Richard Kettering
27afd3ec56
New images for the naga warrior.
2008-12-13 07:51:58 +00:00
Richard Kettering
5fb3f7b9b1
New images for the naga warrior.
2008-12-13 07:50:34 +00:00
Ignacio R. Morelle
df5970b930
Negate Arch Magi's idle animation for female variants.
2008-12-12 04:44:30 +00:00
Steven Panek
bbd4ec2478
Reduced Troll Rocklobber's sling strikes from 7 to 1.
2008-12-12 00:08:38 +00:00
Lari Nieminen
62057c7d51
Removed a macro which doesn't seem to work.
2008-12-11 21:44:04 +00:00
Lari Nieminen
d1089ccdaa
A nicer projectile animation for the rocklobber.
2008-12-11 21:17:43 +00:00
Lari Nieminen
3301aae2a5
Two new carryover note macros.
2008-12-11 19:59:05 +00:00
Lari Nieminen
ec210a3b5b
Oops, forgot to commit one new macro.
2008-12-11 17:57:43 +00:00
Mark de Wever
8bf7cbad4a
Fix a typo.
2008-12-08 21:23:51 +00:00
Eric S. Raymond
3d65043a35
Move this unused image (obsoleted by a Kitty portrait) to the resources branch.
2008-12-08 20:34:09 +00:00
Eric S. Raymond
4861e50155
Reindent mainline in preparation for 1.6.
2008-12-08 17:45:47 +00:00
Eric S. Raymond
132b04ace7
Rewrite macro for storm trident lightning effect so it's more generally useful.
2008-12-08 17:27:03 +00:00
Eric S. Raymond
61c1610118
Add two more spelling exceptions.
2008-12-08 16:51:43 +00:00
Richard Kettering
25209ab400
New storm trident that uses the new animations.
...
A known bug in the previous version and in this version is that the
unit disappears when the lightning is cast.
2008-12-08 03:53:14 +00:00
Richard Kettering
e390eb9f91
Fixed lightning attack to use the modern images.
2008-12-08 03:04:36 +00:00
Lari Nieminen
2bd8986eea
Fixed the NO_SCROLL_TO_AI_LEADER macro.
2008-12-07 19:08:12 +00:00
Fabian Müller
e5225549c1
Added macros for handling persistent ai sides.
2008-12-07 16:59:20 +00:00
Lari Nieminen
17b2e3848c
Fixed river ford not transitioning to void.
2008-12-07 10:19:28 +00:00
Ignacio R. Morelle
58fe2c66e6
Added Santi's IRC nick, "fnaek" to credits.
2008-12-06 23:36:42 +00:00
Ignacio R. Morelle
fe8ca5658a
Spelling mistake fix: theif -> thief
2008-12-06 20:23:41 +00:00
Ignacio R. Morelle
c0061a9dd2
Made this 8-bit palette-indexed graphic 32-bit and added a proper unit
...
shadow
2008-12-06 20:22:22 +00:00
Ignacio R. Morelle
f19799c09f
Promoted Baufo to main developers due to his work on the MP server.
2008-12-06 20:21:17 +00:00
Steven Panek
8cd8bef5a0
Added macro REDRAW.
...
It is obviously used to replace [redraw] codeblocks. Yay for laziness.
2008-12-06 19:53:58 +00:00
Lari Nieminen
6e0415e849
Applied patch #1115 .
2008-12-06 16:16:53 +00:00
Gunter Labes
ad6ee841a1
Increased the cost of the Goblin Spearman from 8 to 9.
2008-12-05 08:45:27 +00:00
Fabian Müller
195f04be10
Added a macro that assigns all villages on the map to a specified side.
2008-12-04 15:45:55 +00:00
Ignacio R. Morelle
27e54c93d0
Ran wmlindent on single file
2008-12-04 00:48:37 +00:00
Richard Kettering
6fa7c92247
Removed several extremely obsolete lightning graphics...
