gfgtdf
a9f141c58e
fixup SCATTER_UNITS
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was broken in 9d656ad755
2015-12-07 22:40:26 +01:00
gfgtdf
dc786dc181
add tag [random_placement]
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and use it to implement SCATTER_IMAGE,SCATTER_EMBELLISHMENTS and
SCATTER_UNITS
2015-12-07 21:49:09 +01:00
aquileia
5adfa80eed
Unify khalifate unit plural forms
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Noted by Chewan
2015-12-02 00:36:53 +01:00
Andreas Löf
3036b4ee49
Merge branch 'master' into sdl2
2015-11-17 17:44:09 +13:00
Wedge009
63788d5f4a
Properly correct the broken Desert Sands / Oasis help entry (bug #23023 )
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Reverts the previous change to the terrain.cfg and allows the terrain code to fall back to name if editor name is unavailable.
2015-10-30 00:10:14 +11:00
Andreas Löf
1890e948e4
Merge branch 'master' into sdl2
2015-10-26 18:57:32 +13:00
Wedge009
61b3a9037b
Correct Desert Sands / Oasis Help Entry
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Reported in Bug #23023 .
2015-10-25 21:23:24 +11:00
ln-zookeeper
4deeef797d
New attack sounds for mudcrawlers
2015-10-18 19:05:34 +03:00
ln-zookeeper
3a5f25b999
New ink sounds
2015-10-18 15:00:25 +03:00
neverEnough
58c78e2c5e
updated data/core/about.cfg; /changelog; /players_changelog
2015-10-17 23:59:39 +02:00
Andreas Löf
ae1d364318
Merge branch 'master' into sdl2
2015-10-15 09:57:15 +13:00
ln-zookeeper
a437c538d5
New staff and club sounds, from material by leorock116
2015-10-12 01:03:47 +03:00
Charles Dang
dfabf72030
Revert "Remove multiplayer/ inclusion from editor"
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This reverts commit 872444a28c1e6e3d98543e180bed235edb09bd3f.
2015-10-10 03:47:01 +11:00
Charles Dang
872444a28c
Remove multiplayer/ inclusion from editor
2015-10-09 15:22:14 +11:00
ln-zookeeper
0fd627178d
New mace sounds, from material by leorock116
2015-10-06 17:49:36 +03:00
Charles Dang
2775d3df4d
Minor simplification of FORCE_CHANCE_TO_HIT
2015-10-04 13:52:23 +11:00
Charles Dang
fd098e4b62
Simplify HIGHLIGHT_IMAGE using the new [repeat] tag
2015-10-04 04:30:38 +11:00
Celtic Minstrel
9fb175c9d6
Use new looping tags to implement loop macros
2015-10-01 13:37:55 -04:00
Charles Dang
dd0b2104a5
Deprecated MENU_IMG_TXT and MENU_IMG_TXT2
2015-10-01 21:10:27 +11:00
Charles Dang
bd6467d166
Converted mainline campaigns to use new difficulty syntax
2015-09-29 15:35:40 +11:00
Andreas Löf
9ae3b29f4a
Merge with master
2015-09-21 23:07:49 +12:00
Charles Dang
bec40a3c39
Merge pull request #483 from Wedge009/Spelling_Corrections
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Spelling and Grammar Corrections
2015-09-20 07:07:00 +11:00
Celtic Minstrel
7ca65c819e
Clarify changelog
2015-09-19 15:41:23 -04:00
Celtic Minstrel
f54d6b5d28
Rewrite leadership ability as a single macro using $other_unit
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Note: It's no longer supported to use the macro in a unit with a non-matching level,
for example giving a 2nd-level unit 4th-level leadership.
2015-09-19 02:14:38 -04:00
Celtic Minstrel
12c96a94d2
New autostored WML variable $other_unit for [filter_adjacent]
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Also accessible in:
- Weapon specials ([filter_self], [filter_opponent], [filter_attacker], [filter_defender])
- Abilities ([affect_adjacent][filter])
The backstab weapon special is now implemented using this.
(In a weapon special filter, units are guaranteed to be facing each other.)
2015-09-19 00:55:19 -04:00
Andreas Löf
8a86b547ce
Merge branch 'master' into sdl2
2015-09-15 20:26:37 +12:00
Charles Dang
1c8bf80634
Added new generic portrait for Ancient Wose by LordBob
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The previous Wose portrait has now been repossessed for the Wose specifically,
and also used for the Elder Wose. This new portrait is used for the Ancient Wose
exclusively.
