Richard Kettering
a97bbb0c89
Added a two-frame defense animation for the Sentinel.
2008-05-12 03:15:26 +00:00
Richard Kettering
91486bef43
Slight tweak to stalwart defense frame.
2008-05-12 03:05:38 +00:00
Richard Kettering
c66e493754
Added a two-frame defense animation for the Stalwart.
2008-05-12 02:32:12 +00:00
Richard Kettering
12940bd430
New, 2-frame defense animation for the dwarven lord.
2008-05-11 23:03:08 +00:00
Richard Kettering
a483a665ce
New, 2-frame defense animation for the steelclad.
2008-05-11 21:46:33 +00:00
Mark de Wever
9adac709e8
Add initial version the new language selection dialog.
...
It works but the used widgets look ugly and since scrolling isn't
possible yet only a few languages can be choosen.
2008-05-11 17:47:32 +00:00
Mark de Wever
63e8e030fe
Adding a crude listbox class,
...
...not yet really functional but the basics are there.
2008-05-11 17:37:59 +00:00
Nils Kneuper
bdd9f898e7
remove lines with huge amounts of (unneeded?) whitespace,
...
...those are a real problem to see in translation files
if they are needed, please readd them and concatenate as
untranslateable strings (that is: message= _"my message" + "
")
2008-05-11 14:10:43 +00:00
Patrick Parker
556d50f738
Prevent steadfast ability from lowering resistance if already over 50%
2008-05-11 05:05:34 +00:00
Mark de Wever
58328e8a35
Name the togglebutton fields internal also selected or not,
...
...like the recent API change. This also fixes a bug with how to react
to the selected state. (Some parts inverted selected and not
selected.)
2008-05-10 12:40:14 +00:00
Lari Nieminen
fb9df57ef5
Gave the upkeep panel a bit more space so that two-digit numbers fit nicely.
2008-05-10 10:55:09 +00:00
Mark de Wever
4ccb5dd736
Add a toggle button class.
...
A toggle button is a button which has two states up and down. For
example a radio button or a checkbox is a toggle button.
2008-05-09 16:16:44 +00:00
Pauli Nieminen
becda0f479
revert non-intented changes
2008-05-09 13:55:12 +00:00
Pauli Nieminen
c5fc49d650
Fixed a bug that caused game configs to reload evne if not needed
2008-05-09 12:31:23 +00:00
Lari Nieminen
dedfa2e0d8
Fix bogus types in recruit lists.
2008-05-07 18:55:41 +00:00
Lari Nieminen
3bd83f974c
Allow the flaming sword to be taken by Kalenz.
2008-05-06 12:03:56 +00:00
Lari Nieminen
2154f4f97c
Fixed sharpshooter bow sounds.
2008-05-06 10:52:18 +00:00
Ignacio R. Morelle
4b42a90f34
Revert patch #1063 from 2008-05-06T00:45:50Z!shadowm@wesnoth.org
2008-05-06 01:12:25 +00:00
Ignacio R. Morelle
feb022d88c
Fix bug reported at http://www.wesnoth.org/forum/viewtopic.php?f=4&t=21227
2008-05-06 00:53:51 +00:00
Ignacio R. Morelle
0f659ab0f0
Apply patch #1063
2008-05-06 00:45:50 +00:00
Lari Nieminen
9886a47279
Fixed a typoed unit type.
2008-05-05 19:26:53 +00:00
Elias Pschernig
a0084fcbcc
python wml parser: fix another problem with macro-in-macro-argument
2008-05-05 17:01:55 +00:00
Elias Pschernig
b75e8cd0ed
python wml parser: Fixed strange bug
2008-05-05 16:27:43 +00:00
Elias Pschernig
8da75c5dfb
wmlunits: allow factions to have empty recruits list
2008-05-05 15:51:03 +00:00
Elias Pschernig
61fc5bcace
Python WML parser: Ignore parentheses inside strings for macro parameters
2008-05-05 15:38:26 +00:00
Joseph Simmons
508cd4a830
Replaced the insult "tree-shagger" with "wose-born", per Dave's request.
...
