Nils Kneuper
f2854dd8d7
update to about to add a wikiuserentry
2007-08-15 22:07:29 +00:00
Lari Nieminen
0d67e6d47e
Removed the starting keep in the last scenario...
...
...and fixed Baglur speaking instead of Rugnur in one place.
2007-08-15 18:16:16 +00:00
Mark de Wever
6635ebef69
Fix one more compiler warning, Wesnoth compiles warning free for me now :)
2007-08-15 18:02:17 +00:00
Mark de Wever
22b23d4a93
Fixes another compiler warning.
2007-08-15 17:46:53 +00:00
Mark de Wever
cb638cfdd5
Remove unused variable.
2007-08-15 17:35:50 +00:00
Mark de Wever
3aaf85b6c5
Fixes a compiler warning.
2007-08-15 17:31:17 +00:00
Bruno Wolff III
a3d63b7da0
changelog update for 2007-08-15T15:03:56Z!bruno@wolff.to (not_living removed).
2007-08-15 15:09:28 +00:00
Bruno Wolff III
a1da27a34f
Set not_living based on the undead and mechanical traits...
...
...in a manner consistant with other trait definititions. Get rid of
not_living key from race. Still need to put back a way for AI to tell
if a unit_type is going to be not_living.
2007-08-15 15:03:56 +00:00
Lari Nieminen
53c9dd8653
A slightly better defense frame for the royal guard.
...
Makes him wave the sword around a bit less frantically.
2007-08-15 14:01:43 +00:00
Elias Pschernig
1d7a583f34
add __NOEDITSECTION__ to credits wiki page,
...
and fix markup when email as well as wikiuser name is given
2007-08-15 13:46:11 +00:00
Mark de Wever
080eb69f60
Updated the headers to state GPL 2+ and a few changelog cleanups.
2007-08-15 13:41:56 +00:00
Bruno Wolff III
1e19407281
Make random_traits = "yes" the default.
...
This makes the feature more powerful as well. You can define less than
the max number of traits manually and have the remainder filled in
randomly. It also forces undead and mechanical to always be assigned
when available for a unit.
Currently no random traits are assigned to leaders. The problem is
that random number generation triggered by the leader creation isn't
properly handled in MP games, so only must have traits can be given
out currently. This is controlled by [trait] configuration, so down
the road traits that are not unbalancing for MP play (quick was
especially seen as a problem for MP) may be given to leaders.
2007-08-15 13:11:46 +00:00
Nils Kneuper
7561441b34
pot-update
2007-08-15 12:42:46 +00:00
Mark de Wever
e7b801ffbc
Made sure all files have a copyright header, the update to GPL 2+ will follow
...
in a separate commit.
2007-08-15 12:39:11 +00:00
Lari Nieminen
85e347088b
Fixed a few typoed unit id's.
2007-08-15 12:12:48 +00:00
Mark de Wever
b0b837468e
Changed the outside area with the new offmap tiles.
2007-08-15 11:49:27 +00:00
David Philippi
8b618c13b0
spanish translation update
2007-08-15 11:49:12 +00:00
Mark de Wever
f18b61b823
Update the top row with normal tiles instead of shroud since it looks odd.
2007-08-15 11:48:19 +00:00
Benoît Timbert
2acc848edf
french translation update
2007-08-15 11:00:26 +00:00
Mark de Wever
d4b651b4aa
Various small code cleanups.
...
Player changelog cleanup.
The resize option can now also use the surrounding tiles to expand the
map in a smart way, this is the default.
The map editor can now also shift the origin of the map when resizing.
2007-08-15 09:50:45 +00:00
Mark de Wever
543e372ce7
Added a temp hack to avoid border glitches in the editor,
...
when tiles near the border are being modified.
2007-08-15 09:44:08 +00:00
Bruno Wolff III
520ceed08e
Change The South Guard to use standard macros for traits.
2007-08-15 02:34:59 +00:00
Richard Kettering
12235b39cf
North attack for skirmisher.
2007-08-15 01:59:12 +00:00
Richard Kettering
6b5181f222
North attack for skirmisher.
2007-08-15 01:54:43 +00:00
Patrick Parker
70a04961d6
removed a wassert where the condition is possible...
...
...and can be handled in a logical way
2007-08-15 00:01:30 +00:00
Mark de Wever
8d4bc7b336
Set the svn properties and fix the broken eols.
