Commit Graph

31165 Commits

Author SHA1 Message Date
Ignacio R. Morelle
ac84920c4d Remove the [debug_message] event-WML tag handler.
This tag was deprecated in 1.5.8 and scheduled for removal in 1.5.10.
2009-03-01 15:28:41 +00:00
Ignacio R. Morelle
1c97fecbcc Fix a regression from 2008-12-23T02:44:00Z!cib123@googlemail.com by cib...
...which trampled part of 2008-08-05T21:59:10Z!shadowm@wesnoth.org and made endlevel music be
played even when skipping linger mode or using
result=continue/continue_no_save. Thanks Elvish_Pillager for
mentioning this on IRC.
2009-03-01 15:28:18 +00:00
Tomasz Śniatowski
a1d6ed5941 rm unused editor brush images 2009-03-01 16:28:01 +01:00
Eric S. Raymond
e9349f3583 Delete two images that go with macros deleted several releases back. 2009-03-01 15:21:08 +00:00
Eric S. Raymond
de0376dc59 Make dwarves use the dwarven-hammer graphic, rather than the plain one
.
This makes them conistent with their Runesmiths, who use a variant with 
magical lightning around it
2009-03-01 15:13:49 +00:00
Eric S. Raymond
45408ef187 Magic-number elimination. 2009-03-01 14:30:47 +00:00
Eric S. Raymond
3b852b78c5 Fix obviously wrong STARTING_VILLAGE macros in LoW::Elves' Last Stand. 2009-03-01 14:29:56 +00:00
Guillaume Melquiond
b927dbc1ca Ensure the AI does not take the longest path when entering a ZOC. 2009-03-01 14:23:50 +00:00
Mark de Wever
8516cc7f60 Remove an unused variable. 2009-03-01 14:11:12 +00:00
Mark de Wever
576eba454d Add the initial version of the new campaign dialog.
This version only has the list with campaigns. The cfg is in the wesnoth text
domain instead of wesnoth-lib to avoid a new string.
2009-03-01 14:03:47 +00:00
Eric S. Raymond
4f07f028ae Remove old TREMOR macro, 6 versions overdue.
(wmllint tranlates it, so there is no UMC issue.)
2009-03-01 13:22:29 +00:00
Lari Nieminen
c39728421a Added two simple placeholders for the mixed-winter-snow tiles. 2009-03-01 13:01:30 +00:00
Bartek Waresiak
d913ad7a7b Finally fixed move formula function... I hope 2009-03-01 12:58:02 +00:00
Nils Kneuper
08c20eac8e fixed a small copy&paste leftover, ups... 2009-03-01 12:57:06 +00:00
Eric S. Raymond
51c13fb819 Pre-1.6 reindent and whitespace cleanup. 2009-03-01 12:56:14 +00:00
Nils Kneuper
b76d754811 updated German translation 2009-03-01 12:50:01 +00:00
Lari Nieminen
e130654a96 Added Jetryl's new dirt tiles, with transitions.
The old dirt tile is still used for encampments.
2009-03-01 12:08:44 +00:00
Gunter Labes
59aaac6d11 default movement cost should be impassable 2009-03-01 11:52:26 +00:00
Jérémy Rosen
6ebbd48cd0 remove a useless delay only visible at slow speed 2009-03-01 11:43:51 +00:00
Bartek Waresiak
a8be3adb82 Added hidden=yes for sides that contain only statues 2009-03-01 11:43:09 +00:00
Nils Kneuper
6e249c7dc3 pot-update (just updating lots of references...)
regenerated doc files (nothing happened here since yesterday)
2009-03-01 11:26:34 +00:00
Nils Kneuper
ccda7406ca updated Italian translation 2009-03-01 11:07:35 +00:00
Mark de Wever
b12ac11399 Properly set the cursor when opening a dialog.
Fixes bug #12961.
2009-03-01 11:01:33 +00:00
Mark de Wever
19fc6b8d4b Changed the textbox history.
The textbox history now uses CTRL+TAB and CTRL+SHIFT+TAB so the arrow
keys are no longer overloaded. It would be nice to make these keys
configurable, but that will be postponed until post 1.6.
2009-03-01 10:38:50 +00:00
Gunter Labes
2b15d2485a added recruitment formula to all factions 2009-03-01 10:38:21 +00:00
Gunter Labes
306eb7089e fixed bug #13038: switch controller to human when side owners change 2009-03-01 10:16:07 +00:00
Mark de Wever
68c640c5da Make the new tooltips look like the old ones.
Also update the changelog.
2009-03-01 09:40:58 +00:00
Mark de Wever
d39a649b21 Made the tooltips 'work' again.
Added a bit hacky code for 1.6, which needs to be cleanup later. Doing
it properly is a bit too intrusive for 1.6.
2009-03-01 09:40:47 +00:00
Mark de Wever
5adea4af72 Comment out some not translatable tooltips. 2009-03-01 09:40:40 +00:00
Mark de Wever
c4bdaeac0a Remove the tooltip.
The text in the language dialog should always fit so no reason to use a
tooltip there.
2009-03-01 09:40:22 +00:00
Gunter Labes
5f1f85679a Fixed bug #13090: Make movement_costs < 1 behave like movement_costs = 1 2009-03-01 08:32:55 +00:00
Mark de Wever
653e08fd97 Change return_value to return_value_id. 2009-03-01 08:23:37 +00:00
Mark de Wever
6369b1db49 Retval fixes and cleanups.
The toggle_[panel|button] didn't look at the id and the new
return_value_id, which has been fixed. Added a new helper function to do
this. Also only use return_value_id if it has a valid value.
2009-03-01 08:23:32 +00:00
Mark de Wever
aa168708a1 Update toggle panel wiki comment. 2009-03-01 08:23:28 +00:00
Mark de Wever
e4f41cb7a6 Add a return_value_id config variable.
This variable should make it easier to define an known return value to a
button, which the need to give it the normal id.
2009-03-01 08:23:23 +00:00
Mark de Wever
53f03871ff Update changelog. 2009-03-01 07:44:44 +00:00
Mark de Wever
4e7035b5ee Align all network buffers on 4 bytes.
Just to make sure we won't get another SIGBUS on the Sparc.
2009-03-01 07:43:22 +00:00
Mark de Wever
482d2677ac Update changelog. 2009-03-01 07:43:13 +00:00
Ali El Gariani
19ff18bf32 update changelogs 2009-03-01 03:21:34 +00:00
Ali El Gariani
c0f7205935 Continue to simplify the code of move+attack 2009-03-01 03:16:27 +00:00
Ali El Gariani
718534d8a9 Clear the undo stack for some very rare cases
(failed teleport and super-hidden unit)
2009-03-01 03:13:53 +00:00
Ignacio R. Morelle
2660ce89f4 Simple partial fix for bug #13053:
...relocate and redimension the network connection progress dialog and
its bar according to the length of the header text.

