Iris Morelle
6d567889cd
wesnothd: Retrieve forum ban durations and send the remaining time to clients
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This should make it less confusing for players who might assume that
their ban is permanent otherwise. If the ban is permanent the duration
is not sent to clients, however. Since permanent bans can be revoked on
appeal, it seems like a good idea to me to avoid using any wording that
would allude to their otherwise infinite duration.
Closes #3766 .
2019-03-01 02:29:33 -03:00
Iris Morelle
6c14dcf72f
server: Make it possible to send a [data] block in server responses
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The [data] block in [error]/[warning]/[message] can contain arbitrary
data, passed in the form of key/value pairs.
2019-03-01 02:29:26 -03:00
Iris Morelle
37cca84684
Add utils::format_timespan() for formatting time lengths for user display
2019-03-01 02:29:20 -03:00
nemaara
29d3cdd7d0
Merge pull request #3857 from nemaara/DiD_S6
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[DiD] S6 Gameplay and dialogue revision
2019-03-01 00:11:33 -05:00
nemaara
723a52a76f
DiD S6: adjust ai gold and fix grammar
2019-03-01 00:08:36 -05:00
nemaara
c0b6505feb
DiD S6: update dialogue and adjust ai gold
2019-02-28 23:30:20 -05:00
nemaara
d323294ffc
DiD: add marker to track orcs for S6
2019-02-28 16:34:23 -05:00
nemaara
0bb5eac1ec
DiD: add recolored journey marker
2019-02-28 14:58:14 -05:00
Lovens Weche
2b708d0bbe
Merge pull request #3948 from LovCAPONE/def_multi_line_str_parser_test_fix
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Fix parser crash in defined multi line str test
2019-02-28 10:24:21 -05:00
Lovens Weche
3a564f7b21
Fix parser handles textdomain directives incorrectly ( #3954 )
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The problem is that when parsing #textdomain directives, the parser
expects the directive to be at the start of the line. So if the directive
is preceded by spaces or tabs then it is treated as an attribute.
The solution is to strip all spaces and tabs on the left side of the
parsed line string when checking for #textdomain directive.
Closes #3951
2019-02-28 10:40:45 +01:00
nemaara
3c3a814224
Merge pull request #3850 from nemaara/DiD_S4_S5_dialogue
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[DiD] Revisions for S4 and S5
2019-02-27 23:45:12 -05:00
nemaara
33eec33044
DiD S5: adjust dialogue and gold values
2019-02-27 23:08:56 -05:00
nemaara
a2a752472a
DiD S4: adjust dialogue and gold values
2019-02-27 22:35:00 -05:00
Nils Kneuper
24477ea502
updated Italian translation
2019-02-27 22:40:44 +01:00
nemaara
6a7ad94259
EI S2: dialogue tweak
2019-02-27 11:58:14 -05:00
nemaara
29bd18fc26
Update changelog with EI change
2019-02-27 11:57:42 -05:00
nemaara
4f55e028f9
Merge pull request #3846 from nemaara/DiD_S3_dialogue
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[DiD] S3 Dialogue and Gameplay rewrite
2019-02-27 00:38:00 -05:00
nemaara
e6dc9ee0e2
DiD S3: dialogue tweaks
2019-02-27 00:36:00 -05:00
nemaara
e56fc7fa9e
DiD S3: update map
2019-02-27 00:35:39 -05:00
nemaara
36f4911d8e
Merge pull request #3845 from nemaara/DiD_S2_dialogue
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[DiD] S2 revision
2019-02-27 00:05:34 -05:00
nemaara
e8ecdf91f4
DiD S2: tweak ghoul raising scene
2019-02-27 00:04:28 -05:00
nemaara
58987918f1
DiD S2: modified gold values and tweaked dialogue
2019-02-26 23:48:53 -05:00
nemaara
ceafb91fb5
Merge pull request #3841 from nemaara/DiD_S1
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[DiD] Dialogue and slight gameplay revisions to S1
2019-02-26 23:39:31 -05:00
nemaara
212577d486
DiD S1: dialogue tweaks
2019-02-26 23:28:26 -05:00
nemaara
3de1a0b58b
DiD S1: gameplay tweak
2019-02-26 23:04:54 -05:00
josteph
1a7f9cc8a2
Fix undo recall action leaving behind parts of the sprite that extend beyond the unit's hex ( fixes #3325 )
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The Fire Dragon sprite extends to two hexes away so invalidating only
the adjacent locations wouldn't have been enough.
