2489 Commits

Author SHA1 Message Date
Steven Panek
7a18d5e01b Ran wesnoth-optipng:
Overall statistics (only for files with a smaller recompressed size):
  Original size: 79 KiB on 8 files
 Optimized size: 58 KiB
   Total saving: 20 KiB = 26% decrease
2010-05-02 05:30:05 +00:00
Steven Panek
23acf565eb Ran wesnoth-optipng:
Overall statistics (only for files with a smaller recompressed size):
  Original size: 233 KiB on 25 files
 Optimized size: 171 KiB
   Total saving: 62 KiB = 26% decrease
2010-05-02 05:27:36 +00:00
J.W. Bjerk
8e206a0aca improved 'desert road' step 2. done for now. 2010-05-02 05:19:35 +00:00
J.W. Bjerk
a7fb70b87e improved 'desert road' terrain and moving it into the 'flat' subdir. step 1. 2010-05-02 05:17:57 +00:00
J.W. Bjerk
191b4f1846 fix for cave wall to dwarven castle alignment issue by Alarantalara 2010-05-02 04:39:15 +00:00
Steven Panek
441d2ed86e Ran wesnoth-optipng:
Overall statistics (only for files with a smaller recompressed size):
  Original size: 13 KiB on 2 files
 Optimized size: 11 KiB
   Total saving: 2 KiB = 15% decrease
2010-05-02 01:07:21 +00:00
Steven Panek
adbf663d3d Ran wesnoth-optipng:
Overall statistics (only for files with a smaller recompressed size):
  Original size: 26 KiB on 2 files
 Optimized size: 22 KiB
   Total saving: 4 KiB = 18% decrease
2010-05-02 01:06:07 +00:00
J.W. Bjerk
c1d4b69289 improved medium-dry grass main tiles-- otherwise known as savanna. 2010-05-02 00:58:28 +00:00
J.W. Bjerk
2cfab3b06d fixed order of water transitions-- i.e. made shallow transition over ocean. 2010-04-27 20:43:05 +00:00
Mark de Wever
b868499ccd Added keyboard handlers for the slider.
The arrow keys can now be used in the slider (patch #1639).
2010-04-27 19:46:45 +00:00
Hogne Håskjold
124325be3d Removed some stray pixels outside the tile 2010-04-27 19:17:25 +00:00
Steven Panek
e41b3f612f Ran wesnoth-optipng:
Overall statistics (only for files with a smaller recompressed size):
  Original size: 816 KiB on 210 files
 Optimized size: 273 KiB
   Total saving: 542 KiB = 66% decrease
2010-04-26 22:47:33 +00:00
J.W. Bjerk
c1685e40ce fixed the easy problem: the one ocean transition that was the wrong color. 2010-04-26 19:25:34 +00:00
Jérémy Rosen
eab4e297f1 wire in new water tiles by rhyging5,
...add new tropical-water terrain (alias to shallow water)

