Mark de Wever
6d67ae6e92
Added a new image type which only depends on the scaling factor,
...
...and used this type for units and haloes.
renamed some items to scaled_to_hex (forgot that in the previous image
change)
I consider this too intrusive to port to the 1.2 branch.
It fixes:
* units are scaled properly when zooming also with tiny gui (bug
#8703 and bug #6570 )
* haloes in tiny gui are now scaled (before unscaled, thus a factor 2
bigger as intended)
* removes the scaling handling in the halo, removing quite some code
2007-03-17 12:07:51 +00:00
Patrick Parker
d2c5800ec7
friendlier boolean matching for unit [filter] and unit [wml_filter]
2007-03-17 03:17:36 +00:00
Patrick Parker
57388b578a
fixes bug #8740
...
revert advancement of units in the unstore_unit event until
replay.add_advancement() is implemented. (currently, the replay code
only expects advancements after an attack)
2007-03-17 00:46:34 +00:00
Mark de Wever
035b2f4678
renamed SCALED to SCALED_TO_HEX
...
as preparation to allow units to be properly scaled
2007-03-16 23:18:29 +00:00
Mark de Wever
7d4cc5638b
Rewrote the halo render engine...
...
...which solves a few minor glitches but most importantly speeds up the
drawing of the halos.
2007-03-16 20:02:53 +00:00
Gunter Labes
6438df7d23
decreased the holy resistance of the Mermaid Priestess from 40% to 20%
...
decreased the holy resistance of the Mermaid Diviner from 60% to 40%
2007-03-16 19:07:20 +00:00
Nils Kneuper
bbe37bb065
updated Polish translation
2007-03-16 14:15:38 +00:00
Nils Kneuper
da557ef283
updated Czech translation
2007-03-15 12:58:50 +00:00
Patrick Parker
7a3bc01f08
correction to value_change logic in the slider beep
2007-03-15 04:15:43 +00:00
Benoît Timbert
7ce055aa5b
Added a new french translator
2007-03-14 21:38:19 +00:00
Mark de Wever
1c4802fde3
The countdown timer is now coloured properly...
...
...when the remaining time is less than 2 minutes. Ported some
changelog entries to players_changelog
2007-03-14 20:53:57 +00:00
David Philippi
c41941ad68
reverted wrong commit
2007-03-14 16:18:10 +00:00
David Philippi
d712d6bc0a
danish translation update
2007-03-14 12:14:00 +00:00
David Philippi
576cc0caad
danish translation update
2007-03-14 12:12:56 +00:00
Benoît Timbert
97a01c148f
Updated french translation
2007-03-14 10:51:42 +00:00
John W. C. McNabb
92f19a4256
end movement even if AI has made an error in calculation
2007-03-14 03:30:46 +00:00
Patrick Parker
a32b17aed1
re-attempt at workaround for vector<Mix_Chunk*> deletion error
...
feel free to submit a "real fix"
2007-03-14 01:43:10 +00:00
John W. C. McNabb
8211e46f91
added unit location memory to ai_dfool
2007-03-14 00:58:40 +00:00
Jérémy Rosen
e310e2b2c6
fix the improper sliding bug
2007-03-13 23:08:59 +00:00
David Philippi
674121a561
danish translation update
2007-03-13 21:33:20 +00:00
David Philippi
bc4a95fcbf
hungarian translation update
2007-03-13 17:51:11 +00:00
David Philippi
633d49e93c
danish translation update
2007-03-13 17:42:06 +00:00
Mark de Wever
084185e6cd
the first turn starts again with the proper time of day
...
(bug 8637), thanks to fabi
2007-03-13 17:33:22 +00:00
Nils Kneuper
e168f3add5
updated German translation (applied patch #695 )
2007-03-13 14:29:34 +00:00
Mark de Wever
54fcb6902f
tiles with overlays are also properly shown if compiled with --enable-tinygui
...
(bug #8720 patch #697 )
2007-03-13 14:20:24 +00:00
Nils Kneuper
7e48f08294
removed files that should not be online...