2007-08-14 23:26:26 +00:00
Hans Joachim Gurt
0ead4b6737
Comments, doxygen
2007-08-14 22:38:06 +00:00
Hans Joachim Gurt
8fe13b8f50
Comments, doxygen
2007-08-14 22:23:59 +00:00
Hogne Håskjold
632632cdae
Added texture and variants to sand based on jetryls new desert.
...
Transitions need to be updated.
2007-08-14 19:44:41 +00:00
Lari Nieminen
04cf8741a4
Added the plants back to the desert tiles.
2007-08-14 19:39:13 +00:00
Mark de Wever
9a6c3e49ae
Added lexical_cast_in_range().
...
More preferences cleanups, items out of range are no longer set to the
default but return the nearest border.
Moved some preference to settings, these will later be used for the
map defaults. (The preferences still need more cleanups.)
2007-08-14 18:33:39 +00:00
Mark de Wever
74d5d1d2d3
First cleanup patch,
...
tried to use the same method in all functions, should have no
behaviour changes.
2007-08-14 16:50:47 +00:00
Gunter Labes
773d02600e
add an option to specify the port
2007-08-14 16:12:55 +00:00
Hogne Håskjold
1a085e31f1
Removed old desert bg. Need further WML changes
2007-08-14 15:14:27 +00:00
Mark de Wever
a7f5881893
Changed some set_min() hacks to use the proper set_dirty()
...
in order to force a redraw of the widget.
2007-08-14 14:44:33 +00:00
Lari Nieminen
3d1000ea16
New hit sounds for bats.
2007-08-14 14:12:42 +00:00
Lari Nieminen
bd587b5e23
Probably fixes quite a few invalid side bugs.
2007-08-14 10:24:33 +00:00
Lari Nieminen
a3a3f50267
Wired in the ranged defense animations of commander and lord
...
(they were mysteriously missing).
2007-08-14 09:14:16 +00:00
Lari Nieminen
fe0e58f112
Removed the Kalenz portrait from the elvish lord and high lord units,
...
...and gave Kalenz and Kalenz only his portrait when he appears.
2007-08-14 09:11:53 +00:00
Mark de Wever
599e80f039
Fixed the glitch which would occur on some maps...
...
...in the top right corner and bottom left corner, these tiles were
rendered as void instead of a normal terrain.
2007-08-14 07:31:48 +00:00
Richard Kettering
72eac609b0
New melee attack animation for fencer.
2007-08-14 06:56:35 +00:00
Richard Kettering
22ac89effe
New melee attack animation for fencer.
2007-08-14 06:54:35 +00:00
Ali El Gariani
44bfb568e4
... attack direction indicator, fixed incorrect scale update when zooming.
...
typo about footsteps
2007-08-14 06:02:33 +00:00
Ali El Gariani
a3374ecfd5
[[improve footsteps and resistance displays]]
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footsteps: better beginning, angles and end, reduce cpu cost, fix
incorrect left-right sequences and clean some images
display resistances against visible enemy weapons in the HP tooltip
2007-08-14 05:57:48 +00:00
Ali El Gariani
922cdf6835
Faster switch between default zoom level and a custom one.
...
This make the "strategic view" of the previous commit more convenient.
It exploits the cache optimization for default zoom introduced in 1.3.4.
Like always, low memory systems must avoid using zooming. But this
doesn't change the memory requirements for them or for the zoom users
2007-08-14 05:50:44 +00:00
Ali El Gariani
8faf2c26bf
Using twice the default zoom key for switching to half the default zoom level
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A sort of strategic view, very handy and also useful to avoid auto-scrolling
2007-08-14 05:45:50 +00:00
Ali El Gariani
98564517fd
Quick fix to a bug caused by 2007-08-14T01:38:48Z!gurt@gmx.de:
...
wait cursor in the "create game" window.
2007-08-14 04:28:02 +00:00
Hans Joachim Gurt
0a4559dc9e
Comments, doxygen
2007-08-14 01:52:24 +00:00
Hans Joachim Gurt
c7dfa10455
Comments, doxygen
2007-08-14 01:47:11 +00:00
Hans Joachim Gurt
e7ecd81ac3
Comments, doxygen
2007-08-14 01:39:59 +00:00