Dave White
bacf8ae29d
made it so a unit's defense is shown over a hex when the unit is selected...
...
...and a hex is moused-over; also made it so different footprints are
used dependent on unit speed
2005-05-06 01:13:27 +00:00
Dave White
177a76b888
added 'Advanced' preferences section
2005-05-04 03:21:51 +00:00
John W. C. McNabb
05219dec4a
balancing changes
2005-04-24 02:06:12 +00:00
Susanna Björverud
4e190dfe43
Added textdomain tag for wesnoth-tdh
2005-04-20 08:38:47 +00:00
Philippe Plantier
e1be4d5f1e
Made user-campaigns translatable.
...
Added a new top-level WML tag, [textdomain], which can contain 2
variables:
* name contains the textdomain's name
* path contains the binary path of the textdomain. Uses the game's default
binary path for translations if not defined or empty.
This element must be present for each textdomain available
2005-04-17 18:53:11 +00:00
James Spencer
5bec8649f6
The Drake Changes
...
(Please note, anything labelled increase tends to be no more than + 1)
2005-04-05 00:15:10 +00:00
Philippe Plantier
ba195ecd8a
[[Attack some problems with data serialization in saves]]
...
* Made serialized data be saved as untranslated. To achieve this, added the
t_string class, which encapsulates a translatable string.
* Completely rewrote the (text) WML parser, making it use a tokenizer / parser
architecture. The parser is now much more strict and validates a WML grammar.
- Change to the WML syntax: pluses are now ignored, spaces are now forbidden
in WML keys
* Rewrote the way the variables are interpolated. There is no more default
interpolation, however, the vconfig class was added, which provides a
variable-interpolating proxy to config objects.
* There is still an important known bug: this is impossible to load textmode
save games now, because the statistics module saves some WML with spaces in
keys, which the parser refuses. I am commiting anyway to respect the string
freeze; the fix for this bug will come tomorrow
Hoping I do not break everything...
2005-03-27 23:06:17 +00:00
James Spencer
7e1403b30c
Initialise the traits sooner...
...
...so they can be used from utils.cfg, then use it in the UNIT macro
2005-03-23 03:45:35 +00:00
Dave White
350f0c13c7
balancing changes to water units
2005-03-21 04:33:07 +00:00
Dave White
7b3c5e8b4b
reduced Drake's resistance to piercing to -20%
2005-03-19 04:56:01 +00:00
Dave White
bb9731185a
made it so undead units have a dummy 'undead' trait...
...
...with a description of the effects of being race undead
2005-03-11 02:40:00 +00:00
Dave White
c0d61780d0
added dextrous trait for elves.
...
Removed loyal trait as a random trait; can only be given by scenario
designer. loyal units are free of upkeep.
2005-02-28 03:44:44 +00:00
Susanna Björverud
b725a74bdc
added projectiles/ to the missile-n.png and missile-ne.png
2005-02-13 12:42:26 +00:00
Guillaume Melquiond
2392278824
Patch #3623 from InvPhi to add defense over canyons.
...
Also for undeadfoot since corpses can be raised here, but maybe we
should simply disallow it?
2005-01-22 11:02:09 +00:00
Guillaume Melquiond
d7783233f8
Allow flying creatures to cross canyons (patch #3556 ).
2004-12-13 21:51:34 +00:00
James Spencer
29c3f5b6da
More Names
2004-11-22 22:47:37 +00:00
Susanna Björverud
e8577b3d23
More wose names, and markov_chain_size=3 for them.
2004-11-22 21:27:05 +00:00
James Spencer
14a4e6104b
Add the first few custom Wose names (Sanna gets the credit here)
2004-11-22 19:44:39 +00:00
Susanna Björverud
c663365fee
Added tentative list of lizard names
2004-11-22 12:28:55 +00:00
James Spencer
e259fb9fea
Give Drakes Music
2004-11-22 07:11:18 +00:00
James Spencer
c6eeaef942
Use the Troll names for Saurians on account of them being male
2004-11-18 08:36:48 +00:00
James Spencer
c09c83d873
Give the Drakes Neo's Drake names from pg. 10 of some thread,
...
give the Saurians Naga names for now, and give them all traits
2004-11-18 08:05:40 +00:00
James Spencer
76cca5580d
Drake Tweaking:
...