...
...so that they don't end up in 1.6. Please use the elder-mage's
attack instead.
2008-12-02 23:34:09 +00:00
Eric S. Raymond
781e50826b
Minor documentation-comment revisions.
2008-12-02 20:59:20 +00:00
Fabian Müller
e409785705
Added more village ownership macros to side-utils.cfg.
...
ESR_ please review the language.
zookeeper please review the code.
2008-12-02 20:48:46 +00:00
Fabian Müller
9c23db6184
moved all village ownership related macros from utils.cfg to side-utils.cfg
2008-12-02 17:52:24 +00:00
Fabian Müller
db7de5f49a
Renamed sidelimit-utils.cfg to side-utils.cfg.
2008-12-02 17:38:40 +00:00
Eric S. Raymond
eaf04d8ef4
Refactor STARTING_VILLAGES and STARTING_VILLAGES_AREA...
...
...so the capture code is available outside prestart events, e.g. when
an allied side is subsumed and you want the player to get its villages
as well as its units.
2008-12-01 20:01:44 +00:00
Fabian Müller
d1236cc6c6
Reverted 2008-12-01T14:55:49Z!fabianmueller5@gmx.de because of multiplayer balancing issues.
2008-12-01 15:50:21 +00:00
Fabian Müller
e881e171d3
Non living creatures/mechanicals are from now on excluded from being healed.
2008-12-01 14:55:49 +00:00
Eric S. Raymond
195fdd947f
Add to some documentation.
2008-11-30 20:06:12 +00:00
Lari Nieminen
0193fd7eca
Added a new macro for replacing the current playlist.
2008-11-30 19:20:18 +00:00
Eric S. Raymond
011576c478
Use the new cave-in.ogg where appropriate.
...
Now that we have both rumble.ogg and cave-in.ogg as sound effects,
deprecate TREMOR and instead use a new QUAKE macro that is explicit
about the sound effect requested.
2008-11-30 13:41:29 +00:00
Richard Kettering
e0cc24e42d
Added a sound effect for a cave-in.
2008-11-29 23:59:36 +00:00
Lari Nieminen
22710457fa
Tweaked some horizontal alignment whitespace to beautify the transitions code.
2008-11-29 23:49:44 +00:00
Lari Nieminen
32e36cdfae
Wired in the new oasis variations.
2008-11-29 23:41:39 +00:00
Fabian Müller
3aca9c4d18
modernized the LIMIT_CONTEMPORANEOUS_RECRUITS macro
2008-11-29 21:20:07 +00:00
Fabian Müller
e57008dafc
split the abouts for LoW in three entries.
2008-11-29 00:05:48 +00:00
Ignacio R. Morelle
ca6267e050
Downsampled the_deep_path.ogg from 48 KHz to 44.1 KHz...
...
...since SDL_mixer uses 44.1 by default and does not do runtime
resampling, making the_deep_path.ogg sound awful in Wesnoth. Note that
there seems to be no other pieces here not at 44.1 KHz.
2008-11-28 19:06:07 +00:00
Alexander van Gessel
3f85673d5a
Switch [kill] from locations to unit types and ids,
...
...this should fix a missing story-character bug.
2008-11-28 18:49:34 +01:00
Alexander van Gessel
acb5bfd861
Fix sling projectile animations for the footpad line.
2008-11-28 00:41:53 +01:00
Lari Nieminen
a1d02c7657
Fixed the sling projectile animation.
2008-11-27 22:01:59 +00:00
Lari Nieminen
99607ecd2b
New sling projectile animation.
2008-11-27 15:28:46 +00:00
Fabian Müller
28d588c9fb
fixed the INCIDENTAL_MUSIC macro from repeating it's song endless
2008-11-27 14:28:53 +00:00
Eric S. Raymond
2cf291dcd0
More recruitment-pattern fixes.
2008-11-27 01:49:16 +00:00