Fabian Müller
7016cb0209
LoW::2, LoW::14: Disabled early finishing bonus.
2009-03-02 10:31:42 +00:00
Gunter Labes
32ea71aaab
Revert "use the name from [dir] rather than campaign_name=...
...
...which might be different from lowercasing" (no more needed after
2009-03-02T02:20:53Z!soliton@wesnoth.org)
2009-03-02 03:26:51 +00:00
Gunter Labes
a1146ae37f
just compare case insensitive instead of also saving the lowercase name...
...
...(less confusion for clients)
2009-03-02 02:20:53 +00:00
Daniel Franke
f5de00f216
Copyediting on RELEASE_NOTES
2009-03-02 00:15:29 +00:00
Gunter Labes
c0b1df98c2
use the name from [dir] rather than campaign_name=...
...
...which might be different from lowercasing
2009-03-01 23:50:00 +00:00
Nils Kneuper
d3eb058d99
fix a problem due to spaces in the emailaddress field...
...
...which messes up wiki generation of about (thanks shadow_master for
spotting)
2009-03-01 23:46:21 +00:00
Sergey Popov
e3070e7c7f
Committed McShark's projectfiles update.
2009-03-01 23:25:32 +00:00
Sergey Popov
697713a561
Fixed compiler warning.
2009-03-01 23:22:44 +00:00
Gunter Labes
a4fdb969b6
typo fix
2009-03-01 23:18:05 +00:00
Gunter Labes
7b7791839c
fix lower case conversion
2009-03-01 22:52:59 +00:00
Gunter Labes
f6491914a6
mention invalid characters in the error message
2009-03-01 22:52:54 +00:00
Gunter Labes
39596af46b
update the port list for the upcoming 1.6 release
2009-03-01 22:52:49 +00:00
Ignacio R. Morelle
c298719c4e
Per Dragonking's suggestion, remove the FIXME message...
...
...and treat the case of "unit dies after executing its formula" as a
normal one.
2009-03-01 22:27:28 +00:00
Nils Kneuper
89f8d3e355
post release version bump to 1.5.12
2009-03-01 21:43:19 +00:00
Nils Kneuper
8b70bf9f4b
remove the old 1.5.11 cruft and leave in only what is needed for 1.5.12...
2009-03-01 21:40:58 +00:00
Jérémy Rosen
98a5467814
add a 'test this release' note
2009-03-01 21:04:58 +00:00
Jérémy Rosen
8790f1d517
second attempt at preventing beheading,
...
...also reword a comment about tricky details of invalidation
2009-03-01 20:35:10 +00:00
Nils Kneuper
3b8fc24e1b
bump version to 1.5.12-1.6rc1
2009-03-01 20:29:16 +00:00
Nils Kneuper
087383ad6a
pot-update (preparing for 1.5.12, only references (should) have changed)
2009-03-01 20:26:50 +00:00
Jérémy Rosen
7f27ffeb66
prevent black strips from beheading units
2009-03-01 20:19:58 +00:00
Guillaume Melquiond
06994102ca
Prevent excessive delay at low animation speeds.
2009-03-01 20:13:17 +00:00
Mark de Wever
2ac2e7a1fe
Fix savegame cache corruption.
...
This bug is caused by the .gz suffix, some parts of the engine used it
with and some parts without. Now always make sure the suffix is there.
There still might be glitches if the old save_index.gz isn't cleared.
Fixes bug #12815 and Debian bug #483782 .
2009-03-01 19:02:54 +00:00
Lari Nieminen
5301003959
Oops, fixing usage of fall forests in wrong places.
2009-03-01 18:53:11 +00:00
Ignacio R. Morelle
882d950703
Revert "remove a useless delay only visible at slow speed"
...
This reverts SVN 2009-03-01T11:43:51Z!jeremy.rosen@enst-bretagne.fr due to new glitches at normal (1.0x)
speed. It may be applied back and rectified after the RC release.
2009-03-01 18:51:34 +00:00
Guillaume Melquiond
df9ad4632f
Fix random cursor position when creating a multiplayer game.
2009-03-01 18:12:59 +00:00
Ali El Gariani
71afbf92e0
update changelog
2009-03-01 18:11:21 +00:00
Lari Nieminen
f3cf78f8fc
Added deciduous and mixed forests to tutorial maps.
2009-03-01 18:09:11 +00:00
Gunter Labes
fcc2aba980
use proper git subcommand invocations
2009-03-01 18:08:26 +00:00
Lari Nieminen
964dffd3e7
Updated changelogs.
