Commit Graph

19113 Commits

Author SHA1 Message Date
Patrick Parker
6020135476 a minus sign in front of a cardinal direction now reverses it ("-s"="n") 2007-09-04 01:34:09 +00:00
Lari Nieminen
a239458292 Hide the peasant units of Liberty from the unit help...
...unless we're actually playing Liberty.
2007-09-03 22:54:06 +00:00
Benoît Timbert
93702bd15b Move Shadow Master's entry from TRoW to mainline 2007-09-03 22:42:47 +00:00
David Philippi
40f065d29f swedish translation update 2007-09-03 22:42:33 +00:00
Lari Nieminen
65efb78725 Fixed a little unit id typo. 2007-09-03 22:29:28 +00:00
Lari Nieminen
eef30848c7 Applied Shadow Master's colour edit to Grog's portrait. 2007-09-03 22:21:57 +00:00
Benoît Timbert
f95a916aaa Shadow + Credits update 2007-09-03 21:55:44 +00:00
Ali El Gariani
9c9e373787 Small grammar correction suggested by Sapient for the unknown unit page in help
"This unit is unknown for the moment. You must discover it in +the+ game
to be allowed to see its description."
Feel free to improve any ~english~ that I write :)
2007-09-03 21:29:00 +00:00
Ali El Gariani
386b343e92 remove the old pre-1.3.7 footsteps images
The new ones (well, the same but renamed, split and slightly cleaned)
are in images/footsteps
2007-09-03 20:46:45 +00:00
David Philippi
06844b96f4 swedish translation update 2007-09-03 20:45:39 +00:00
Ali El Gariani
ce9701c318 Make ~TC robust as ~RC:
remove the spaces in parameters because some people use ~TC(1, magenta) 

We also generally need robust image-paths modifications
because any add-on can (badly) use it in the add-on list
2007-09-03 20:33:30 +00:00
Ali El Gariani
7a9e9dc840 Add an end-of-line to the "Invalid team color" error message 2007-09-03 20:11:27 +00:00
Nils Kneuper
d758e06801 pot-update 2007-09-03 20:08:00 +00:00
Ali El Gariani
7367ec3bb1 Cleaner clipping of unit at the border of the map
Maybe fix a bug reported by uso with a fencer animation there
(can't reproduce it, so I don't know if the bug existed before of after this)
2007-09-03 20:06:09 +00:00
Ali El Gariani
bab30040d8 ~TC was incompletely restored after the adhesion storm
Now initialize and reset TC in titlescreen for add-ons and campaigns icons
(previously was only initialized after having played a game)
This also restore coloring for case like ~TC(not a playing side)
2007-09-03 20:02:28 +00:00
Nils Kneuper
4b44214d85 updated Polish translation 2007-09-03 20:01:14 +00:00
Lari Nieminen
e0746b4a92 Fixed tranparency glitches in orcish-flag2.png
and improved the base of the flag a bit.
2007-09-03 19:35:22 +00:00
Patrick Parker
79b70a582d this probably fixes bug #9914 "growth ability of ghast does not work" 2007-09-03 17:34:12 +00:00
Lari Nieminen
dd990b3091 Hacked around the problem with the Ghast...
...by changing the unit event into a normal scenario event included
into every scenario.
2007-09-03 14:30:17 +00:00
Patrick Parker
1e179497d5 fix an iterator redefinition...
...and rename a ton of variables to stop this trend (hopefully)
2007-09-03 06:12:06 +00:00
Richard Kettering
e0197889ef New image for Dark Sorcerer, addition of a female version. 2007-09-03 06:00:21 +00:00
Richard Kettering
0e98a6520d New images for Dark Sorcerer. 2007-09-03 05:51:05 +00:00
Richard Kettering
165f318752 New halo images for undead magi. 2007-09-03 05:47:38 +00:00
Ali El Gariani
c20e564d06 Mudcracwlers had the race "Monster" instead of "monster".
My last commit reveals the error (no [race]Monster[/race])
so fix the bad "M"
2007-09-03 03:57:04 +00:00
Ali El Gariani
df22f53cb5 Organize units list in races sub-sections.
Seems to work fine but it's still work-in-progress. Things planned:

- Fix alphabetical sorting (for translated title sections)

- Capitalize race's names? And if yes, in cfg or by c++ ?

