Lari Nieminen
47d650ff82
Updated the example WML for MODIFY_TERRAIN
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(it was using old terrain letters). Also removed the example from
MODIFY_TERRAIN_MASK (feel free to restore it if you want to figure out
how to write the mask in terrain strings).
2007-09-01 16:31:56 +00:00
David Philippi
7a409bfd24
initialize all members
2007-09-01 16:15:00 +00:00
David Philippi
009b5f39af
initialize all members
2007-09-01 16:12:43 +00:00
David Philippi
266ce5b27c
initialize all members
2007-09-01 16:10:08 +00:00
David Philippi
89c5d4b5fd
initialize all members
2007-09-01 16:06:36 +00:00
David Philippi
8329c74acf
give standard semantics to operator=
2007-09-01 16:05:00 +00:00
David Philippi
6c3de42f4f
initialize all members
2007-09-01 16:04:21 +00:00
David Philippi
631c4fa6cf
initialize all members
2007-09-01 16:03:53 +00:00
David Philippi
4ff9d8c45d
initialize all members
2007-09-01 16:03:10 +00:00
David Philippi
d5a5f46d24
initialize all member in intialization list
2007-09-01 15:42:01 +00:00
David Philippi
455aab18e7
initialize all elements and give normal semantics to operator++()
2007-09-01 15:32:17 +00:00
Jérémy Rosen
77e2f5dc01
ok, done... attack anim is still an ugly special case,
...
...but this will have to wait...
2007-09-01 14:37:20 +00:00
Jérémy Rosen
90846dd9ae
more animations converted... 3 more to go
2007-09-01 12:48:30 +00:00
David Philippi
797ed9e2cd
swedish translation update
2007-09-01 12:07:38 +00:00
Lari Nieminen
6128e75555
Fix a minor animation filtering bug.
2007-09-01 11:41:13 +00:00
Benoît Timbert
aa28389b16
Fix the encoding
2007-09-01 10:38:54 +00:00
Jérémy Rosen
3124e019d3
more internal changes to animation engine, still not consequences expected...
2007-09-01 09:11:39 +00:00
Ali El Gariani
302b40e40e
Add an "Animate Map" switch in advanced preferences.
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(temporary location) I wait to see where other future animation switch will go
This stops flags and animated terrains in the first frame, for
simplicity and because the low use of animation prevent to test what
is the best solution
But this choice also allow to choose the default frame.
e.g. a geyser terrain may want to always show the active (or sleeping) state
2007-09-01 07:54:09 +00:00
Jérémy Rosen
2cff4bf3dd
no more idle animations for units next to a hostile unit
2007-09-01 06:49:17 +00:00
Jérémy Rosen
79c20ac42f
removed the unused [neighbour_unit_filter] from animations,
...
SUF does it for us, and does it better
2007-09-01 06:28:43 +00:00
Ali El Gariani
450b0cbefb
Revert my last change (displaying grid on half-hexes at border of the map)
...
It seems that some people see the grid not only like a geometric object,
but also like a gameplay indication showing playable hexes.
So, continue in this direction and improve its consistency: now we
also remove the grid from off-map tiles (thanks Uso and Mordante).
2007-09-01 04:07:48 +00:00
Hans Joachim Gurt
3363a6df60
doxygen, comments
2007-09-01 03:58:41 +00:00
Hans Joachim Gurt
3091e88d57
doxygen, comments
2007-09-01 03:41:19 +00:00
Hans Joachim Gurt
cd0d845db0
doxygen, comments
2007-09-01 03:38:53 +00:00
Hans Joachim Gurt
94c44325bc
Doxygen, comments
2007-09-01 03:35:09 +00:00
Hans Joachim Gurt
3b05b1aa77
doxygen, comments
2007-09-01 03:21:07 +00:00
Gunter Labes
ed2fc323d6
updated MP scenarios with a note about who made them
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changed the id= of the random maps to be a bit more descriptive
2007-09-01 00:56:24 +00:00
Benoît Timbert
58bf467b3c
Credits update
2007-08-31 23:16:36 +00:00
Benoît Timbert
6536c316fb
Outlaw princess shadow updates
2007-08-31 23:01:30 +00:00
Gunter Labes
62239cc853
correct indentation
2007-08-31 22:41:26 +00:00
Ali El Gariani
843719feef
fix a small glitch with slow or static flags animation:
...
after WML-capture of a village, the flag was updated only after a frame change
Note: I choose to invalidate directly in the flag-capture function,
because asking to invalidate after calling it, is a source of glitches
2007-08-31 20:46:01 +00:00
Gunter Labes
d771dc87ae
add the 'svn:eol-style native' property
2007-08-31 20:18:06 +00:00
Gunter Labes
e8e11332f7
forgot one codeclean target
2007-08-31 20:00:37 +00:00
Gunter Labes
8c9daa7d41
seems this rather belongs in to svn log,
...
the global changelog or in the scenario files if it's really relevant
2007-08-31 19:37:09 +00:00
Gunter Labes
95a7847e03
correct line endings and add 'svn:eol-style native' properties
2007-08-31 19:28:55 +00:00
Gunter Labes
ae9e10f260
codeclean run
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set svn:eol-style to native where missing
2007-08-31 19:09:40 +00:00
Ali El Gariani
80f7551397
Fix error in the description of backstab in special-note.
...
I used parts of the text from the backstab ability:
"If there is an enemy of the target on the opposite side of the target.
This unit may backstab, inflicting double damage, by creeping around
behind that enemy."
2007-08-31 19:07:58 +00:00
Ali El Gariani
ceecf32f12
In help, for each special weapon topic,
...
...also display a list of encountered units (+hyperlinks) having this
special weapon (like we now do for ability topics)
2007-08-31 19:03:38 +00:00
Ali El Gariani
30a4650c52
display the grid also on the half-hexes (under the map border)
2007-08-31 18:56:11 +00:00
Eric S. Raymond
adfda2f372
Fix bug #8918 .
2007-08-31 18:45:24 +00:00
Gunter Labes
031b0eacd0
A script to create the "Terrain Table" on the TerrainLettersWML wiki page
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by cib.
2007-08-31 18:28:51 +00:00
Gunter Labes
2762cd4789
removed the 'Miscellaneous' category
...
...and merged the entries with 'Contributors'
revert if there was actually a useful distinction
2007-08-31 18:22:18 +00:00
uso
b288ec2c15
looks like this has been added by accident,
...
it's identical to group_village-active.png
2007-08-31 17:45:32 +00:00
Lari Nieminen
c9b37f561f
Some heavy beautification edits on the map of Civil Disobedience
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(also used some haystacks and scarecrows as decoration).
2007-08-31 17:10:19 +00:00
Lari Nieminen
25d5b4d8bc
Oops, a minor fix.
2007-08-31 17:06:37 +00:00
Lari Nieminen
b6a56ff601
The spirit of Sapient granted me the insight to fix something.
2007-08-31 16:53:17 +00:00
Mark de Wever
e9d4ac4979
Reverted the fix esr made, on my suggestion, for bug #9817
...
...the bugs weren't there.
Fixed the scenario by calling redraw.
Fixed redraw to also update the terrain if required.
The [terrain_mask] now also uses the normal update framework.
This fixes bug #9817 properly.
2007-08-31 16:18:06 +00:00
Lari Nieminen
417fa9295a
Removed two old and unneeded frames for Dwarvish Fighter.
2007-08-31 14:32:26 +00:00
David Philippi
ab9570bf19
swedish translation update
2007-08-31 10:43:26 +00:00
Eric S. Raymond
e4760d2743
Oops, remove some debugging.
2007-08-31 09:53:58 +00:00