Commit Graph

15537 Commits

Author SHA1 Message Date
Nils Kneuper
746117dece restore sorting in about.cfg 2007-02-25 17:16:32 +00:00
Benoît Timbert
ab73479293 Made era events working for non hosts + commented a useless if. 2007-02-25 17:16:16 +00:00
Thomas Baumhauer
f4225ae060 I am vain, I can't help myself;) 2007-02-25 16:28:41 +00:00
Nils Kneuper
45315efc8d updated German translation 2007-02-25 16:28:28 +00:00
Thomas Baumhauer
a15d6c59e1 updating the changelog 2007-02-25 16:20:08 +00:00
Thomas Baumhauer
5a7b41cad9 send a whisper message to a player when double clicked on the player list 2007-02-25 16:17:14 +00:00
David White
746d3ef0a2 made clock display default to not displaying seconds 2007-02-25 15:51:54 +00:00
Martin Renold
5dd56e8e63 revert 2007-02-18T22:14:00Z!martinxyz@gmx.ch (cache unit visibility in the pathfinder)
not needed any more, visibility is now cached in unit.cpp
2007-02-25 14:54:01 +00:00
Serge Martin
5e6d652eca fix a crash : uninitialized pointer is EVIL 2007-02-25 12:28:18 +00:00
Mark de Wever
8ef0332fcb let force ignore the update time properly 2007-02-25 12:18:52 +00:00
Mark de Wever
0af255d704 Fixed problem if the mouse was moved to scroll the fps count would...
...get real high > 800 and put the CPU usage quite high. For people
with really fast machines this would crash Wesnoth.
2007-02-25 12:00:25 +00:00
Nils Kneuper
1eb1219a1a pot-update 2007-02-25 11:32:13 +00:00
Benoît Timbert
5203f18186 Remove the Drake Armageddon's special cold resistance modifier,
...since it's no longer needed.
2007-02-25 10:43:57 +00:00
Gunter Labes
e6c3c02ec3 decreased the cold resistance of the Armageddon Drake from -30% to -50% 2007-02-25 10:24:10 +00:00
Gunter Labes
0e3e10b0b8 implemented the holy damage type redesign as discussed on the mailing list
some minor stat bug fixes

I did not modify any campaign units but I'm sure there are several
where a change would make sense now
2007-02-25 10:18:56 +00:00
Mark de Wever
3b6d4ee0d3 made trunk compile again,
...I'll ask yogi to review the change but quite sure this is what was
intended
2007-02-25 09:06:47 +00:00
Jörg Hinrichs
707ab3d09c Fixes bug #8526 (autosave names messed up) 2007-02-25 00:08:00 +00:00
Mark de Wever
e8c5503a5d reverted 2007-02-18T16:07:56Z!koraq@xs4all.nl it causes the AI to ignore villages too often,
the bug still needs to be fixed, will look after 1.3.1 has been released.
2007-02-24 23:51:29 +00:00
Nils Kneuper
ca55889f76 updated German translation 2007-02-24 23:38:45 +00:00
Mark de Wever
6b417315af fixed a compiler warning 2007-02-24 23:29:10 +00:00
Mark de Wever
7bf5325486 merged commit 2006-10-19T12:48:28Z!rusty@rustcorp.com.au from 1.2 2007-02-24 22:54:40 +00:00
Mark de Wever
dada2d48e1 merged commit 2006-10-16T01:58:47Z!rusty@rustcorp.com.au from 1.2 2007-02-24 22:27:46 +00:00
Patrick Parker
6f1ba9528f replace message option condition show_always=no with...
...[show_if]condition[/show_if]
2007-02-24 22:20:53 +00:00
Mark de Wever
e7646f7581 merged commit 2006-09-03T05:11:11Z!rusty@rustcorp.com.au from 1.2 2007-02-24 22:08:48 +00:00
Patrick Parker
e6a4ee4035 fix an omission in the lazy evaluation code:
non recall units should be auto-stored inside unit::matches_filter()
2007-02-24 21:02:54 +00:00
Mark de Wever
58afd2bf0c The Elvish Lord and Elvish High Lord have halo's again (patch #683) 2007-02-24 20:28:37 +00:00
Nils Kneuper
62179a50e5 removed translateable string that makes no sense 2007-02-24 20:24:49 +00:00
Mark de Wever
3c199d3d1d created a visibility cache for an unit and cache it in the unit
created a global cache to remember which units have items in their
internal cache the caches are invalidated as soon as an event is
executed

