Charles Dang
a137a62170
tgame_version: use tlist class when experimental listbox is enabled
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This prevents class declaration clashes
2015-10-18 18:02:01 +11:00
Charles Dang
741b233007
Use experimental listbox when defined in all cases
2015-10-18 17:40:57 +11:00
Charles Dang
c2f469ee85
tlist: update calls to set_dirty to set_is_dirty
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The function name was changed in 060ff60c003684bcf00456cf48d02d6522a052cc
2015-10-18 17:36:46 +11:00
Charles Dang
6f83bdebb4
tlist: add missing includes for find_widget and REGISTER_WIDGET
2015-10-18 17:36:46 +11:00
Charles Dang
2f88db8b9f
tlist: remove ancient foreach.hpp include and use BOOST_FOREACH instead
2015-10-18 13:57:27 +11:00
Ignacio R. Morelle
4346856ed2
Merge pull request #529 from niegenug/master
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Tab-completion added for in-game whispers
2015-10-17 19:52:59 -03:00
neverEnough
58c78e2c5e
updated data/core/about.cfg; /changelog; /players_changelog
2015-10-17 23:59:39 +02:00
neverEnough
6280229562
Tab-completion added for in-game whispers.
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In the game lobby you can tab-complete ANY nick, both from the lobby or from a match running. While playing you can only tab-complete ingame players and observers.
This patch works in the match, it helps answering whispers from people in lobby or in other games.
The nick will be added to a string (in the same way as observers already work) and get recalled with TAB key.
2015-10-17 23:38:40 +02:00
Charles Dang
88faaac46e
Experimental fix for GUI2 listbox headers outside vertical scroll area
2015-10-18 02:52:45 +11:00
gfgtdf
df3c4df5e8
Merge pull request #531 from wesnoth/gfgtdf-patch-1
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fix selected item after deletion in a ordered list
2015-10-17 17:32:20 +02:00
gfgtdf
cdf68f17e7
fix selected item after deletion in a ordered list
2015-10-17 16:14:39 +02:00
Ignacio R. Morelle
cb9d873955
gui2/ttoggle_button: Add hover/selection bg color to listbox header variant
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Copied from GUI1.
2015-10-17 10:52:24 -03:00
Charles Dang
a8fdbeda10
Game Load: move Delete button into same row as first checkbox
2015-10-17 23:14:42 +11:00
Charles Dang
83a3d3680b
Game Load: removed unnecessary instruction text
2015-10-17 23:06:14 +11:00
Charles Dang
497a82d7cc
Unit Create: move gender selection below listbox
2015-10-17 19:20:42 +11:00
Charles Dang
d87a5fc0c5
Unit Create: specified max height
2015-10-17 19:12:29 +11:00
Charles Dang
0d3c749abc
Removed unused parameters from savegame::load_game()
2015-10-17 06:28:28 +11:00
Charles Dang
bc4f2efe70
Activate GUI2 Load Game dialog
2015-10-17 04:54:49 +11:00
Charles Dang
829d51792f
tload_game: don't invalidate layout on selection
2015-10-17 04:54:21 +11:00
Charles Dang
8d5fc6e449
Game Load: cleaned up layout a little
2015-10-17 04:49:29 +11:00
Charles Dang
cd4d5ffa59
Game Load: specified max height
2015-10-17 03:11:31 +11:00
tranceitionalMynd
528780717b
Revert "Added Death of Galtrid to losing conditions for the Human Alliance."
2015-10-15 07:21:09 -05:00
Charles Dang
10bfe00b46
Merge pull request #526 from tranceitionalMynd/pull-request-tmynd
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Added Death of Galtrid to losing conditions for the Human Alliance.
2015-10-15 02:42:23 +11:00
tranceitionalMynd
8cb1cf47e0
Added Death of Galtrid to losing conditions for the Human Alliance.
2015-10-14 08:51:02 -05:00
Sergey Popov
7fd9e223fb
Merge pull request #522 from techtonik/patch-3
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scons/sdl.py: Escape backslashes on path substitution
2015-10-12 12:18:26 +03:00
Charles Dang
76ad3e9c7c
Show 'user_team_name' in sides menu instead of the unused 'name'
2015-10-12 16:16:04 +11:00
ln-zookeeper
a437c538d5
New staff and club sounds, from material by leorock116
2015-10-12 01:03:47 +03:00
gfgtdf
65b2eb2a7e
Merge pull request #520 from gfgtdf/lua_carryover
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side specific variables.
