4776 Commits

Author SHA1 Message Date
Ryan Roden-Corrent
5aecbdbe83 Add self (rcorre) to contributors 2016-04-06 22:45:30 -04:00
Ryan Roden-Corrent
a58e595705 Add default hotkeys for map scrolling 2016-04-05 20:51:33 -04:00
Celtic Minstrel
7c37ad57bd Two new [message] features
- ~LEFT() does the opposite of ~RIGHT(), but takes higher priority;
  use it to force an image to the left that's normally on the right
  (eg female silver mage)
- image=~RIGHT() means "use normal portrait, but on the right"
2016-04-02 15:15:31 -04:00
ln-zookeeper
c3bf0ee816 Improved on some glitchy 3-way corners involving beach waves
Corners where water, sand and anything that sand transitions over (such as roads) exhibited the problem. This fix isn't perfect as the convex and concave shore waves don't completely match, but it's a clear improvement.
2016-03-30 19:16:10 +03:00
ln-zookeeper
0eed39ff23 Changed terrain code of desert mountains from Mdy to Mdd
This is because 'y' is reserved for UMC use.
2016-03-29 14:48:25 +03:00
ln-zookeeper
4336e0fb03 Merged slightly modified sand shores into the beach waves animation 2016-03-29 11:00:22 +03:00
ln-zookeeper
6026780539 Fixed wmllint mistake in 2cd4298f 2016-03-28 16:21:58 +03:00
mattsc
f161a3cc1c Fix AI_FORMULA_AI_EXPERIMENTAL_RECRUITMENT macro
This also deletes the AI_SIMPLE_FORMULA_AI_EXPERIMENTAL_RECRUITMENT
macro. There is no point in keeping both of them.
2016-03-26 15:34:39 -07:00
Elvish_Hunter
2cd4298f7b wmllint run on core, campaigns and multiplayer directories 2016-03-24 20:26:44 +01:00
Celtic Minstrel
af9be371da Remove old move-to-targets CA and move new one to default 2016-03-24 12:32:34 -04:00
mattsc
ae8df114f6 Fix indenting 2016-03-24 05:27:45 -07:00
Celtic Minstrel
1d7c1c74f6 Improve backwards compatibility for Lua AI
This changes the following:
- Fixes the experimental AI, without changing any of its code except for that in the [engine] tag
- Returns a dummy self from the dummy Lua engine, so that external CAs are more easily switched to using [params]
- Changes the order in which parameters are passed to AI component code. The order is now:
        state/self,    params,    data
2016-03-22 07:22:22 -07:00
Celtic Minstrel
28937124f3 Remove [goal]name=protect and add [goal]name=target_unit
- name=protect was a synonym for protect_location, which I consider confusing when name=target refers to a unit
- name=target_unit is of course a synonym for target, added for greater consistency of syntax
2016-03-22 07:22:22 -07:00
Celtic Minstrel
9c2027a8d8 Remove version key from AI configs
This has a lot of cascade effects and may remove support for some old syntaxes, such as [protect_unit].
2016-03-22 07:22:22 -07:00
Charles Dang
b0c485f5d0 Tweak/improve several unit help profiles 2016-03-22 18:28:18 +11:00
Celtic Minstrel
c2e216be5a Tweak some small_profiles 2016-03-21 12:50:04 -04:00
Celtic Minstrel
60a819f17e Remove all non-transparent portrait images
The small_profile key has been used in several cases to approximately preserve the cropping and orientation from the non-transparent portraits. Some of these could be up for review.
