Commit Graph

145 Commits

Author SHA1 Message Date
Dave White
bacf8ae29d made it so a unit's defense is shown over a hex when the unit is selected...
...and a hex is moused-over; also made it so different footprints are
used dependent on unit speed
2005-05-06 01:13:27 +00:00
Dave White
177a76b888 added 'Advanced' preferences section 2005-05-04 03:21:51 +00:00
John W. C. McNabb
05219dec4a balancing changes 2005-04-24 02:06:12 +00:00
Susanna Björverud
4e190dfe43 Added textdomain tag for wesnoth-tdh 2005-04-20 08:38:47 +00:00
Philippe Plantier
e1be4d5f1e Made user-campaigns translatable.
Added a new top-level WML tag, [textdomain], which can contain 2
variables:

* name contains the textdomain's name

* path contains the binary path of the textdomain. Uses the game's default
  binary path for translations if not defined or empty.

This element must be present for each textdomain available
2005-04-17 18:53:11 +00:00
James Spencer
5bec8649f6 The Drake Changes
(Please note, anything labelled increase tends to be no more than + 1)
2005-04-05 00:15:10 +00:00
Philippe Plantier
ba195ecd8a [[Attack some problems with data serialization in saves]]
* Made serialized data be saved as untranslated. To achieve this, added the
  t_string class, which encapsulates a translatable string.

* Completely rewrote the (text) WML parser, making it use a tokenizer / parser
  architecture. The parser is now much more strict and validates a WML grammar.

  - Change to the WML syntax: pluses are now ignored, spaces are now forbidden
    in WML keys

* Rewrote the way the variables are interpolated. There is no more default
  interpolation, however, the vconfig class was added, which provides a
  variable-interpolating proxy to config objects.

* There is still an important known bug: this is impossible to load textmode
  save games now, because the statistics module saves some WML with spaces in
  keys, which the parser refuses. I am commiting anyway to respect the string
  freeze; the fix for this bug will come tomorrow

