Commit Graph

22284 Commits

Author SHA1 Message Date
Eric S. Raymond
727f8d6116 Expect description= within [trait] to have a translation mark. 2008-02-02 10:47:40 +00:00
Jérémy Rosen
42f62e9ecc more reorganisation of unit animation initialisation,
...preparation work for bug fixing
2008-02-02 10:39:38 +00:00
Eric S. Raymond
793b94b23b New logic in wmllint for checking tags that should have translation marks...
(such as [message]) and tags that should not (such as
[speaker]). Also, fixes for all but one of the glitches found with
this code.
2008-02-02 10:35:44 +00:00
Mark de Wever
64d9943f7b Add more translation markers. 2008-02-02 09:42:34 +00:00
Eric S. Raymond
0ec39f727a Fix incorrect string mark. 2008-02-02 09:16:50 +00:00
Martin Renold
e1c58d546b moving myself to Programming 2008-02-02 09:03:43 +00:00
Mark de Wever
01db02a5e0 Fix a typo. 2008-02-02 08:46:29 +00:00
Mark de Wever
3c63b48df9 Add another translation marker. 2008-02-02 08:46:00 +00:00
Martin Renold
1bf7f3321b fix a glitch with the reach highlight when selecting the unit before undo/redo 2008-02-02 08:13:23 +00:00
Eric S. Raymond
db01a26f0e WML typo fix. 2008-02-02 05:09:27 +00:00
Eric S. Raymond
8e486eea22 Restore --oldversion. 2008-02-02 04:59:36 +00:00
Eric S. Raymond
55cee08b61 Address the bandit-popup bug reported by Mordante and attached to bug #10953;
clear the village even if the number of bandits generates is 0.
2008-02-02 04:40:04 +00:00
Ali El Gariani
efedfafd56 The dialog of the settings from the random map generator...
...was refreshed every 10ms which used a lot of cpu. Now do it only
every 100ms.
2008-02-02 03:55:32 +00:00
Ali El Gariani
cb20acdd71 Hide race sections having only units with "hide_help=true"
Optimize roads placing of random map
2008-02-02 03:42:09 +00:00
Ali El Gariani
dfd3cc3931 Continue to optimize the road drawing of map generator.
After draw road from A to B, stop try drawing road form B to A.  The
path finding almost always give the same road and when not, it's
barely add few extra road hexes. Now roads are ~2x faster, a bit less
for total time.
2008-02-02 03:10:33 +00:00
Ali El Gariani
5d51bfc97c Fix bug #3508: "Large random maps don't work well"
Optimize the road placing which took 95% of the time. Now, ~10 faster.
Trick was to kill a expensive cache storing terrain_cost(x,y) * rand()
and instead drectly use a simple terrain_cost(x,y) *
pseudo-random(x,y)
2008-02-02 02:58:27 +00:00
Eric S. Raymond
b5c52be244 Avoid some false his on the keyword 'usage'. 2008-02-01 23:29:58 +00:00
Eric S. Raymond
ecef4e1a91 Avoid some false positives in the reference checking. 2008-02-01 23:28:55 +00:00
Eric S. Raymond
bba6c7376b Address issue 2 in bug #10953. 2008-02-01 23:14:17 +00:00
Eric S. Raymond
b527bc665b Properly conditionalize another conversion. 2008-02-01 23:12:38 +00:00
Gunter Labes
d43d693c7c add Rhonda as a debian packager 2008-02-01 23:10:50 +00:00
Eric S. Raymond
c12273529e Translation string mark fixes. 2008-02-01 22:27:44 +00:00
Eric S. Raymond
e41fb3fc77 Use the --nolift option when doing normal sanity checks;
...this avoids invoking all the logic for converting from old dialects
of WML and speeds things up considerably.
2008-02-01 22:27:05 +00:00
Jordà Polo
3dfc10be03 Include manpage and manual translation files in the tarball. 2008-02-01 22:23:40 +00:00
Ali El Gariani
87eade6e93 give the human-fist attack icon to the Elve Lady.
This fix the dialog bug.

