Ryan Roden-Corrent
5aecbdbe83
Add self (rcorre) to contributors
2016-04-06 22:45:30 -04:00
Ryan Roden-Corrent
a58e595705
Add default hotkeys for map scrolling
2016-04-05 20:51:33 -04:00
Celtic Minstrel
7c37ad57bd
Two new [message] features
...
- ~LEFT() does the opposite of ~RIGHT(), but takes higher priority;
use it to force an image to the left that's normally on the right
(eg female silver mage)
- image=~RIGHT() means "use normal portrait, but on the right"
2016-04-02 15:15:31 -04:00
ln-zookeeper
c3bf0ee816
Improved on some glitchy 3-way corners involving beach waves
...
Corners where water, sand and anything that sand transitions over (such as roads) exhibited the problem. This fix isn't perfect as the convex and concave shore waves don't completely match, but it's a clear improvement.
2016-03-30 19:16:10 +03:00
ln-zookeeper
0eed39ff23
Changed terrain code of desert mountains from Mdy to Mdd
...
This is because 'y' is reserved for UMC use.
2016-03-29 14:48:25 +03:00
ln-zookeeper
4336e0fb03
Merged slightly modified sand shores into the beach waves animation
2016-03-29 11:00:22 +03:00
ln-zookeeper
6026780539
Fixed wmllint mistake in 2cd4298f
2016-03-28 16:21:58 +03:00
mattsc
f161a3cc1c
Fix AI_FORMULA_AI_EXPERIMENTAL_RECRUITMENT macro
...
This also deletes the AI_SIMPLE_FORMULA_AI_EXPERIMENTAL_RECRUITMENT
macro. There is no point in keeping both of them.
2016-03-26 15:34:39 -07:00
Elvish_Hunter
2cd4298f7b
wmllint run on core, campaigns and multiplayer directories
2016-03-24 20:26:44 +01:00
Celtic Minstrel
af9be371da
Remove old move-to-targets CA and move new one to default
2016-03-24 12:32:34 -04:00
mattsc
ae8df114f6
Fix indenting
2016-03-24 05:27:45 -07:00
Celtic Minstrel
1d7c1c74f6
Improve backwards compatibility for Lua AI
...
This changes the following:
- Fixes the experimental AI, without changing any of its code except for that in the [engine] tag
- Returns a dummy self from the dummy Lua engine, so that external CAs are more easily switched to using [params]
- Changes the order in which parameters are passed to AI component code. The order is now:
state/self, params, data
2016-03-22 07:22:22 -07:00
Celtic Minstrel
28937124f3
Remove [goal]name=protect and add [goal]name=target_unit
...
- name=protect was a synonym for protect_location, which I consider confusing when name=target refers to a unit
- name=target_unit is of course a synonym for target, added for greater consistency of syntax
2016-03-22 07:22:22 -07:00
Celtic Minstrel
9c2027a8d8
Remove version key from AI configs
...
This has a lot of cascade effects and may remove support for some old syntaxes, such as [protect_unit].
2016-03-22 07:22:22 -07:00
Charles Dang
b0c485f5d0
Tweak/improve several unit help profiles
2016-03-22 18:28:18 +11:00
Celtic Minstrel
c2e216be5a
Tweak some small_profiles
2016-03-21 12:50:04 -04:00
Celtic Minstrel
60a819f17e
Remove all non-transparent portrait images
...
The small_profile key has been used in several cases to approximately preserve the cropping and orientation from the non-transparent portraits. Some of these could be up for review.
