1623 Commits

Author SHA1 Message Date
Charles Dang
df6ee9263a Improved lobby game status icons 2016-08-17 13:15:01 +11:00
ln-zookeeper
642323ff45 Cropped the Spectre baseframe to fix hitpoint bar positioning bug 2016-08-10 01:46:31 +03:00
Gregory A Lundberg
140cc946bb Fix bug: libpng warning: iCCP: known incorrect sRGB profile
Some changes in libpng 1.6+ cause it issue warning or even not work correctly with the original HP/MS sRGB profile. You will notice this in stderr:

    libpng warning: iCCP: known incorrect sRGB profile

The old profile uses a D50 whitepoint, where D65 is standard. This profile is not uncommon, being used by Adobe Photoshop, although it was not embedded into images by default.

The simplest solution is simply to remove the embedded profile from your image. This can cause a slight shift in color *IF* have have a properly calibrated system, monitor, and software.
2016-08-04 22:37:44 -05:00
Charles Dang
5649379426 Swapped order of two frames in the fireball animation
It makes more sense to go from largest to smallest, instead of large, small, medium.
2016-07-13 17:39:58 +11:00
Charles Dang
20b90a29fa Rename Heavy Infantrymane idle frames for consistency 2016-06-30 18:22:43 +11:00
ln-zookeeper
4213ca2747 Added generic portrait for Giant Spider
Created from a public domain wikimedia image: https://commons.wikimedia.org/wiki/File:Spider_on_the_yellow_pond-lily_leaf.JPG
2016-05-23 23:20:55 +03:00
ln-zookeeper
7bcb4a5873 Updated generic portrait of Mermaid Initiate
By Tet and eyerouge, from https://forums.wesnoth.org/viewtopic.php?f=23&t=29715
2016-04-16 21:55:11 +03:00
ln-zookeeper
4336e0fb03 Merged slightly modified sand shores into the beach waves animation 2016-03-29 11:00:22 +03:00
Celtic Minstrel
60a819f17e Remove all non-transparent portrait images
The small_profile key has been used in several cases to approximately preserve the cropping and orientation from the non-transparent portraits. Some of these could be up for review.
2016-03-21 12:50:04 -04:00
ln-zookeeper
6fa2c2ddf0 Added doofus-01's updates to the ruined sand castle 2016-03-20 18:02:14 +02:00
ln-zookeeper
81c284125e Reduced images per hex by removing unnecessary feathering 2016-03-19 21:13:17 +02:00
Charles Dang
8b2ba647d1 Slight contrast bump to Wooden Bridges (regular and rotten) 2016-03-18 10:09:33 +11:00
ln-zookeeper
4e6a4e8aad Cleaned up off-hex stray pixels 2016-03-18 00:02:39 +02:00
ln-zookeeper
8c2fd342e4 Cleaned up off-hex stray pixels 2016-03-17 01:16:55 +02:00
ln-zookeeper
3133ba325f Cleaned up off-hex stray pixels 2016-03-16 17:42:13 +02:00
ln-zookeeper
9cc1188ce7 Fixed a few more cases of Fixed compression-induced brokenness 2016-03-16 09:25:28 +02:00
ln-zookeeper
1e27198761 Fixed compression-induced brokenness 2016-03-16 09:06:57 +02:00
ln-zookeeper
091370494a Removed feathering and fixed visual mismatch between convex and concave 2016-03-16 00:57:06 +02:00
ln-zookeeper
3223ea29b1 Cleaned up off-hex stray pixels 2016-03-15 21:14:32 +02:00
ln-zookeeper
d6be471108 Cleaned up off-hex stray pixels 2016-03-15 20:36:48 +02:00
ln-zookeeper
30bd1c1324 Cleaned up stray pixels and fixed alignment of reef4 2016-03-15 01:52:49 +02:00
Charles Dang
e7c2533c5e Slightly bumped contrast on Rockbound Cave 2016-03-09 23:42:40 +11:00
ln-zookeeper
6b297edfed Added chasm transitions for mine walls, and tweaked a few tiles 2016-03-08 17:26:10 +02:00
ln-zookeeper
20b5e84413 Applied the new shallow water on sunken ruined castle 2016-03-07 00:19:33 +02:00
ln-zookeeper
4b5d0734e8 Renamed the "long" terrain masks 2016-03-06 23:30:39 +02:00
Charles Dang
bf3e5b80bd Slightly increased contrast on Chasms (all variants) 2016-03-07 04:26:28 +11:00
Charles Dang
b92d08ac86 Slightly increased contrast on Cave Floor (Earthy and Regular) and Cave path 2016-03-07 03:47:39 +11:00
ln-zookeeper
0c6cdd5d5e Replaced hewn cave walls with doofus-01's new mine walls
Slightly modified versions for wall-chasm transitions still need to be added.