2009-03-01 18:06:40 +00:00
Nils Kneuper
a28c59bd90
remove scenery "tree"-objects...
...
...(since they lack when looking at the new forests)
use different kinds of forests in different places
2009-03-01 18:04:20 +00:00
Ali El Gariani
c92e735dc9
Quick fix for restoring a 15px threshold for drag&drop (instead of 0)
...
This fixes unwanted double-click (causing double select event and reset goto)
ilor: the editor continue to use 0, but I don't know where test it.
2009-03-01 17:58:38 +00:00
Lari Nieminen
5bb4c4dc8f
Oops, fixing usage of fall forests in wrong places.
2009-03-01 17:47:00 +00:00
Mark de Wever
44ca39a022
Update the release notes.
2009-03-01 17:43:03 +00:00
Mark de Wever
75b8f16e27
Properly reset the scrollbar mode when resizing.
...
Before after the first sizing and the scrollbar not needed it was set to
a disabled mode, which meant the scrollbar would no longer be shown when
needed after resizing. Fixes bug #13018 .
Another unrelated bug was discovered while fixing this issue, the side
panel gets wrongly overdrawn. This due to the undrawing, which will be
fixed post 1.6.
2009-03-01 17:42:58 +00:00
Lari Nieminen
1b2277c6d2
Added deciduous and mixed forests to Liberty maps.
2009-03-01 17:32:35 +00:00
Ali El Gariani
e90de3eaf8
Selecting another unit during a unit's move never fired the select event.
...
Fix this by firing it at the end of the first unit's move, this also triggers
select animation and sound at that time.
2009-03-01 17:28:48 +00:00
Lari Nieminen
468ba56c56
Removed a silly gender hack. Reglok is now male and Gamlel female.
2009-03-01 17:26:57 +00:00
Ignacio R. Morelle
c861aaf670
Partial fix for bug #13092 :
...
...avoid a case of invalid iterator usage in FormulaAI.
Please do not mark this bug as fixed until a formula AI expert reviews
this patch.
2009-03-01 17:00:45 +00:00
Lari Nieminen
f22e353be8
Turned a chasm pit into impassable mountains instead.
2009-03-01 16:50:39 +00:00
Lari Nieminen
67e0d55db9
Added deciduous and mixed forests to DiD maps.
2009-03-01 16:47:01 +00:00
Eric S. Raymond
71fcc8d8e9
Large maps and very long scenarios are possible,
...
...so make our notional infinities larger.
2009-03-01 16:29:04 +00:00
Mark de Wever
7eabeac14e
Set the new campaign dialog under --new-widgets.
...
Due to the layout uglyness, mentioned in the last commit the dialog is
only available with --new-widgets. Still hope to get it done before
1.6, probably need too intrusive changes.
2009-03-01 16:24:51 +00:00
Mark de Wever
978aa913ad
Add the preview pane for the campaign dialog.
...
The pane still needs quite a bit tuning and the extra layout phase looks
rather bad.
2009-03-01 16:24:42 +00:00
Mark de Wever
fb6ea9965e
Reimplement the value changed callback.
...
It seems the callback got lost in the rewrite. Added a hacky version
will need more testing later.
2009-03-01 16:24:29 +00:00
Lari Nieminen
b4b264ea1a
Added deciduous and mixed forests to HttT maps.
2009-03-01 16:21:50 +00:00
Gunter Labes
872456b6d5
properly check for shroud/fog in various places;...
...
...fixes bug #13029 : Problem with mouse-over unit identification in replays
2009-03-01 15:46:42 +00:00
Tomasz Śniatowski
71239a3a4a
move editor brush images, tool overlays...
...
...and selection overlay image to root images/
2009-03-01 16:41:41 +01:00
Ignacio R. Morelle
f28a08a638
Forgot to mention 2009-03-01T15:36:31Z!shadowm@wesnoth.org in the changelogs.
2009-03-01 15:38:17 +00:00
Eric S. Raymond
67ee6332b4
The old mainmenu.jpg image is now unused,
...
...and obsolete since my map refresh of a couple months ago.
2009-03-01 15:36:37 +00:00
Ignacio R. Morelle
c4c30d8f1c
New portrait for the female Thief,
...
...from http://www.wesnoth.org/forum/viewtopic.php?p=342771#p342771 (optimized).
2009-03-01 15:36:31 +00:00