Ignacio R. Morelle
5c6234c6b0
Initial changelog entries for the add-ons client changes
2012-03-02 21:15:45 +00:00
Nils Kneuper
ad21aa9d54
changelog entry for 2012-02-29T10:51:11Z!crazy-ivanovic@gmx.net
2012-02-29 11:44:13 +00:00
Nils Kneuper
3d11b8c0ba
updated Korean and Slovak translation
2012-02-29 11:27:25 +00:00
Fabian Müller
51c01b277a
Changelog entries for the editor overhaul.
2012-02-28 11:57:17 +00:00
Elvish_Hunter
e7bcf1aba1
Added inline SLF support in [scroll_to]
2012-02-28 09:33:38 +00:00
Anonymissimus
e34b91d24a
changelog update 2012-02-25T20:49:43Z!anonymissimus@arcor.de
2012-02-27 19:38:44 +00:00
Anonymissimus
7b643c8c88
changelog update 2012-02-24T01:15:00Z!anonymissimus@arcor.de
2012-02-27 19:38:24 +00:00
Steven Panek
acbfa7d79b
Extended 2012-02-22T22:21:00Z!alarantalara@gmail.com to the regular Wolf.
2012-02-25 19:08:07 +00:00
Nils Kneuper
c59c0f2a2b
updated Polish translation
2012-02-24 20:59:59 +00:00
Lari Nieminen
32b1f7132c
Updated changelog.
2012-02-24 12:31:47 +00:00
Steven Panek
f223fa8095
Updated the Old English translation.
2012-02-24 08:06:25 +00:00
Ignacio R. Morelle
9927e9dcf1
Escape markup characters at the start of add-on titles...
...
...in the add-ons management dialogs
Forward-ported from 1.10 @ 2012-02-24T07:38:40Z!shadowm@wesnoth.org solely for the sake of completeness.
2012-02-24 07:46:13 +00:00
Nils Kneuper
f2c57077a0
updated Chinese (Simplified) translation
2012-02-23 16:48:32 +00:00
Nils Kneuper
7cd22d7560
updated Irish translation
2012-02-23 06:59:21 +00:00
Fabian Müller
1a27a8cb08
Introduced new [map] format.
2012-02-23 02:39:11 +00:00
Simon Forsyth
057a2e65a0
Display invisible overlays on main map in map editor
2012-02-23 00:31:17 +00:00
Simon Forsyth
33c657059d
Make wolf raise head for terrain where unit is submerged only
...
Allows for all embellishments/overlays on submerged bases and
considers only overlays that affect submersion
http://forums.wesnoth.org/viewtopic.php?f=4&t=36212
2012-02-22 22:21:00 +00:00
Alexander van Gessel
86240506ed
Dutch translation update
2012-02-22 13:42:49 +01:00
Steven Panek
02d09267c5
Updated the Finnish translation.
2012-02-21 01:11:36 +00:00
Nils Kneuper
7ed6707691
updated German and Hungarian translation
2012-02-20 13:12:40 +00:00
Nils Kneuper
0821ec33ee
updated Galician and German translation
2012-02-19 10:52:19 +00:00
Mark de Wever
b2c0dfa7df
Adds new floating point emulation code.
...
This code can use several fixed point formats or a double to emulate
floating point code. The code is still work in progress. The intention
is to replace the current fixed point code and use it in more
areas. Hopefully this makes Wesnoth run snappier on devices with slow
floating point hardware, read the Pandora.
By default it uses doubles, so when used in existing code there should
be no differences, between the existing code and the new code.
2012-02-19 10:07:58 +00:00
Mark de Wever
b79a56c69a
Changed: Default man installation directory.
...
The new directory confirms to FHS (based on patch #3138 ).
2012-02-18 13:00:27 +00:00
Mark de Wever
3bd183450a
A possible NULL-pointer deference.
...
The test in get_unit_type_function was reversed.
2012-02-18 11:54:00 +00:00
Mark de Wever
de058ef1a2
Added wesmage tool.
...
This tool in intended to make it easier to test SDL image manipulation
functions and thus make it easier to test changes to the algorithms.
loonycyborg please add SCons support.