this gives another speedup, the pathfinder cache can probably be
removed in favour of this cache
2007-02-24 20:08:57 +00:00
Martin Renold
0f90b908ad invalidate_all for fog when own unit gets killed during enemy turn 2007-02-24 17:32:31 +00:00
Nils Kneuper
d60c0cbca3 updated German translation 2007-02-24 17:14:03 +00:00
David Philippi
70d9e7e03b danish translation update 2007-02-24 13:31:00 +00:00
Patrick Parker
061c09ec5d fix non-virtual destructor warning 2007-02-24 09:43:51 +00:00
Patrick Parker
31c41edcff use lazy-evaluation to auto-store units 2007-02-24 08:57:38 +00:00
Patrick Parker
b1e102291a make the variables config a private member of game_state
(this is a first step towards lazy evaluation of auto-stored units)

fix error in [store_starting_locations]
2007-02-24 05:02:16 +00:00
Patrick Parker
402c8e4c93 added an int_to_color() utility function 2007-02-24 04:58:31 +00:00
Patrick Parker
70a0145bd1 fix memory leak in config::merge_children
remove unused function detach_children
2007-02-24 04:55:58 +00:00
Mark de Wever
efff6c5c77 the visibility icon of an unit is now properly updated (bug #8107)
Note this causes extra call to the slow invisible state retrieval 
of a unit, I want to look at caching the state later.
2007-02-24 00:51:20 +00:00
Jordà Polo
00a9fba44a Added 'Plural-Forms:' header. 2007-02-23 21:38:05 +00:00
Jordà Polo
4f45a85637 Updated Catalan translation (thanks to Jose Gordillo). 2007-02-23 21:29:00 +00:00
Mark de Wever
5f6a543ae4 [unstore_unit] can now try to level a unit and does so by default (bug #7426) 2007-02-23 20:08:13 +00:00
Mark de Wever
f8b0d3f7ca if a unit gains enough XP to gain 2 levels this will be done directly
NOTE there is a protection against insane XP amount which might cause
a unit to enter an level loop.
2007-02-23 20:02:09 +00:00
Nils Kneuper
87b756c1d7 pot-update 2007-02-23 19:25:17 +00:00
Gunter Labes
9deb824819 corrected and expanded the fog update part and removed the double spaces 2007-02-23 18:31:56 +00:00
J.W. Bjerk
b7f901b9c4 attempting to explain 'delay shroud updates' in the help. 2007-02-23 16:24:58 +00:00
J.W. Bjerk
7b87956f24 moved farm terrain to proper subfolder,
corrected the name of several castle icons, and added new terrains
variants to the help.  Also added a description of 'Submerged
Villages' and altered the 'Illuminated Cave' description to include
more than the cave floor.
2007-02-23 15:28:36 +00:00
Benoît Timbert
02a47c282d Mark the "Mounted Dwarf" translatable 2007-02-22 23:15:37 +00:00
J.W. Bjerk
e9040ee9df 2 newish terrains:
...swamp merfolk village and flowery grassland. Flowers no longer
appear in normal grassland.
2007-02-22 23:10:39 +00:00
Nils Kneuper
9cbb31b5c6 removed the fire and halo from the altar since they make it look too bright,
the fireplace in the prison will stay
2007-02-22 22:30:48 +00:00
Mark de Wever
a563e523b3 changelog for commit #16014 2007-02-22 20:33:34 +00:00
Mark de Wever
19be24b40d avoid halos on items being shown when the shroud is active.
Note the fix is a bit of a kludge so if somebody has a cleaner
solution, please make it so.  Changelog entry will follow, this fixes
bug #8523
2007-02-22 20:31:06 +00:00