Commit Graph

2140 Commits

Author SHA1 Message Date
Nils Kneuper
76504b4ea5 pngcrush/optipng, some loseless compression 2007-05-02 19:37:46 +00:00
Nils Kneuper
e002770785 stripped image_profiles that (might) cause problems on windows 2007-05-02 18:34:41 +00:00
Patrick Parker
038d32340b this is the pure black+transparency version of 2007-01-24T18:52:03Z!me@jwbjerk.com's darken.png 2007-05-02 04:06:56 +00:00
Patrick Parker
557c6f7bfe experimental darken.png, less mechanical, and far less abrasive. 2007-05-02 02:14:13 +00:00
Eric S. Raymond
e5eee3b21a Turns out the first half of a file move didn't get committed either. 2007-04-30 21:54:50 +00:00
J.W. Bjerk
2163329f4d removed sergeant idle animation...
...because the art was from the extremely different old sergeant.  And
the anim didn't make much sense.
2007-04-29 14:22:24 +00:00
Richard Kettering
925c81800e Updated two of the color cursors. 2007-04-27 03:09:13 +00:00
Lari Nieminen
b8c7f4e81e Tweaked the elvish fighter's defense frame a bit
(so the sword doesn't wave all over the place quite so much in combat).
2007-04-26 09:20:23 +00:00
J.W. Bjerk
19311f11dc fixed severed leg on the grand knight. 2007-04-25 22:52:54 +00:00
Lari Nieminen
2e578ce787 Fixed a little problem with the ghost and quickened the animations up a bit. 2007-04-25 14:36:43 +00:00
J.W. Bjerk
b6ca00898e deleted unused duplicate image. 2007-04-24 17:33:02 +00:00
J.W. Bjerk
40f31a2344 added variations to sand rubble and cave-wall. 2007-04-24 17:12:42 +00:00
Lari Nieminen
dde21ce4c1 Fixed the ellipses,
perspective now being about halfway between the old way and the one
used in the unit centering experiment.
2007-04-24 09:57:36 +00:00
J.W. Bjerk
500c56fb13 added above-ground variant of the mushroom forest. 2007-04-23 21:53:03 +00:00
J.W. Bjerk
b69d7de888 added new variation: impassable desert mountains.
Will look better when a new desert mountain graphics are done.
2007-04-23 21:04:39 +00:00
J.W. Bjerk
09b60ce637 tweaked some mountain tiles to blend better with hill trans. 2007-04-22 18:27:13 +00:00
J.W. Bjerk
2bb1e93891 modified snow transitions, less overlap and mirroring. 2007-04-22 05:23:40 +00:00
J.W. Bjerk
190eb713fc improved sand-rubble and added an alternate tile. 2007-04-22 04:41:23 +00:00
Lari Nieminen
25a874b257 Restored the transparency of the movement markers
(it's now defined by the images themselves, as the hardcoded
transparency level has been removed).
2007-04-20 08:18:55 +00:00
Lari Nieminen
d184fabd5f Better hatchet sounds,
wired to all units using a hatchet as well as for the bolas of desert
elves. The changes to the UtBS units are untested. Left the old
hatchet projectiles and sound in for backwards support for now.
2007-04-18 08:20:02 +00:00
Richard Kettering
dcb8638a61 New "advanced" icon. 2007-04-18 01:00:01 +00:00
Lari Nieminen
ccc1c8661e New melee animations (both for hammer and axe) for the dwarvish fighter. 2007-04-16 13:11:52 +00:00
J.W. Bjerk
eecb3dd3d2 added redeth's scarecrow. 2007-04-14 21:13:14 +00:00
J.W. Bjerk
6fb8b7fa42 Wiring in the 'Ruffian' to tSG.
This L0 Unit appears in the easy and medium difficulties in the first
three scenarios.  The Ruffian's stats may need adjustment, as is they
were taken directly from the XE henchman.  The hope is that this unit
will be useful for other campaigns, but i designed him for tSG.
Rather than radically change his concept, the unit should be moved (or
duplicated) to the tSG folders.  Also created a smaller club and gave
it to the Footpad as well.
2007-04-14 00:26:01 +00:00
J.W. Bjerk
41ee79be4c all frames for the L0 outlaw, the 'Ruffian'.
This is essentially the same as the Extended Era 'henchman', and is
intended for tSG if nothing else.
2007-04-13 23:36:41 +00:00
Eric S. Raymond
1083f860d5 Since Jetryl approved the 90-degree rotation of Zookeeper's thrown rock,
replace my handtone image with it.
2007-04-13 01:48:12 +00:00
J.W. Bjerk
47bb2bf515 clarified the distinction between cave floor and hills.
Sapient may commence his happy-dance.  Also trimed excessive overlap
from the cave-hills trans.
2007-04-12 20:28:45 +00:00
Eric S. Raymond
0852167a37 Move peasant images to the new human-peasants directory.
One word in peasant description changed, 'fearsome' to 'warlike' 
is better usage in this context. 