- choose a "no race" name when the race=... or [race] is missing

- Optimize and harmonize (maybe a slight overhead at the first help invocation)
2007-09-03 03:53:27 +00:00
Patrick Parker
4ea20cfc67 streamline one of the idle filters 2007-09-03 03:48:35 +00:00
David Philippi
dcde3c97bb swedish translation update 2007-09-02 21:51:03 +00:00
Ali El Gariani
698956c484 user interface:
* In help, for each ability and special weapon topic, display a list of
  hyperlinks to encountered units having this ability/special (bug #9567)

also fix the ":nodebug" typo
2007-09-02 20:43:15 +00:00
Ali El Gariani
080bab6246 [[Help and loggong cleanup]]
* in help, the encountered units list is now correctly updated when using
 ":debug" and "nodebug" commands
* remove some useless messages from the standard output
2007-09-02 20:02:17 +00:00
Ali El Gariani
6b4b8b23f8 Continue to clean the standard output:
Remove "started game: SDL_GetTicks()"
and the isplated "32" of (whatever bits-per-pixel you use)
other messages (normal or errors) alread give you the bpp used
2007-09-02 19:49:50 +00:00
uso
e2b5c14780 only highlight 'Use map settings' in green if we know the scenario
and it's not remotely modified (local and remote hashes are identical)
2007-09-02 17:31:49 +00:00
Nils Kneuper
e85e2d3844 added sazanami-gothic font (needed for the japanese translation)
cf bug #6943
2007-09-02 13:07:36 +00:00
Nils Kneuper
e9dfb4e4d7 pot update
add3ed sr@latin manpages (incl config updates)
2007-09-02 11:22:02 +00:00
uso
7b0218e91d show observer team chat messages in the 'Chat Log' window
(entry for 2007-08-31T03:54:14Z!uso)
2007-09-02 05:56:34 +00:00
Ali El Gariani
447656d09a Other fog optimization: on a map with shroud but without fog,
remove a redundant evaluation of units sight for refreshing an inexistent fog

(This change doesn't affect shroud and sighted event)
2007-09-02 05:50:04 +00:00
Ali El Gariani
db4c70b101 Remove a debug message ( "missed" ), because it flooded a little
Boucman, watch out your debug line is gone, some anims are still "missed",

(whatever it's mean).
2007-09-02 05:28:24 +00:00
Ali El Gariani
f432059a63 small optimization: no need to fully refresh an inactive fog/shroud map
(seems to happened after every move).

I will also prevent this useless fog work on unfogged map at higher level
2007-09-02 05:20:40 +00:00
Ali El Gariani
c28790f722 Use (-1000,-1000) as the standard null location.
...because the previous (-1,-1) is now used by the new border/corner.

This change fix a bug at corner with black-stripes spotted by uso.

It also clean some internal things (e.g. some units were placed hidden at the
map corner) and prevent any "adjacent to null_location" to give a valid result.

All seems ok, but it's remotely possible that some buggy pathfinding functions
(using gamemap::location()) causes problems if it badly start at (-1000,-1000)
2007-09-02 05:07:49 +00:00
uso
62dd3f8aac rearrange buttons in the display preferences,
...new button and slider to switch unit idle animations on and off and
set their frequency (adresses bug #9024), changes are applied only
after the next idle animation of a unit (and for new units), maybe we
need a loop over all units after a preference change
2007-09-02 04:52:26 +00:00
uso
9d37dce64c show 'Use map settings' in green for games with open slots 2007-09-02 00:37:43 +00:00
David Philippi
c8301784b2 swedish translation update 2007-09-01 23:38:58 +00:00
Lari Nieminen
3127479d79 A number of beautification fixes to Hide and Seek.
Will need to playtest this a bit more though.
2007-09-01 23:34:51 +00:00
Lari Nieminen
681344e706 Removed the IF_TERRAIN macro,
...since it hasn't been needed for anything in a long while.
2007-09-01 21:42:46 +00:00
Lari Nieminen
0655d2a5b2 Added a macro for preventing view from scrolling to an (AI) side's leader...
...at the beginning of its turn. Also nuked the table of contents as
it's out of date and not maintained.
2007-09-01 21:40:05 +00:00
David Philippi
77b1bbac11 initialize all members 2007-09-01 19:05:51 +00:00
David Philippi
5e39cf6210 added missing virtual destructor 2007-09-01 19:05:11 +00:00
Gunter Labes
9b6001c3a9 fix small logic error 2007-09-01 17:26:08 +00:00
Elias Pschernig
67de0352a0 Made campaign_client.py download files again...
...even if the "version" field didn't change.
2007-09-01 17:18:25 +00:00
David Philippi
9a3fd520a0 initialize all members 2007-09-01 16:38:28 +00:00
Lari Nieminen
47d650ff82 Updated the example WML for MODIFY_TERRAIN
(it was using old terrain letters). Also removed the example from
MODIFY_TERRAIN_MASK (feel free to restore it if you want to figure out
how to write the mask in terrain strings).
2007-09-01 16:31:56 +00:00