2007-03-13 13:08:52 +00:00
Nils Kneuper
7c153870e5
stripped ICC profiles
2007-03-13 12:56:44 +00:00
Benoît Timbert
0e6eaa8f6c
Apply patch #696 , modified to match the latest changes ;)
2007-03-13 10:35:56 +00:00
Benoît Timbert
2ed280e8af
In attack modification [effect]s:
...
- set_name no longer change the weapon description
- set_description (new key) change the weapon description
2007-03-13 10:32:45 +00:00
Lari Nieminen
d9c9103aa6
Ellipse adjustments for the unit recentering (2007-03-12T19:21:47Z!koraq@xs4all.nl).
...
These are just scale-jobs, so they're a bit blurry, and there's a
really, really ugly temporary hack to alphamask.png to prevent their
edges getting cut off.
If 2007-03-12T19:21:47Z!koraq@xs4all.nl is reverted, so should this be.
2007-03-12 20:59:49 +00:00
Mark de Wever
9da8d79991
upon request of Zookeeper changed the offset to 16 pixels
2007-03-12 20:36:00 +00:00
Mark de Wever
59394b0f0b
Draw the units 18 pixels higher in their hex.
...
An experimental feature to see how it works ingame.
2007-03-12 19:21:47 +00:00
Nils Kneuper
5b9d9fccb3
updated Italian translation
2007-03-12 17:29:35 +00:00
Nils Kneuper
d84f317987
pot-update
2007-03-12 14:49:13 +00:00
Jérémy Rosen
4a27d1d3b8
fix a bug that prevented fade-out on death anims from working properly
2007-03-11 23:45:55 +00:00
Patrick Parker
714732a2d3
phasing out [store_gold] a little more gracefully.
2007-03-11 23:04:56 +00:00
Patrick Parker
320bd64f30
workaround since deleting sound::channel_chunks sometimes fails
...
feel free to commit a "real fix"
2007-03-11 21:17:34 +00:00
Patrick Parker
13919c7329
use correct syntax for the getline warning
2007-03-11 18:22:55 +00:00
Mark de Wever
be2b213a46
the changes to wesconfig.h didn't survive a configure, now they do
2007-03-11 17:51:17 +00:00
Mark de Wever
d369bfa867
added some more deprecated messages,
...
...also avoid the message to be shown on the startup map. It contained
a single 1 which is deemed the old format due to the fact it contains
no comma. Now it's an empty map and avoid to show the message on an
empty map.
2007-03-11 16:25:03 +00:00
Nils Kneuper
cc898dcea1
updated Bulgarian translation
2007-03-11 16:07:09 +00:00
Benoît Timbert
0f69bd6de0
I plan to remove set_special after 1.3.2
2007-03-11 16:02:03 +00:00
Mark de Wever
6d72c504d9
using a stream variable with a stream operator does not...
...
...return the wanted effect... so added .str() to get the wanted
effect. (isn't the first time that happened :/)
2007-03-11 15:58:50 +00:00
Mark de Wever
a13d97ce23
added the new type of deprecated messages
2007-03-11 15:54:41 +00:00
Mark de Wever
a26e42ac8e
added the new type of deprecated messages
2007-03-11 15:54:29 +00:00
Mark de Wever
1812b5a9ef
terrain.heals now uses the new error messages and sets an expriation date.
...
also changed the construction to use 0 instead of false
2007-03-11 15:44:16 +00:00
Mark de Wever
686991a7c1
a small text change avoided game_events.cpp to compile; fixed
2007-03-11 15:40:17 +00:00
Mark de Wever
145084823b
Added the option to show an error ingame if deprecated WML is being used.
...
NOTE some versions of Visual Studio (including 6) have a broken
std::getline implementation see
http://support.microsoft.com/default.aspx?scid=kb;EN-US;q240015 when
this compier is used an error will be generated (not really test but
should work.)
2007-03-11 15:32:28 +00:00
Mark de Wever
d71f9fb723
if a dialog can't be shown due to the fact the screen has been locked...
...
...the dialog is no longer silently discarded, but an error is logged
before discarding the message.
2007-03-11 15:25:32 +00:00
Patrick Parker
26bda9125e
fix for the fix in 2007-03-11T00:06:39Z!patrick_x99@hotmail.com
2007-03-11 05:13:15 +00:00