2015-10-11 18:51:21 +02:00
Charles Dang
fe7b30fafa
Restrict "Enter User Command" to game scope only
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The hotkey was assigned three scopes in order to appear under the General tab.
However, as it has no effect outside the game, it makes no sense for it to appear there.
2015-10-12 00:56:48 +11:00
Charles Dang
7a6293a86b
Display name of current map in window title
2015-10-12 00:19:57 +11:00
anatoly techtonik
c001f661f0
scons/sdl.py: Escape backslashes on path substitution
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This clears warnings on Windows
https://github.com/wesnoth/wesnoth/pull/481#issue-104760195
2015-10-10 20:11:47 +03:00
Celtic Minstrel
c12ccfa30b
Lua API: Keep stack clean after gathering message dialog options
2015-10-10 12:43:34 -04:00
CelticMinstrel
b68ea239d5
Merge pull request #521 from Wedge009/msvc_debug_fix
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Ensure var_end is not beyond res.end()
2015-10-10 00:52:22 -04:00
Charles Dang
cc5f614bc0
HttT S1: removed unused variable
2015-10-10 15:21:09 +11:00
Wedge009
a2404cad01
Ensure var_end is not beyond res.end()
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MSVC debug mode complains that var_end cannot be dereferenced if it hits the end of the string.
2015-10-10 14:45:37 +11:00
Ignacio R. Morelle
048c23cb3a
hotkeys: Use a matching arrow icon style for submenus
2015-10-09 20:46:59 -03:00
Ignacio R. Morelle
d744a88808
Merge branch 'feature/editor-mru-master'
2015-10-09 19:55:24 -03:00
Ignacio R. Morelle
916ec18069
Update changelog
2015-10-09 19:55:10 -03:00
Ignacio R. Morelle
e186057336
editor: Make Recent Files limit customizable and increase default to 10
2015-10-09 19:47:52 -03:00
Ignacio R. Morelle
25a5facce3
editor: Add Recent Files menu with recently loaded/saved files
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File paths are recorded into the game preferences up to a (currently
hardcoded) limit of 6 and opening or saving maps adds or bumps existing
entries to the top. We may allow users to change the MRU limit in
Advanced Preferences in a later commit.
Adds two translatable strings.
In order to fit file paths in the menu without filling up the whole
screen sideways, we use only the file names for now. Because identical
file names could prove to be an actual issue later, I intend to look
into ellipsizing paths correctly in a later step.
(Note that I'm piggybacking on the crummy submenu support we already had
in the themable UI so that this can be safely backported to 1.12. It's
decidedly not optimal usability-wise, but it'll have to do for now.)
2015-10-09 19:47:38 -03:00
Charles Dang
dfabf72030
Revert "Remove multiplayer/ inclusion from editor"
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This reverts commit 872444a28c1e6e3d98543e180bed235edb09bd3f.
2015-10-10 03:47:01 +11:00
Charles Dang
0dbaabbb3e
Split 6p Team Survival map into own file
2015-10-09 15:27:39 +11:00
Charles Dang
872444a28c
Remove multiplayer/ inclusion from editor
2015-10-09 15:22:14 +11:00
Charles Dang
ae305e9cc7
Don't switch map contexts when opening the map currently being viewed
2015-10-09 15:15:27 +11:00
Charles Dang
0fe3bbd362
Merge branch 'master' of github.com:wesnoth/wesnoth
2015-10-09 15:07:09 +11:00
Charles Dang
610aa9a2da
Merge pull request #519 from Vultraz/master
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Make Edit Side dialog to use new share_vision tristate
2015-10-09 15:06:43 +11:00
gfgtdf
5438ec8a48
side specific variables.
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http://gna.org/bugs/?23490
This makes it possible to store variables inside the side with the lua
functions get/set_side_variable. These variables are carried over along
other side specific data(units, gold)
2015-10-08 22:29:17 +02:00
Charles Dang
2319bd26ab
Merge branch 'master' of github.com:wesnoth/wesnoth
2015-10-09 06:45:33 +11:00
Celtic Minstrel
285f8c80e2
Allow mixing [literal], [value], and even [split] in [set_variables]
2015-10-08 15:40:31 -04:00
gfgtdf
a77fada784
add access to tables via unit.variables
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unit.variables now uses the same functionality as
wesnoth.get/set_variable (just for the unit variable instead of the game
variables) which makes it possible to access table values. Its also
posible to access subvariables as
unit.variables["list1[2].list2.length"]
2015-10-08 21:37:29 +02:00