4776 Commits

Author SHA1 Message Date
gfgtdf
a9f141c58e fixup SCATTER_UNITS
was broken in 9d656ad755
2015-12-07 22:40:26 +01:00
gfgtdf
dc786dc181 add tag [random_placement]
and use it to implement SCATTER_IMAGE,SCATTER_EMBELLISHMENTS and
SCATTER_UNITS
2015-12-07 21:49:09 +01:00
aquileia
5adfa80eed Unify khalifate unit plural forms
Noted by Chewan
2015-12-02 00:36:53 +01:00
Andreas Löf
3036b4ee49 Merge branch 'master' into sdl2 2015-11-17 17:44:09 +13:00
Wedge009
63788d5f4a Properly correct the broken Desert Sands / Oasis help entry (bug #23023)
Reverts the previous change to the terrain.cfg and allows the terrain code to fall back to name if editor name is unavailable.
2015-10-30 00:10:14 +11:00
Andreas Löf
1890e948e4 Merge branch 'master' into sdl2 2015-10-26 18:57:32 +13:00
Wedge009
61b3a9037b Correct Desert Sands / Oasis Help Entry
Reported in Bug #23023.
2015-10-25 21:23:24 +11:00
ln-zookeeper
4deeef797d New attack sounds for mudcrawlers 2015-10-18 19:05:34 +03:00
ln-zookeeper
3a5f25b999 New ink sounds 2015-10-18 15:00:25 +03:00
neverEnough
58c78e2c5e updated data/core/about.cfg; /changelog; /players_changelog 2015-10-17 23:59:39 +02:00
Andreas Löf
ae1d364318 Merge branch 'master' into sdl2 2015-10-15 09:57:15 +13:00
ln-zookeeper
a437c538d5 New staff and club sounds, from material by leorock116 2015-10-12 01:03:47 +03:00
Charles Dang
dfabf72030 Revert "Remove multiplayer/ inclusion from editor"
This reverts commit 872444a28c1e6e3d98543e180bed235edb09bd3f.
2015-10-10 03:47:01 +11:00
Charles Dang
872444a28c Remove multiplayer/ inclusion from editor 2015-10-09 15:22:14 +11:00
ln-zookeeper
0fd627178d New mace sounds, from material by leorock116 2015-10-06 17:49:36 +03:00
Charles Dang
2775d3df4d Minor simplification of FORCE_CHANCE_TO_HIT 2015-10-04 13:52:23 +11:00
Charles Dang
fd098e4b62 Simplify HIGHLIGHT_IMAGE using the new [repeat] tag 2015-10-04 04:30:38 +11:00
Celtic Minstrel
9fb175c9d6 Use new looping tags to implement loop macros 2015-10-01 13:37:55 -04:00
Charles Dang
dd0b2104a5 Deprecated MENU_IMG_TXT and MENU_IMG_TXT2 2015-10-01 21:10:27 +11:00
Charles Dang
bd6467d166 Converted mainline campaigns to use new difficulty syntax 2015-09-29 15:35:40 +11:00
Andreas Löf
9ae3b29f4a Merge with master 2015-09-21 23:07:49 +12:00
Charles Dang
bec40a3c39 Merge pull request #483 from Wedge009/Spelling_Corrections
Spelling and Grammar Corrections
2015-09-20 07:07:00 +11:00
Celtic Minstrel
7ca65c819e Clarify changelog 2015-09-19 15:41:23 -04:00
Celtic Minstrel
f54d6b5d28 Rewrite leadership ability as a single macro using $other_unit
Note: It's no longer supported to use the macro in a unit with a non-matching level,
for example giving a 2nd-level unit 4th-level leadership.
2015-09-19 02:14:38 -04:00
Celtic Minstrel
12c96a94d2 New autostored WML variable $other_unit for [filter_adjacent]
Also accessible in:
- Weapon specials ([filter_self], [filter_opponent], [filter_attacker], [filter_defender])
- Abilities ([affect_adjacent][filter])

