27017 Commits

Author SHA1 Message Date
nemaara
76a0af1ae4 Elvish Sharpshooter: tweak description 2020-02-26 01:44:02 -05:00
nemaara
a33ea3f164 Elvish Marksman: update description 2020-02-26 01:02:01 -05:00
nemaara
379cb1b104 Elvish Ranger: update description 2020-02-26 00:51:19 -05:00
nemaara
3578e7b008 Elvish Avenger: remove second paragraph from description 2020-02-26 00:24:56 -05:00
Severin Glöckner
db30460e4c Revert "Dunefolk: fix images for u.w.o"
TC does not work with this.
See FR #4763

This reverts commit 002a2156acad51f225f04e95271ad2bbb23de072.
2020-02-25 19:00:19 +01:00
Severin Glöckner
3c6b15f22b Dunefolk: remove L4 Paragon
There's no need for it
2020-02-25 17:34:21 +01:00
nemaara
3ca9ad7341 TSG S8b: tweak map 2020-02-24 22:19:23 -05:00
Severin Glöckner
002a2156ac Dunefolk: fix images for u.w.o 2020-02-25 04:07:41 +01:00
nemaara
2981d551d9 DiD: rebalancing pass 2020-02-24 18:44:54 -05:00
Hejnewar
11dcfe14a7
AoH balancing changes 2020-02-25 00:33:02 +01:00
Lukas Jox
2d083c1631 fix wrong bigmap journey stage for THoT scenario 4 2020-02-24 00:17:24 +01:00
Lukas Jox
b9e67f4598 proposed new resistances for Giant Scorpion, fix to SotBE 7 2020-02-24 00:17:24 +01:00
Severin Glöckner
b72ec6e654 MP Hornshark Island: move short Lua file to inline 2020-02-20 05:53:47 +01:00
nemaara
c41dda060d DiD S9: reduce boss difficulty 2020-02-18 01:39:33 -05:00
nemaara
05931445da UtBS S9: dialogue revision 2020-02-16 21:40:09 -05:00
Lukas Jox
2bb0e81dff Liberty 7/8 fix small bugs, minor dialogue adjustments 2020-02-17 02:57:23 +01:00
Lukas Jox
b64cf101c0 Liberty scenario 6: add victory condition 2020-02-17 00:35:30 +01:00
Lukas Jox
7acd5b8feb UtBS scenario 9: fix some merfolk dialogue attributions 2020-02-16 23:18:26 +01:00
IskarJarak
322a36f87d
Minor adjustments and typo fixes for Liberty scenarios 4 and 6 (#4745)
* Liberty S4/S6: minor revisions
2020-02-16 15:50:37 -05:00
Lukas Jox
6a7f99c7e3 fix typos in UtBS scenarios 8,10,11 2020-02-14 03:17:28 +01:00
Lukas Jox
ba9aa365b5 flavor change to UtBS scenario 8 2020-02-14 03:15:54 +01:00
Lukas Jox
e35aa82236 fix discrepancy between text and bigmap 2020-02-14 03:14:33 +01:00
nemaara
a311a3e194 Merman Hoplite: update description 2020-02-12 20:37:03 -05:00
nemaara
4bbfe77445 Dune Harrier: fix description 2020-02-12 20:12:06 -05:00
nemaara
5a027e25de Dune Soldier: fix typo in description 2020-02-12 20:11:24 -05:00
mattsc
396b258203 AI retreat CA: bug fix for cure-only abilities
That is, those that cure poison, but do not provide any healing.
2020-02-11 12:10:43 -08:00
Steve Cotton
82ea149ba1 UtBS S06a: Remove an ancient comment about lava
The comment is outdated since d4d5160543950a1cbeeff5553cc57144daa81428,
which was in 2007.

