John W. C. McNabb
45b8d4b9be
added variations for soulless and enabled Walking Corpse variations...
...
...to advance to them, bug 13056
2005-05-13 14:05:08 +00:00
John W. C. McNabb
8253f42222
fix observer location, bug 13027
2005-05-13 13:58:07 +00:00
Richard Kettering
e74735d5cd
A full set of ranged frames for the Soul Shooter.
2005-05-12 04:58:44 +00:00
András Salamon
195a9992f7
SotBE: End of Peace turn limit increased 24 -> 26 due to Lieutenant upgrade
2005-05-09 14:49:20 +00:00
Richard Kettering
488a749cd5
New images for Haldric Level 3 (Lord).
2005-05-09 04:57:20 +00:00
Dave White
73c0011280
reduced cost of dwarvish fighter by 1 gold for balancing
2005-05-09 01:29:01 +00:00
Dave White
a690330607
improved Lieutenant's melee attack to balance it with comparable units
2005-05-09 00:23:13 +00:00
Yann Dirson
394918fd7c
cleanup of useless #textdomain that were temporarily thought necessary
2005-05-08 12:36:10 +00:00
Richard Kettering
b80e58459a
Better melee animation for Royal Guard.
2005-05-08 07:58:37 +00:00
Joseph Simmons
e6c3627c20
Fixed many bugs in captured, and used nested [event] tags.
...
it makes more much less hacky WML than setting variables does.
2005-05-07 16:22:12 +00:00
Dave White
bacf8ae29d
made it so a unit's defense is shown over a hex when the unit is selected...
...
...and a hex is moused-over; also made it so different footprints are
used dependent on unit speed
2005-05-06 01:13:27 +00:00
Yann Dirson
e0c6daf64c
Added --domain (and --initialdomain) to wmlxgettext,
...
...to select the single textdomain to extract from the files. It is
not really complete (not knowing about the WML scope of #textdomain,
and assuming textual scope), but sufficient for now. Changed default
string-extraction rules to use --domain. Added #textdomain in
"library" wml files from standard campaigns, in places where it would
be missing should those files be #included from different campaigns,
but mostly so their strings get extracted.
2005-05-04 22:56:15 +00:00
Dave White
177a76b888
added 'Advanced' preferences section
2005-05-04 03:21:51 +00:00
Richard Kettering
39f47465e2
Severed upgrade of Elvish Shaman into Sorceress.
2005-05-02 23:44:01 +00:00
Joseph Simmons
e0c1b0b190
More fixes to Drowned Plains;
...
I thought it worked earlier, but apparently it didn't
2005-05-01 15:43:29 +00:00
Joseph Simmons
14164c09f7
Changes to Skeletal Dragon stats.
...
Made it fly, and made it resistant to holy. IMHO, all undead bosses
should have 0% resistance to holy. Not as good as living units, but
not as bad as other undead.
2005-05-01 15:02:07 +00:00
Joseph Simmons
f3413b3888
Fixed bug #12922 in EI; i.e. make scenario Northern Outpost work correctly
2005-05-01 13:06:26 +00:00
Richard Kettering
6ab414dcbd
Switched the elven lord units to using the same attack as the enchantress line,
...
...which I have renamed "faerie fire" for the english translation.
2005-05-01 03:30:17 +00:00
András Salamon
0893cd9593
Clarified Necrophage description (bug #10714 ).
2005-04-30 16:44:34 +00:00
John W. C. McNabb
9089fb979b
new death animations
2005-04-29 19:46:43 +00:00
Richard Kettering
e732962397
New pikeman animations.
2005-04-29 08:47:38 +00:00
Susanna Björverud
155ebb5c2a
reverted to #textdomain wesnoth-ei
2005-04-29 08:02:44 +00:00
Richard Kettering
9d8fedb931
Updated cfg file to use new animations
...
- also changed attack names to reflect type - e.g. "Halberd (slash).
Added in references to attack icons.
2005-04-29 07:01:16 +00:00
John W. C. McNabb
91e67670a3
new death animations
2005-04-29 03:40:26 +00:00
Joseph Simmons
69d63c28cc
New map and .cfg file for Drowned Plains in EI
2005-04-29 01:37:46 +00:00
Joseph Simmons
55f0bca2df
New map and .cfg file for Drowned Plains scenario
2005-04-29 01:37:17 +00:00
András Salamon
dd9768dd76
Fix thieves not appearing in Siege of Elensefar (HttT), forum thread 5719
2005-04-28 16:47:06 +00:00
John W. C. McNabb
712abd530c
new death animations
2005-04-28 04:26:45 +00:00
Joseph Simmons
f9902af660
Fixed defence frame not showing up
2005-04-28 02:05:17 +00:00
Joseph Simmons
ca42917175
Fixed a bug where Dacyn is not recalled
...
This was caused by [recall] not working when the leader is not a keep;
perhaps that should be changed?
2005-04-28 01:23:18 +00:00
John W. C. McNabb
67f849960c
new death animations
2005-04-27 22:06:04 +00:00
András Salamon
1d9045d7b6
Language fixes.
2005-04-27 19:54:28 +00:00
John W. C. McNabb
4a1630a838
added death animations
2005-04-26 17:23:53 +00:00
John W. C. McNabb
a00f3d69c7
added death animations
2005-04-25 18:39:32 +00:00
András Salamon
04125da7be
Language fix for TRoW, spotted by miq.
2005-04-25 14:11:48 +00:00
András Salamon
2eb681da7d
SotBE: fix bug #11932 (shamans can be recalled).
2005-04-25 14:00:40 +00:00
András Salamon
5d27318c07
HttT language fixes. Fixes bug #12779 .
2005-04-25 11:38:49 +00:00
András Salamon
5883bd7aa9
SotBE language fixes; make Jetto "Loyal" explicitly.
2005-04-25 11:36:44 +00:00
John W. C. McNabb
05219dec4a
balancing changes
2005-04-24 02:06:12 +00:00
Joseph Simmons
65d71e78c2
Used [objectives] tag so that the objectives changes...
...
...when it makes sense for them to
2005-04-23 20:39:21 +00:00
Joseph Simmons
c56972a61f
Fixed a bug where killing the enemy leader made you win when it shouldn't have
2005-04-23 15:04:15 +00:00
James Spencer
731ca05fee
Merge grp21 new scenes, use the old frame for now
...
They'll look 'even better' with the new frame.
2005-04-22 16:34:27 +00:00
Dave White
fb0013f509
reduced Ulfserker's hitpoints by 4
2005-04-21 00:16:36 +00:00
Dave White
75474f0e78
reduced resistances of Berserker and Ulfserker
2005-04-20 23:52:52 +00:00
Susanna Björverud
4e190dfe43
Added textdomain tag for wesnoth-tdh
2005-04-20 08:38:47 +00:00
James Spencer
610895e7de
Add music to the Crossroads
2005-04-18 16:05:25 +00:00
András Salamon
9e3ad0b88a
Language fixes for in-game help.
2005-04-18 15:34:36 +00:00
András Salamon
d4cfad8ceb
Language fixes for SotBE, spotted by nicoza.
2005-04-18 15:11:23 +00:00
András Salamon
c3350ee6fd
Subediting of Troll descriptions (mostly double space removal).
2005-04-18 14:58:45 +00:00
Philippe Plantier
e1be4d5f1e
Made user-campaigns translatable.
...
Added a new top-level WML tag, [textdomain], which can contain 2
variables:
* name contains the textdomain's name
* path contains the binary path of the textdomain. Uses the game's default
binary path for translations if not defined or empty.
This element must be present for each textdomain available
2005-04-17 18:53:11 +00:00