13735 Commits

Author SHA1 Message Date
Nils Kneuper
7ddd376664 replace color='#HEXCODE' by keywords, replacements done:
color='#00ff00' becomes color='green'

color='#ff0000' becomes color='red'

color='#ffff00' becomes color='yellow'
2010-03-04 15:14:46 +00:00
Nils Kneuper
4a07cc26fa updated Japanese translation 2010-03-04 11:22:58 +00:00
Jérémy Rosen
10642da68d fill a glitch with hills being submerged 2010-03-03 21:49:49 +00:00
Jérémy Rosen
8c9690cc7c remove some useless anim modifications 2010-03-03 21:38:26 +00:00
Jérémy Rosen
f07254d2e9 new terrain snow fort and snow keep 2010-03-03 19:46:43 +00:00
Eric S. Raymond
69e9e197ac Somebody used an obsolescent syntax. Cleaned up by wmllint. 2010-03-03 15:30:32 +00:00
Eric S. Raymond
557370e9ae Comment trips up wmllint in a way that demonstrates its not needed. 2010-03-03 15:21:34 +00:00
Eric S. Raymond
07ba362908 Address bug #15524: spelling error: persistant -> persistent. 2010-03-03 14:16:15 +00:00
Jérémy Rosen
6927368756 add new mausoleum scenery 2010-03-01 18:50:37 +00:00
Alexander van Gessel
b0e420c70e Reindent the necromancer's recruit anim filters 2010-02-27 21:19:39 +01:00
Jérémy Rosen
aa5c8e710f only play magical recruit animation when recruiting an undead unit.
Add a recruiting animation to the dark adept
2010-02-27 19:12:10 +00:00
Lari Nieminen
2762933df8 Moved the portrait definitions of Konrad and Li'sar...
...from the unit types to their single units.
2010-02-27 18:57:15 +00:00
Chusslove Illich
5d42fd0901 Updated localized images for Italian. 2010-02-27 11:19:00 +00:00
Guillaume Melquiond
6f9986d190 Beautified error message when passing an invalid side attribute to [gold].
(Subsumes patch #1477.)
2010-02-27 09:55:49 +00:00
Guillaume Melquiond
0684992511 Removed never used argument. 2010-02-27 09:18:12 +00:00
Jérémy Rosen
bd908fd49a new terrain type: snowy terrain Cha and Kha 2010-02-26 15:49:42 +00:00
Lari Nieminen
e2af507b4b Changed the FLAG_IF_ADJACENT macro to be more comprehensible.
Breaks existing usage, but probably there isn't any.
2010-02-26 14:41:08 +00:00
Alexander van Gessel
f688c8cab4 Give Dulcatulos his portrait in the court of karrag...
...(http://www.wesnoth.org/forum/viewtopic.php?f=4&t=28982)
2010-02-24 17:36:11 +01:00
Eric S. Raymond
91eccd6bbd Revert a previous change to scale down Delf's ptortrait, since it's
not actually supposed to show in the unit help.
2010-02-23 14:53:36 +00:00
Eric S. Raymond
de215cf6dc Addressed bug #15445...
(Li'sar's and Konrad's portraits are huge in the in-game help) by
adding SCALE() operators in the right places.
2010-02-23 14:27:29 +00:00
Eric S. Raymond
87dcf43775 Trailing-writespace fix. 2010-02-23 14:06:14 +00:00
Fabian Müller
7ddb4b291f LoW::10: Fixed unresolved PLAYER_GOLD macro. 2010-02-23 13:54:03 +00:00
Eric S. Raymond
d4b82040a1 Limit the damage caused by promiscuous multipkle definitons. 2010-02-23 02:52:42 +00:00
Richard Kettering
e37842dce7 Added images only for the riderless dire wolf. 2010-02-23 01:24:47 +00:00
Richard Kettering
e40730fbb8 New images for the direwolf rider. 2010-02-23 01:18:09 +00:00
Jérémy Rosen
53105be56f remove EXPERIMENTAL blocks in source 2010-02-22 20:08:38 +00:00
Lari Nieminen
