50263 Commits

Author SHA1 Message Date
J. Tyne
6de2112622 Revert 2012-06-30T17:47:08Z!koraq@xs4all.nl.
Cannot call read_config_file() before initializing data members.

Mordante, this would be a false positive from cppcheck.
2012-07-01 03:09:37 +00:00
Ignacio R. Morelle
05cc55b44c Set the Giant Rat's undead_variation to saurian 2012-06-30 23:11:01 +00:00
Simon Forsyth
ce06388abd Use opening cavern from Eftboren In the Tunnels of the Trolls map.
It looks nicer and has no effect on gameplay.
2012-06-30 20:47:47 +00:00
Sergey Popov
3674715896 Fixed compile with forum_user_handler=true 2012-06-30 20:35:17 +00:00
Mark de Wever
062fb91ba2 Strip trailing whitespace. 2012-06-30 20:28:23 +00:00
Mark de Wever
7788adc8d4 Initialize all members. 2012-06-30 20:28:19 +00:00
Mark de Wever
9ee25a4ef3 Initialize all members. 2012-06-30 20:28:16 +00:00
Mark de Wever
d389fe06f6 Added constructor to initialize all members. 2012-06-30 20:28:10 +00:00
Simon Forsyth
53d7c53df0 Removed all references to the D&D dwarf god Moradin.
Replaced with ancestor worship where appropriate, since there were
already instances of it in the dwarf dialog.
2012-06-30 20:25:22 +00:00
Mark de Wever
7dec0c6904 Enables strict compilation for Clang in CMake.
The Clang compiler now also defaults to strict compilation when building
with CMake. Also the default flags have changed to the ones used for GCC.
This has only be tested with Clang 3.1.
2012-06-30 19:36:12 +00:00
Simon Forsyth
ee025434a3 There are no confused ants. 2012-06-30 19:34:53 +00:00
Simon Forsyth
7b714a9e22 There is no fighting or dying in cutscenes. 2012-06-30 19:21:02 +00:00
Simon Forsyth
8918a34869 No need for an AI specification when the entire scenario is a cutscene. 2012-06-30 19:16:23 +00:00
Mark de Wever
0a18a61d02 Comment out unused code.
The caller is commented out as well so keep the code in case it will be
uncommented later.
2012-06-30 19:09:34 +00:00
Mark de Wever
158d0abca0 Fix a Clang warning.
It didn't like to add an integer to a string.
2012-06-30 19:03:51 +00:00
Simon Forsyth
f8bac0d888 Nym no longer has random traits (means she loses one trait on hard) 2012-06-30 18:23:40 +00:00
Simon Forsyth
f0592fccfd Clean up ant discovery.
Number of ants on hard now matches comment (+1 ant so slightly harder).
2012-06-30 18:14:19 +00:00
Simon Forsyth
2b7914d153 No need to check explorer when stepping outside,
...filter already eliminates non-speaking characters.
2012-06-30 18:02:36 +00:00
Simon Forsyth
41c97daf2a Remove dialog between Kromph and Nym that can only occur...
...when Nym is not available to talk. Thanks to jamit for pointing out
the issue.
2012-06-30 17:49:10 +00:00
Mark de Wever
3959f03412 Initialise members in the initialisation list.
Issue found by cppcheck.
2012-06-30 17:47:11 +00:00
Mark de Wever
a9239bad0e Initialise members in the initialisation list.
Issue found by cppcheck.
2012-06-30 17:47:08 +00:00
Mark de Wever
1abcc8d733 Initialise members in the initialisation list.
Issue found by cppcheck.
2012-06-30 17:47:05 +00:00
Mark de Wever
687a800394 Initialise members in the initialisation list.
Issue found by cppcheck.
2012-06-30 17:47:03 +00:00
Mark de Wever
0c86bd1dde Initialise members in the initialisation list.
Issue found by cppcheck.