2012-02-16 20:54:32 +00:00
Ignacio R. Morelle
b2e26d3895
Changelog tweaks
2012-02-16 20:17:08 +00:00
Ignacio R. Morelle
45febfd036
storyscreen: Fix excessive CPU load when idling on text-less pages
2012-02-16 20:10:38 +00:00
Anonymissimus
90662d2dad
changelog correction
2012-02-16 17:53:15 +00:00
Steven Panek
e825aa383d
Updated the changelogs; improved an entry.
2012-02-15 20:57:40 +00:00
Elvish_Hunter
84beb9ced7
[harm_unit]: added resistance_multiplier key, as per fendrin's request
2012-02-15 09:53:18 +00:00
Nils Kneuper
e1c05a1edb
updated Portuguese (Brazil) translation
2012-02-15 06:23:11 +00:00
Simon Forsyth
c8b2e32ea5
New rail terrain type.
...
Has no effect on current units (may want to define values for UI purposes
2012-02-15 00:21:10 +00:00
Simon Forsyth
8500a0fe27
update changelogs (includes typo fix)
2012-02-14 22:50:42 +00:00
Anonymissimus
288ffbce06
changelog update
2012-02-14 21:26:20 +00:00
Nils Kneuper
1fb57fd9d9
change order in the changelog(s) to be more like an alphabetical order
2012-02-14 20:22:23 +00:00
Nils Kneuper
6af9069eec
changelog update for the last commit
2012-02-14 20:16:17 +00:00
Ignacio R. Morelle
f2f14ea934
Add an option to reset all hotkeys in Hotkey Settings in Preferences
...
(bug #3797 )
This involves some code refactoring and internal API changes necessary
to remember what the default hotkeys are in WML.
2012-02-14 18:17:09 +00:00
Anonymissimus
a637b4b20d
changelog update
2012-02-08 16:10:09 +00:00
Elvish_Hunter
e2eb3b8fea
[find_path]: length -> hexes
2012-02-08 10:16:05 +00:00
Elvish_Hunter
270630a87d
Fixed General's experience when using DISABLE_GRAND_MARSHAL
2012-02-08 10:11:00 +00:00
Simon Forsyth
a9d70f0082
update other changelog
2012-02-08 02:14:49 +00:00
Ignacio R. Morelle
30790b5736
Implement ~BLEND(r,g,b,o) image path function (bug #11590 )
...
It takes a specified RGB color and blends it with the target image by
certain opacity, specified either as a factor (e.g. 0.25) or percentage
(25%).
I chose BLEND over TINT for consistency with AnimationWML. Feel free to
discuss.
2012-02-08 02:08:11 +00:00
Anonymissimus
cb630f1bc4
changelog update
2012-02-07 23:28:50 +00:00
Ignacio R. Morelle
59a198a6e8
Added tooltips to Load Game dialog (feature/bug #18249 )
2012-02-07 19:06:27 +00:00
Ignacio R. Morelle
57443227a8
Added a "Back to Start" option to the game menu to...
...
...load the curent scenario's start save if it is available
(feature/bug #18027 )
2012-02-07 18:28:06 +00:00
Ignacio R. Morelle
aaf97a7319
Implement modify_side.color attribute...
...
...to change a side's team color range (bug #18772 )
2012-02-07 18:00:52 +00:00
Fabian Müller
bbe14565f6
Enabled difficulty reselection with the gui1 dialog.
2012-02-07 13:35:22 +00:00
Anonymissimus
8d814efa59
Fix an accidental terrain type change.
...
reported in the forums:
http://forums.wesnoth.org/viewtopic.php?f=15&t=36067&p=520268#p520268
http://forums.wesnoth.org/viewtopic.php?f=4&t=36047&p=520105#p520105
Ported from 1.10.
2012-02-07 00:47:32 +00:00
Steven Panek
b2bb325104
Removed support for the deprecated [removeitem].
2012-02-07 00:16:29 +00:00
Ignacio R. Morelle
6b305d01db
2012-02-06T22:17:22Z!shadowm@wesnoth.org has absolutely nothing to do with [scenario]
2012-02-06 23:07:56 +00:00