The header text should be limited and marked with an ellipsis if it
exceeds a certain hard-coded size that I'll take care of later.
2009-03-01 02:36:08 +00:00
Ali El Gariani
d794b88ee5 remove now unused code (because of the previous commit 2009-02-28T22:16:35Z!alinkmaze@gmail.com) 2009-03-01 02:29:32 +00:00
Bartek Waresiak
4fe030f8e7 Fixed borked candidate moves getting into infinite loop...
...when eval function returns null due to error
2009-02-28 23:48:41 +00:00
Lari Nieminen
1cd8d4b416 Fixed layering issues with the 2x4 and 1x3 mountain tiles.
The 1x3 mountains still don't work perfectly with forests, but at
least a bit better.
2009-02-28 23:25:40 +00:00
Bartek Waresiak
49214a1cbf Fix for atack() function 2009-02-28 23:11:39 +00:00
Alexander van Gessel
e07bfe2d1e Fix what looks like some typos, caught by pychecker. ESR, please check this. 2009-02-28 23:50:59 +01:00
Alexander van Gessel
fefe05e8ed Remove a VALIDATE, fix the bug that caused the segfault it shielded.
(bug #12428)
2009-02-28 23:49:28 +01:00
Ali El Gariani
00368e6344 Fix bug #11551 : "if attacker dies after a move+attack we never clear shroud"
Now clear shroud before starting the attack, partially fixing bug
#12077.  Paradoxically delaying shroud update already dit that, but
had doubled or incorrect sighted events, plus some possible other
bugs. All seems fixed now.
2009-02-28 22:16:35 +00:00
Lari Nieminen
7de22f4645 Fixed layering problems with some mountain tiles (and trimmed some whitespace). 2009-02-28 22:12:27 +00:00