newfrenchy83
6e43b2bd48
Update liblua.cbp
2021-02-18 14:14:34 -06:00
newfrenchy83
f0dae02029
Update tests.cbp
2021-02-18 14:14:34 -06:00
newfrenchy83
0bcd1853e7
revert to c++20 dev to c++17
2021-02-18 14:14:34 -06:00
kabachuha
0293e77968
Update changelog
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[ci skip]
2021-02-18 19:14:30 +03:00
Charles Dang
c26b13d8bb
Small cleanup to d7eab6894c6eb6d94d1159189814fe20783e1611
2021-02-19 03:00:22 +11:00
Charles Dang
ad1523f43a
Merge pull request #5538 from kabachuha/command_memory
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Command history for in-game consoles
2021-02-19 02:16:05 +11:00
kabachuha
f924a75afc
added command history for in-game consoles
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Added terminal-style command history browsing with up-down keys for in-game consoles used by debug mode, ai and search floating textboxes.
2021-02-18 16:39:17 +03:00
kabachuha
9cf445e526
removed unused variable
2021-02-18 12:20:09 +03:00
Charles Dang
0738755bf6
Merge pull request #5550 from wesnoth/smol-campaignd-cleanup
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Campaignd: cleaned up error reporting slightly
2021-02-18 19:24:56 +11:00
Pentarctagon
97bca421e7
Update flatpak docker image to newer runtime.
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Also change the base image to Ubuntu 20.04 and remove the PPA providing a newer flatpak version.
2021-02-17 16:49:33 -06:00
Iris Morelle
041e56e63b
help: Use color_t::from_hex_string() instead of from_argb_bytes()
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Colours obtained from help markup until now have been generated using
from_argb_bytes(), even though the caller ensures they are 7 characters
long and thus in #RRGGBB hex notation. When porting the help text render
code to pango_text, this resulted in text with colour set by markup
being rendered invisible with an alpha value of 0.
Unless we decide at a later point to support alpha values in help
markup, we want alpha to always be 255.
2021-02-17 17:29:43 -03:00
loonycyborg
0ffe194f71
Update flatpak runtime version. This fixes #5552
2021-02-17 21:35:57 +03:00
newfrenchy83
3f131848ea
upgrades codeblock to Lua 5.4.2 ( #5556 )
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* upgrades codeblock to Lua 5.4.2
* fix error
* upgrade to c++20
* upgrade to c++20
* upgradeto c++20
* Update wesnothd.cbp
2021-02-18 02:15:13 +11:00
Celtic Minstrel
54cde58860
pick_advance: Ignore units on the recall list
2021-02-17 09:32:24 -05:00
Celtic Minstrel
174f7365d2
pickadvance: Update deprecated things and other updates
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- Use the functional library instead of a hand-rolled filter
- Use stringx.split
- No need for an object ID if using remove_modifications
2021-02-17 00:31:28 -05:00
Iris Morelle
5d67c191ef
gui2/statistics_dialog: Minor restyling
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* Moved the combobox (sorry celmin) to the top right in a manner akin
to the search boxes in dialogs with those.
* Switched list headers to using the gold_small label variation.
2021-02-17 01:49:13 -03:00
Iris Morelle
f8d7969774
gui2/unit_list: Fix Status header's baseline being completely off
2021-02-17 01:28:30 -03:00
Iris Morelle
184a154ded
pick_advance: Do away with the Reset button and selection status text
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This replaces the Reset button with a dedicated listbox entry, and
replaces the selection status text with code that sets the initial
selection for the listbox and an icon that's used to display whether a
selection applies globally or only to the current unit.
2021-02-17 01:08:13 -03:00
Iris Morelle
d69c735b75
pick_advance: Better dialog caption and menu label
2021-02-17 01:04:43 -03:00
Iris Morelle
1530ab8441
pick_advance: Add Cancel button
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(CC #5555 )
2021-02-16 23:08:38 -03:00
Iris Morelle
a426d9fa5f
pick_advance: Use the correct team colour settings
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Also removed a listbox selection callback that serves no purpose beyond
re-setting the selection's icon to what it already is. Weird code.
(CC #5555 )
2021-02-16 22:54:25 -03:00
Iris Morelle
bb6ef63f0f
pick_advance: Bring the UI layout more in line with the game engine
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This does alter some of the code significantly to make it less "clever"
(no more dynamic build) but also less hostile to future modifications
like this.