[ci_skip]
2020-02-08 20:56:21 +01:00
Severin Glöckner
d10a7601d8 DiD: forwardports 2020-02-08 07:47:23 +01:00
newfrenchy83
74ad400900
utbs use mode=append in set_specials
Otherwise it will delete specials that are already there
2020-02-05 21:41:13 +01:00
Pentarctagon
2146b8d8ea
Re-add updated po comment. 2020-02-04 22:01:39 -06:00
Earth-Cake
9627906015 Revert back the tip about oases 2020-02-04 18:05:59 -06:00
Earth-Cake
23cb2eecf7 Remove WoV from wmlling and schema_validation 2020-02-04 18:05:59 -06:00
Earth-Cake
7ade8be5a1 Remove comments 2020-02-04 18:05:59 -06:00
Earth-Cake
b4b51406a9 Remove references to WoV in tips 2020-02-04 18:05:59 -06:00
Earth-Cake
75dcf5789a Remove khalifate multiplayer files 2020-02-04 18:05:59 -06:00
doofus-01
d4555d3f69
Units - Dunefolk Nagas - first revisions (#4701)
* Units - Dunefolk Nagas - first revisions

* Units - Nagas : rework dirkfang line stats and add a couple dirkfang animations

* Units - Nagas : additions to dirkfang animations

* units - nagas : attack anim tweeks

* units - nagas: melee boost to dirkfang and advancements

* units - nagas: terrain defense boost to ringcaster

* units - nagas - add dirkfang portrait

* units - nagas - revise attack numbers for entire line

* units -  nagas - remove reference to old name Dervish in description

* wmlindent run
2020-02-02 17:21:31 -08:00
Severin Glöckner
229e01677a TSG 5: add translation hint
[ci skip]
2020-01-28 22:51:33 +01:00
Severin Glöckner
b5d0ca0098 EI 2: add a translation hint
[ci skip]
2020-01-28 22:51:32 +01:00
Elvish_Hunter
22f55f0ab7 Removed some wmllint magic comments that aren't needed anymore 2020-01-27 20:49:24 +01:00
Elvish_Hunter
bff0611411 wmllint: allow multiple abilites for the same special note and handle some special cases
The notes handled as special cases are {NOTE_ARCANE}, {NOTE_SPIRIT} and {NOTE_DEFENSE_CAP}.
Fixes #4379
2020-01-27 20:42:22 +01:00
Iris Morelle
b651ab14f4 DiD S11: Fix typo
This reuses an existing string, so no translation changes here.

[ci skip]
2020-01-26 02:28:09 -03:00
Iris Morelle
9034a38a84 pot and documentation update
[ci skip]
2020-01-25 15:21:55 -03:00
Charles Dang
6b6e432541 Merge branch 'rjframe-unit-tooltip/4135' 2020-01-24 15:48:39 -05:00
Nils Kneuper
e021e16616 added missing Japanese translator 2020-01-24 19:34:25 +01:00
Iris Morelle
af60f10391 gui2/text_box: Re-do borders for all states
This makes it so all states of the text box widget have borders again.
The colours are changed, however, so that the focused state has the
brightest border.

This turned out to be necessary because otherwise the chat input textbox
in the MP lobby completely blends with the chat log box, making it seem
as though it disappears whenever it doesn't have the keyboard focus.

[ci skip]
2020-01-24 01:43:53 -03:00
mattsc
1c5a044078 Forest Animals Micro AI: exclude rabbit holes on map border
Previously, a rabbit hole item on the map border could be selected for spawning a new rabbit, resulting in an error message on screen and abandoning the CA for the rest of the turn.
2020-01-23 18:37:40 -08:00
Charles Dang
954d0cdc00 GUI2/Text Box: restored border on disabled state
[ci skip]
2020-01-22 23:31:38 -05:00
Alexander van Gessel
096eca7abd
Remove redundant macro
Remove redundant macro that adds a defeat event before triggering [endlevel]. The defeat event is already added at the end of the file.
2020-01-22 23:19:22 +01:00
Steve Cotton
c66bd63911 EI S11: Trigger the guards if an undisguised unit moves into the throne room
Add an enter_hex event for moving into the throne room, and modify the "attack"
event so that the undisguised units can trigger it too. For reviewing, note that
the diff shows these as if the existing "attack" was changed to a "enter_hex",
but in fact it's the existing `[filter_wml]` moving from "attack" to "enter_hex".

Add L2 Trolls to various lists, as they're used on easy/normal difficulties.

The main bug fixed here is "When a guard sees one of the two units not
disguised as an orc, it chases after the unit, but no other enemies are
alerted. This allows a player to pick off each enemy unit individually, then
release the prisoners."
2020-01-21 09:16:56 +01:00
Charles Dang
785878c194 Merge branch 'unit-tooltip/4135' of git://github.com/rjframe/wesnoth into rjframe-unit-tooltip/4135 2020-01-19 16:44:07 -05:00