1506 Commits

Author SHA1 Message Date
Richard Kettering
27afd3ec56 New images for the naga warrior. 2008-12-13 07:51:58 +00:00
Richard Kettering
5fb3f7b9b1 New images for the naga warrior. 2008-12-13 07:50:34 +00:00
Ignacio R. Morelle
df5970b930 Negate Arch Magi's idle animation for female variants. 2008-12-12 04:44:30 +00:00
Steven Panek
bbd4ec2478 Reduced Troll Rocklobber's sling strikes from 7 to 1. 2008-12-12 00:08:38 +00:00
Lari Nieminen
62057c7d51 Removed a macro which doesn't seem to work. 2008-12-11 21:44:04 +00:00
Lari Nieminen
d1089ccdaa A nicer projectile animation for the rocklobber. 2008-12-11 21:17:43 +00:00
Lari Nieminen
3301aae2a5 Two new carryover note macros. 2008-12-11 19:59:05 +00:00
Lari Nieminen
ec210a3b5b Oops, forgot to commit one new macro. 2008-12-11 17:57:43 +00:00
Mark de Wever
8bf7cbad4a Fix a typo. 2008-12-08 21:23:51 +00:00
Eric S. Raymond
3d65043a35 Move this unused image (obsoleted by a Kitty portrait) to the resources branch. 2008-12-08 20:34:09 +00:00
Eric S. Raymond
4861e50155 Reindent mainline in preparation for 1.6. 2008-12-08 17:45:47 +00:00
Eric S. Raymond
132b04ace7 Rewrite macro for storm trident lightning effect so it's more generally useful. 2008-12-08 17:27:03 +00:00
Eric S. Raymond
61c1610118 Add two more spelling exceptions. 2008-12-08 16:51:43 +00:00
Richard Kettering
25209ab400 New storm trident that uses the new animations.
A known bug in the previous version and in this version is that the
unit disappears when the lightning is cast.
2008-12-08 03:53:14 +00:00
Richard Kettering
e390eb9f91 Fixed lightning attack to use the modern images. 2008-12-08 03:04:36 +00:00
Lari Nieminen
2bd8986eea Fixed the NO_SCROLL_TO_AI_LEADER macro. 2008-12-07 19:08:12 +00:00
Fabian Müller
e5225549c1 Added macros for handling persistent ai sides. 2008-12-07 16:59:20 +00:00
Lari Nieminen
17b2e3848c Fixed river ford not transitioning to void. 2008-12-07 10:19:28 +00:00
Ignacio R. Morelle
58fe2c66e6 Added Santi's IRC nick, "fnaek" to credits. 2008-12-06 23:36:42 +00:00
Ignacio R. Morelle
fe8ca5658a Spelling mistake fix: theif -> thief 2008-12-06 20:23:41 +00:00
Ignacio R. Morelle
c0061a9dd2 Made this 8-bit palette-indexed graphic 32-bit and added a proper unit
shadow
2008-12-06 20:22:22 +00:00
Ignacio R. Morelle
f19799c09f Promoted Baufo to main developers due to his work on the MP server. 2008-12-06 20:21:17 +00:00
Steven Panek
8cd8bef5a0 Added macro REDRAW.
It is obviously used to replace [redraw] codeblocks. Yay for laziness.
2008-12-06 19:53:58 +00:00
Lari Nieminen
6e0415e849 Applied patch #1115. 2008-12-06 16:16:53 +00:00
Gunter Labes
ad6ee841a1 Increased the cost of the Goblin Spearman from 8 to 9. 2008-12-05 08:45:27 +00:00
Fabian Müller
195f04be10 Added a macro that assigns all villages on the map to a specified side. 2008-12-04 15:45:55 +00:00
Ignacio R. Morelle
27e54c93d0 Ran wmlindent on single file 2008-12-04 00:48:37 +00:00
Richard Kettering
6fa7c92247 Removed several extremely obsolete lightning graphics...
...so that they don't end up in 1.6.  Please use the elder-mage's
attack instead.
2008-12-02 23:34:09 +00:00
Eric S. Raymond
781e50826b Minor documentation-comment revisions. 2008-12-02 20:59:20 +00:00
Fabian Müller
e409785705 Added more village ownership macros to side-utils.cfg.
ESR_ please review the language.

zookeeper please review the code.
2008-12-02 20:48:46 +00:00
Fabian Müller
9c23db6184 moved all village ownership related macros from utils.cfg to side-utils.cfg 2008-12-02 17:52:24 +00:00
Fabian Müller
db7de5f49a Renamed sidelimit-utils.cfg to side-utils.cfg. 2008-12-02 17:38:40 +00:00
Eric S. Raymond
eaf04d8ef4 Refactor STARTING_VILLAGES and STARTING_VILLAGES_AREA...
...so the capture code is available outside prestart events, e.g. when
an allied side is subsumed and you want the player to get its villages
as well as its units.
2008-12-01 20:01:44 +00:00
Fabian Müller
d1236cc6c6 Reverted 2008-12-01T14:55:49Z!fabianmueller5@gmx.de because of multiplayer balancing issues. 2008-12-01 15:50:21 +00:00
Fabian Müller
e881e171d3 Non living creatures/mechanicals are from now on excluded from being healed. 2008-12-01 14:55:49 +00:00
Eric S. Raymond
195fdd947f Add to some documentation. 2008-11-30 20:06:12 +00:00
Lari Nieminen
0193fd7eca Added a new macro for replacing the current playlist. 2008-11-30 19:20:18 +00:00
Eric S. Raymond
011576c478 Use the new cave-in.ogg where appropriate.
Now that we have both rumble.ogg and cave-in.ogg as sound effects,
deprecate TREMOR and instead use a new QUAKE macro that is explicit
about the sound effect requested.
2008-11-30 13:41:29 +00:00
Richard Kettering
e0cc24e42d Added a sound effect for a cave-in. 2008-11-29 23:59:36 +00:00
Lari Nieminen
22710457fa Tweaked some horizontal alignment whitespace to beautify the transitions code. 2008-11-29 23:49:44 +00:00
Lari Nieminen
32e36cdfae Wired in the new oasis variations. 2008-11-29 23:41:39 +00:00
Fabian Müller
3aca9c4d18 modernized the LIMIT_CONTEMPORANEOUS_RECRUITS macro 2008-11-29 21:20:07 +00:00
Fabian Müller
e57008dafc split the abouts for LoW in three entries. 2008-11-29 00:05:48 +00:00
Ignacio R. Morelle
ca6267e050 Downsampled the_deep_path.ogg from 48 KHz to 44.1 KHz...
...since SDL_mixer uses 44.1 by default and does not do runtime
resampling, making the_deep_path.ogg sound awful in Wesnoth. Note that
there seems to be no other pieces here not at 44.1 KHz.
2008-11-28 19:06:07 +00:00
Alexander van Gessel
3f85673d5a Switch [kill] from locations to unit types and ids,
...this should fix a missing story-character bug.
2008-11-28 18:49:34 +01:00
Alexander van Gessel
acb5bfd861 Fix sling projectile animations for the footpad line. 2008-11-28 00:41:53 +01:00
Lari Nieminen
a1d02c7657 Fixed the sling projectile animation. 2008-11-27 22:01:59 +00:00
Lari Nieminen
99607ecd2b New sling projectile animation. 2008-11-27 15:28:46 +00:00
Fabian Müller
28d588c9fb fixed the INCIDENTAL_MUSIC macro from repeating it's song endless 2008-11-27 14:28:53 +00:00
Eric S. Raymond
2cf291dcd0 More recruitment-pattern fixes. 2008-11-27 01:49:16 +00:00