Commit Graph

15402 Commits

Author SHA1 Message Date
Nils Kneuper
78b56a2496 bumped version to 1.3.1+svn
still have to add a new correct mp server for trunk
2007-02-26 16:42:19 +00:00
Patrick Parker
ad14648830 a hack to prevent magenta icons in the Add-On dialog,
...because they look awful

plus minor change to multiplayer_ui.cpp
2007-02-25 23:08:06 +00:00
David Philippi
2d5536cb0a danish translation update 2007-02-25 22:09:58 +00:00
Mark de Wever
7f47e7614a use the map id key as search key in the minimap cache instead of the map data 2007-02-25 22:00:44 +00:00
Mark de Wever
b7f170092b removed a line of debug code 2007-02-25 21:59:26 +00:00
Patrick Parker
24b9d792ad if the Whisper dialog has been open for a long time, refresh the lobby 2007-02-25 20:54:15 +00:00
Patrick Parker
e943ab1850 fix bug with sending messages to players in a game/observing
use the new dialog creation routines instead of show_dialog()
2007-02-25 20:18:08 +00:00
Patrick Parker
85f9f0e287 added translateable string "Whisper"
smarter logic for join/observe

- prevents a crash when there is a delayed change in the gamelist

- save the game_item "id" (could also be used for minimap cache lookups)
2007-02-25 19:40:02 +00:00
Mark de Wever
a32f36041e made an option to set the number of fps that should be shown,
...not all code honours this yet

the default is 50 fps

changed the draw delay logic it now determines when the next draw
should take place, this avoids adding a delay when the code is already
lagging. That problem occurs with scrolling and animations. The engine
now stays much closer to the desired fps, provided that the system it
runs on is fast enough.
2007-02-25 18:44:47 +00:00
Martin Renold
77a1e5b48f don't create_optimized_surface() for one-time-use
(speeds up sea battle a bit)
2007-02-25 18:04:30 +00:00
Nils Kneuper
09aaf0de3d argh, i forgot one char, i won't retag but include it in the tarball... 2007-02-25 18:01:07 +00:00
Benoît Timbert
668ef83f0c Updated french translation 2007-02-25 17:56:18 +00:00
Nils Kneuper
f0a594651e version bump to 1.3.1 2007-02-25 17:37:09 +00:00
Nils Kneuper
0b653a6028 contributors was in the after the internationalisation managers...
...but before the translation teams, did put it in correct order

added myself as admin/release manager
2007-02-25 17:21:18 +00:00
Benoît Timbert
80740a6f13 Changelog update for 2007-02-25T17:16:16Z!benoit.timbert@free.fr 2007-02-25 17:17:47 +00:00
Nils Kneuper
746117dece restore sorting in about.cfg 2007-02-25 17:16:32 +00:00
Benoît Timbert
ab73479293 Made era events working for non hosts + commented a useless if. 2007-02-25 17:16:16 +00:00
Thomas Baumhauer
f4225ae060 I am vain, I can't help myself;) 2007-02-25 16:28:41 +00:00
Nils Kneuper
45315efc8d updated German translation 2007-02-25 16:28:28 +00:00
Thomas Baumhauer
a15d6c59e1 updating the changelog 2007-02-25 16:20:08 +00:00
Thomas Baumhauer
5a7b41cad9 send a whisper message to a player when double clicked on the player list 2007-02-25 16:17:14 +00:00
David White
746d3ef0a2 made clock display default to not displaying seconds 2007-02-25 15:51:54 +00:00
Martin Renold
5dd56e8e63 revert 2007-02-18T22:14:00Z!martinxyz@gmx.ch (cache unit visibility in the pathfinder)
not needed any more, visibility is now cached in unit.cpp
2007-02-25 14:54:01 +00:00
Serge Martin
5e6d652eca fix a crash : uninitialized pointer is EVIL 2007-02-25 12:28:18 +00:00
Mark de Wever
8ef0332fcb let force ignore the update time properly 2007-02-25 12:18:52 +00:00
Mark de Wever
0af255d704 Fixed problem if the mouse was moved to scroll the fps count would...
...get real high > 800 and put the CPU usage quite high. For people
with really fast machines this would crash Wesnoth.
2007-02-25 12:00:25 +00:00
Nils Kneuper
1eb1219a1a pot-update 2007-02-25 11:32:13 +00:00
Benoît Timbert
5203f18186 Remove the Drake Armageddon's special cold resistance modifier,
...since it's no longer needed.
2007-02-25 10:43:57 +00:00
Gunter Labes
e6c3c02ec3 decreased the cold resistance of the Armageddon Drake from -30% to -50% 2007-02-25 10:24:10 +00:00
Gunter Labes
0e3e10b0b8 implemented the holy damage type redesign as discussed on the mailing list
some minor stat bug fixes

