8876 Commits

Author SHA1 Message Date
Richard Kettering
a97bbb0c89 Added a two-frame defense animation for the Sentinel. 2008-05-12 03:15:26 +00:00
Richard Kettering
91486bef43 Slight tweak to stalwart defense frame. 2008-05-12 03:05:38 +00:00
Richard Kettering
c66e493754 Added a two-frame defense animation for the Stalwart. 2008-05-12 02:32:12 +00:00
Richard Kettering
12940bd430 New, 2-frame defense animation for the dwarven lord. 2008-05-11 23:03:08 +00:00
Richard Kettering
a483a665ce New, 2-frame defense animation for the steelclad. 2008-05-11 21:46:33 +00:00
Mark de Wever
9adac709e8 Add initial version the new language selection dialog.
It works but the used widgets look ugly and since scrolling isn't
possible yet only a few languages can be choosen.
2008-05-11 17:47:32 +00:00
Mark de Wever
63e8e030fe Adding a crude listbox class,
...not yet really functional but the basics are there.
2008-05-11 17:37:59 +00:00
Nils Kneuper
bdd9f898e7 remove lines with huge amounts of (unneeded?) whitespace,
...those are a real problem to see in translation files

if they are needed, please readd them and concatenate as
untranslateable strings (that is: message= _"my message" + "