Hoping I do not break everything...
2005-03-27 23:06:17 +00:00
James Spencer
7e1403b30c Initialise the traits sooner...
...so they can be used from utils.cfg, then use it in the UNIT macro
2005-03-23 03:45:35 +00:00
Dave White
350f0c13c7 balancing changes to water units 2005-03-21 04:33:07 +00:00
Dave White
7b3c5e8b4b reduced Drake's resistance to piercing to -20% 2005-03-19 04:56:01 +00:00
Dave White
bb9731185a made it so undead units have a dummy 'undead' trait...
...with a description of the effects of being race undead
2005-03-11 02:40:00 +00:00
Dave White
c0d61780d0 added dextrous trait for elves.
Removed loyal trait as a random trait; can only be given by scenario
designer. loyal units are free of upkeep.
2005-02-28 03:44:44 +00:00
Susanna Björverud
b725a74bdc added projectiles/ to the missile-n.png and missile-ne.png 2005-02-13 12:42:26 +00:00
Guillaume Melquiond
2392278824 Patch #3623 from InvPhi to add defense over canyons.
Also for undeadfoot since corpses can be raised here, but maybe we
should simply disallow it?
2005-01-22 11:02:09 +00:00
Guillaume Melquiond
d7783233f8 Allow flying creatures to cross canyons (patch #3556). 2004-12-13 21:51:34 +00:00
James Spencer
29c3f5b6da More Names 2004-11-22 22:47:37 +00:00
Susanna Björverud
e8577b3d23 More wose names, and markov_chain_size=3 for them. 2004-11-22 21:27:05 +00:00
James Spencer
14a4e6104b Add the first few custom Wose names (Sanna gets the credit here) 2004-11-22 19:44:39 +00:00
Susanna Björverud
c663365fee Added tentative list of lizard names 2004-11-22 12:28:55 +00:00
James Spencer
e259fb9fea Give Drakes Music 2004-11-22 07:11:18 +00:00
James Spencer
c6eeaef942 Use the Troll names for Saurians on account of them being male 2004-11-18 08:36:48 +00:00
James Spencer
c09c83d873 Give the Drakes Neo's Drake names from pg. 10 of some thread,
give the Saurians Naga names for now, and give them all traits
2004-11-18 08:05:40 +00:00
James Spencer
76cca5580d Drake Tweaking:
The eternal quest to get the correct balance 'They Suck' vs 'Too
Strong'... Take them up a bit
2004-11-18 04:39:36 +00:00
Richard Kettering
01b13f20a2 Added naga movetype. 2004-11-13 23:15:26 +00:00
Dave White
9aa6b3e23f tweaked Elvish stats 2004-11-11 00:00:36 +00:00
Philippe Plantier
d6dd0a242f Trying to make the default shorcuts on macs be coherent...
...with standard mac shortcuts. Can't test if this works, though.
2004-11-01 20:14:58 +00:00
Cédric Duval
d964d56173 Removed leftovers of campaign declarations (fixes #10693). 2004-10-22 08:47:08 +00:00
James Spencer
a019272660 Some minor Drake Twunkings-- Don't know if I made the .8.6 line or not. 2004-10-15 19:33:34 +00:00
Pauli Manninen
e640f453d2 neutralized undeadfly resistances...
...against blade, piercing and impact. reduced hitpoints for bats.
2004-10-14 07:13:20 +00:00
Jordà Polo
74fc8602b9 repositioned titlescreen elements 2004-10-07 18:59:35 +00:00
Pauli Manninen
a92a3c70a1 tweaks for 'spirit' movetype,
'undeadspirit' movetype to make undead spirits _feel_ vulnerable against holy.
2004-10-06 13:50:46 +00:00
James Spencer
a8ae634512 They shouldn't have issues on sand 2004-09-30 20:54:22 +00:00
James Spencer
7c6207f35d Take back some Drake gains... Trying to find a balancing point is... 2004-09-30 19:40:10 +00:00
James Spencer
711fe012c2 Take the Drakes from abysmal, to just very bad.
They still have worse defence / resist than such stars as:
dwarvishfoot, largefoot, armoredfoot. Basically kept them worse at
everything save the case where there was a polar opposite (AKA Dwarf
in Forest), and in no case are they particularly good.
2004-09-30 17:17:25 +00:00
James Spencer
a96a73a7e3 Modification to Drakefoot to remove custom resistance tags from Drake Units 2004-09-24 08:57:29 +00:00
James Spencer
ef525fe43d Revert that trivial change 2004-09-24 00:26:56 +00:00
James Spencer
d7e43812e0 Dacyn's Tutorial update + make the case in the directories consistant, step 3.
update game.cfg
2004-09-24 00:17:11 +00:00
Joseph Simmons
2f06c9aed8 indented treefolk movetype correctly 2004-09-23 21:08:57 +00:00
Cédric Duval
4dad657344 Campaigns description support. 2004-09-22 00:05:33 +00:00
Benjamin Drieu
4a2bb40e6b Move movetype to game.cfg 2004-09-17 17:19:24 +00:00
Cédric Duval
55f40bf21f [[Campaign machinery tweaks]]
* Sorted campaigns using the rank parameter

* Moved campaign declarations into several files (will benefit to
  translation domains)
2004-09-12 14:34:20 +00:00
Pauli Manninen
1b87525af4 dwarvishfoot movetype
(to get rid of per unit customization, which were similar after all)
2004-09-07 16:14:58 +00:00
Pauli Manninen
ef89cdee4a undeadfoot deep walking, spirits slowed by open water 2004-09-01 17:24:36 +00:00
Pauli Manninen
6c1915001d spirit movetype (higher resistances),
changed ghosts to use spirit movetype, reduced hitpoints for spirits.
2004-08-31 12:52:57 +00:00
Pauli Manninen
f049243151 reduced Wose melee damage, reduced treefolk resistances 2004-08-31 12:39:59 +00:00
Dave White
2191efbfe4 made it so that saving with illegal characters in the filename...
....will fail elegantly with an error message
2004-08-29 23:28:26 +00:00
Pauli Manninen
ca667c58af Changed movement costs for mountainfoot (mainly Dwarves):
forest 2 -> 1, sand 2 -> 1, shallow water 4 -> 3, swamp 4 -> 3
2004-08-27 12:03:41 +00:00
TheAT
ad45f4a728 Decreased Wose resistance to Cold 2004-08-24 02:17:06 +00:00
Dave White
5e0815989d added feature to replace an AI or local player with an observer;
added some optimizations.
2004-08-21 22:21:05 +00:00
Yann Dirson
f86744af00 merged syncpoint_gettext1_12 from trunk 2004-08-15 15:32:44 +00:00