2034 Commits

Author SHA1 Message Date
Mark de Wever
145084823b Added the option to show an error ingame if deprecated WML is being used.
NOTE some versions of Visual Studio (including 6) have a broken
std::getline implementation see

http://support.microsoft.com/default.aspx?scid=kb;EN-US;q240015 when

this compier is used an error will be generated (not really test but
should work.)
2007-03-11 15:32:28 +00:00
Nils Kneuper
dbe2230594 chagned number of turns for the 2nd mission of the tutorial from 20 to 26 2007-03-09 22:57:20 +00:00
Benoît Timbert
f98df010fa Fix a few messed-up holy resistances (Sky Drake & Hurricane Drake) 2007-03-09 21:32:56 +00:00
Benoît Timbert
ceb21629f4 Remove some old backward compatibilty code,
...add comments around another v1.2 backward compatibility code to be
removed soon (after 1.3.2).
2007-03-07 20:14:15 +00:00
Benoît Timbert
489c8527e4 Apply patch #689 (Friendly healer+4 stop poison) 2007-03-07 12:00:15 +00:00
Nils Kneuper
64cbea81ba updated Norwegian translation 2007-03-07 11:09:52 +00:00
Gunter Labes
819b0103b1 updated map
typo fix in TRoW
2007-03-06 16:41:50 +00:00
Patrick Parker
19071a90a9 new WML key for [variable], boolean_equals=, to test boolean equality 2007-03-06 00:58:04 +00:00
Nils Kneuper
2b7e88df11 updated Italian translation 2007-03-05 14:12:44 +00:00
Patrick Parker
d4833e197e wire in the new UI sounds from zookeeper
fix several bugs related to the turn bell

fix the button locations in preferences_display.cpp

fix the disabling of sliders in preferences_display.cpp
2007-03-05 07:46:44 +00:00
Nils Kneuper
04605bb377 updated German translation and Portuguese (Brazil) manpages 2007-03-04 23:47:38 +00:00
Nils Kneuper
1733df7e9a updated Portuguese (Brazil) translation 2007-03-04 09:12:00 +00:00
Benoît Timbert
7ee3b19d34 Allow effect to toggle the zoc
[effect]
	apply_to=zoc
	value=<new value>
[/effect]
2007-03-03 20:51:25 +00:00
Lari Nieminen
a481843d64 Updated changelog. 2007-03-03 20:26:03 +00:00
Patrick Parker
c078725ba1 complex WML variable substitution (almost everywhere)
* fix a bug in own_village code

* other minor fixes
2007-03-03 10:53:02 +00:00
Jérémy Rosen
945c4d54bd fix bug #8626 (incorrect death sound played) 2007-03-02 20:54:23 +00:00
Lari Nieminen
eea65fcaaf Made Eonihar join the player permanently...
...and the rest of the encountered riders be AI-controlled.
2007-03-02 12:05:38 +00:00
David Philippi
01f40a4797 dutch translation update 2007-03-01 12:14:46 +00:00
Mark de Wever
ed75e8c149 fixed a few typo's found by irrevenant 2007-02-28 21:50:41 +00:00
Gunter Labes
f92d684fbb [[Balancing changes]]
* converted the cold resistance of the Elvish Sorceress line to a holy
  resistance

* decreased the holy resistance of the Orcish Assassin line from 20%
  to 0%
2007-02-28 15:56:27 +00:00
Lari Nieminen
05de827f82 Prevented some unit types such as desert elf duplicates...
...from appearing in the in-game help unit list.
2007-02-28 12:21:10 +00:00
Nils Kneuper
75eda74a2a updated Bulgarian translation 2007-02-27 22:31:17 +00:00
Mark de Wever
3e907d5436 I added support for the layers, not much tested yet :/
It enlarges the glitch that terrains at the edge of the screen don't
get drawn properly. The top row no longer draws overlays eg villages
and forest only have a base terrain. Since this problem is next on my
todo list anyway I don't bother with it too much right now.

