Nils Kneuper
746117dece
restore sorting in about.cfg
2007-02-25 17:16:32 +00:00
Benoît Timbert
ab73479293
Made era events working for non hosts + commented a useless if.
2007-02-25 17:16:16 +00:00
Thomas Baumhauer
f4225ae060
I am vain, I can't help myself;)
2007-02-25 16:28:41 +00:00
Nils Kneuper
45315efc8d
updated German translation
2007-02-25 16:28:28 +00:00
Thomas Baumhauer
a15d6c59e1
updating the changelog
2007-02-25 16:20:08 +00:00
Thomas Baumhauer
5a7b41cad9
send a whisper message to a player when double clicked on the player list
2007-02-25 16:17:14 +00:00
David White
746d3ef0a2
made clock display default to not displaying seconds
2007-02-25 15:51:54 +00:00
Martin Renold
5dd56e8e63
revert 2007-02-18T22:14:00Z!martinxyz@gmx.ch (cache unit visibility in the pathfinder)
...
not needed any more, visibility is now cached in unit.cpp
2007-02-25 14:54:01 +00:00
Serge Martin
5e6d652eca
fix a crash : uninitialized pointer is EVIL
2007-02-25 12:28:18 +00:00
Mark de Wever
8ef0332fcb
let force ignore the update time properly
2007-02-25 12:18:52 +00:00
Mark de Wever
0af255d704
Fixed problem if the mouse was moved to scroll the fps count would...
...
...get real high > 800 and put the CPU usage quite high. For people
with really fast machines this would crash Wesnoth.
2007-02-25 12:00:25 +00:00
Nils Kneuper
1eb1219a1a
pot-update
2007-02-25 11:32:13 +00:00
Benoît Timbert
5203f18186
Remove the Drake Armageddon's special cold resistance modifier,
...
...since it's no longer needed.
2007-02-25 10:43:57 +00:00
Gunter Labes
e6c3c02ec3
decreased the cold resistance of the Armageddon Drake from -30% to -50%
2007-02-25 10:24:10 +00:00
Gunter Labes
0e3e10b0b8
implemented the holy damage type redesign as discussed on the mailing list
...
some minor stat bug fixes
I did not modify any campaign units but I'm sure there are several
where a change would make sense now
2007-02-25 10:18:56 +00:00
Mark de Wever
3b6d4ee0d3
made trunk compile again,
...
...I'll ask yogi to review the change but quite sure this is what was
intended
2007-02-25 09:06:47 +00:00
Jörg Hinrichs
707ab3d09c
Fixes bug #8526 (autosave names messed up)
2007-02-25 00:08:00 +00:00
Mark de Wever
e8c5503a5d
reverted 2007-02-18T16:07:56Z!koraq@xs4all.nl it causes the AI to ignore villages too often,
...
the bug still needs to be fixed, will look after 1.3.1 has been released.
2007-02-24 23:51:29 +00:00
Nils Kneuper
ca55889f76
updated German translation
2007-02-24 23:38:45 +00:00
Mark de Wever
6b417315af
fixed a compiler warning
2007-02-24 23:29:10 +00:00
Mark de Wever
7bf5325486
merged commit 2006-10-19T12:48:28Z!rusty@rustcorp.com.au from 1.2
2007-02-24 22:54:40 +00:00
Mark de Wever
dada2d48e1
merged commit 2006-10-16T01:58:47Z!rusty@rustcorp.com.au from 1.2
2007-02-24 22:27:46 +00:00
Patrick Parker
6f1ba9528f
replace message option condition show_always=no with...
...