there is still a bug in ocean-A01-n to fix and some transitions will
probably need tweaking, but the base is in
2010-04-26 18:41:20 +00:00
J.W. Bjerk
01274b8d41 uploading animated versions of coast, ocean and tropical coast.
not wired into .cfgs.  Should function as normal
2010-04-26 03:17:30 +00:00
Jérémy Rosen
f2df6c1b3f hack in a way to have multiple fog tiles. 2010-04-23 16:04:51 +00:00
Steven Panek
3d00b6fd87 Ran wesnoth-optipng:
Overall statistics (only for files with a smaller recompressed size):
  Original size: 31 KiB on 14 files
 Optimized size: 20 KiB
   Total saving: 10 KiB = 33% decrease
2010-04-23 02:26:22 +00:00
Steven Panek
2734099fbb Ran wesnoth-optipng:
Overall statistics (only for files with a smaller recompressed size):
  Original size: 48 KiB on 1 files
 Optimized size: 42 KiB
   Total saving: 6 KiB = 13% decrease
2010-04-23 02:23:54 +00:00
Steven Panek
666cc51f76 Ran wesnoth-optipng:
Overall statistics (only for files with a smaller recompressed size):
  Original size: 12 KiB on 2 files
 Optimized size: 10 KiB
   Total saving: 1 KiB = 13% decrease
2010-04-23 02:17:12 +00:00
Steven Panek
8746dc386f Ran wesnoth-optipng:
Overall statistics (only for files with a smaller recompressed size):
  Original size: 31 KiB on 4 files
 Optimized size: 28 KiB
   Total saving: 2 KiB = 7% decrease
2010-04-23 02:09:20 +00:00
Steven Panek
ff7788c755 Ran wesnoth-optipng:
Overall statistics (only for files with a smaller recompressed size):
  Original size: 238 KiB on 44 files
 Optimized size: 222 KiB
   Total saving: 16 KiB = 6% decrease
2010-04-23 02:04:12 +00:00
Steven Panek
1f045edc34 Ran umcpropfix. 2010-04-23 02:00:47 +00:00
Steven Panek
15468c841f Ran wesnoth-optipng:
Overall statistics (only for files with a smaller recompressed size):
  Original size: 23 KiB on 11 files
 Optimized size: 14 KiB
   Total saving: 9 KiB = 38% decrease
2010-04-23 01:57:56 +00:00
J.W. Bjerk
052b095b04 added 2 alternate bases for the fog.
fog seems to be wired in specially to the terrain.cfg, i couldn't get
them to display for testing.
2010-04-23 01:50:59 +00:00
Richard Kettering
df321e9afd New base frame and animations for the highwayman. 2010-04-23 01:18:36 +00:00
J.W. Bjerk
5f51dc639e adjusted some desert plants so they weren't so vibrantly green. 2010-04-22 13:18:13 +00:00
Richard Kettering
b3cf50a913 Added a macro that makes leadership animations...
...automatically apply a sword-shine halo over the weapon.
2010-04-20 03:24:59 +00:00
Nils Kneuper
968ace1225 updated Polish translation 2010-04-19 20:34:29 +00:00
Nils Kneuper
a79e8692fc updated Japanese translation 2010-04-19 15:19:41 +00:00
Richard Kettering
1dc71d5021 Added images for a leadership 'light bloom' or 'lens flare'...
...that will be wired into the leadership macro.
2010-04-19 04:59:45 +00:00
Nils Kneuper
e7b5b82bb2 reordered Japanese translation credits 2010-04-17 11:39:59 +00:00
Benoît Timbert
e650ef7dd8 French translation update 2010-04-16 21:22:18 +00:00
Iurii Chernyi
2157dd0326 fix a bug in scoring of AI recall list. Patch by billynux 2010-04-15 23:57:07 +00:00
Fabian Müller
4a7e27d070 Reverted back to 42095. 2010-04-10 17:30:45 +00:00
Alexander van Gessel
183c40ba5b Merge fendrin_editor branch 2010-04-10 16:00:09 +01:00
Iurii Chernyi
445a5060f6 Added lua functions wesnoth.get_side_count() and wesnoth.is_enemy(a,b)...
- patch #1583 by pokhbocee
2010-04-06 23:40:24 +00:00
Nils Kneuper
08b6130080 make sure that all textdomains are set correctly...
...(adds the missing markers to some cfg files)
2010-04-06 19:45:24 +00:00
Alexander van Gessel
d4456a8195 Move Cave_Spider.cfg to Giant_Spider.cfg...
...in order to match unit id and name. Found by artisticdude
(http://www.wesnoth.org/forum/viewtopic.php?f=32&t=29466&start=0)
2010-04-06 15:29:17 +01:00
Alexander van Gessel
1af182ef39 Add ~DARKEN() counterpart to ~BRIGHTEN(),
tod-dark.png counterpart to tod-bright.png and
darkens-aura.png counterpart to brightens-aura.png.

Implement min_value for [illuminates]
2010-04-06 02:02:44 +01:00
Jérémy Rosen
a41288cd4a new terrain: desert castle, letters are Kd and Cd, thx to doofus-01 2010-04-02 19:08:00 +00:00
Jérémy Rosen
28f5876306 new desert villages by doofus-01,
...the sandcastle will follow as soon as it's ready
2010-04-02 14:30:42 +00:00
Nils Kneuper
1bc4d12f4d added new japanese translator to the credits 2010-04-02 11:16:09 +00:00
Mark de Wever
d78f81d83f Mark widescreen resolutions in selection dialog.
Implements bug #15623 with patch #1568.
2010-04-02 09:19:29 +00:00
Richard Kettering
1fdacf4e18 Added a woodsman idle animation. 2010-03-29 02:21:16 +00:00
Richard Kettering
660262822f Two new attack icons. 2010-03-29 00:57:39 +00:00
Jérémy Rosen
0357595dc0 merge all from the water animation branch...
...except for the animated water which is not ready for mainline yet...
2010-03-28 21:09:37 +00:00
Jérémy Rosen
cb526b0dae add special cases for tropical tree in water and great tree in water 2010-03-28 20:46:29 +00:00
Richard Kettering
3d40a2f8a7 Corrected one offsize image in the new icon set. 2010-03-28 02:00:26 +00:00
Lari Nieminen
d7838f0335 Fixed bug #15712 by making the sw,se spear animations be used also on ne,n,nw. 2010-03-27 19:47:48 +00:00
Steven Panek
9ef27042d4 Removed an excessive newline between QUANTIFY and ON_DIFFICULTY 2010-03-27 18:33:04 +00:00