Commit Graph

5660 Commits

Author SHA1 Message Date
Ignacio R. Morelle
5c6234c6b0 Initial changelog entries for the add-ons client changes 2012-03-02 21:15:45 +00:00
Nils Kneuper
ad21aa9d54 changelog entry for 2012-02-29T10:51:11Z!crazy-ivanovic@gmx.net 2012-02-29 11:44:13 +00:00
Nils Kneuper
3d11b8c0ba updated Korean and Slovak translation 2012-02-29 11:27:25 +00:00
Fabian Müller
51c01b277a Changelog entries for the editor overhaul. 2012-02-28 11:57:17 +00:00
Elvish_Hunter
e7bcf1aba1 Added inline SLF support in [scroll_to] 2012-02-28 09:33:38 +00:00
Anonymissimus
e34b91d24a changelog update 2012-02-25T20:49:43Z!anonymissimus@arcor.de 2012-02-27 19:38:44 +00:00
Anonymissimus
7b643c8c88 changelog update 2012-02-24T01:15:00Z!anonymissimus@arcor.de 2012-02-27 19:38:24 +00:00
Steven Panek
acbfa7d79b Extended 2012-02-22T22:21:00Z!alarantalara@gmail.com to the regular Wolf. 2012-02-25 19:08:07 +00:00
Nils Kneuper
c59c0f2a2b updated Polish translation 2012-02-24 20:59:59 +00:00
Lari Nieminen
32b1f7132c Updated changelog. 2012-02-24 12:31:47 +00:00
Steven Panek
f223fa8095 Updated the Old English translation. 2012-02-24 08:06:25 +00:00
Ignacio R. Morelle
9927e9dcf1 Escape markup characters at the start of add-on titles...
...in the add-ons management dialogs

Forward-ported from 1.10 @ 2012-02-24T07:38:40Z!shadowm@wesnoth.org solely for the sake of completeness.
2012-02-24 07:46:13 +00:00
Nils Kneuper
f2c57077a0 updated Chinese (Simplified) translation 2012-02-23 16:48:32 +00:00
Nils Kneuper
7cd22d7560 updated Irish translation 2012-02-23 06:59:21 +00:00
Fabian Müller
1a27a8cb08 Introduced new [map] format. 2012-02-23 02:39:11 +00:00
Simon Forsyth
057a2e65a0 Display invisible overlays on main map in map editor 2012-02-23 00:31:17 +00:00
Simon Forsyth
33c657059d Make wolf raise head for terrain where unit is submerged only
Allows for all embellishments/overlays on submerged bases and
considers only overlays that affect submersion

http://forums.wesnoth.org/viewtopic.php?f=4&t=36212
2012-02-22 22:21:00 +00:00
Alexander van Gessel
86240506ed Dutch translation update 2012-02-22 13:42:49 +01:00
Steven Panek
02d09267c5 Updated the Finnish translation. 2012-02-21 01:11:36 +00:00
Nils Kneuper
7ed6707691 updated German and Hungarian translation 2012-02-20 13:12:40 +00:00
Nils Kneuper
0821ec33ee updated Galician and German translation 2012-02-19 10:52:19 +00:00
Mark de Wever
b2c0dfa7df Adds new floating point emulation code.
This code can use several fixed point formats or a double to emulate
floating point code. The code is still work in progress. The intention
is to replace the current fixed point code and use it in more
areas. Hopefully this makes Wesnoth run snappier on devices with slow
floating point hardware, read the Pandora.

By default it uses doubles, so when used in existing code there should
be no differences, between the existing code and the new code.
2012-02-19 10:07:58 +00:00
Mark de Wever
b79a56c69a Changed: Default man installation directory.
The new directory confirms to FHS (based on patch #3138).
2012-02-18 13:00:27 +00:00
Mark de Wever
3bd183450a A possible NULL-pointer deference.
The test in get_unit_type_function was reversed.
2012-02-18 11:54:00 +00:00
Mark de Wever
de058ef1a2 Added wesmage tool.
This tool in intended to make it easier to test SDL image manipulation
functions and thus make it easier to test changes to the algorithms.