2016-03-21 12:50:04 -04:00
Charles Dang
d1e972b318
Remove '/transparent' from remaining unit type profile paths
2016-03-21 13:07:33 +11:00
ln-zookeeper
6fa2c2ddf0
Added doofus-01's updates to the ruined sand castle
2016-03-20 18:02:14 +02:00
ln-zookeeper
81c284125e
Reduced images per hex by removing unnecessary feathering
2016-03-19 21:13:17 +02:00
ln-zookeeper
03a2a5177a
Changed * to . in small forest flag placing rule
2016-03-19 11:47:58 +02:00
ln-zookeeper
b7edf367c3
Made water overlay transitions use NEW:GENERIC_CORNER_TRANSITION
2016-03-19 11:45:58 +02:00
ln-zookeeper
40d5487765
Decreased the amount of images placed by NEW:GENERIC_CORNER_TRANSITION
2016-03-19 11:43:23 +02:00
ln-zookeeper
e5b3d8139b
Slightly improved the beach waves rules
2016-03-18 18:41:11 +02:00
Charles Dang
8b2ba647d1
Slight contrast bump to Wooden Bridges (regular and rotten)
2016-03-18 10:09:33 +11:00
ln-zookeeper
541dbb95c9
Fixed Clean Gray Cobbles drawing transitions on itself
2016-03-18 00:30:02 +02:00
ln-zookeeper
4e6a4e8aad
Cleaned up off-hex stray pixels
2016-03-18 00:02:39 +02:00
ln-zookeeper
8c2fd342e4
Cleaned up off-hex stray pixels
2016-03-17 01:16:55 +02:00
ln-zookeeper
3133ba325f
Cleaned up off-hex stray pixels
2016-03-16 17:42:13 +02:00
ln-zookeeper
bc6effd0de
Fixed a small glitch between flat shore and sand shore
2016-03-16 10:18:51 +02:00
ln-zookeeper
9cc1188ce7
Fixed a few more cases of Fixed compression-induced brokenness
2016-03-16 09:25:28 +02:00
ln-zookeeper
1e27198761
Fixed compression-induced brokenness
2016-03-16 09:06:57 +02:00
ln-zookeeper
091370494a
Removed feathering and fixed visual mismatch between convex and concave
2016-03-16 00:57:06 +02:00
ln-zookeeper
3223ea29b1
Cleaned up off-hex stray pixels
2016-03-15 21:14:32 +02:00
ln-zookeeper
d6be471108
Cleaned up off-hex stray pixels
2016-03-15 20:36:48 +02:00
ln-zookeeper
30bd1c1324
Cleaned up stray pixels and fixed alignment of reef4
2016-03-15 01:52:49 +02:00
Charles Dang
e7c2533c5e
Slightly bumped contrast on Rockbound Cave
2016-03-09 23:42:40 +11:00
ln-zookeeper
6b297edfed
Added chasm transitions for mine walls, and tweaked a few tiles
2016-03-08 17:26:10 +02:00
Celtic Minstrel
c761a80bd5
Restore the new implementation of the backstab weapon special
...
This reverts commit e0ac69ce962069de1f04e519db48b58a78e593b4.
2016-03-06 18:29:17 -05:00
ln-zookeeper
20b5e84413
Applied the new shallow water on sunken ruined castle
2016-03-07 00:19:33 +02:00
ln-zookeeper
72b01c813a
Fixed river ford glitches by using generic corner transitions
2016-03-06 23:42:20 +02:00
ln-zookeeper
16b3cd6127
Made NEW:GENERIC_CORNER_TRANSITION take arguments for mask and mask IPF
2016-03-06 23:35:55 +02:00
ln-zookeeper
4b5d0734e8
Renamed the "long" terrain masks
2016-03-06 23:30:39 +02:00
Charles Dang
bf3e5b80bd
Slightly increased contrast on Chasms (all variants)
2016-03-07 04:26:28 +11:00
Charles Dang
b92d08ac86
Slightly increased contrast on Cave Floor (Earthy and Regular) and Cave path
2016-03-07 03:47:39 +11:00
ln-zookeeper
2c201d8aad
Various credits updates
2016-03-06 18:27:09 +02:00
ln-zookeeper
0c6cdd5d5e
Replaced hewn cave walls with doofus-01's new mine walls
...
Slightly modified versions for wall-chasm transitions still need to be added.
Old definition for earthy hewn cave walls set as hidden but kept for compatibility; gets drawn exactly the same as the normal walls now.
2016-03-06 18:03:51 +02:00
ln-zookeeper
0b1ab96b05
Fixed disjoined connections and stray pixels in rough cave walls
...
For this, I re-created the earthy versions from the normal ones, so their color has very slightly changed. The difference should be subtle enough to not matter.
2016-03-06 15:16:36 +02:00
ln-zookeeper
e0ac69ce96
Revert parts of 12c96a94 to fix doubled backstab damage in right panel
2016-03-04 23:18:20 +02:00
ln-zookeeper
626bf687a1
Re-simplified explanation of healing, with nicer formatting
2016-03-04 18:35:36 +02:00