Commit Graph

19064 Commits

Author SHA1 Message Date
Lari Nieminen
47d650ff82 Updated the example WML for MODIFY_TERRAIN
(it was using old terrain letters). Also removed the example from
MODIFY_TERRAIN_MASK (feel free to restore it if you want to figure out
how to write the mask in terrain strings).
2007-09-01 16:31:56 +00:00
David Philippi
7a409bfd24 initialize all members 2007-09-01 16:15:00 +00:00
David Philippi
009b5f39af initialize all members 2007-09-01 16:12:43 +00:00
David Philippi
266ce5b27c initialize all members 2007-09-01 16:10:08 +00:00
David Philippi
89c5d4b5fd initialize all members 2007-09-01 16:06:36 +00:00
David Philippi
8329c74acf give standard semantics to operator= 2007-09-01 16:05:00 +00:00
David Philippi
6c3de42f4f initialize all members 2007-09-01 16:04:21 +00:00
David Philippi
631c4fa6cf initialize all members 2007-09-01 16:03:53 +00:00
David Philippi
4ff9d8c45d initialize all members 2007-09-01 16:03:10 +00:00
David Philippi
d5a5f46d24 initialize all member in intialization list 2007-09-01 15:42:01 +00:00
David Philippi
455aab18e7 initialize all elements and give normal semantics to operator++() 2007-09-01 15:32:17 +00:00
Jérémy Rosen
77e2f5dc01 ok, done... attack anim is still an ugly special case,
...but this will have to wait...
2007-09-01 14:37:20 +00:00
Jérémy Rosen
90846dd9ae more animations converted... 3 more to go 2007-09-01 12:48:30 +00:00
David Philippi
797ed9e2cd swedish translation update 2007-09-01 12:07:38 +00:00
Lari Nieminen
6128e75555 Fix a minor animation filtering bug. 2007-09-01 11:41:13 +00:00
Benoît Timbert
aa28389b16 Fix the encoding 2007-09-01 10:38:54 +00:00
Jérémy Rosen
3124e019d3 more internal changes to animation engine, still not consequences expected... 2007-09-01 09:11:39 +00:00
Ali El Gariani
302b40e40e Add an "Animate Map" switch in advanced preferences.
(temporary location) I wait to see where other future animation switch will go

This stops flags and animated terrains in the first frame, for
simplicity and because the low use of animation prevent to test what
is the best solution

But this choice also allow to choose the default frame.
e.g. a geyser terrain may want to always show the active (or sleeping) state
2007-09-01 07:54:09 +00:00
Jérémy Rosen
2cff4bf3dd no more idle animations for units next to a hostile unit 2007-09-01 06:49:17 +00:00
Jérémy Rosen
79c20ac42f removed the unused [neighbour_unit_filter] from animations,
SUF does it for us, and does it better
2007-09-01 06:28:43 +00:00
Ali El Gariani
450b0cbefb Revert my last change (displaying grid on half-hexes at border of the map)
It seems that some people see the grid not only like a geometric object,
but also like a gameplay indication showing playable hexes.

So, continue in this direction and improve its consistency: now we
also remove the grid from off-map tiles (thanks Uso and Mordante).
2007-09-01 04:07:48 +00:00
Hans Joachim Gurt
3363a6df60 doxygen, comments 2007-09-01 03:58:41 +00:00
Hans Joachim Gurt
3091e88d57 doxygen, comments 2007-09-01 03:41:19 +00:00
Hans Joachim Gurt
cd0d845db0 doxygen, comments 2007-09-01 03:38:53 +00:00
Hans Joachim Gurt
94c44325bc Doxygen, comments 2007-09-01 03:35:09 +00:00
Hans Joachim Gurt
3b05b1aa77 doxygen, comments 2007-09-01 03:21:07 +00:00
Gunter Labes
ed2fc323d6 updated MP scenarios with a note about who made them
changed the id= of the random maps to be a bit more descriptive
2007-09-01 00:56:24 +00:00
Benoît Timbert
58bf467b3c Credits update 2007-08-31 23:16:36 +00:00
Benoît Timbert
6536c316fb Outlaw princess shadow updates 2007-08-31 23:01:30 +00:00
Gunter Labes
62239cc853 correct indentation 2007-08-31 22:41:26 +00:00
Ali El Gariani
843719feef fix a small glitch with slow or static flags animation:
after WML-capture of a village, the flag was updated only after a frame change

Note: I choose to invalidate directly in the flag-capture function,
because asking to invalidate after calling it, is a source of glitches
2007-08-31 20:46:01 +00:00
Gunter Labes
d771dc87ae add the 'svn:eol-style native' property 2007-08-31 20:18:06 +00:00
Gunter Labes
e8e11332f7 forgot one codeclean target 2007-08-31 20:00:37 +00:00
Gunter Labes
8c9daa7d41 seems this rather belongs in to svn log,
the global changelog or in the scenario files if it's really relevant
2007-08-31 19:37:09 +00:00
Gunter Labes
95a7847e03 correct line endings and add 'svn:eol-style native' properties 2007-08-31 19:28:55 +00:00
Gunter Labes
ae9e10f260 codeclean run
set svn:eol-style to native where missing
2007-08-31 19:09:40 +00:00
Ali El Gariani
80f7551397 Fix error in the description of backstab in special-note.
I used parts of the text from the backstab ability: 

"If there is an enemy of the target on the opposite side of the target.
This unit may backstab, inflicting double damage, by creeping around 
behind that enemy."
2007-08-31 19:07:58 +00:00
Ali El Gariani
ceecf32f12 In help, for each special weapon topic,
...also display a list of encountered units (+hyperlinks) having this
special weapon (like we now do for ability topics)
2007-08-31 19:03:38 +00:00
Ali El Gariani
30a4650c52 display the grid also on the half-hexes (under the map border) 2007-08-31 18:56:11 +00:00
Eric S. Raymond
adfda2f372 Fix bug #8918. 2007-08-31 18:45:24 +00:00
Gunter Labes
031b0eacd0 A script to create the "Terrain Table" on the TerrainLettersWML wiki page
by cib.
2007-08-31 18:28:51 +00:00
Gunter Labes
2762cd4789 removed the 'Miscellaneous' category
...and merged the entries with 'Contributors'

revert if there was actually a useful distinction
2007-08-31 18:22:18 +00:00
uso
b288ec2c15 looks like this has been added by accident,
it's identical to group_village-active.png
2007-08-31 17:45:32 +00:00
Lari Nieminen
c9b37f561f Some heavy beautification edits on the map of Civil Disobedience
(also used some haystacks and scarecrows as decoration).
2007-08-31 17:10:19 +00:00
Lari Nieminen
25d5b4d8bc Oops, a minor fix. 2007-08-31 17:06:37 +00:00
Lari Nieminen
b6a56ff601 The spirit of Sapient granted me the insight to fix something. 2007-08-31 16:53:17 +00:00
Mark de Wever
e9d4ac4979 Reverted the fix esr made, on my suggestion, for bug #9817
...the bugs weren't there.

Fixed the scenario by calling redraw.

Fixed redraw to also update the terrain if required.

The [terrain_mask] now also uses the normal update framework.

This fixes bug #9817 properly.
2007-08-31 16:18:06 +00:00
Lari Nieminen
417fa9295a Removed two old and unneeded frames for Dwarvish Fighter. 2007-08-31 14:32:26 +00:00
David Philippi
ab9570bf19 swedish translation update 2007-08-31 10:43:26 +00:00
Eric S. Raymond
e4760d2743 Oops, remove some debugging. 2007-08-31 09:53:58 +00:00