12 Commits

Author SHA1 Message Date
Mark de Wever
7c5c3d3ae4 set svn:keywords to 'Author Date Id Revision'
added /* $Id$ */ to files which didn't have that
2007-06-04 20:48:38 +00:00
Patrick Parker
af5a8e3fa2 add an initialization list to the default constructor of individual_effect 2007-04-16 21:22:27 +00:00
Dominic Bolin
221c63690e Apply patch #717 2007-04-09 20:23:09 +00:00
Patrick Parker
9f08e18ded silene's patch #708: appease some compiler warnings in GCC 2007-03-31 16:09:13 +00:00
Gunter Labes
23ca57f01e ran codeclean over all files and set them all to svn:eol-style 'native' 2006-06-05 20:02:25 +00:00
Dominic Bolin
a40bfed7a5 cleanup 2006-04-12 19:00:38 +00:00
Gunter Labes
3b9eef548a removed svn:executable property 2006-04-10 20:37:35 +00:00
Dominic Bolin
f18a3186e8 Start centralization of abilities and weapon specials computations. 2006-04-06 14:43:57 +00:00
Dominic Bolin
7c5fb7c302 Remove files for now; might come back after I merge. 2006-03-27 15:41:58 +00:00
Rusty Russell
01751ea84e Simplify healing as per multiple discussions:
No limit of hitpoints per cure/heal, heal at start of healer turn.

Healing still doesn't stack (you can only be healed by one thing), but
standing next to allies healer can get you double-healing.

If healers are now too powerful, simplest would be to limit number of
patients each healer can treat.

If allied healers are too powerful, we could extend limit across
entire turn, so unit cannot be treated by more than one healer per
turn, even allies.
2006-03-27 09:36:42 +00:00
Dominic Bolin
8457e887f0 Change filter to be more like standard ones. 2006-02-08 18:12:27 +00:00
Benoît Timbert
e1c5738bde Moving the abilities into classes : first step : the classes (not yet used) 2006-02-01 18:35:21 +00:00