27020 Commits

Author SHA1 Message Date
Lukas Jox
6dd916283c add modify_unit tags added in 1.15.3 to schema validation 2020-05-20 14:16:58 +02:00
Lukas Jox
05c30fb936 SoF utils: add macro to clear rune variables after scenarios 2020-05-11 15:11:13 +02:00
Lukas Jox
81b3290085 SoF: fix wrong word in campaign description 2020-05-11 15:11:13 +02:00
Gunter Labes
fece902b41
Remove tags without effect
No use in having two adjacent heights with the same terrain or road cost/village definitions for a terrain that is not generated.

Fixes #4886
2020-05-05 17:59:48 +02:00
doofus-01
3d17fe99e9
SoF - Sc 2p5 : fix typo in story text 2020-05-04 18:24:49 -07:00
Leonardo
c11402ea9b Disable mycelium transitions for *^Uf* 2020-04-23 20:38:03 -05:00
Leonardo
aea194da14 Update base terrain for deprecated *^Uf* 2020-04-23 20:38:03 -05:00
sigurdfdragon
280e6a6979 SotA S21: Improve far away enemy leaders desire to join the battle 2020-04-22 10:58:11 -04:00
sigurdfdragon
459f94765d SotA: Don't show recall to avoid undead recruit animation
Also for consistency with the campaign's RECALL_LOYAL_UNITS macro.
2020-04-22 10:33:06 -04:00
sigurdfdragon
15809d5d33 SotA S20: Fix unit placement 2020-04-22 10:22:46 -04:00
Gunter Labes
9d673fac2a
Fix typo in deprecation message 2020-04-21 11:13:36 +02:00
newfrenchy83
3a62c923f4
adding resistance_anim to shema validation (#4617)
* add resistance anim to shema validation

If a day, a resistance abilities applied to adjacent unit is added in the core, with a proper animation, it can be validated.
2020-04-19 21:31:22 -05:00
Elvish_Hunter
b97d2e6a5e wmllint: implemented warnings about [advancefrom] -> [modify_unit_type] and extra_defines 2020-04-19 20:49:18 +02:00
Pentarctagon
a0d787d08e
Fix typo in deprecation message. 2020-04-19 11:58:22 -05:00
Lukas Jox
a5e5013f28 NR S5a: fix issue #4853 naga triggers door 2020-04-18 10:59:53 +02:00
nemaara
809a0d28f2 Elvish Lord: fix typo in description 2020-04-10 06:08:10 -04:00
nemaara
422c7efcce Elvish race description: fix typo 2020-04-10 05:41:45 -04:00
nemaara
159c2550c5 Sky Hunter: revise description 2020-04-10 04:28:32 -04:00
nemaara
540df4ec71 Reivse wording in elvish race description 2020-04-10 04:07:57 -04:00
nemaara
5d425b6e00 Revise elvish race description 2020-04-10 03:49:25 -04:00
nemaara
d01c937324 Revise elven race description 2020-04-09 18:38:56 -04:00
Gunter Labes
b574dd9abc
Fix image file name 2020-04-09 19:30:02 +02:00
nemaara
f65be69998 Diversion: tweak ability description 2020-04-09 03:36:08 -04:00
nemaara
ea061a0b75 Falconer: revise description 2020-04-09 03:33:44 -04:00
Thom Diment
3d6e03a8fb
Check if Kapou'e is at 1,18 when killing last boss
Fix for #4841
2020-04-09 03:55:38 +01:00
nemaara
4b8b412e4b Modify elvish race description wording 2020-04-08 17:59:24 -04:00
nemaara
eb8876e867 Orcish Warlord: revise description 2020-04-08 17:32:31 -04:00
nemaara
c6b0f661cb Orcish Warrior: revise description 2020-04-07 22:16:44 -04:00
nemaara
60519d58c8 Orcish Grunt: modify description 2020-04-07 21:48:48 -04:00
nemaara
859c50a028 Merge branch 'master' of https://github.com/wesnoth/wesnoth 2020-04-07 21:29:18 -04:00
nemaara
9d067a2b53 Orcish Sovereign: rewrite description 2020-04-07 21:02:58 -04:00
nemaara
a4bf76476e Orcish Nightblade: revise description 2020-04-07 17:47:59 -04:00
Pentarctagon
9a0b95f9a0 Separate unit test results from scenario victory/defeat.
This adds an additional `test_result` attribute to [endlevel], intended for use with the automated unit tests. This allows for the unit tests to differentiate a pass/fail result separately from scenario victory or defeat, which allows for more accurately determining the outcome of a test as well as addresses the potential, for example, for a scenario to be expect to pass because of the {SUCCEED} macro but instead passes because the scenario ended as a victory through some other method.

Additional unit tests which were the original motivation for this change are also added as part of this.  They test, as much as possible, that events are executed at all, and are then also executed in the expected order.
2020-04-07 16:45:34 -05:00
nemaara
70c051e248 Orcish Slayer: revise description 2020-04-07 15:07:58 -04:00
nemaara
5686c6e09c Orcish Assassin: revise description 2020-04-07 14:43:56 -04:00
nemaara
6ce75adb9b Orcish Slurbow: description wording 2020-04-07 14:12:50 -04:00
nemaara
b3cf2f15e4 Orcish Crossbowman: revise description 2020-04-07 14:12:38 -04:00
nemaara
834b90e573 Orcish Archer: revise description 2020-04-07 05:39:31 -04:00
nemaara
4927438c4b Liberty: fix typo in campaign description 2020-04-06 17:30:41 -04:00
nemaara
f13132be86 Liberty: update credits 2020-04-06 00:24:34 -04:00
nemaara
bfb01e5976 Liberty: revise campaign description 2020-04-06 00:24:32 -04:00
nemaara
eecb6f7923 Liberty S7: reduce difficulty 2020-04-05 23:54:12 -04:00
nemaara
04d91efb8d Liberty S3: reduce difficulty 2020-04-05 22:47:47 -04:00
nemaara
787ba7c2f0 Liberty: use set side colors 2020-04-05 22:43:32 -04:00
nemaara
c553cc681e Liberty: touchup dialogue 2020-04-05 21:07:34 -04:00
Hejnewar
e0820700b5
Balance changes (#4834)
* Dragonguard HP increased from 59 to 63
    * Bone Shooter HP increased from 40 to 42
    * Banebow HP increased from 50 to 52
2020-04-05 23:03:21 +02:00
nemaara
c16f504a87 Liberty S8: revise text 2020-04-05 16:18:19 -04:00
nemaara
bc518ceddc Liberty S7: revise scenario 2020-04-05 00:35:28 -04:00
nemaara
1e1175bcdb Liberty S6: fix incorrect [sound] usage 2020-04-04 23:30:38 -04:00
doofus-01
e659f47a11
More Dunefolk sprite work (#4820)
The horse units are another whole can of worms, I'll leave them for a different PR.

* units - dunefolk - touch-up to burner line base sprites

* units - dunefolk - Burner defense animations

* units - dunefolk - warmaster leading animation

* units - dunefolk soldier defense animations

* units - dunefolk captain leading animation

* units - dunefolk swordsman defense animation

* units - dunefolk captain defense animation

* units - dunefolk burner ranged attack animation, though only male variation for now

* units - dunefolk burner ranged attack animation for female variation

* units - dunefolk explorer defense animation

* units - dunefolk herbalist defense animations

* units - dunefolk Luminary defense animation

* units - Dunefolk Apothecary defense anim

* units - Dunefolk alchemist defense anim

* units - Dunefolk Wayfarer defense anim
2020-04-04 19:14:49 -07:00