Dave White
71ca30515d
code cleanup for pathfinding where a unit has 0 total movement
2005-01-23 22:10:00 +00:00
Dave White
e6ceaa4cd5
attempt to fix bug where an assertion would fail in network_worker.cpp
2005-01-23 22:04:20 +00:00
Jon Daniel
ef30196f32
Fixed bug #11663
...
which allowed remote players to be connected after pressing the ai
button causing out of syncs in game. Now everyone except the host
will get disconnected if the ai button is pressed.
2005-01-23 21:40:53 +00:00
Yann Dirson
b4a1060500
remove empty dirs after moving installed files into zips
2005-01-23 20:39:46 +00:00
Jon Daniel
ec5eb8a653
fixed compile time warning
...
config.cpp:1597: int format, size_t arg (arg 3) by changing %d to %lu
2005-01-23 16:30:23 +00:00
Jon Daniel
4df6dd1851
fixed compile time warning
...
playturn.cpp:1611: int format, size_t arg (arg 3) by changing %d to
%lu
2005-01-23 16:28:39 +00:00
Joseph Simmons
8ae6b6fc8a
Major balancing changes.
...
(It was hard to make it less unbalanced). After 0.8.9 is released I'll
be doing some string changes and some more balancing.
2005-01-23 16:20:31 +00:00
Jon Daniel
5b4dc9069b
fixed compile time warning
...
config.cpp:1609: int format, size_t arg (arg 3) by changing %d to %lu
2005-01-23 16:19:53 +00:00
Jon Daniel
ef38bf2a59
fixed compile time warning replay.cpp:109: int format,
...
size_t arg (arg 3) by changing %d to %lu
2005-01-23 16:13:12 +00:00
Jon Daniel
280f111099
Added wassert(false) to default case
2005-01-23 16:09:57 +00:00
Jon Daniel
2538569238
fixed compile time warning
...
config.cpp:1584: int format, long unsigned int arg (arg 3) by changing
%d to %lu
2005-01-23 16:06:55 +00:00
Jon Daniel
12388bf893
fixed compile time warning
...
gamestatus.cpp:106: int format, long unsigned int arg (arg 3) by
changing %d to %lu.
2005-01-23 16:05:03 +00:00
Yann Dirson
7b33a26fd6
added zip-install target
2005-01-23 16:00:55 +00:00
Yann Dirson
73fd61768f
do not zip music and translations ; add a coredata zip
2005-01-23 15:54:59 +00:00
Jon Daniel
aa9a939dec
fixed compile time warning:
...
reports.cpp:401: enumeration value `NUM_REPORTS' not handled in switch
by adding a default case to the switch.
2005-01-23 15:40:56 +00:00
Jon Daniel
12cdb8058f
fixed compile time warning:
...
show_dialog.cpp:513: enumeration value `NULL_DIALOG' not handled in
switch by adding a default case to the switch.
2005-01-23 15:35:38 +00:00
Jon Daniel
40076e6c66
fixed compile time warning:
...
help.cpp:1919: int xpos' might be used uninitialized in this function
by adding a default case to the switch
2005-01-23 15:32:07 +00:00
Jon Daniel
b0cf3db366
factored the new if a bit
2005-01-23 14:31:06 +00:00
Jon Daniel
1f39b99115
fixed a division by zero if a unit remaining_movement but total movement is zero
2005-01-23 14:25:34 +00:00
Dave White
7130cb3ac6
re-committed silene's changes that I accidentally deleted
2005-01-23 14:25:25 +00:00
Yann Dirson
c66dbc26ac
fixed doc/man/Makefile for non-default but standard cases
2005-01-23 13:24:21 +00:00
Richard Kettering
4fcebd280b
Special halo to fix graphical issues...
...
...with the glowing attack occuring under water.
2005-01-23 03:46:23 +00:00
Richard Kettering
7ec393977c
Lots of minor notes added.
2005-01-23 03:42:57 +00:00
Richard Kettering
34ef895486
Added a full set of animations to the mermaid siren.
2005-01-23 03:26:53 +00:00
Richard Kettering
692e9e9f21
Added a full set of animations for the mermaid siren.
2005-01-23 03:22:12 +00:00
Jon Daniel
055fb32794
added default case to switch case statement to fix warnings with gcc and xcode
2005-01-23 01:13:23 +00:00
Dave White
a39ade36c9
fixed bug where scrolling to the bottom of a textbox wouldn't work properly
2005-01-23 00:28:34 +00:00
Guillaume Melquiond
773fe062cc
Set turn_number so that it is meaningful when the first turn starts.
2005-01-22 19:59:59 +00:00
Susanna Björverud
3fb8de9e97
Updated Polish translation
2005-01-22 17:53:32 +00:00
Jon Daniel
76ac4d9d07
Return sum instead of zero in case a division by zero would appears.
...
There are cases where sum isn't 0 if weight_sum is.
2005-01-22 16:43:09 +00:00
Hogne Håskjold
1ef762ec61
Added entries for new desert tiles and new icon for petrified units.
2005-01-22 14:34:57 +00:00
Yann Dirson
0060943563
fixed build of everything with zipios support
2005-01-22 14:29:03 +00:00
Susanna Björverud
9b4be64aef
Updated Latin translation
2005-01-22 14:25:24 +00:00
Dave White
c70e49de35
made --multiplayer option work by default
2005-01-22 14:22:25 +00:00
Hogne Håskjold
ca5f94cee2
Slightly tweaked to tile better.
2005-01-22 13:59:05 +00:00
James Spencer
7512e92dab
Updates
2005-01-22 12:36:09 +00:00
Guillaume Melquiond
5b7f1828d8
Added a canrecruit filter (see patch #3640 ).
2005-01-22 12:14:07 +00:00
Guillaume Melquiond
8f4ed25e56
Remove warning about multiline comment.
2005-01-22 12:08:46 +00:00
James Spencer
5c22663142
Make it 12 Turns again...
2005-01-22 11:46:02 +00:00
Guillaume Melquiond
2392278824
Patch #3623 from InvPhi to add defense over canyons.
...
Also for undeadfoot since corpses can be raised here, but maybe we
should simply disallow it?
2005-01-22 11:02:09 +00:00
Guillaume Melquiond
98a061f4fe
Added droid patch ( #3651 ) from Darthfool.
2005-01-22 10:47:17 +00:00
Guillaume Melquiond
b34a7646c5
Remove dead code.
2005-01-22 09:05:30 +00:00
Jon Daniel
d0d646836c
Fixed a division by zero
...
which appears if a unit has no attacks and/or no damage at all.
2005-01-22 06:27:17 +00:00
James Spencer
bc1187f937
Updates
2005-01-22 04:32:29 +00:00
Jon Daniel
7f96cd51e3
Fixed Bug #11613
...
which allowed units to be recruited with the repeat recruit hotkey
even if they are not available anymore.
2005-01-22 03:51:18 +00:00
James Spencer
9d21887b03
Minor Tweaks
2005-01-22 03:00:22 +00:00
James Spencer
7cdf821a9c
Welcome to the Tropics
2005-01-22 02:42:19 +00:00
Hogne Håskjold
cd5fa84343
Fixed missing trans on desert-village2 (U)
2005-01-22 01:36:55 +00:00
Hogne Håskjold
67886700e2
Fixed wrong char on desert variants
...
Fixed wrong filename on desert mountains variants
2005-01-22 00:57:40 +00:00
Dave White
c464e14f3f
silenced some compiler warnings
2005-01-22 00:25:54 +00:00