing the Anduin -> Alduin change. 2007-07-26 23:43:00 +00:00
Nils Kneuper
d32e7ed06d run wmlindent on two brothers 2007-07-26 22:55:33 +00:00
Eric S. Raymond
1d851b3a26 I listed the wrong bug in the previous commit;
it's #4210 the era name change fixes.
2007-07-26 20:13:49 +00:00
Eric S. Raymond
74b94026f7 Fix bug #4201 -- "Default Era" renamed "Era of Turmoil"
in accordance with the master history at
http://www.wesnoth.org/wiki/WesnothHistory#417-530_YW:_The_Turmoil_of_Asheviere
2007-07-26 20:12:06 +00:00
Eric S. Raymond
61f87035c8 Document what we're doing. 2007-07-26 19:37:15 +00:00
Mark de Wever
a81f6c719b the random start ToD option is now properly saved and loaded...
...when use map default is used (bug #9532). There are only some gui
behaviour problems left but at least things are now consistent.

If "use map settings" is enable the flags can still be modified and
there's no way to see the defaults.

Also did a small code cleanup use lexical_cast_default instead of
using lexical_cast and use an exception handler to set the default.
2007-07-26 19:32:37 +00:00
Eric S. Raymond
31c614a40f Boucman's transformatiion is ready. 2007-07-26 19:19:18 +00:00
Elias Pschernig
c771d91ee3 unfuzzied string in utbs/de.po 2007-07-26 18:25:47 +00:00
Eric S. Raymond
d69de8a119 Parsing stage for Boucman's syntax transformation is complete. 2007-07-26 17:38:49 +00:00
Eric S. Raymond
10c20d7f6b Remove historical relic; a dead queen isn't going to be attacking anybody. 2007-07-26 16:51:06 +00:00
Benoît Timbert
6dda708100 Add the missing shadow missile frames. 2007-07-26 16:46:21 +00:00
Benoît Timbert
cf52ca2fa4 French translated strings for the Wesnoth map editor desktop entry. 2007-07-26 16:33:07 +00:00
Nils Kneuper
4ff8d908d5 added my .desktop change to the changelog 2007-07-26 13:31:43 +00:00
Eric S. Raymond
9e157beac6 Attacks are identified by order, not by name.
Eliminate one, in the Galleon, that is never used.
2007-07-26 13:08:40 +00:00
Nils Kneuper
80578b2f42 unified a string a little, thanks to Rhonda for the hint 2007-07-26 13:01:57 +00:00
Eric S. Raymond
2cbbd7f00e Checkpoint on the way to Boucman's animation transform. 2007-07-26 13:01:53 +00:00
Gunter Labes
a57bb456d3 Add an additional line below the minimap...
...in the "Multiplayer->Create game" screen that displays the size of
the selected map. (patch #776 by uso)
2007-07-26 11:57:05 +00:00
Eric S. Raymond
3742947614 Address FR in bug #9596. 2007-07-26 11:23:58 +00:00
Gunter Labes
f82931d9e6 Show the (possibly bogus) GPV and fog settings of games...
...with "Use map settings" on in a darker font. (patch #771 by uso)
2007-07-26 11:01:48 +00:00
Eric S. Raymond
5341a4b2da Reverting Sapient's 2007-07-26T04:20:29Z!patrick_x99@hotmail.com -- it broke the editor build. 2007-07-26 10:48:56 +00:00
Richard Kettering
c43bc5adbc Added anti-aliasing to elven bows for Avenger and Ranger. 2007-07-26 06:05:44 +00:00
Richard Kettering
8a7bc97568 Added anti-aliasing to elven bows for fighter line. 2007-07-26 05:21:12 +00:00
Richard Kettering
f26ab9cf02 Added anti-aliasing to elven bows, fixed minor issues with marksman frames. 2007-07-26 04:48:17 +00:00
Patrick Parker
209a15ae5e the MP countdown timer alert can now start sounding while dialogs are open 2007-07-26 04:20:29 +00:00
Eric S. Raymond
0d4abdf849 Fix an odd framing error I made when editing Anduin -> Alduin. 2007-07-26 02:27:36 +00:00
Patrick Parker
5cc4bd41e1 wire in the new timer sound and get rid of some of the sound glitches.
note: there is still one glitch, the timer sound will not start
playing while in a dialog (but now it will continue playing if a
dialog is opened).
2007-07-26 02:25:59 +00:00
Gunter Labes
6ee4558d1d add the number of games to the statistics
make the number of lobby players work again (i guess lobby players
changed from players to observers at some point..?)
2007-07-26 02:09:22 +00:00
Bruno Wolff III
3f98b2f414 Fix recently introduced typo in DiD. 2007-07-26 00:54:23 +00:00
David Philippi
c5d6b5a3c8 danish translation update 2007-07-26 00:16:01 +00:00
Gunter Labes
f8e5a72a1d remove some ancient remnants of multihex attacks 2007-07-26 00:15:45 +00:00
Eric S. Raymond
33eb947828 "Isle of Anduin" changed to "Isle of Alduin"...
...to avoid possible conflict with the estate of J.R.R Tolkien.  Text,
map images, and translations have all been appropriately modified.
2007-07-25 23:56:26 +00:00
Benoît Timbert
7b5cc7fc21 Fix a stupid typo 2007-07-25 23:29:33 +00:00
Benoît Timbert
2502487242 Some preprocessor symbols for campaigns to enable/disable some advancements
This should not make any change when they are not defined (ie in multiplayer)

