1738 Commits

Author SHA1 Message Date
Martin Hrubý (hrubymar10)
de183eeb2d Include battery percentage into GUI and add 2 versions of battery icon 2018-10-30 07:14:42 +02:00
ln-zookeeper
33c155e802 Partially revert "Additional village variations (#3342)"
The new images weren't supposed to go into 1.14, but the updates to the existing two hut images can remain.

This partially reverts commit a55e5228b2ea0248cee7cd78ee35d26cb407536e.

(cherry picked from commit 556d9ffb91cdf0376336366c1176009169dd6d5b)
2018-10-28 02:53:09 +00:00
Iris Morelle
635e17e03a Revert unwanted binary file change in previous commit
[ci skip]

(cherry-picked from commit d3650a78142e2f3cb9e29153c376c211b8776f61)
2018-10-07 03:24:18 +00:00
Iris Morelle
0c0192c58d gui2/game_load: Constrain leader sprites to 72x72 using image path functions
Fixes #3474.

(cherry-picked from commit 36cf8c8d70198c6090119398f2b52cd542feceb7)
2018-10-07 03:24:17 +00:00
ln-zookeeper
8668050971 Updated snowy hut tile icons
(cherry-picked from commit 386493790e1df329a7b98f384ee00366f3625ff1)
2018-10-07 03:23:45 +00:00
doofus-01
2d7654160f Additional village variations (#3342)
* revised and additional snowed hut villages, with night-light TOD variations

* remove spaces to keep column alignment

(cherry-picked from commit 9042b0beb75e637b786a659eb674cccc6d92be28)
2018-10-07 03:23:45 +00:00
Charles Dang
0e5eb5067e Revert "Swapped the first watch and second watch ToD graphics"
[ci skip]

This reverts commit 11ca2d8ad833d5258b6fa09acd9bf1e5313c4bd8.

(cherry-picked from commit 0aa60a7b4cc3492f9d84c765f6218f00aee8830e)
2018-10-07 03:22:57 +00:00
Charles Dang
2420e61d14 Swapped the first watch and second watch ToD graphics
[ci skip]

See #1905.

(cherry-picked from commit 11ca2d8ad833d5258b6fa09acd9bf1e5313c4bd8)
2018-10-07 03:22:55 +00:00
doofus-01
ff4821841a peasant attack animations
(cherry-picked from commit 3f3e13c0b4375a7cf8df8ee6931c0a850b950863)
2018-10-07 03:22:32 +00:00
Iris Morelle
8f0cb83d8c Fix broken TC in a north-facing standing animation frame for the Revenant
[ci skip]

(cherry-picked from commit df782f5401f2f1fc8b6b80d30a03604ff4a1caad)
2018-10-07 03:21:36 +00:00
Pentarctagon
96b323657f Add new units as discussed on the forums.
See https://forums.wesnoth.org/viewtopic.php?f=32&t=47721&start=450#p625660

All images but the young roc/roc would remain under the GPL, since Kwandulin based them on images by Sleepwalker and I wasn't able to contact him about using the CC BY-SA for them.  The young roc base and attack sprites are under the CC BY-SA, and are by Vyncyn(forum username).

(cherry-picked from commit 16bfab0b0a9a0d95c3c66d2adb3ab6b535ec2799)
2018-10-07 03:21:26 +00:00
Nils Kneuper
a6d7835228 updated Chinese (Simplified) translation
(cherry-picked from commit 71a6488419f1e19226f49eaa83e64f7b880157da)
2018-10-07 03:21:23 +00:00
Nils Kneuper
c4531723f0 updated Italian translation
(cherry-picked from commit 63bac52b71ed04ffd124a940a680e82dad261b12)
2018-10-07 03:21:21 +00:00
Nils Kneuper
d97b0c2e31 remove executable flag from italian translation images
(cherry-picked from commit f9b9d5018f5b15451bd5a8761d6849a6500fed56)
2018-10-07 03:21:00 +00:00
Nils Kneuper
cbfb9dfaba updated Italian translation (images)
(cherry-picked from commit 4918a6234e208d60817e49571c72dcefaaabba9e)
2018-10-07 03:20:59 +00:00
Charles Dang
71a4e2b06f Skeletal Dragon: discarded colored background full-alpha pixels I noticed
[ci skip]