2019-02-27 00:24:11 +00:00
nemaara
b57c8abc1a
Update changelog with EI change
2019-02-26 12:58:10 -05:00
nemaara
79b5fe1d70
EI S7a: require Dacyn to cross the river
2019-02-26 12:57:30 -05:00
nemaara
8de521baa0
Update changelog with typo fixes
2019-02-26 12:41:22 -05:00
nemaara
282a24fffc
TSG S5: typo fix
2019-02-26 12:41:10 -05:00
nemaara
098ef9dfd7
TSG S7b: typo fixes
2019-02-26 12:41:09 -05:00
nemaara
549a4d9c74
TRoW: fix Noble Fighter description
2019-02-26 12:41:09 -05:00
nemaara
243179ce24
TRoW S3: punctuation fix
2019-02-26 12:41:08 -05:00
nemaara
c6b68b0bd8
TRoW S2: typo fix
2019-02-26 12:41:07 -05:00
nemaara
36b45949da
TRoW S1: typo fixes
2019-02-26 12:41:07 -05:00
nemaara
9af643de4e
Update changelog with TRoW fix
2019-02-26 12:05:57 -05:00
nemaara
afad68aebc
TRoW S17c: modified Burin's troll description
2019-02-26 12:04:51 -05:00
nemaara
5ae7c68af4
Update changelog with EI update
2019-02-26 02:11:35 -05:00
nemaara
6ee3c16be8
EI S1: removed early finish bonus for fleeing
2019-02-26 02:10:51 -05:00
nemaara
8fd8f49c2f
Update changelog with new DW event
2019-02-26 02:04:35 -05:00
nemaara
2ead41e7b2
Merge pull request #3883 from nemaara/DW
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DW S3: added event for storm trident
2019-02-26 01:57:10 -05:00
nemaara
041d2c1a3f
Update changelog with AToTB fix
2019-02-26 01:37:01 -05:00
nemaara
07770502e0
Merge pull request #3882 from nemaara/atotb
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[AToTB] Added castle ToD to S3
2019-02-26 01:29:58 -05:00
Lovens Weche
4ab25cf039
Fix parser crash in defined multi line str test
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The problem is that if we have a "#define" directive followed with an
empty line ending with a newline character then the parser presumes the
value is the newline character instead of the actual value (which is
located on a subsequent line).
The solution is that when parsing an empty line, if "self.in_string" is
False and "self.temp_key_nodes" is not None then we ignore the line
instead of parsing it with the "parse_outside_strings" function.
Closes #3947
2019-02-25 17:51:14 -05:00
elias-pschernig
a7e65de2de
fix wmlunits crash ( #3931 )
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* fix wmlunits crash
2019-02-25 10:29:42 +01:00
doofus-01
915cdf93b7
some basic animations - forwardporting PR#3896
2019-02-25 10:19:41 +11:00
josteph
ce75665ae5
Sidebar: Add jamming to the vision tooltip.
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See #3327 .
2019-02-24 19:11:16 +00:00
josteph
97ca22e94b
UI: Prefix tooltips with what kind of information they show
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Also add a tooltip to vision because the label is truncated and there is
no other way for the player to get the vision value.
2019-02-24 19:11:16 +00:00
josteph
e4cb8efc03
Theme: Remove the empty replay-label from the replay theme.
2019-02-24 17:11:57 +00:00
josteph
9296158e04
Sidebar: Add some vertical padding after attacks that have specials.
2019-02-24 12:14:29 +00:00