Nils Kneuper
|
7ddd376664
|
replace color='#HEXCODE' by keywords, replacements done:
color='#00ff00' becomes color='green'
color='#ff0000' becomes color='red'
color='#ffff00' becomes color='yellow'
|
2010-03-04 15:14:46 +00:00 |
|
Nils Kneuper
|
4a07cc26fa
|
updated Japanese translation
|
2010-03-04 11:22:58 +00:00 |
|
Jérémy Rosen
|
10642da68d
|
fill a glitch with hills being submerged
|
2010-03-03 21:49:49 +00:00 |
|
Jérémy Rosen
|
8c9690cc7c
|
remove some useless anim modifications
|
2010-03-03 21:38:26 +00:00 |
|
Jérémy Rosen
|
f07254d2e9
|
new terrain snow fort and snow keep
|
2010-03-03 19:46:43 +00:00 |
|
Eric S. Raymond
|
69e9e197ac
|
Somebody used an obsolescent syntax. Cleaned up by wmllint.
|
2010-03-03 15:30:32 +00:00 |
|
Eric S. Raymond
|
557370e9ae
|
Comment trips up wmllint in a way that demonstrates its not needed.
|
2010-03-03 15:21:34 +00:00 |
|
Eric S. Raymond
|
07ba362908
|
Address bug #15524: spelling error: persistant -> persistent.
|
2010-03-03 14:16:15 +00:00 |
|
Jérémy Rosen
|
6927368756
|
add new mausoleum scenery
|
2010-03-01 18:50:37 +00:00 |
|
Alexander van Gessel
|
b0e420c70e
|
Reindent the necromancer's recruit anim filters
|
2010-02-27 21:19:39 +01:00 |
|
Jérémy Rosen
|
aa5c8e710f
|
only play magical recruit animation when recruiting an undead unit.
Add a recruiting animation to the dark adept
|
2010-02-27 19:12:10 +00:00 |
|
Lari Nieminen
|
2762933df8
|
Moved the portrait definitions of Konrad and Li'sar...
...from the unit types to their single units.
|
2010-02-27 18:57:15 +00:00 |
|
Chusslove Illich
|
5d42fd0901
|
Updated localized images for Italian.
|
2010-02-27 11:19:00 +00:00 |
|
Guillaume Melquiond
|
6f9986d190
|
Beautified error message when passing an invalid side attribute to [gold].
(Subsumes patch #1477.)
|
2010-02-27 09:55:49 +00:00 |
|
Guillaume Melquiond
|
0684992511
|
Removed never used argument.
|
2010-02-27 09:18:12 +00:00 |
|
Jérémy Rosen
|
bd908fd49a
|
new terrain type: snowy terrain Cha and Kha
|
2010-02-26 15:49:42 +00:00 |
|
Lari Nieminen
|
e2af507b4b
|
Changed the FLAG_IF_ADJACENT macro to be more comprehensible.
Breaks existing usage, but probably there isn't any.
|
2010-02-26 14:41:08 +00:00 |
|
Alexander van Gessel
|
f688c8cab4
|
Give Dulcatulos his portrait in the court of karrag...
...(http://www.wesnoth.org/forum/viewtopic.php?f=4&t=28982)
|
2010-02-24 17:36:11 +01:00 |
|
Eric S. Raymond
|
91eccd6bbd
|
Revert a previous change to scale down Delf's ptortrait, since it's
not actually supposed to show in the unit help.
|
2010-02-23 14:53:36 +00:00 |
|
Eric S. Raymond
|
de215cf6dc
|
Addressed bug #15445...
(Li'sar's and Konrad's portraits are huge in the in-game help) by
adding SCALE() operators in the right places.
|
2010-02-23 14:27:29 +00:00 |
|
Eric S. Raymond
|
87dcf43775
|
Trailing-writespace fix.
|
2010-02-23 14:06:14 +00:00 |
|
Fabian Müller
|
7ddb4b291f
|
LoW::10: Fixed unresolved PLAYER_GOLD macro.
|
2010-02-23 13:54:03 +00:00 |
|
Eric S. Raymond
|
d4b82040a1
|
Limit the damage caused by promiscuous multipkle definitons.
|
2010-02-23 02:52:42 +00:00 |
|
Richard Kettering
|
e37842dce7
|
Added images only for the riderless dire wolf.
|
2010-02-23 01:24:47 +00:00 |
|
Richard Kettering
|
e40730fbb8
|
New images for the direwolf rider.
