Anonymissimus
78d5aa4920
Moved [terrain] to lua. Added support for SLF.
...
Note that the SLF's terrain= key is not valid; terrain= specifies the
new terrain instead like it used to do. Filtering for terrain can be
done with the [terrain][and]terrain= workaround.
2010-09-24 18:29:43 +00:00
Lari Nieminen
32599bbc20
Added lurker's new wooden bridges.
2010-09-24 18:22:55 +00:00
Guillaume Melquiond
be761095c7
Simplified code a bit.
2010-09-24 18:17:19 +00:00
Guillaume Melquiond
839240d519
Avoided string concatenation.
2010-09-24 18:17:07 +00:00
J.W. Bjerk
bb53d79485
reverting the removal or useful newlines.
2010-09-24 17:09:37 +00:00
Lari Nieminen
9afc1299f5
Changed some unit.status.* values from on/off to yes/no.
2010-09-24 14:25:19 +00:00
Lari Nieminen
39dbf558bc
Tweaked the cutscene slightly.
2010-09-24 14:22:53 +00:00
Lari Nieminen
d786c599f2
Made the paladins arrive on turn 8...
...
...and Dela on turn 11 on all difficulty levels.
2010-09-24 13:22:13 +00:00
Lari Nieminen
925ed1dbf6
Biggerized the player's starting castle by 1 hex.
2010-09-24 12:52:22 +00:00
Lari Nieminen
a49ee42ce0
Balancing and other tweaks to 'Alone at Last'.
2010-09-24 12:46:49 +00:00
Eric S. Raymond
ed143bb510
Add an #undef at end of file to plug a definition leak.
2010-09-24 11:17:26 +00:00
Fabian Müller
4cf9bbfc29
LoW: More gold macro multiplayer things not working arrggghhh
2010-09-24 11:03:53 +00:00
Eric S. Raymond
e1dc72803f
Typo fix.
2010-09-24 00:26:21 +00:00
Eric S. Raymond
0d22cf3d9f
Remove small but fatal impediment....
2010-09-24 00:24:54 +00:00
Eric S. Raymond
f142db534f
Remove some unused cruftv that's been hanging around since 1.2.
2010-09-24 00:03:52 +00:00
Eric S. Raymond
d32c0205dc
Clear up a bunch of minor string FIXMes from before 1.8.
2010-09-23 22:29:13 +00:00
Lari Nieminen
08fd768ae3
Colour-shifted Darken Volk's hair and robes a bit.
2010-09-23 22:21:09 +00:00
Phil Barber
74bf602d15
Add and wire new standing anim for Fencer by Atz.
...
Update changelogs, credits.
2010-09-23 16:54:39 +00:00
Fabian Müller
93305af7d9
LoW: Corrected missing macro undefines.
2010-09-23 16:48:11 +00:00
Fabian Müller
4e5b0842e3
LoW maps: Updates to the maps.
2010-09-23 15:40:32 +00:00
Fabian Müller
7729af2ca9
LoW: preset Gold for multiplayer difficult levels.
2010-09-23 15:39:56 +00:00
Eric S. Raymond
f24358b70c
Address bug #16634 : AOI: Unreachable castle tile in scenario 2.
2010-09-23 14:30:09 +00:00
Anonymissimus
da636556bd
Allowed events to be fired conditionally via[event][condition]...
...
...(see FutureWML). Ment to be used when values of variables unrelated
to filtered units shall be queried, otherwise lua_function would need
to be misused for this. Allows for simplification/splitting up into
events for events with structure [event][if][variable][then][else].
2010-09-23 14:20:09 +00:00
Eric S. Raymond
e7d337a676
Reindent mainline.
2010-09-23 13:04:56 +00:00
Eric S. Raymond
d2c826c9f0
Introduce wildcarding for @R0 and @V.
2010-09-23 12:29:11 +00:00
Eric S. Raymond
3428df86d9
Another what at matching wildcarded names.
2010-09-23 11:57:12 +00:00
Eric S. Raymond
901dc65fc6
Improve typechecking for the new terrain macros.
2010-09-23 11:45:58 +00:00
Lari Nieminen
81b1fa606d
An apostrophe fix.
2010-09-22 15:28:21 +00:00
Steven Panek
d2e15b9843
Fixed order of arguments.
2010-09-22 02:33:36 +00:00
Steven Panek
31b651fb10
Converted all SET_LABEL_PERSISTENT calls to [label] codeblocks.
2010-09-22 02:27:24 +00:00
J.W. Bjerk
def3fbb148
fixing assorted transition glitches.
2010-09-21 23:55:51 +00:00
Steven Panek
b5ae0cddd7
'Tis [item], not [image]...
2010-09-21 22:14:17 +00:00
Steven Panek
2edd28418a
Deprecated SET_LABEL_PERSISTENT and SET_IMAGE_AND_LABEL_PERSISTENT.
2010-09-21 22:07:41 +00:00
Lari Nieminen
3aa35a6df0
Added a new file containing my WIP terrain graphics macros,
...
...and converted forest terrains to use one of them.
2010-09-21 18:33:54 +00:00
Lari Nieminen
e884d4f53e
Made forests use their small variants next to all bridges.
2010-09-20 21:04:43 +00:00
Anonymissimus
db0589069b
Simplified CAPTURE_FILTERED_VILLAGES...
...
...according to [capture_village] now accepting a SLF. Actually, it
should be deprecated and substituted with the tag in the other macros
which use it.
2010-09-20 19:42:12 +00:00
Mark de Wever
0e5225043a
Add new hotkeys to the title screen buttons.
2010-09-20 19:29:48 +00:00
Anonymissimus
6ac2bf0f5e
Moved [capture_village] to lua and added support for SLF.
2010-09-20 19:01:10 +00:00
Eric S. Raymond
bfd3b495c9
Fix damaged end of file.
2010-09-20 04:09:38 +00:00
J.W. Bjerk
aacec51783
fixing transition gliches with the new lava.
2010-09-20 02:10:06 +00:00
J.W. Bjerk
594177ec4f
Much improved transitions for the non-chasm lava.
...
Still no good transitions between them.
2010-09-20 01:41:08 +00:00
Eric S. Raymond
865bd03078
wmlscope/wmllint fixes.
2010-09-20 01:36:58 +00:00
J.W. Bjerk
b8ee0f576d
updated some of the lava chasm to the new chasm style.
2010-09-19 23:52:20 +00:00
Lari Nieminen
23e770e398
Removed mention of Irdya and advanced technology...
...
...from the mechanical race description.
2010-09-19 23:01:23 +00:00
Gunter Labes
6d18901c0a
fixed some misplaced spaces in whispers
2010-09-19 22:41:42 +00:00
Lari Nieminen
41ade7a161
Added johndh to "Miscellaneous Contributors".
2010-09-19 22:34:42 +00:00
Eric S. Raymond
406c46c251
Minor race descriiptions by johndh.
2010-09-19 22:26:59 +00:00
J.W. Bjerk
512332aec0
adds important missing comma to previous commit.
2010-09-19 21:21:24 +00:00
J.W. Bjerk
4ea67a6780
refinedments to the auto-colored water.
2010-09-19 21:09:14 +00:00
J.W. Bjerk
965ebc7bc6
Making the standard shallow water color-shifted from tropical.
...
Removed extra water terrain.
2010-09-19 15:58:48 +00:00