(CC #5555 )
2021-02-16 22:54:25 -03:00
Celtic Minstrel
75522eb224
Update changelog
2021-02-16 20:42:35 -05:00
Celtic Minstrel
d2734973ed
Add a command-line option that makes deprecated Lua stuff evaporate
2021-02-16 20:40:18 -05:00
Celtic Minstrel
56272d4b9c
Add stack traces on Lua warnings
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This means that any deprecation message triggered from Lua now explains exactly where it triggered.
The message still triggers only once, so you would need multiple passes to fix every case, but it seems like an improvement.
2021-02-16 20:02:16 -05:00
Celtic Minstrel
a019edb26c
Fix cave map generator producing passages along the map border
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Maps are 0-indexed even in Lua (so that 1 ends up as the lowest passable coordinate), so subtract 1 here
Closes #5407
2021-02-16 13:46:01 -05:00
Elvish_Hunter
2a83e78a3c
wmllint: don't try to collect WML tags inside Lua code
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Fixes #5509
2021-02-16 16:18:53 +01:00
Celtic Minstrel
a0ee38a49a
Use to-be-closed variables to scope WML variables in tag definitions ( #5536 )
2021-02-15 21:11:56 -05:00
Iris Morelle
a2d676e394
Take display zoom into account when rendering unit animation frames
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It was already considered for registering halos, just not for rendering
regular frames. This commit touches the halo code a little so we don't
need to call get_zoom_factor() multiple times per frame.
Closes #5508 .
2021-02-15 21:20:53 -03:00
Celtic Minstrel
438b661494
Avoid map borders in cave generator
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Addresses #5407
2021-02-15 18:35:54 -05:00
doofus-01
aef55dcc9e
UtBS Sc8 terrain graphics - Merge pull request #5547
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UtBS - new terrain-graphics rules for flood water
2021-02-15 15:05:30 -08:00
Charles Dang
d7eab6894c
Campaignd: cleaned up error reporting slightly
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This cleans up the awkwardness I introduced in 5de1f8d5ccda92e6e02df84146e85fd84d8fb241 and 78373d7c59e4876c27a6b14ae7ea2b308815eb24.
2021-02-16 09:55:03 +11:00
Celtic Minstrel
3671d3a8a9
Fix music track valid key not working
2021-02-15 16:28:25 -05:00
Celtic Minstrel
7e699ca398
Fix a deprecate_api bug
2021-02-15 16:28:14 -05:00
Celtic Minstrel
b60164b8c1
Utilize the new Lua warning system to push deprecation messages to the in-game console
2021-02-15 15:19:23 -05:00
Celtic Minstrel
c52b71bffd
Add a deprecated declaration for unpack so that any older add-on code that uses it still works
2021-02-15 14:26:59 -05:00
doofus-01
d435ec3d0b
campaigns - Add flood water to UtBS S8
2021-02-15 10:26:36 -08:00
Pentarctagon
7349ac65e0
lua unpack -> table.unpack
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lua 5.4 apparently fully did away with the former.
Fixes #5546
2021-02-15 12:11:48 -06:00
doofus-01
625c41b93b
terrain-graphics - small changes related to water transitions
2021-02-15 09:35:53 -08:00
Charles Dang
f1f8769f7d
Made optional_reference::ptr return nullptr of no reference is held
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Makes more sense than propagating the exception from value(). operator-> *should* throw without value, though, so that was retained.
2021-02-16 04:16:38 +11:00
Charles Dang
e28d0399b4
Updated schema for [campaign] background
2021-02-15 16:45:19 +11:00
nemaara
f179fdb35f
TRoW: use background
2021-02-14 22:24:11 -05:00
nemaara
565fae7c5b
NR: use background
2021-02-14 22:16:16 -05:00
nemaara
157ed152e7
Liberty: use background
2021-02-14 22:13:19 -05:00
nemaara
b6be6c8243
AToTB: use background instead of image
2021-02-14 22:06:06 -05:00
nemaara
3d08a2a0db
DiD: use background instead of image
2021-02-14 21:54:33 -05:00
nemaara
3e81f0e34e
Add TRoW rebalance to changelog
2021-02-14 21:40:26 -05:00
nemaara
e238f6e9e0
TRoW: rebalance pass
2021-02-14 21:38:49 -05:00
Iris Morelle
e12f08f58d
UtBS: Revert incomplete gender swap in scenario 9
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No need to break UMC for the sake of historical accuracy.
2021-02-14 23:30:54 -03:00
Iris Morelle
e03ebed407
website: New Year copyright update
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[ci skip]
2021-02-13 23:08:03 -03:00