Commit Graph

15402 Commits

Author SHA1 Message Date
J.W. Bjerk
8e19fe9bb7 Tweaked the color of dirt, ocean, and normal hills...
...to blend more harmoniosly with other terrains.
2007-02-20 22:39:39 +00:00
Martin Renold
8567480a7b invalidate_all at tod change, plus add some INFO logging 2007-02-20 22:11:34 +00:00
Nils Kneuper
a6f9bf6a99 some more updates for Two Brothers 2007-02-20 20:56:02 +00:00
Karol Nowak
cfaf73bf6a Bring back the "beg button" in the tiny gui mode 2007-02-20 20:12:47 +00:00
Nils Kneuper
491f9bd942 many updates to Two Brothers 2007-02-20 19:51:44 +00:00
Jörg Hinrichs
3e3ca373a0 Fixes getting the gold at the start of the scenario...
...when returning to an autosave.
2007-02-20 19:43:10 +00:00
J.W. Bjerk
959fb9c287 standardized villages shaddows, and image sizes. 2007-02-20 19:05:00 +00:00
Martin Renold
e5514c3c69 removing an unused function 2007-02-20 18:52:17 +00:00
Nils Kneuper
4ebf8fb001 updated Russian translation 2007-02-20 18:05:02 +00:00
Martin Renold
1b4a5792bd add display updates and invalidate_all in some places
fixes bug #7131
2007-02-20 16:40:43 +00:00
Lari Nieminen
f0e27026a4 Further work on the credits. 2007-02-20 12:39:15 +00:00
Martin Renold
9ffaa4d8a3 call invalidate_all() when the game starts instead at each nop scroll
this is a better fix than 2007-02-17T12:13:39Z!martinxyz@gmx.ch; nop scroll happens after
every hit, causing clumsy fight animations at high resolution
2007-02-20 11:54:02 +00:00
Benoît Timbert
e3eb9857fc [modify_side]: display the correct side number in the console message 2007-02-20 10:20:15 +00:00
Patrick Parker
4656f4c5a6 use a team's mid-color for speaker name in mp chat,
not the team's map-marking color
2007-02-20 05:24:57 +00:00
J.W. Bjerk
c0d129bf89 fixed my mistake that made sand/desert impassable. 2007-02-20 05:05:07 +00:00
Patrick Parker
afa2451031 remove redundant parent class 2007-02-20 04:06:34 +00:00
Patrick Parker
172228645f fix more struct/class conflicts 2007-02-20 04:04:01 +00:00
Patrick Parker
fcbfcfa74e remove unused local variable 2007-02-20 04:01:59 +00:00
Patrick Parker
9bc59c414f fix an ambiguous STL <type> specification 2007-02-20 03:42:05 +00:00
Patrick Parker
bc5e45d30a remove struct/class conflict 2007-02-20 03:40:45 +00:00
Patrick Parker
55b8dca5dc fix checkbutton size calculation for editor palettes 2007-02-20 03:39:55 +00:00
J.W. Bjerk
4ff74f2772 redeth's archery target. 2007-02-20 01:39:53 +00:00
J.W. Bjerk
32af5e3c7b modified various HttT maps to utilize new terrain variants. 2007-02-20 01:37:53 +00:00
Martin Renold
dff1d0a84d remove drawSkips_ 2007-02-19 20:46:30 +00:00
Martin Renold
1be17be033 remove buggy draw_skips code; it did not actually skip draws, which is fine 2007-02-19 20:44:30 +00:00
Nils Kneuper
3deb308a64 some more changelog updates
zookeeper: please check and correct my "players_changelog" changes
2007-02-19 18:52:45 +00:00
Nils Kneuper
c7d8f4fbda updated changelog 2007-02-19 18:42:33 +00:00
Elias Pschernig
aacf10c25e Added myself to credits. 2007-02-19 18:15:28 +00:00
Nils Kneuper
eacd6ed9a5 modified changelog 2007-02-19 18:00:45 +00:00
Lari Nieminen
ced3f50ffc Hid the "jobs" from appearing in-game.
Overall makes the WML more messy, but that apparently can't be avoided
unless everything would be macroified.
2007-02-19 17:52:22 +00:00
Elias Pschernig
e7aaa0f1dc At the request of zookeeper, removed the hardcoded credits...
...(they are now in about.cfg).
2007-02-19 17:39:54 +00:00
Nils Kneuper
3d34e0afb8 updated Greek translation 2007-02-19 17:23:37 +00:00
Nils Kneuper
4e9211005e pot-update and update of manpages 2007-02-19 17:15:43 +00:00
Nils Kneuper
ef8fb31f2c updated Polish translation 2007-02-19 15:33:48 +00:00
Benoît Timbert
defdb5d6c3 Updated french translation 2007-02-19 14:56:26 +00:00
Nils Kneuper
acadce81f7 updated Italian translation 2007-02-19 14:39:35 +00:00
David Philippi
c51534a6cc updated DejvaVuSans.ttf to 2.15 2007-02-19 11:16:08 +00:00
Lari Nieminen
aec3e00efc Fixed a minor image path typo. 2007-02-19 10:43:24 +00:00
Lari Nieminen
73f65a2044 First batch of credits reorganization (several more coming soon). 2007-02-19 10:23:55 +00:00
Jérémy Rosen
3e51945fc6 missiles take unit_height_adjust into account 2007-02-19 09:47:18 +00:00
Jérémy Rosen
84f2afbfbb completely rewrote WML local variables, it should work correctly now 2007-02-19 09:07:10 +00:00
Patrick Parker
aa6986e487 make the green potion pure green again (for re-color IPF) 2007-02-19 01:01:54 +00:00
Nils Kneuper
fc3438bd8a updated Serbian translation 2007-02-19 00:14:06 +00:00
David Philippi
4b63c35de7 removed invalid serbian translator 2007-02-19 00:07:35 +00:00
David Philippi
6b09c469c6 added serbian translator 2007-02-19 00:00:15 +00:00
J.W. Bjerk
01ef90fbb7 standardized item images to 72x72pix. Enhanced the potions. 2007-02-18 23:05:44 +00:00
Martin Renold
558418b655 Cache unit visibility in the pathfinder.
The performance problem is not completely solved: unit::invisible
(which spends CPU in unit::matches_filter) is also called when drawing.

If it is cached there instead, this commit can be reverted.
2007-02-18 22:14:00 +00:00
J.W. Bjerk
e234b52f6d fixed some errors in terrain.cfg: elven castle had no alias, typos. 2007-02-18 21:59:15 +00:00
Martin Renold
2c65b25cbb print an error when an alias loop is detected...
...instead of silently wasting CPU cycles
2007-02-18 21:58:11 +00:00
Mark de Wever
e8a4cf5ecb Fixed an alias, which caused an infinite recursion 2007-02-18 21:49:02 +00:00