PS: Also remove the only "wmllint: no-icon" in core
2008-02-01 21:42:49 +00:00
Ali El Gariani
b4434048ae fix a bad copy-paste
(used hp_scaling for xp_scaling, but was almost the same values)
2008-02-01 20:46:47 +00:00
Ali El Gariani
a5e4b566ad fix previous commit (forgot to clean my trunk before working again) 2008-02-01 19:20:22 +00:00
Ali El Gariani
55e9e2984c Tune a little the hp scaling (from 0.667 to 0.6),
...because the capping was around ~70hp and many level 3 units are near
80hp. Now cap at 80hp.  Bar of low hp unit are slightly shorter but
the tiny difference seems ok (9 px for each 15 hp instead of 10px)
2008-02-01 19:03:15 +00:00
Ali El Gariani
97c116a3d1 Move hp/xp bars scaling to game_config (keys : hp_bar_scaling, xp_bar_scaling)
but we continue to also divide the xp bar by the level (even if I
think it's an odd idea)
2008-02-01 18:52:15 +00:00
Ali El Gariani
b16b3ac26a Make hp/xp bar 1 pixel longer
There is enough space and it makes the capping slightly less frequent.
2008-02-01 18:48:19 +00:00
Mark de Wever
f013833955 Added another header for gcc-4.3, spotted by Rhonda. 2008-02-01 16:20:18 +00:00
Eric S. Raymond
b55fd6f648 Remove remaining version check 2008-02-01 15:49:44 +00:00
Ali El Gariani
a238951ca7 Fix bug #9120: XP bar on leader units too short
Move the bars 1 pixel down, so now you can see its upper edge under
the crown.
2008-02-01 15:44:16 +00:00
Eric S. Raymond
26033be54c Reove the --oldversions option, It was never very useful. 2008-02-01 15:12:19 +00:00
Nils Kneuper
ab786da272 updated German translation 2008-02-01 14:50:49 +00:00
Jan Rietema
6259d95e64 Made all Spirit-type units copy from their mainline base counterparts. 2008-02-01 14:14:21 +00:00
Jan Rietema
1e73dd3a4b Made Haunt and Ethereal Ghost be based on Ghost
(copying most attributes with base_unit).
2008-02-01 13:59:06 +00:00
Jan Rietema
9b4c01266a New image for the charisma ability amla. 2008-02-01 13:39:15 +00:00
Eric S. Raymond
86d652df98 Add a needed translation mark. 2008-02-01 13:37:43 +00:00
Ali El Gariani
164109d32c Finish to polish the fix of bug #8624 (fixing hide_help)
Now a race sub-sections with only hidden units is hidden too.

Also clean the linux-like system which hide topic starting with a "."
(now also works for section)
2008-02-01 12:44:55 +00:00
Jan Rietema
ba0cb39575 Added Elvish Fighter to the initial recruit list,
...then remove it again in prestart (probable fix for bug #8791).
2008-02-01 11:50:29 +00:00
Gunter Labes
4b6169f652 * remove Encoding, FilePattern and TryExec since they are obsolete or useless 2008-02-01 11:15:00 +00:00
Gunter Labes
62b188cfe8 script to revert the current build to the old one 2008-02-01 11:13:18 +00:00
Gunter Labes
155942854a refactor nick completion into a general word_completion() function
use this function in all places we have nick completion (completely
fixes bug #10944: Using tab to fill in name under certain conditions
causes problems)

enable nick completion for the commandline and search
2008-02-01 10:00:47 +00:00
Nils Kneuper
b0c03248d1 updated Turkish translation 2008-02-01 09:27:52 +00:00
Richard Kettering
7b637c3883 New, team-colored images for the Ghost. 2008-02-01 07:09:56 +00:00
Richard Kettering
14d3f75d33 New, team-colored images for the Ghost. 2008-02-01 07:05:46 +00:00
Gunter Labes
76ebd56708 exclude own nick from tab-completion
don't erase part of the best_match when there is actually nothing to
erase (fixed bug #10944: Using tab to fill in name under certain
conditions causes problems)
2008-02-01 06:42:13 +00:00
uso
71243e64ed remove an unused parameter 2008-02-01 06:04:47 +00:00
uso
5252b564d8 get rid of the 'is in game -- showing quit message' message in the console
(downgrade it to debug level)
2008-02-01 06:01:18 +00:00