|
2010-02-23 01:18:09 +00:00 |
|
Jérémy Rosen
|
53105be56f
|
remove EXPERIMENTAL blocks in source
|
2010-02-22 20:08:38 +00:00 |
|
Lari Nieminen
|
1a40f20049
|
Fixed Outlaw's and Fugitive's mace animation filters.
|
2010-02-22 14:12:35 +00:00 |
|
Alexander van Gessel
|
269871e888
|
Move some incorrectly placed vertical_grow around in GUI WML,
...spotted by wmlvalidator
|
2010-02-22 03:15:33 +01:00 |
|
Alexander van Gessel
|
219b9a3915
|
Add missing attributes to schema-gui
|
2010-02-22 03:15:28 +01:00 |
|
Alexander van Gessel
|
78d2201751
|
More gui schema fixes, now down to 8 errors,
...most of which are probably actually errors
|
2010-02-22 03:00:51 +01:00 |
|
Alexander van Gessel
|
cc48582c19
|
Fix issues with the gui schema...
...caused by me misunderstanding how that WML works
|
2010-02-22 03:00:26 +01:00 |
|
Iurii Chernyi
|
3cbbeeb6e1
|
continue work related to patch #1432.
Fix issues identified on irc by silene. Fixed 1,2,4,5,6 (not entirely
sure about 1)
|
2010-02-21 23:11:56 +00:00 |
|
Fabian Müller
|
cc20f16ffb
|
EXPERIMENTAL hotkey defined for the label tool in the editor.
|
2010-02-21 17:12:27 +00:00 |
|
Fabian Müller
|
00c136aaab
|
EXPERIMENTAL only
Button defined for the editor label tool.
|
2010-02-21 17:09:44 +00:00 |
|
Lari Nieminen
|
4c2baf3b66
|
Fixed the small sparse pines not really being small and sparse.
|
2010-02-21 16:13:13 +00:00 |
|
Iurii Chernyi
|
a260c13fb6
|
remove lua AI example from the list of MP AIs,
...as now it can be tested from within test scenario
|
2010-02-21 12:26:20 +00:00 |
|
Iurii Chernyi
|
f9b0fdb1f5
|
Lua AI: redesign, simplified usage, added lua_ai test scenario
|
2010-02-21 12:24:31 +00:00 |
|
Nils Kneuper
|
747ba43cdd
|
updated Finnish translation
add some more finnish translators to the credits
|
2010-02-21 11:49:52 +00:00 |
|
Jérémy Rosen
|
69c49c1386
|
made all animated terrain use the new macro system
|
2010-02-21 09:01:03 +00:00 |
|
Lari Nieminen
|
3e8d48a870
|
Fixed a few forest tiles which weren't working well with adjacent encampments.
|
2010-02-21 08:14:26 +00:00 |
|
Alexander van Gessel
|
fbcfa9f312
|
Move an attribute into the right tag, caught by wmlvalidator
|
2010-02-21 05:43:32 +01:00 |
|
Alexander van Gessel
|
8c627a2b15
|
Expanded the gui schema a bit
|
2010-02-21 05:40:21 +01:00 |
|
Ignacio R. Morelle
|
a89f55275e
|
Fixed ANL causing the game to end before the start of turn 1...
...when empty sides are specified in the MP game setup - yet another
consequence of strict unit unstoring mechanics
(From http://forums.wesnoth.org/viewtopic.php?f=4&t=28961)
|
2010-02-20 20:48:18 +00:00 |
|
Jérémy Rosen
|
d1585ab7af
|
add torch-lit stone walls as a new terrain Xol.
also rework the macros to make it easier to have animations. Will port
existing animated terrains to the new system soon
|
2010-02-20 11:54:34 +00:00 |
|
Guillaume Melquiond
|
e7bd6d3440
|
Added helper for tile distance.
|
2010-02-20 11:17:28 +00:00 |
|
Lari Nieminen
|
e7eb19613b
|
Worked around bug #15414, prevented some unnecessary undo invalidation...
...and removed a redundant [kill].
|
2010-02-18 20:32:37 +00:00 |
|
Alexander van Gessel
|
8846564857
|
Fix some two-tags-on-single-line issues...
...and the indentation that wmlindent didn't get right because of it
|
2010-02-18 15:14:51 +01:00 |
|
Jérémy Rosen
|
0eb588cf1a
|
revert accidental commit
|
2010-02-17 21:44:41 +00:00 |
|
Jérémy Rosen
|
6b2d10cb91
|
add water animations in their current stage (which is still very primitive)
|
2010-02-17 21:43:02 +00:00 |
|
Fabian Müller
|
0e382e2619
|
LoW: Lot's of multiplayer port related stuff.
|
2010-02-17 19:56:30 +00:00 |
|