2012-06-30 17:47:00 +00:00
Mark de Wever
bf42bee32e Initialise members in the initialisation list.
Issue found by cppcheck.
2012-06-30 17:46:57 +00:00
Mark de Wever
418db65857 Initialise members in the initialisation list.
Issue found by cppcheck.
2012-06-30 17:46:54 +00:00
Mark de Wever
f9de4968ed Initialise members in the initialisation list.
Issue found by cppcheck.
2012-06-30 17:46:51 +00:00
Mark de Wever
8a313193a2 Initialise members in the initialisation list.
Issue found by cppcheck.
2012-06-30 17:46:48 +00:00
Simon Forsyth
ba4a23a004 Use a role for the first humans encountered.
Prevents interaction problems between their deaths and the main human
army.
2012-06-30 16:22:17 +00:00
Simon Forsyth
402f269657 Remove some commented out code. SVN can always get it back. 2012-06-30 16:10:46 +00:00
Simon Forsyth
ddd52cce3a Simplify commentary after water reaches escape passage. 2012-06-30 16:02:25 +00:00
Simon Forsyth
ad4c022ac8 Kill units caught in final flood of deep water...
...when small northern passage is filled.
2012-06-30 15:10:45 +00:00
Simon Forsyth
ef9965a41c Fix bug where Nym would not join Kromph...
...if he were the one to discover the outside.
2012-06-30 14:48:13 +00:00
Simon Forsyth
3c2ecd8fea Change gold award from chest at start of human fight.
Before, easy was harder than normal.
2012-06-30 14:30:55 +00:00
Simon Forsyth
bae750743a Shrink Under the Frying Pan map by removing areas that cannot be seen,
...much less moved to.
2012-06-30 14:24:13 +00:00
Simon Forsyth
233a90d4ce Delete false comment. 2012-06-30 13:26:49 +00:00
Simon Forsyth
d53ea64598 Ensure Keratur appears on a passable location for last words. 2012-06-30 13:24:14 +00:00
Simon Forsyth
99c44ef575 Delete macro that replicates logic already done by teleport tag. 2012-06-30 13:04:13 +00:00
Simon Forsyth
63d79eca78 Shrink and fix healing rune code...
(get rid of deprecation warning, clear variables).
2012-06-30 12:52:54 +00:00
Simon Forsyth
5740d28809 Delete variable made redundant by filter preventing event trigger. 2012-06-30 12:27:21 +00:00
Simon Forsyth
0d91b54512 Simplify fishy dialog logic when first meeting humans. 2012-06-30 12:05:55 +00:00
Mark de Wever
909eb9bd42 Add a cmake macro to test for compiler flags.
This method is more expandable, when adding more tests.
2012-06-30 11:30:32 +00:00
Mark de Wever
6b6325139d Move the gui widget code to a library.
Trying to offload some code into separate libraries to improve
(re)build time.
2012-06-30 07:32:27 +00:00
Mark de Wever
31b1f729b0 Move the tooltip code to a library.
Trying to offload some code into separate libraries to improve
(re)build time.
2012-06-30 06:49:56 +00:00
Mark de Wever
6ad89248e5 Move the schema validator code to a library.
Trying to offload some code into separate libraries to improve
(re)build time.
2012-06-30 06:24:49 +00:00
Simon Forsyth
bf1623ef4b remove human_conversation variable 2012-06-30 03:56:22 +00:00
Anja Keicher
b85f0fc3fb Fixed compatibility bug with old singleplayer campaign savegames 2012-06-29 22:59:23 +00:00
J. Tyne
21ed245854 Ensure a non-empty side is selected in mp_sync::get_user_choice().
Fixes bug #19795.
2012-06-29 19:40:13 +00:00
Mark de Wever
8e7dfa32bf Fix a gcc warning.
GCC thinks the variable might be used uninitialised.
2012-06-29 18:24:21 +00:00
Anonymissimus
0cbe73fd4e changelog update 2012-06-29 17:34:35 +00:00