Ali El Gariani
7367ec3bb1
Cleaner clipping of unit at the border of the map
...
Maybe fix a bug reported by uso with a fencer animation there
(can't reproduce it, so I don't know if the bug existed before of after this)
2007-09-03 20:06:09 +00:00
Ali El Gariani
bab30040d8
~TC was incompletely restored after the adhesion storm
...
Now initialize and reset TC in titlescreen for add-ons and campaigns icons
(previously was only initialized after having played a game)
This also restore coloring for case like ~TC(not a playing side)
2007-09-03 20:02:28 +00:00
Nils Kneuper
4b44214d85
updated Polish translation
2007-09-03 20:01:14 +00:00
Lari Nieminen
e0746b4a92
Fixed tranparency glitches in orcish-flag2.png
...
and improved the base of the flag a bit.
2007-09-03 19:35:22 +00:00
Patrick Parker
79b70a582d
this probably fixes bug #9914 "growth ability of ghast does not work"
2007-09-03 17:34:12 +00:00
Lari Nieminen
dd990b3091
Hacked around the problem with the Ghast...
...
...by changing the unit event into a normal scenario event included
into every scenario.
2007-09-03 14:30:17 +00:00
Patrick Parker
1e179497d5
fix an iterator redefinition...
...
...and rename a ton of variables to stop this trend (hopefully)
2007-09-03 06:12:06 +00:00
Richard Kettering
e0197889ef
New image for Dark Sorcerer, addition of a female version.
2007-09-03 06:00:21 +00:00
Richard Kettering
0e98a6520d
New images for Dark Sorcerer.
2007-09-03 05:51:05 +00:00
Richard Kettering
165f318752
New halo images for undead magi.
2007-09-03 05:47:38 +00:00
Ali El Gariani
c20e564d06
Mudcracwlers had the race "Monster" instead of "monster".
...
My last commit reveals the error (no [race]Monster[/race])
so fix the bad "M"
2007-09-03 03:57:04 +00:00
Ali El Gariani
df22f53cb5
Organize units list in races sub-sections.
...
Seems to work fine but it's still work-in-progress. Things planned:
- Fix alphabetical sorting (for translated title sections)
- Capitalize race's names? And if yes, in cfg or by c++ ?
- choose a "no race" name when the race=... or [race] is missing
- Optimize and harmonize (maybe a slight overhead at the first help invocation)
2007-09-03 03:53:27 +00:00
Patrick Parker
4ea20cfc67
streamline one of the idle filters
2007-09-03 03:48:35 +00:00
David Philippi
dcde3c97bb
swedish translation update
2007-09-02 21:51:03 +00:00
Ali El Gariani
698956c484
user interface:
...
* In help, for each ability and special weapon topic, display a list of
hyperlinks to encountered units having this ability/special (bug #9567 )
also fix the ":nodebug" typo
2007-09-02 20:43:15 +00:00
Ali El Gariani
080bab6246
[[Help and loggong cleanup]]
...
* in help, the encountered units list is now correctly updated when using
":debug" and "nodebug" commands
* remove some useless messages from the standard output
2007-09-02 20:02:17 +00:00
Ali El Gariani
6b4b8b23f8
Continue to clean the standard output:
...
Remove "started game: SDL_GetTicks()"
and the isplated "32" of (whatever bits-per-pixel you use)
other messages (normal or errors) alread give you the bpp used
2007-09-02 19:49:50 +00:00
uso
e2b5c14780
only highlight 'Use map settings' in green if we know the scenario
...
and it's not remotely modified (local and remote hashes are identical)
2007-09-02 17:31:49 +00:00
Nils Kneuper
e85e2d3844
added sazanami-gothic font (needed for the japanese translation)
...
cf bug #6943
2007-09-02 13:07:36 +00:00
Nils Kneuper
e9dfb4e4d7
pot update
...
add3ed sr@latin manpages (incl config updates)
2007-09-02 11:22:02 +00:00
uso
7b0218e91d
show observer team chat messages in the 'Chat Log' window
...
(entry for 2007-08-31T03:54:14Z!uso)
2007-09-02 05:56:34 +00:00
Ali El Gariani
447656d09a
Other fog optimization: on a map with shroud but without fog,
...
remove a redundant evaluation of units sight for refreshing an inexistent fog
(This change doesn't affect shroud and sighted event)
2007-09-02 05:50:04 +00:00
Ali El Gariani
db4c70b101
Remove a debug message ( "missed" ), because it flooded a little
...