 ")
2008-05-11 14:10:43 +00:00
Patrick Parker
556d50f738 Prevent steadfast ability from lowering resistance if already over 50% 2008-05-11 05:05:34 +00:00
Mark de Wever
58328e8a35 Name the togglebutton fields internal also selected or not,
...like the recent API change. This also fixes a bug with how to react
to the selected state.  (Some parts inverted selected and not
selected.)
2008-05-10 12:40:14 +00:00
Lari Nieminen
fb9df57ef5 Gave the upkeep panel a bit more space so that two-digit numbers fit nicely. 2008-05-10 10:55:09 +00:00
Mark de Wever
4ccb5dd736 Add a toggle button class.
A toggle button is a button which has two states up and down. For
example a radio button or a checkbox is a toggle button.
2008-05-09 16:16:44 +00:00
Pauli Nieminen
becda0f479 revert non-intented changes 2008-05-09 13:55:12 +00:00
Pauli Nieminen
c5fc49d650 Fixed a bug that caused game configs to reload evne if not needed 2008-05-09 12:31:23 +00:00
Lari Nieminen
dedfa2e0d8 Fix bogus types in recruit lists. 2008-05-07 18:55:41 +00:00
Lari Nieminen
3bd83f974c Allow the flaming sword to be taken by Kalenz. 2008-05-06 12:03:56 +00:00
Lari Nieminen
2154f4f97c Fixed sharpshooter bow sounds. 2008-05-06 10:52:18 +00:00
Ignacio R. Morelle
4b42a90f34 Revert patch #1063 from 2008-05-06T00:45:50Z!shadowm@wesnoth.org 2008-05-06 01:12:25 +00:00
Ignacio R. Morelle
feb022d88c Fix bug reported at http://www.wesnoth.org/forum/viewtopic.php?f=4&t=21227 2008-05-06 00:53:51 +00:00
Ignacio R. Morelle
0f659ab0f0 Apply patch #1063 2008-05-06 00:45:50 +00:00
Lari Nieminen
9886a47279 Fixed a typoed unit type. 2008-05-05 19:26:53 +00:00
Elias Pschernig
a0084fcbcc python wml parser: fix another problem with macro-in-macro-argument 2008-05-05 17:01:55 +00:00
Elias Pschernig
b75e8cd0ed python wml parser: Fixed strange bug 2008-05-05 16:27:43 +00:00
Elias Pschernig
8da75c5dfb wmlunits: allow factions to have empty recruits list 2008-05-05 15:51:03 +00:00
Elias Pschernig
61fc5bcace Python WML parser: Ignore parentheses inside strings for macro parameters 2008-05-05 15:38:26 +00:00
Joseph Simmons
508cd4a830 Replaced the insult "tree-shagger" with "wose-born", per Dave's request.
I judged this to be the best replacement proposed. If you feel
strongly about this and want it changed back, bring it up again on the
forums or mailing list.
2008-05-05 00:26:27 +00:00
Nils Kneuper
e0043b1c51 updated Slovak translation 2008-05-04 22:20:43 +00:00
Ignacio R. Morelle
0bd1e93332 Ran wesnoth-optipng on /trunk/data/core/images/scenery only
*** Total saved: 5 KB on 80 files
2008-05-04 18:32:07 +00:00
Ignacio R. Morelle
daad141a8b Fix shadow opacities 2008-05-04 18:25:31 +00:00
Ignacio R. Morelle
9bcd2aaed4 Fix city "village" not being aliased to any terrain type;...
...this was causing a duplicate "Village" terrain being displayed in
the defense ratios section of unit descriptions in game help
2008-05-04 17:32:59 +00:00
Lari Nieminen
b58f95fdff Added a way to specify a message for units that can't pick up the item. 2008-05-04 11:44:53 +00:00
Lari Nieminen
18147344d8 Added a macro for placing items that...
...the player can choose whether to pick up or not.
2008-05-04 10:23:59 +00:00
Tommy
1765feaacd update indoor walls to use new image centering 2008-05-04 05:48:06 +00:00
Lari Nieminen
f10ae2c736 Added a forgotten sea serpent portrait by Pic. 2008-05-03 21:26:46 +00:00
Lari Nieminen
ca02760563 Fixed a clan boss dialogue filter. 2008-05-03 19:23:13 +00:00
Ignacio R. Morelle
09e0da1bdb Add JAP to art contributors 2008-05-03 18:40:45 +00:00
Moritz Göbelbecker
9778e8f9a9 Added cave path terrain from musketaquid. string=Ur, currently aliased to flat. 2008-05-03 18:24:07 +00:00
Mark de Wever
861ff2da3b Add a scrollbar base class and a vertical scrollbar class.
The class isn't used since some extra helper classes are needed for
that.  Note there is debug code left since not everything is tested
yet.
2008-05-03 14:59:38 +00:00
David White
afaf773a75 made Heir to the Throne the 'default' campaign datain 2008-05-03 04:14:07 +00:00
Gunter Labes
11984c862b [[Balancing changes]]
* decreased the ranged attack of the Mage of Light from 15-3 to 12-3
* decreased the melee attack of the Merman Warrior from 8-4 to 10-3
2008-05-03 01:39:06 +00:00
Gunter Labes
aac1298985 revised map: Den of Onis 2008-05-03 01:09:59 +00:00
Ignacio R. Morelle
39ca6a9f73 Fix a typo (shroud=yes0) that caused side1 not to have shroud enabled 2008-05-02 18:07:39 +00:00
Ignacio R. Morelle
556f033f6f Added megane to credits 2008-05-02 18:07:00 +00:00
Ignacio R. Morelle
54026586e3 These images are missing in the repo, somehow (New DreadBat images by megane) 2008-05-02 18:06:34 +00:00
Gunter Labes
f9eb4753d7 skip add-ons when there is a parse error instead of aborting 2008-05-02 14:19:53 +00:00
Elias Pschernig
1018163de7 python WML parser: Fixed typo in previous commit. 2008-05-02 13:47:03 +00:00
Elias Pschernig
472ba21396 python WML parser: Fixed a left-over bug from earlier textdomain stuff 2008-05-02 13:43:27 +00:00
Elias Pschernig
846688cbe6 wmlunits: Make base_unit work recursively...
...(one unit in EE needed that) and write lots of verbose error about
missing attack icons :P
2008-05-02 13:21:09 +00:00
Elias Pschernig
01bfe0c1b6 wmlunits: Abbreviate 'Default (accuracy mod)' as 'D(am)' 2008-05-02 12:41:25 +00:00
Elias Pschernig
8f65cf9741 wmlunits: replaced hero-icon.png with leader-crown.png...
...for faction leaders, and fixed some problems with attacks modified
from the base_unit
2008-05-02 12:34:46 +00:00