loonycyborg please add SCons support.
2012-02-16 20:54:32 +00:00
Ignacio R. Morelle
b2e26d3895 Changelog tweaks 2012-02-16 20:17:08 +00:00
Ignacio R. Morelle
45febfd036 storyscreen: Fix excessive CPU load when idling on text-less pages 2012-02-16 20:10:38 +00:00
Anonymissimus
90662d2dad changelog correction 2012-02-16 17:53:15 +00:00
Steven Panek
e825aa383d Updated the changelogs; improved an entry. 2012-02-15 20:57:40 +00:00
Elvish_Hunter
84beb9ced7 [harm_unit]: added resistance_multiplier key, as per fendrin's request 2012-02-15 09:53:18 +00:00
Nils Kneuper
e1c05a1edb updated Portuguese (Brazil) translation 2012-02-15 06:23:11 +00:00
Simon Forsyth
c8b2e32ea5 New rail terrain type.
Has no effect on current units (may want to define values for UI purposes
2012-02-15 00:21:10 +00:00
Simon Forsyth
8500a0fe27 update changelogs (includes typo fix) 2012-02-14 22:50:42 +00:00
Anonymissimus
288ffbce06 changelog update 2012-02-14 21:26:20 +00:00
Nils Kneuper
1fb57fd9d9 change order in the changelog(s) to be more like an alphabetical order 2012-02-14 20:22:23 +00:00
Nils Kneuper
6af9069eec changelog update for the last commit 2012-02-14 20:16:17 +00:00
Ignacio R. Morelle
f2f14ea934 Add an option to reset all hotkeys in Hotkey Settings in Preferences
(bug #3797)

This involves some code refactoring and internal API changes necessary
to remember what the default hotkeys are in WML.
2012-02-14 18:17:09 +00:00
Anonymissimus
a637b4b20d changelog update 2012-02-08 16:10:09 +00:00
Elvish_Hunter
e2eb3b8fea [find_path]: length -> hexes 2012-02-08 10:16:05 +00:00
Elvish_Hunter
270630a87d Fixed General's experience when using DISABLE_GRAND_MARSHAL 2012-02-08 10:11:00 +00:00
Simon Forsyth
a9d70f0082 update other changelog 2012-02-08 02:14:49 +00:00
Ignacio R. Morelle
30790b5736 Implement ~BLEND(r,g,b,o) image path function (bug #11590)
It takes a specified RGB color and blends it with the target image by
certain opacity, specified either as a factor (e.g. 0.25) or percentage
(25%).

I chose BLEND over TINT for consistency with AnimationWML. Feel free to
discuss.
2012-02-08 02:08:11 +00:00
Anonymissimus
cb630f1bc4 changelog update 2012-02-07 23:28:50 +00:00
Ignacio R. Morelle
59a198a6e8 Added tooltips to Load Game dialog (feature/bug #18249) 2012-02-07 19:06:27 +00:00
Ignacio R. Morelle
57443227a8 Added a "Back to Start" option to the game menu to...
...load the curent scenario's start save if it is available
(feature/bug #18027)
2012-02-07 18:28:06 +00:00
Ignacio R. Morelle
aaf97a7319 Implement modify_side.color attribute...
...to change a side's team color range (bug #18772)
2012-02-07 18:00:52 +00:00
Fabian Müller
bbe14565f6 Enabled difficulty reselection with the gui1 dialog. 2012-02-07 13:35:22 +00:00
Anonymissimus
8d814efa59 Fix an accidental terrain type change.
reported in the forums:
http://forums.wesnoth.org/viewtopic.php?f=15&t=36067&p=520268#p520268
http://forums.wesnoth.org/viewtopic.php?f=4&t=36047&p=520105#p520105

Ported from 1.10.
2012-02-07 00:47:32 +00:00
Steven Panek
b2bb325104 Removed support for the deprecated [removeitem]. 2012-02-07 00:16:29 +00:00
Ignacio R. Morelle
6b305d01db 2012-02-06T22:17:22Z!shadowm@wesnoth.org has absolutely nothing to do with [scenario] 2012-02-06 23:07:56 +00:00