Old definition for earthy hewn cave walls set as hidden but kept for compatibility; gets drawn exactly the same as the normal walls now.
2016-03-06 18:03:51 +02:00
ln-zookeeper
0b1ab96b05 Fixed disjoined connections and stray pixels in rough cave walls
For this, I re-created the earthy versions from the normal ones, so their color has very slightly changed. The difference should be subtle enough to not matter.
2016-03-06 15:16:36 +02:00
ln-zookeeper
e85d504fbc Replaced feathered beach wave masks with hard-edged ones
This both improves performance slightly and eliminates glitches resulting from the feathered masks overlapping.
2016-02-22 14:19:18 +02:00
ln-zookeeper
df9cecd558 Changed gray and tropical water to work by overlays, not color-shift
This heavily decreases memory use, with relatively little impact on visuals, which can be refined further still.
2016-02-15 23:38:49 +02:00
ln-zookeeper
457e0cea74 Fixed stray pixel 2016-02-09 09:20:43 +02:00
ln-zookeeper
15a235232a Some small optimization of water rules 2016-02-09 09:04:18 +02:00
ln-zookeeper
807d7f3a12 Added new desert mountains terrain, by doofus-01
For now, the extra overlay peaks are not included.
2016-01-31 00:41:31 +02:00
ln-zookeeper
597ca071c4 Updated Adobe Village and new Ruined Adobe Village, from doofus-01 2016-01-24 14:04:08 +02:00
ln-zookeeper
9700d0fd59 Improved sand drifts+stones from doofus-01 2016-01-11 15:58:41 +02:00
ln-zookeeper
b4fc7d92d9 Updates to and new variations of igloos by doofus-01 2016-01-11 11:29:29 +02:00
Charles Dang
1c8bf80634 Added new generic portrait for Ancient Wose by LordBob
The previous Wose portrait has now been repossessed for the Wose specifically,
and also used for the Elder Wose. This new portrait is used for the Ancient Wose
exclusively.
2015-09-12 02:40:36 +11:00
Charles Dang
203411d042 New generic portrait for Yeti by LordBob 2015-09-12 02:30:43 +11:00
Charles Dang
ed67f99f69 Cleaned up a few stray semi-transparent pixels on the edge 2015-09-03 18:59:54 +11:00
Charles Dang
282cfe38be Added new default amla icon
The old icon (misc/icon-amla-default.png) remains for compatibility purposes,
but I added a wmllint rule to update the path.

The new image was created with https://openclipart.org/detail/29043/heart, which is
released under the public domain (CC-0).
2015-09-03 18:53:11 +11:00
Charles Dang
bd6f488931 Two more new item icons by doofus-01 2015-08-24 15:30:53 +11:00
Charles Dang
e5d496694e Added several new item icons by doofus-01 2015-08-24 13:53:12 +11:00
Charles Dang
6df77620de Replaced story image with larger updated one by LordBob 2015-08-22 10:29:01 +11:00
Charles Dang
0103c40c84 Removed orphaned (as of 9f6935da3f13) logo translations from core
Logo internalization is now kept in root/images/misc
2015-08-20 15:16:14 +11:00
Charles Dang
9f6935da3f Removed unused copy of logo from core
I thought the help browser might use this, but it uses the logo in root/images/
2015-08-20 13:52:41 +11:00
Charles Dang
eecbf6efc4 Add 12 new generic storyscreen art pieces by LordBob
http://forums.wesnoth.org/viewtopic.php?p=551341#p551341
2015-08-20 10:44:53 +11:00
ln-zookeeper
ae2abf65e9 Tweaked the new water images as per LordBob's suggestion. 2015-08-01 00:14:37 +03:00
Charles Dang
5396e32a71 Updated Reef tile icons to go with new water 2015-07-30 03:42:58 +11:00
Charles Dang
c130a4848b Updated Merfolk Village tile icon to go with new water 2015-07-30 03:36:06 +11:00