I did not modify any campaign units but I'm sure there are several
where a change would make sense now
2007-02-25 10:18:56 +00:00
Mark de Wever
3b6d4ee0d3 made trunk compile again,
...I'll ask yogi to review the change but quite sure this is what was
intended
2007-02-25 09:06:47 +00:00
Jörg Hinrichs
707ab3d09c Fixes bug #8526 (autosave names messed up) 2007-02-25 00:08:00 +00:00
Mark de Wever
e8c5503a5d reverted 2007-02-18T16:07:56Z!koraq@xs4all.nl it causes the AI to ignore villages too often,
the bug still needs to be fixed, will look after 1.3.1 has been released.
2007-02-24 23:51:29 +00:00
Nils Kneuper
ca55889f76 updated German translation 2007-02-24 23:38:45 +00:00
Mark de Wever
6b417315af fixed a compiler warning 2007-02-24 23:29:10 +00:00
Mark de Wever
7bf5325486 merged commit 2006-10-19T12:48:28Z!rusty@rustcorp.com.au from 1.2 2007-02-24 22:54:40 +00:00
Mark de Wever
dada2d48e1 merged commit 2006-10-16T01:58:47Z!rusty@rustcorp.com.au from 1.2 2007-02-24 22:27:46 +00:00
Patrick Parker
6f1ba9528f replace message option condition show_always=no with...
...[show_if]condition[/show_if]
2007-02-24 22:20:53 +00:00
Mark de Wever
e7646f7581 merged commit 2006-09-03T05:11:11Z!rusty@rustcorp.com.au from 1.2 2007-02-24 22:08:48 +00:00
Patrick Parker
e6a4ee4035 fix an omission in the lazy evaluation code:
non recall units should be auto-stored inside unit::matches_filter()
2007-02-24 21:02:54 +00:00
Mark de Wever
58afd2bf0c The Elvish Lord and Elvish High Lord have halo's again (patch #683) 2007-02-24 20:28:37 +00:00
Nils Kneuper
62179a50e5 removed translateable string that makes no sense 2007-02-24 20:24:49 +00:00
Mark de Wever
3c199d3d1d created a visibility cache for an unit and cache it in the unit
created a global cache to remember which units have items in their
internal cache the caches are invalidated as soon as an event is
executed

this gives another speedup, the pathfinder cache can probably be
removed in favour of this cache
2007-02-24 20:08:57 +00:00
Martin Renold
0f90b908ad invalidate_all for fog when own unit gets killed during enemy turn 2007-02-24 17:32:31 +00:00
Nils Kneuper
d60c0cbca3 updated German translation 2007-02-24 17:14:03 +00:00
David Philippi
70d9e7e03b danish translation update 2007-02-24 13:31:00 +00:00
Patrick Parker
061c09ec5d fix non-virtual destructor warning 2007-02-24 09:43:51 +00:00
Patrick Parker
31c41edcff use lazy-evaluation to auto-store units 2007-02-24 08:57:38 +00:00
Patrick Parker
b1e102291a make the variables config a private member of game_state
(this is a first step towards lazy evaluation of auto-stored units)

fix error in [store_starting_locations]
2007-02-24 05:02:16 +00:00
Patrick Parker
402c8e4c93 added an int_to_color() utility function 2007-02-24 04:58:31 +00:00