(cherry-picked from commit 09f72376318f258fc6169edc94552d0531e581fb)
2018-10-07 03:20:03 +00:00
Charles Dang
55866694ff Editor: added overlay to Fake Shroud terrain
[ci skip]
2018-03-16 20:23:47 +11:00
Charles Dang
e3d136de76 Updated new Sylph sprite to the new Elvish palette
[ci skip]

Also cleaned up an area that was supposed to be transparent.
2018-03-15 15:05:55 +11:00
Charles Dang
a023c7989e New Elvish Sylph baseframe by Jetrel (@rkettering)
[ci skip]
2018-03-15 12:16:38 +11:00
Charles Dang
2493741651 Heavy Infantryman: fixed incorrect shadows in two frames
[ci skip]
2018-03-15 06:04:06 +11:00
Charles Dang
1f3f3a6658 Fixup 31a0a19d2e70e5e850e96e5f291152e12ff8727b
[ci skip]

Forgot to save some of these at the larger canvas size...
2018-03-15 05:00:34 +11:00
Charles Dang
31a0a19d2e New Heavy Infantryman attack animation by Zoomo
[ci skip]

https://forums.wesnoth.org/viewtopic.php?p=624673#p624673

Images were edited to fix the shadow color. Frame 1 was also removed, since it was
the same as the baseframe.

All frames were also resized to better center the sprite on the hex.
2018-03-14 12:04:35 +11:00
Charles Dang
443339d8a0 Updated default schedule ToD images
[ci skip]

Constructed from resources in images/unit_env/schedule (created by @Lordbob)
2018-03-13 06:12:33 +11:00
Charles Dang
471c9e876a Addressed a large chunk of the whitespace issues from #2613
[ci skip]
2018-03-09 11:37:00 +11:00
Jyrki Vesterinen
b24b127ad3 Update some screenshots in help
[ci skip]
2018-03-03 19:30:37 +02:00
Charles Dang
7e09a34edf Fixed opaque shadows in Dwarvish Stalwart ne attack anim
[ci skip]

Fixup b969940ba4aa83f7fb41e5215a4206168c62932c.
2018-02-13 03:50:41 +11:00
Charles Dang
e48f1050ca New HD *a'f* map background by @Lordbob
[ci skip]
2018-02-10 03:48:01 +11:00
pentarctagon
dc21c42683 Renames the Dunefolk(formerly Khalifate) units based on forum discussions.
See this thread, along with a few linked within:
https://forums.wesnoth.org/viewtopic.php?f=12&t=47704

The purpose of this is both to:
a) Make the unit names more descriptive, so new players especially will have an easier time learning them and knowing what they do.
b) Make them eligible for translation, like the units of other factions are.

This commit only renames the files, along with the faction/AoH faction and wmllint.
2018-02-04 11:46:50 +11:00
V N
f4e9ac3f8f remove executable flag from images 2018-01-22 23:11:14 +11:00
pentarctagon
5b31b87f6a MP: Renames the Khalifate to Dunefolk.
Part of an effort to make the faction better fit into Wesnoth. See:
https://forums.wesnoth.org/viewtopic.php?f=12&t=47643
https://forums.wesnoth.org/viewtopic.php?f=12&t=47703
2018-01-19 17:28:40 -05:00
Richard Kettering
b969940ba4 Added frames for a ne stalwart attack. 2018-01-17 23:03:00 -06:00
Vasya Novikov
6a1a91cd7c make images not executable 2017-12-20 22:19:35 +03:00
doofus-01
8473e49288
Giant Scorpion unit images (#2266)
NE and SE base/standing frames.  Defending and pincer-ing animations for both NE- and SE-facing frames.  Stinger animation for SE-facing frames.  Portrait replaced.
2017-12-14 19:48:43 -08:00
Charles Dang
976f37c08a Fixed graphical artifacts appearing in Fake Map Border/Off Map terrains with SDL 2.0.6+ (fixes #2061)
[ci skip]

Something was screwy about these image's alpha. Normally when I remove an alpha channel in GIMP,
it shows up white. With these images, it showed up black. Maybe they had an embedded palette or
something, I don't know, but the problem is fixed.