1a40f20049 Fixed Outlaw's and Fugitive's mace animation filters. 2010-02-22 14:12:35 +00:00
Alexander van Gessel
269871e888 Move some incorrectly placed vertical_grow around in GUI WML,
...spotted by wmlvalidator
2010-02-22 03:15:33 +01:00
Alexander van Gessel
219b9a3915 Add missing attributes to schema-gui 2010-02-22 03:15:28 +01:00
Alexander van Gessel
78d2201751 More gui schema fixes, now down to 8 errors,
...most of which are probably actually errors
2010-02-22 03:00:51 +01:00
Alexander van Gessel
cc48582c19 Fix issues with the gui schema...
...caused by me misunderstanding how that WML works
2010-02-22 03:00:26 +01:00
Iurii Chernyi
3cbbeeb6e1 continue work related to patch #1432.
Fix issues identified on irc by silene. Fixed 1,2,4,5,6 (not entirely
sure about 1)
2010-02-21 23:11:56 +00:00
Fabian Müller
cc20f16ffb EXPERIMENTAL hotkey defined for the label tool in the editor. 2010-02-21 17:12:27 +00:00
Fabian Müller
00c136aaab EXPERIMENTAL only
Button defined for the editor label tool.
2010-02-21 17:09:44 +00:00
Lari Nieminen
4c2baf3b66 Fixed the small sparse pines not really being small and sparse. 2010-02-21 16:13:13 +00:00
Iurii Chernyi
a260c13fb6 remove lua AI example from the list of MP AIs,
...as now it can be tested from within test scenario
2010-02-21 12:26:20 +00:00
Iurii Chernyi
f9b0fdb1f5 Lua AI: redesign, simplified usage, added lua_ai test scenario 2010-02-21 12:24:31 +00:00
Nils Kneuper
747ba43cdd updated Finnish translation
add some more finnish translators to the credits
2010-02-21 11:49:52 +00:00
Jérémy Rosen
69c49c1386 made all animated terrain use the new macro system 2010-02-21 09:01:03 +00:00
Lari Nieminen
3e8d48a870 Fixed a few forest tiles which weren't working well with adjacent encampments. 2010-02-21 08:14:26 +00:00
Alexander van Gessel
fbcfa9f312 Move an attribute into the right tag, caught by wmlvalidator 2010-02-21 05:43:32 +01:00
Alexander van Gessel
8c627a2b15 Expanded the gui schema a bit 2010-02-21 05:40:21 +01:00
Ignacio R. Morelle
a89f55275e Fixed ANL causing the game to end before the start of turn 1...
...when empty sides are specified in the MP game setup - yet another
consequence of strict unit unstoring mechanics

(From http://forums.wesnoth.org/viewtopic.php?f=4&t=28961)
2010-02-20 20:48:18 +00:00
Jérémy Rosen
d1585ab7af add torch-lit stone walls as a new terrain Xol.
also rework the macros to make it easier to have animations. Will port
existing animated terrains to the new system soon
2010-02-20 11:54:34 +00:00
Guillaume Melquiond
e7bd6d3440 Added helper for tile distance. 2010-02-20 11:17:28 +00:00
Lari Nieminen
e7eb19613b Worked around bug #15414, prevented some unnecessary undo invalidation...
...and removed a redundant [kill].
2010-02-18 20:32:37 +00:00
Alexander van Gessel
8846564857 Fix some two-tags-on-single-line issues...
...and the indentation that wmlindent didn't get right because of it
2010-02-18 15:14:51 +01:00
Jérémy Rosen
0eb588cf1a revert accidental commit 2010-02-17 21:44:41 +00:00
Jérémy Rosen
6b2d10cb91 add water animations in their current stage (which is still very primitive) 2010-02-17 21:43:02 +00:00
Fabian Müller
0e382e2619 LoW: Lot's of multiplayer port related stuff. 2010-02-17 19:56:30 +00:00