The backstab weapon special is now implemented using this.
(In a weapon special filter, units are guaranteed to be facing each other.)
2015-09-19 00:55:19 -04:00
Andreas Löf
8a86b547ce Merge branch 'master' into sdl2 2015-09-15 20:26:37 +12:00
Charles Dang
1c8bf80634 Added new generic portrait for Ancient Wose by LordBob
The previous Wose portrait has now been repossessed for the Wose specifically,
and also used for the Elder Wose. This new portrait is used for the Ancient Wose
exclusively.
2015-09-12 02:40:36 +11:00
Charles Dang
203411d042 New generic portrait for Yeti by LordBob 2015-09-12 02:30:43 +11:00
Andreas Löf
22cff55dc8 Merge pull request #475 into sdl2 from CelticMinstrel:quit-confirm2 2015-09-11 18:55:11 +12:00
Andreas Löf
0bb02fb548 Merge branch 'master' into sdl2 2015-09-11 18:24:10 +12:00
Charles Dang
19e7adfe52 Use overgrown base for Ruined Human Castle (Chr) 2015-09-10 23:15:05 +11:00
Andreas Löf
fedf2478d3 Merge branch 'master' into sdl2 2015-09-09 21:53:32 +12:00
Celtic Minstrel
24a54e1108 Show the non-rebindable shortcuts in preferences.
They can't be changed, but it will at least let people know that the key works for that command.
Currently they're just hard-coded. A more general solution would be possible, if there's
any chance that more non-rebindable hotkeys are needed.

This also removes Cmd+Shift+Q as a shortcut for Quit to Desktop on OSX.
2015-09-08 10:45:42 -04:00
ln-zookeeper
e4ed29c0ce Removed all uses of the now unnecessary SOUND:SLOW and SOUND:POISON 2015-09-08 12:11:12 +03:00
Celtic Minstrel
c35387982c Generalize Quit to Desktop hotkey so it works in-game and at titlescreen 2015-09-07 14:52:00 -04:00
Andreas Löf
91cd168ec8 Merge pull request #466 from aginor/hotkeyrewrite
This reworks the hotkey system to rely on scancodes.
2015-09-06 20:49:32 +12:00
Wedge009
a6fc91090e Turns out it wasn't a then/than mix-up. Still needed correcting, though. 2015-09-05 17:46:58 +10:00
Charles Dang
ed67f99f69 Cleaned up a few stray semi-transparent pixels on the edge 2015-09-03 18:59:54 +11:00
Charles Dang
282cfe38be Added new default amla icon
The old icon (misc/icon-amla-default.png) remains for compatibility purposes,
but I added a wmllint rule to update the path.

The new image was created with https://openclipart.org/detail/29043/heart, which is
released under the public domain (CC-0).
2015-09-03 18:53:11 +11:00
Wedge009
531c1d9dbd Surely 'capital' is referring to Weldyn, not some government building within it, especially given the reference to palace grounds. 2015-08-31 21:03:21 +10:00
Wedge009
73b10f315a Separated 'can not' is more common where 'not' forms part of a construction with subsequent words. 2015-08-31 19:11:05 +10:00
Nils Kneuper
358ffb7277 updated Japanese translation 2015-08-29 10:41:25 +02:00
Wedge009
9bcfb8dff5 Correct then/than mix-up. 2015-08-27 02:01:05 +10:00
Wedge009
f05557a7d9 Spelling corrections
recieve -> receive
intepolate -> interpolate
2015-08-26 17:30:44 +10:00
Andreas Löf
56eb59df5e Replace keycode with scancode and fix broken keybindings.
Broken keybindings are fixed byreplacing " " with "space".

Scancodes are tied to physical buttons on the keyboard and are
language independant.
2015-08-25 18:56:28 +12:00
Andreas Löf
2459e7db10 This reworks the hotkey system to rely on keycodes.
There is a new class introduced, hokey_base, that is the public
interface to the hotkey bindings. It is an abstract class that relies
on concrete classes hokey_keyboard and hotkey_mouse to do the device
specific hotkey work via the template method pattern.

There are two factory methods introduced, load_hotkey and
create_hotkey that should only be used to instantiate new objects.

This commit also changes the hotkey ":" and "+" to ";" respective "="
becausse ":" and "+" are not valid keycodes.
2015-08-25 18:56:28 +12:00
Ignacio R. Morelle
a55bc98630 Make hanging, chasm stone, and plank bridges conform to naming conventions
Namely, make the long descriptive name be displayed only in the editor,
and use the "Bridge" shorthand in-game instead.
2015-08-25 02:31:21 -03:00
Ignacio R. Morelle
1e32ae69f5 Fix hanging, chasm stone, and plank bridge elevations
The N-S hanging bridge variant does not need an elevation shift, and
all diagonal variants of the other two were missing their own.
2015-08-25 02:31:17 -03:00
Charles Dang
bd6f488931 Two more new item icons by doofus-01 2015-08-24 15:30:53 +11:00
Charles Dang
e5d496694e Added several new item icons by doofus-01 2015-08-24 13:53:12 +11:00