I judged this to be the best replacement proposed. If you feel
strongly about this and want it changed back, bring it up again on the
forums or mailing list.
2008-05-05 00:26:27 +00:00
Nils Kneuper
e0043b1c51
updated Slovak translation
2008-05-04 22:20:43 +00:00
Ignacio R. Morelle
0bd1e93332
Ran wesnoth-optipng on /trunk/data/core/images/scenery only
...
*** Total saved: 5 KB on 80 files
2008-05-04 18:32:07 +00:00
Ignacio R. Morelle
daad141a8b
Fix shadow opacities
2008-05-04 18:25:31 +00:00
Ignacio R. Morelle
9bcd2aaed4
Fix city "village" not being aliased to any terrain type;...
...
...this was causing a duplicate "Village" terrain being displayed in
the defense ratios section of unit descriptions in game help
2008-05-04 17:32:59 +00:00
Lari Nieminen
b58f95fdff
Added a way to specify a message for units that can't pick up the item.
2008-05-04 11:44:53 +00:00
Lari Nieminen
18147344d8
Added a macro for placing items that...
...
...the player can choose whether to pick up or not.
2008-05-04 10:23:59 +00:00
Tommy
1765feaacd
update indoor walls to use new image centering
2008-05-04 05:48:06 +00:00
Lari Nieminen
f10ae2c736
Added a forgotten sea serpent portrait by Pic.
2008-05-03 21:26:46 +00:00
Lari Nieminen
ca02760563
Fixed a clan boss dialogue filter.
2008-05-03 19:23:13 +00:00
Ignacio R. Morelle
09e0da1bdb
Add JAP to art contributors
2008-05-03 18:40:45 +00:00
Moritz Göbelbecker
9778e8f9a9
Added cave path terrain from musketaquid. string=Ur, currently aliased to flat.
2008-05-03 18:24:07 +00:00
Mark de Wever
861ff2da3b
Add a scrollbar base class and a vertical scrollbar class.
...
The class isn't used since some extra helper classes are needed for
that. Note there is debug code left since not everything is tested
yet.
2008-05-03 14:59:38 +00:00
David White
afaf773a75
made Heir to the Throne the 'default' campaign datain
2008-05-03 04:14:07 +00:00
Gunter Labes
11984c862b
[[Balancing changes]]
...
* decreased the ranged attack of the Mage of Light from 15-3 to 12-3
* decreased the melee attack of the Merman Warrior from 8-4 to 10-3
2008-05-03 01:39:06 +00:00
Gunter Labes
aac1298985
revised map: Den of Onis
2008-05-03 01:09:59 +00:00
Ignacio R. Morelle
39ca6a9f73
Fix a typo (shroud=yes0) that caused side1 not to have shroud enabled
2008-05-02 18:07:39 +00:00
Ignacio R. Morelle
556f033f6f
Added megane to credits
2008-05-02 18:07:00 +00:00
Ignacio R. Morelle
54026586e3
These images are missing in the repo, somehow (New DreadBat images by megane)
2008-05-02 18:06:34 +00:00
Gunter Labes
f9eb4753d7
skip add-ons when there is a parse error instead of aborting
2008-05-02 14:19:53 +00:00
Elias Pschernig
1018163de7
python WML parser: Fixed typo in previous commit.
2008-05-02 13:47:03 +00:00
Elias Pschernig
472ba21396
python WML parser: Fixed a left-over bug from earlier textdomain stuff
2008-05-02 13:43:27 +00:00
Elias Pschernig
846688cbe6
wmlunits: Make base_unit work recursively...
...
...(one unit in EE needed that) and write lots of verbose error about
missing attack icons :P
2008-05-02 13:21:09 +00:00
Elias Pschernig
01bfe0c1b6
wmlunits: Abbreviate 'Default (accuracy mod)' as 'D(am)'
2008-05-02 12:41:25 +00:00
Elias Pschernig
8f65cf9741
wmlunits: replaced hero-icon.png with leader-crown.png...
...
...for faction leaders, and fixed some problems with attacks modified
from the base_unit
2008-05-02 12:34:46 +00:00