It uses a 64 bit datatype which might not be supported by all
compilers so I added a compatibility header but can't test that since
my compiler supports 64 bit integers. I didn't see a license issue
with this header if others do see an issue feel free to remove the
header... Then I have to find another one.
2007-02-27 21:15:14 +00:00
Karol Nowak
66ec68c2ee Remove --enable-gp2x switch from configure script...
...and an obsolete changelog entry
2007-02-27 16:23:06 +00:00
Nils Kneuper
3e289dad70 updated Czech translation and changelog 2007-02-26 22:35:49 +00:00
Benoît Timbert
604fcffdc2 [store_owned_villages] -> [store_villages]:
If side is not present, get all the villages.

all the [store_*] tags get a default variable name
2007-02-26 21:02:04 +00:00
Benoît Timbert
2d15be5d9c - new [own_village] condition to check if someone own a particular village :
Keys: - x,y : position
        - side (default=1): side number
  if side=0 check if the village is not owned

- new [store_owned_villages] tag to store all the owned village by a side
  Keys: - variable : variable to store in
        - side (default=1): side number
        - terrain (optional): list of terrain types 
  If side=0 store all the unowned villages
  If terrain is present matches the villages against the list of terrain types
2007-02-26 20:24:37 +00:00
David Philippi
a4b9d8cb15 added files for indonesian 2007-02-26 17:47:23 +00:00
David Philippi
2d5536cb0a danish translation update 2007-02-25 22:09:58 +00:00
Mark de Wever
a32f36041e made an option to set the number of fps that should be shown,
...not all code honours this yet

the default is 50 fps

changed the draw delay logic it now determines when the next draw
should take place, this avoids adding a delay when the code is already
lagging. That problem occurs with scrolling and animations. The engine
now stays much closer to the desired fps, provided that the system it
runs on is fast enough.
2007-02-25 18:44:47 +00:00
Nils Kneuper
f0a594651e version bump to 1.3.1 2007-02-25 17:37:09 +00:00
Benoît Timbert
80740a6f13 Changelog update for 2007-02-25T17:16:16Z!benoit.timbert@free.fr 2007-02-25 17:17:47 +00:00
Thomas Baumhauer
a15d6c59e1 updating the changelog 2007-02-25 16:20:08 +00:00
Gunter Labes
e6c3c02ec3 decreased the cold resistance of the Armageddon Drake from -30% to -50% 2007-02-25 10:24:10 +00:00
Gunter Labes
0e3e10b0b8 implemented the holy damage type redesign as discussed on the mailing list
some minor stat bug fixes

I did not modify any campaign units but I'm sure there are several
where a change would make sense now
2007-02-25 10:18:56 +00:00
Mark de Wever
e8c5503a5d reverted 2007-02-18T16:07:56Z!koraq@xs4all.nl it causes the AI to ignore villages too often,
the bug still needs to be fixed, will look after 1.3.1 has been released.
2007-02-24 23:51:29 +00:00
Martin Renold
0f90b908ad invalidate_all for fog when own unit gets killed during enemy turn 2007-02-24 17:32:31 +00:00
Mark de Wever
efff6c5c77 the visibility icon of an unit is now properly updated (bug #8107)
Note this causes extra call to the slow invisible state retrieval 
of a unit, I want to look at caching the state later.
2007-02-24 00:51:20 +00:00
Mark de Wever
5f6a543ae4 [unstore_unit] can now try to level a unit and does so by default (bug #7426) 2007-02-23 20:08:13 +00:00
Mark de Wever
f8b0d3f7ca if a unit gains enough XP to gain 2 levels this will be done directly
NOTE there is a protection against insane XP amount which might cause
a unit to enter an level loop.
2007-02-23 20:02:09 +00:00
Mark de Wever
a563e523b3 changelog for commit #16014 2007-02-22 20:33:34 +00:00
Mark de Wever
39abbdbb85 removed the keep as starting position 2007-02-22 17:00:54 +00:00
Nils Kneuper
52ded717c9 removed unneded free line 2007-02-22 12:11:38 +00:00
Mark de Wever
aaff8bfdd4 Wesbowl: the respawned units are fully healed again (bug #7776) 2007-02-21 21:02:59 +00:00
Mark de Wever
051b6958fa made some tooltips visible again (bug #6702 and bug #8380) 2007-02-21 19:27:24 +00:00
J.W. Bjerk
ed080fccc1 blended the cobbled road a little into the background,
...and softened and receded the edges of the swamp.
2007-02-21 00:00:27 +00:00
Nils Kneuper
491f9bd942 many updates to Two Brothers 2007-02-20 19:51:44 +00:00
Martin Renold
1b4a5792bd add display updates and invalidate_all in some places
fixes bug #7131
2007-02-20 16:40:43 +00:00
Nils Kneuper
3deb308a64 some more changelog updates
zookeeper: please check and correct my "players_changelog" changes
2007-02-19 18:52:45 +00:00
Nils Kneuper
c7d8f4fbda updated changelog 2007-02-19 18:42:33 +00:00