2016-03-21 12:50:04 -04:00
Charles Dang
d1e972b318 Remove '/transparent' from remaining unit type profile paths 2016-03-21 13:07:33 +11:00
ln-zookeeper
6fa2c2ddf0 Added doofus-01's updates to the ruined sand castle 2016-03-20 18:02:14 +02:00
ln-zookeeper
81c284125e Reduced images per hex by removing unnecessary feathering 2016-03-19 21:13:17 +02:00
ln-zookeeper
03a2a5177a Changed * to . in small forest flag placing rule 2016-03-19 11:47:58 +02:00
ln-zookeeper
b7edf367c3 Made water overlay transitions use NEW:GENERIC_CORNER_TRANSITION 2016-03-19 11:45:58 +02:00
ln-zookeeper
40d5487765 Decreased the amount of images placed by NEW:GENERIC_CORNER_TRANSITION 2016-03-19 11:43:23 +02:00
ln-zookeeper
e5b3d8139b Slightly improved the beach waves rules 2016-03-18 18:41:11 +02:00
Charles Dang
8b2ba647d1 Slight contrast bump to Wooden Bridges (regular and rotten) 2016-03-18 10:09:33 +11:00
ln-zookeeper
541dbb95c9 Fixed Clean Gray Cobbles drawing transitions on itself 2016-03-18 00:30:02 +02:00
ln-zookeeper
4e6a4e8aad Cleaned up off-hex stray pixels 2016-03-18 00:02:39 +02:00
ln-zookeeper
8c2fd342e4 Cleaned up off-hex stray pixels 2016-03-17 01:16:55 +02:00
ln-zookeeper
3133ba325f Cleaned up off-hex stray pixels 2016-03-16 17:42:13 +02:00
ln-zookeeper
bc6effd0de Fixed a small glitch between flat shore and sand shore 2016-03-16 10:18:51 +02:00
ln-zookeeper
9cc1188ce7 Fixed a few more cases of Fixed compression-induced brokenness 2016-03-16 09:25:28 +02:00
ln-zookeeper
1e27198761 Fixed compression-induced brokenness 2016-03-16 09:06:57 +02:00
ln-zookeeper
091370494a Removed feathering and fixed visual mismatch between convex and concave 2016-03-16 00:57:06 +02:00
ln-zookeeper
3223ea29b1 Cleaned up off-hex stray pixels 2016-03-15 21:14:32 +02:00
ln-zookeeper
d6be471108 Cleaned up off-hex stray pixels 2016-03-15 20:36:48 +02:00
ln-zookeeper
30bd1c1324 Cleaned up stray pixels and fixed alignment of reef4 2016-03-15 01:52:49 +02:00
Charles Dang
e7c2533c5e Slightly bumped contrast on Rockbound Cave 2016-03-09 23:42:40 +11:00
ln-zookeeper
6b297edfed Added chasm transitions for mine walls, and tweaked a few tiles 2016-03-08 17:26:10 +02:00
Celtic Minstrel
c761a80bd5 Restore the new implementation of the backstab weapon special
This reverts commit e0ac69ce962069de1f04e519db48b58a78e593b4.
2016-03-06 18:29:17 -05:00
ln-zookeeper
20b5e84413 Applied the new shallow water on sunken ruined castle 2016-03-07 00:19:33 +02:00
ln-zookeeper
72b01c813a Fixed river ford glitches by using generic corner transitions 2016-03-06 23:42:20 +02:00
ln-zookeeper
16b3cd6127 Made NEW:GENERIC_CORNER_TRANSITION take arguments for mask and mask IPF 2016-03-06 23:35:55 +02:00
ln-zookeeper
4b5d0734e8 Renamed the "long" terrain masks 2016-03-06 23:30:39 +02:00
Charles Dang
bf3e5b80bd Slightly increased contrast on Chasms (all variants) 2016-03-07 04:26:28 +11:00
Charles Dang
b92d08ac86 Slightly increased contrast on Cave Floor (Earthy and Regular) and Cave path 2016-03-07 03:47:39 +11:00
ln-zookeeper
2c201d8aad Various credits updates 2016-03-06 18:27:09 +02:00
ln-zookeeper
0c6cdd5d5e Replaced hewn cave walls with doofus-01's new mine walls
Slightly modified versions for wall-chasm transitions still need to be added.

Old definition for earthy hewn cave walls set as hidden but kept for compatibility; gets drawn exactly the same as the normal walls now.
2016-03-06 18:03:51 +02:00
ln-zookeeper
0b1ab96b05 Fixed disjoined connections and stray pixels in rough cave walls
For this, I re-created the earthy versions from the normal ones, so their color has very slightly changed. The difference should be subtle enough to not matter.
2016-03-06 15:16:36 +02:00
ln-zookeeper
e0ac69ce96 Revert parts of 12c96a94 to fix doubled backstab damage in right panel 2016-03-04 23:18:20 +02:00
ln-zookeeper
626bf687a1 Re-simplified explanation of healing, with nicer formatting 2016-03-04 18:35:36 +02:00