...[show_if]condition[/show_if]
2007-02-24 22:20:53 +00:00
Mark de Wever
e7646f7581
merged commit 2006-09-03T05:11:11Z!rusty@rustcorp.com.au from 1.2
2007-02-24 22:08:48 +00:00
Patrick Parker
e6a4ee4035
fix an omission in the lazy evaluation code:
...
non recall units should be auto-stored inside unit::matches_filter()
2007-02-24 21:02:54 +00:00
Mark de Wever
58afd2bf0c
The Elvish Lord and Elvish High Lord have halo's again (patch #683 )
2007-02-24 20:28:37 +00:00
Nils Kneuper
62179a50e5
removed translateable string that makes no sense
2007-02-24 20:24:49 +00:00
Mark de Wever
3c199d3d1d
created a visibility cache for an unit and cache it in the unit
...
created a global cache to remember which units have items in their
internal cache the caches are invalidated as soon as an event is
executed
this gives another speedup, the pathfinder cache can probably be
removed in favour of this cache
2007-02-24 20:08:57 +00:00
Martin Renold
0f90b908ad
invalidate_all for fog when own unit gets killed during enemy turn
2007-02-24 17:32:31 +00:00
Nils Kneuper
d60c0cbca3
updated German translation
2007-02-24 17:14:03 +00:00
David Philippi
70d9e7e03b
danish translation update
2007-02-24 13:31:00 +00:00
Patrick Parker
061c09ec5d
fix non-virtual destructor warning
2007-02-24 09:43:51 +00:00
Patrick Parker
31c41edcff
use lazy-evaluation to auto-store units
2007-02-24 08:57:38 +00:00
Patrick Parker
b1e102291a
make the variables config a private member of game_state
...
(this is a first step towards lazy evaluation of auto-stored units)
fix error in [store_starting_locations]
2007-02-24 05:02:16 +00:00
Patrick Parker
402c8e4c93
added an int_to_color() utility function
2007-02-24 04:58:31 +00:00
Patrick Parker
70a0145bd1
fix memory leak in config::merge_children
...
remove unused function detach_children
2007-02-24 04:55:58 +00:00
Mark de Wever
efff6c5c77
the visibility icon of an unit is now properly updated (bug #8107 )
...
Note this causes extra call to the slow invisible state retrieval
of a unit, I want to look at caching the state later.
2007-02-24 00:51:20 +00:00
Jordà Polo
00a9fba44a
Added 'Plural-Forms:' header.
2007-02-23 21:38:05 +00:00
Jordà Polo
4f45a85637
Updated Catalan translation (thanks to Jose Gordillo).
2007-02-23 21:29:00 +00:00
Mark de Wever
5f6a543ae4
[unstore_unit] can now try to level a unit and does so by default (bug #7426 )
2007-02-23 20:08:13 +00:00
Mark de Wever
f8b0d3f7ca
if a unit gains enough XP to gain 2 levels this will be done directly
...
NOTE there is a protection against insane XP amount which might cause
a unit to enter an level loop.
2007-02-23 20:02:09 +00:00
Nils Kneuper
87b756c1d7
pot-update
2007-02-23 19:25:17 +00:00
Gunter Labes
9deb824819
corrected and expanded the fog update part and removed the double spaces
2007-02-23 18:31:56 +00:00
J.W. Bjerk
b7f901b9c4
attempting to explain 'delay shroud updates' in the help.
2007-02-23 16:24:58 +00:00
J.W. Bjerk
7b87956f24
moved farm terrain to proper subfolder,
...
corrected the name of several castle icons, and added new terrains
variants to the help. Also added a description of 'Submerged
Villages' and altered the 'Illuminated Cave' description to include
more than the cave floor.
2007-02-23 15:28:36 +00:00
Benoît Timbert
02a47c282d
Mark the "Mounted Dwarf" translatable
2007-02-22 23:15:37 +00:00
J.W. Bjerk
e9040ee9df
2 newish terrains:
...
...swamp merfolk village and flowery grassland. Flowers no longer
appear in normal grassland.
2007-02-22 23:10:39 +00:00
Nils Kneuper
9cbb31b5c6
removed the fire and halo from the altar since they make it look too bright,
...
the fireplace in the prison will stay
2007-02-22 22:30:48 +00:00
Mark de Wever
a563e523b3
changelog for commit #16014
2007-02-22 20:33:34 +00:00
Mark de Wever
19be24b40d
avoid halos on items being shown when the shroud is active.
...
Note the fix is a bit of a kludge so if somebody has a cleaner
solution, please make it so. Changelog entry will follow, this fixes
bug #8523
2007-02-22 20:31:06 +00:00