The eternal quest to get the correct balance 'They Suck' vs 'Too
Strong'... Take them up a bit
2004-11-18 04:39:36 +00:00
Richard Kettering
01b13f20a2
Added naga movetype.
2004-11-13 23:15:26 +00:00
Dave White
9aa6b3e23f
tweaked Elvish stats
2004-11-11 00:00:36 +00:00
Philippe Plantier
d6dd0a242f
Trying to make the default shorcuts on macs be coherent...
...
...with standard mac shortcuts. Can't test if this works, though.
2004-11-01 20:14:58 +00:00
Cédric Duval
d964d56173
Removed leftovers of campaign declarations ( fixes #10693 ).
2004-10-22 08:47:08 +00:00
James Spencer
a019272660
Some minor Drake Twunkings-- Don't know if I made the .8.6 line or not.
2004-10-15 19:33:34 +00:00
Pauli Manninen
e640f453d2
neutralized undeadfly resistances...
...
...against blade, piercing and impact. reduced hitpoints for bats.
2004-10-14 07:13:20 +00:00
Jordà Polo
74fc8602b9
repositioned titlescreen elements
2004-10-07 18:59:35 +00:00
Pauli Manninen
a92a3c70a1
tweaks for 'spirit' movetype,
...
'undeadspirit' movetype to make undead spirits _feel_ vulnerable against holy.
2004-10-06 13:50:46 +00:00
James Spencer
a8ae634512
They shouldn't have issues on sand
2004-09-30 20:54:22 +00:00
James Spencer
7c6207f35d
Take back some Drake gains... Trying to find a balancing point is...
2004-09-30 19:40:10 +00:00
James Spencer
711fe012c2
Take the Drakes from abysmal, to just very bad.
...
They still have worse defence / resist than such stars as:
dwarvishfoot, largefoot, armoredfoot. Basically kept them worse at
everything save the case where there was a polar opposite (AKA Dwarf
in Forest), and in no case are they particularly good.
2004-09-30 17:17:25 +00:00
James Spencer
a96a73a7e3
Modification to Drakefoot to remove custom resistance tags from Drake Units
2004-09-24 08:57:29 +00:00
James Spencer
ef525fe43d
Revert that trivial change
2004-09-24 00:26:56 +00:00
James Spencer
d7e43812e0
Dacyn's Tutorial update + make the case in the directories consistant, step 3.
...
update game.cfg
2004-09-24 00:17:11 +00:00
Joseph Simmons
2f06c9aed8
indented treefolk movetype correctly
2004-09-23 21:08:57 +00:00
Cédric Duval
4dad657344
Campaigns description support.
2004-09-22 00:05:33 +00:00
Benjamin Drieu
4a2bb40e6b
Move movetype to game.cfg
2004-09-17 17:19:24 +00:00
Cédric Duval
55f40bf21f
[[Campaign machinery tweaks]]
...
* Sorted campaigns using the rank parameter
* Moved campaign declarations into several files (will benefit to
translation domains)
2004-09-12 14:34:20 +00:00
Pauli Manninen
1b87525af4
dwarvishfoot movetype
...
(to get rid of per unit customization, which were similar after all)
2004-09-07 16:14:58 +00:00
Pauli Manninen
ef89cdee4a
undeadfoot deep walking, spirits slowed by open water
2004-09-01 17:24:36 +00:00
Pauli Manninen
6c1915001d
spirit movetype (higher resistances),
...
changed ghosts to use spirit movetype, reduced hitpoints for spirits.
2004-08-31 12:52:57 +00:00
Pauli Manninen
f049243151
reduced Wose melee damage, reduced treefolk resistances
2004-08-31 12:39:59 +00:00
Dave White
2191efbfe4
made it so that saving with illegal characters in the filename...
...
....will fail elegantly with an error message
2004-08-29 23:28:26 +00:00
Pauli Manninen
ca667c58af
Changed movement costs for mountainfoot (mainly Dwarves):
...
forest 2 -> 1, sand 2 -> 1, shallow water 4 -> 3, swamp 4 -> 3
2004-08-27 12:03:41 +00:00
TheAT
ad45f4a728
Decreased Wose resistance to Cold
2004-08-24 02:17:06 +00:00
Dave White
5e0815989d
added feature to replace an AI or local player with an observer;
...
added some optimizations.
2004-08-21 22:21:05 +00:00
Yann Dirson
f86744af00
merged syncpoint_gettext1_12 from trunk
2004-08-15 15:32:44 +00:00