Something must have changed in SDL 2.0.6 that caused this issue to appear. Not sure if anything
needs to be patched in our source code, though (but not likely)
2017-11-21 16:22:12 +11:00
doofus-01
a59965c591 clipping upper tips of diagonal borders to deal with overlap 2017-11-13 10:33:18 +11:00
doofus-01
58ff9c42c8 hack to keep carpets from spilling into castles 2017-11-13 10:33:18 +11:00
doofus-01
e02c4a140d adjust outer edges to avoid borders overlapping interior 2017-11-13 10:33:18 +11:00
doofus-01
75a52bd9c6
Three carpet terrains (#2114)
Squash and merge for three carpets terrain PR.

* Initial commit for carpets.  WML, alignment, and demo only, images are unshaded place-holders.

* adding basic shading and better corner images

* completed shading for existing images

* refined large corner carpet rules

* got rid of some commented out leftovers

* initial commit for cave rug, Iwd

* regular carpet files, incomplete for now

* completed regular rug

* changed cave-rug underlayer to cave path instead of dark flagstones, and changed all rug terrain codes

* fixing some transition WML filtering for Urc (cave carpet)
2017-11-11 18:15:22 -08:00
doofus-01
2a79475448 New Sconce/Torches overlay terrain by doofus-01 2017-10-17 02:45:54 +11:00
Severin Glöckner
035abdf45d Revert "remove leftover images from old white mage sprite"
This may still be usefull for Era of Death.

This reverts commit 04117d95e2ab8145a7257867c742365df5ce42e1.
2017-10-11 03:17:33 +02:00
Severin Glöckner
04117d95e2 remove leftover images from old white mage sprite
[ci skip]
2017-10-10 21:43:49 +02:00
doofus-01
0cce7c8106 some night-time village images (#2084)
* some night-time village images

* more variations, and revision to VILLAGE_TOD macro

* lights for swamp villages
2017-10-08 21:27:49 -07:00
doofus-01
94f3a4c2de new terrain variation - Elf castle ruins (#2064)
* elvish castle ruins terrain

* fixed some file names

* some revisions and greater variation

* revisions
2017-10-08 00:29:04 -07:00
doofus-01
a6774d9406 Troll (or rough stone?) encampment terrain variation (#2038)
* troll encampment, using same graphics rules as aquatic camp for now

* progress on troll castle

* completed image set for troll encampment
2017-09-30 17:00:21 -07:00
doofus-01
62d4368a19 [terrain_graphics] chasm transitions to lower layer (#2056)
* moving all chasm transitions to lower layer -290 from -90, not just those next to I* terrain

* adding a couple more stone_tile-chasm transition images
2017-09-30 16:39:47 -07:00
doofus-01
1523b09e77 fixes to sone tiles Irs and addition of basic clean walls variation Xoc (#2014) 2017-09-20 19:24:47 -07:00
doofus-01
d63fe4a96e stone tile floor terrain (#1939)
* stone tile floor, only very basic transitions so far, not finished

* better transitions for stone floor tiles

* various clean-ups to stone tiles

* chasm transitions for stone tiles

* some more work on stone_floor-chasm transition images

* some corrections to terrain rules, mostly related to one of the I* terrain codes

* work on transitions, introducing new macro dealing with the case of three adjacent terrains

* transition images that use the now existing rules

* using new macro and changing some filters and layering (mostly related to terrain code Irs)

* transitions

* deleted some place-holders that were uploaded by accident
2017-09-17 22:06:46 +03:00
ln-zookeeper
d9ee839c86 Fixed non-zero alpha background in Giant Spider portrait 2017-09-16 14:37:30 +03:00
Charles Dang
0fef006c66 Revert gold laurel name change from 74cff96475
[ci skip]

I noticed some addons referred to this image path. No need to break those.
2017-09-11 22:50:43 +11:00
Severin Glöckner
0cf8c669d3 removed some pixels in the bottom left, near the leaf of the stab 2017-09-06 16:09:08 +02:00