- DISABLE_GRAND_MARSHAL (used by TRoW): Disable General -> Grand Marshal

- ENABLE_ARMAGEDDON_DRAKE (used by none): Enable Inferno Drake ->
  Armageddon Drake

- ENABLE_ANCIENT_LICH (used by none): Enable Lich -> Ancient Lich

- ENABLE_DEATH_KNIGHT (used by none): Enable Revenant -> Death_Knight
  (not sure we should have this one)
2007-07-25 23:03:10 +00:00
Patrick Parker
a139ff9bf3 updated .dsp files with reduced dependency list for editor 2007-07-25 22:14:32 +00:00
Benoît Timbert
3f7b93d141 New 'extra_defines' key to define some extra preprocessor symbols...
...*before* the file are repreprocessed (just like the campaign define).

Use this in campaigns that need USE_L3_OUTLAWS
2007-07-25 22:05:45 +00:00
Patrick Parker
6dc8451240 remove an incorrect merge criterion 2007-07-25 21:58:38 +00:00
Eric S. Raymond
8059e382f2 Improved DiD storyline along lines suggested by Sapient. 2007-07-25 20:54:32 +00:00
Eric S. Raymond
4bed1f1f7f Eleminate some false conversion messages. 2007-07-25 19:54:46 +00:00
Eric S. Raymond
32258c9530 Reference cleanup. 2007-07-25 19:40:45 +00:00
Benoît Timbert
ddd91eaccc Get rid of some 1.2.1- replay compatibility 2007-07-25 18:45:47 +00:00
Eric S. Raymond
62edb26ad5 Name change. 2007-07-25 18:35:11 +00:00
Eric S. Raymond
019afc2d1d Use [base_unit] to refasctor some descriptions.
Make Zhul a stock Desert Druid with a portrait field (no change in stats)
2007-07-25 18:27:14 +00:00
Gunter Labes
62070fab14 add changelog entries for patch #777 2007-07-25 18:26:07 +00:00
Eric S. Raymond
9f51446e3e Clarifying name change. 2007-07-25 17:38:01 +00:00
Eric S. Raymond
a3bd5f2077 Typo fix. 2007-07-25 17:26:54 +00:00
Benoît Timbert
d548aef817 New french translator 2007-07-25 17:17:48 +00:00
Ali El Gariani
3695a0de78 Use the blank-attack image instead of no image at all (in attack dialog).
I suppose it looks better.  It's a simple fix for the problem of using
an invalid file.  This also fix the error message in the standard
ouput spotted in bug #9570
2007-07-25 16:53:10 +00:00
David Philippi
81c7cb763f swedish translation update 2007-07-25 16:41:58 +00:00
Joseph Simmons
7f3188e9ca OK, enough with the nitpicking;
I'm committing Tamur's cavalryman portrait. if someone has a problem
with that, revert this commit. Otherwise someone who knows how should
add Tamur to the art credits.
2007-07-25 16:27:40 +00:00