Boucman, watch out your debug line is gone, some anims are still "missed",
(whatever it's mean).
2007-09-02 05:28:24 +00:00
Ali El Gariani
f432059a63
small optimization: no need to fully refresh an inactive fog/shroud map
...
(seems to happened after every move).
I will also prevent this useless fog work on unfogged map at higher level
2007-09-02 05:20:40 +00:00
Ali El Gariani
c28790f722
Use (-1000,-1000) as the standard null location.
...
...because the previous (-1,-1) is now used by the new border/corner.
This change fix a bug at corner with black-stripes spotted by uso.
It also clean some internal things (e.g. some units were placed hidden at the
map corner) and prevent any "adjacent to null_location" to give a valid result.
All seems ok, but it's remotely possible that some buggy pathfinding functions
(using gamemap::location()) causes problems if it badly start at (-1000,-1000)
2007-09-02 05:07:49 +00:00
uso
62dd3f8aac
rearrange buttons in the display preferences,
...
...new button and slider to switch unit idle animations on and off and
set their frequency (adresses bug #9024 ), changes are applied only
after the next idle animation of a unit (and for new units), maybe we
need a loop over all units after a preference change
2007-09-02 04:52:26 +00:00
uso
9d37dce64c
show 'Use map settings' in green for games with open slots
2007-09-02 00:37:43 +00:00
David Philippi
c8301784b2
swedish translation update
2007-09-01 23:38:58 +00:00
Lari Nieminen
3127479d79
A number of beautification fixes to Hide and Seek.
...
Will need to playtest this a bit more though.
2007-09-01 23:34:51 +00:00
Lari Nieminen
681344e706
Removed the IF_TERRAIN macro,
...
...since it hasn't been needed for anything in a long while.
2007-09-01 21:42:46 +00:00
Lari Nieminen
0655d2a5b2
Added a macro for preventing view from scrolling to an (AI) side's leader...
...
...at the beginning of its turn. Also nuked the table of contents as
it's out of date and not maintained.
2007-09-01 21:40:05 +00:00
David Philippi
77b1bbac11
initialize all members
2007-09-01 19:05:51 +00:00
David Philippi
5e39cf6210
added missing virtual destructor
2007-09-01 19:05:11 +00:00
Gunter Labes
9b6001c3a9
fix small logic error
2007-09-01 17:26:08 +00:00
Elias Pschernig
67de0352a0
Made campaign_client.py download files again...
...
...even if the "version" field didn't change.
2007-09-01 17:18:25 +00:00
David Philippi
9a3fd520a0
initialize all members
2007-09-01 16:38:28 +00:00
Lari Nieminen
47d650ff82
Updated the example WML for MODIFY_TERRAIN
...
(it was using old terrain letters). Also removed the example from
MODIFY_TERRAIN_MASK (feel free to restore it if you want to figure out
how to write the mask in terrain strings).
2007-09-01 16:31:56 +00:00
David Philippi
7a409bfd24
initialize all members
2007-09-01 16:15:00 +00:00
David Philippi
009b5f39af
initialize all members
2007-09-01 16:12:43 +00:00
David Philippi
266ce5b27c
initialize all members
2007-09-01 16:10:08 +00:00
David Philippi
89c5d4b5fd
initialize all members
2007-09-01 16:06:36 +00:00
David Philippi
8329c74acf
give standard semantics to operator=
2007-09-01 16:05:00 +00:00
David Philippi
6c3de42f4f
initialize all members
2007-09-01 16:04:21 +00:00
David Philippi
631c4fa6cf
initialize all members
2007-09-01 16:03:53 +00:00
David Philippi
4ff9d8c45d
initialize all members
2007-09-01 16:03:10 +00:00
David Philippi
d5a5f46d24
initialize all member in intialization list
2007-09-01 15:42:01 +00:00
David Philippi
455aab18e7
initialize all elements and give normal semantics to operator++()
2007-09-01 15:32:17 +00:00
Jérémy Rosen
77e2f5dc01
ok, done... attack anim is still an ugly special case,
...
...but this will have to wait...
2007-09-01 14:37:20 +00:00
Jérémy Rosen
90846dd9ae
more animations converted... 3 more to go
2007-09-01 12:48:30 +00:00
David Philippi
797ed9e2cd
swedish translation update
2007-09-01 12:07:38 +00:00