2015-09-12 02:40:36 +11:00
Charles Dang
203411d042
New generic portrait for Yeti by LordBob
2015-09-12 02:30:43 +11:00
Andreas Löf
22cff55dc8
Merge pull request #475 into sdl2 from CelticMinstrel:quit-confirm2
2015-09-11 18:55:11 +12:00
Andreas Löf
0bb02fb548
Merge branch 'master' into sdl2
2015-09-11 18:24:10 +12:00
Charles Dang
19e7adfe52
Use overgrown base for Ruined Human Castle (Chr)
2015-09-10 23:15:05 +11:00
Andreas Löf
fedf2478d3
Merge branch 'master' into sdl2
2015-09-09 21:53:32 +12:00
Celtic Minstrel
24a54e1108
Show the non-rebindable shortcuts in preferences.
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They can't be changed, but it will at least let people know that the key works for that command.
Currently they're just hard-coded. A more general solution would be possible, if there's
any chance that more non-rebindable hotkeys are needed.
This also removes Cmd+Shift+Q as a shortcut for Quit to Desktop on OSX.
2015-09-08 10:45:42 -04:00
ln-zookeeper
e4ed29c0ce
Removed all uses of the now unnecessary SOUND:SLOW and SOUND:POISON
2015-09-08 12:11:12 +03:00
Celtic Minstrel
c35387982c
Generalize Quit to Desktop hotkey so it works in-game and at titlescreen
2015-09-07 14:52:00 -04:00
Andreas Löf
91cd168ec8
Merge pull request #466 from aginor/hotkeyrewrite
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This reworks the hotkey system to rely on scancodes.
2015-09-06 20:49:32 +12:00
Wedge009
a6fc91090e
Turns out it wasn't a then/than mix-up. Still needed correcting, though.
2015-09-05 17:46:58 +10:00
Charles Dang
ed67f99f69
Cleaned up a few stray semi-transparent pixels on the edge
2015-09-03 18:59:54 +11:00
Charles Dang
282cfe38be
Added new default amla icon
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The old icon (misc/icon-amla-default.png) remains for compatibility purposes,
but I added a wmllint rule to update the path.
The new image was created with https://openclipart.org/detail/29043/heart , which is
released under the public domain (CC-0).
2015-09-03 18:53:11 +11:00
Wedge009
531c1d9dbd
Surely 'capital' is referring to Weldyn, not some government building within it, especially given the reference to palace grounds.
2015-08-31 21:03:21 +10:00
Wedge009
73b10f315a
Separated 'can not' is more common where 'not' forms part of a construction with subsequent words.
2015-08-31 19:11:05 +10:00
Nils Kneuper
358ffb7277
updated Japanese translation
2015-08-29 10:41:25 +02:00
Wedge009
9bcfb8dff5
Correct then/than mix-up.
2015-08-27 02:01:05 +10:00
Wedge009
f05557a7d9
Spelling corrections
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recieve -> receive
intepolate -> interpolate
2015-08-26 17:30:44 +10:00
Andreas Löf
56eb59df5e
Replace keycode with scancode and fix broken keybindings.
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Broken keybindings are fixed byreplacing " " with "space".
Scancodes are tied to physical buttons on the keyboard and are
language independant.
2015-08-25 18:56:28 +12:00
Andreas Löf
2459e7db10
This reworks the hotkey system to rely on keycodes.
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There is a new class introduced, hokey_base, that is the public
interface to the hotkey bindings. It is an abstract class that relies
on concrete classes hokey_keyboard and hotkey_mouse to do the device
specific hotkey work via the template method pattern.
There are two factory methods introduced, load_hotkey and
create_hotkey that should only be used to instantiate new objects.
This commit also changes the hotkey ":" and "+" to ";" respective "="
becausse ":" and "+" are not valid keycodes.
2015-08-25 18:56:28 +12:00
Ignacio R. Morelle
a55bc98630
Make hanging, chasm stone, and plank bridges conform to naming conventions
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Namely, make the long descriptive name be displayed only in the editor,
and use the "Bridge" shorthand in-game instead.
2015-08-25 02:31:21 -03:00
Ignacio R. Morelle
1e32ae69f5
Fix hanging, chasm stone, and plank bridge elevations
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The N-S hanging bridge variant does not need an elevation shift, and
all diagonal variants of the other two were missing their own.
2015-08-25 02:31:17 -03:00
Charles Dang
bd6f488931
Two more new item icons by doofus-01
2015-08-24 15:30:53 +11:00
Charles Dang
e5d496694e
Added several new item icons by doofus-01
2015-08-24 13:53:12 +11:00