Note addition of Woodsman in the changelog.
2007-04-12 18:12:12 +00:00
J.W. Bjerk
2c3d1bf245 enhanced the 'generic' fist.
To not look so ugly.  It is prefered that this is unused, but i didn't
want to unnecesarily break things.
2007-04-12 16:38:14 +00:00
Eric S. Raymond
b7a0884180 Attack icon of a hand holding a stone as though about to throw it. 2007-04-12 15:42:32 +00:00
Ali El Gariani
c318f82b8f Just quickly gimped some missing cursors, waiting other new ones from
West
2007-04-12 13:07:47 +00:00
J.W. Bjerk
f474eac8c7 west's new (much nicer) color cursors. 2007-04-12 05:05:28 +00:00
J.W. Bjerk
e97e014266 woodsman melee attacks. 2007-04-11 22:58:35 +00:00
J.W. Bjerk
44e2595ebf graphic improvements for woodsman. 2007-04-11 21:34:53 +00:00
J.W. Bjerk
16f798ed32 peasant tweaks 2007-04-11 21:00:59 +00:00
J.W. Bjerk
4fb386eeb7 enhanced animated windmill frames 2007-04-11 18:03:51 +00:00
J.W. Bjerk
3488e63e2d tweaked peasant and woodsman base-frames. 2007-04-11 17:30:45 +00:00
Lari Nieminen
312a2145b9 Added the preliminary graphics for the new lvl0 peasant posse. 2007-04-11 16:09:22 +00:00
Lari Nieminen
7e67eb5095 Fixed some image path typos...
...and made minor animation tweaks to the human general and UtBS alien units.
2007-04-11 08:54:16 +00:00
Eric S. Raymond
d6fee431f3 Fix approximately 35 broken image references.
Move a number of old image files to slightly different names,
following the recent convention of separating frame numbers with a
dash.

(Found by macroscope.)
2007-04-09 10:17:38 +00:00
Eric S. Raymond
90283760c4 Move an image so three references in UtBS:The_Struggle will actually find it.
(Found by macroscope.)
2007-04-08 23:29:15 +00:00
Ali El Gariani
bd3de9a852 Remove dummies colour cursors used previously for mac. 2007-04-05 02:29:00 +00:00
Ali El Gariani
33c54c8048 Use the little feet for the b&w dragging cursor. 2007-04-03 07:55:10 +00:00
Ali El Gariani
2c790e6d4f Don't disable b&w cursor when using colored cursors,
...just use a transparent one (SDL seems to have mouse problems when
hiding the cursor in fullscreen). And we now don't update the b&w
cursors when unused.
2007-04-02 19:46:32 +00:00
Lari Nieminen
7bb0b4fa1e Made the wolf rider raise its snout above the surface...
...when standing on deeply submerging terrains.
2007-04-01 20:19:06 +00:00
Lari Nieminen
3fc4ccc225 Made the net in the corner of the swamp village slightly less intrusive. 2007-04-01 10:36:50 +00:00
Ali El Gariani
4aa5bc1acf Add dummies colored dragging cursors.
Normally not necessary, but need some change in the code to skip it. I
will do it later.
2007-03-30 19:33:08 +00:00
Ali El Gariani
741089b36a Add dummies dragging cursors for mac users 2007-03-30 19:05:07 +00:00
Ali El Gariani
a97bae57d8 Add black & white dragging cursors. 2007-03-30 17:40:11 +00:00
Ali El Gariani
60b1e51b9f Add prototype images for the drag & drop
(the black and white files are dummies)
2007-03-29 23:11:23 +00:00