Dominic Bolin
7df9b867f5
Changelog update.
2006-02-06 17:10:30 +00:00
Rusty Russell
43d5705fee
Restore headings to columns in Show Units etc (bug #5213 )...
...
...by reverting some of r2006-01-24T01:17:58Z!rusty@rustcorp.com.au.
I broke this in trying to change the menu width and height to be
unsigned, with 0 meaning "don't care" instead of -1.
2006-02-06 14:38:42 +00:00
Rusty Russell
8ce54ea906
Fix AI skirmisher landing on same tile (bug #5214 ).
...
In last episode (2006-01-19T09:50:19Z!rusty@rustcorp.com.au fixing bug #4191 ) our hero had removed the
check in ai.cpp's move_unit_partial which stopped a skirmisher from
triggering an ambush.
Unfortunately, this now meant that the AI move stopped on passing by
*any* enemy unit, in the assumption it was ambushed. Not true: AI
unit could be a skirmisher. This resulted in aborting a move while
over our own unit: this cannot happen by ambush because an invisible
unit cannot be adjacent one of our units.
This introduces the correct fix: ONLY abort the move if the adjacent
enemy unit has a ZOC and is actually invisible, otherwise continue (in
which case the AI unit must be a skirmisher, or the AI should not have
tried such a move).
2006-02-06 11:49:36 +00:00
Dominic Bolin
c26396d3bb
Division by zero safety.
2006-02-06 01:40:19 +00:00
Gunter Labes
9a0bdee79e
fix crash on missing time (done by allefant)
2006-02-05 23:40:17 +00:00
Gunter Labes
359bc569f2
yet another new version of Den of Onis now featuring mushrooms! ;-)
2006-02-05 22:19:43 +00:00
Nils Kneuper
91bba4710d
updated Turkish translation
2006-02-05 21:56:45 +00:00
Nils Kneuper
645a4105d0
updated Turkish translation
2006-02-05 21:55:57 +00:00
Joseph Simmons
58bd56dc20
New wolf rider movement animation. Will wire it into the config file later.
2006-02-05 16:12:54 +00:00
John W. C. McNabb
c52fade0be
removed useless graphics
2006-02-05 16:00:22 +00:00
Dominic Bolin
53b6b8c656
config::merge_with now appends tag which are not found.
2006-02-05 14:53:51 +00:00
Jérémy Rosen
66a2560f09
remove old team flags
2006-02-05 14:22:52 +00:00
Jérémy Rosen
0efec7c308
use TColor for status bar flags
2006-02-05 14:13:11 +00:00
Nils Kneuper
d5b09524ae
cleaning up the changelog
2006-02-05 13:44:39 +00:00
Nils Kneuper
7dab79f2df
updated changelog
2006-02-05 13:38:28 +00:00
Nils Kneuper
c5a04e4336
new music by aleksi
2006-02-05 13:35:20 +00:00
Benoît Timbert
2b94427943
config::merge_with fix : Skip unknown elements while merging ...
...
This would allow male & female to have a different number of frames in
animation for example.
2006-02-05 13:14:03 +00:00
Isaac Clerencia Perez
16dc1158dc
I guess this was a typo
2006-02-05 13:13:01 +00:00
Rusty Russell
e2b9d54c77
Undo resilient snapshot load breakage caused by 2006-01-26T15:57:56Z!dominic.bolin@exong.net,
...
...and finally close bug #4962 good and dead.
(Resilient adds 10%, then 3hp. hitpoints_ gets reduced to
maxHitpoints_ after the first effect, leaving us 3hp short).
2006-02-05 12:08:41 +00:00
Gunter Labes
560ebbe173
made Walking Corpse and Soulless variants now also differ in HP
2006-02-05 04:56:47 +00:00
Bartek Waresiak
e539054882
Credits update - added Doc Paterson to MP Devs section, and corrected his name
2006-02-05 03:30:35 +00:00
Joseph Simmons
e0b4130aaa
Hopefully a fix for an oft-reported but not gna-ized bug.
...
Also cleaned up the code.
2006-02-05 02:32:58 +00:00
David White
647af0ac49
fixed compile errors on VC++
2006-02-05 02:00:12 +00:00
Jérémy Rosen
d5db8ede04
add a command to clear all labels in mp games
2006-02-05 00:34:03 +00:00
Nils Kneuper
6ddaa52645
updated Slovenian translation
2006-02-04 22:38:57 +00:00
Nils Kneuper
ce409f8449
updated Slovenian translation
2006-02-04 22:36:55 +00:00
Nils Kneuper
34c11e299e
adding missing word
2006-02-04 21:49:05 +00:00
Hogne Håskjold
6995b5d166
Updated to use new sand trans
2006-02-04 21:42:14 +00:00
Nils Kneuper
5f37c49d69
modifying about.cpp due to the addition of Two Brothers
2006-02-04 21:33:34 +00:00
Gunter Labes
ed75541065
made WC/Soulless always be able to go on deep water
2006-02-04 21:24:03 +00:00
Hogne Håskjold
3dbea6721d
Reduced saturation of desert and dirt tiles
2006-02-04 20:57:27 +00:00
Nils Kneuper
1f19f516db
fixing music system...
...
...to make sure the music starts immediate after starting the campaign
(this does not happen automatically!)
2006-02-04 18:11:33 +00:00
Nils Kneuper
05d20a0cba
switching to new music system for Two Brothers
2006-02-04 17:43:28 +00:00
Nils Kneuper
9e6464e525
updated German translation
2006-02-04 17:00:21 +00:00
Nils Kneuper
f2ba94c067
pot-update to make sure the files of Two Brothers are up to date
2006-02-04 16:54:38 +00:00
Nils Kneuper
f80148a51e
another file needed
2006-02-04 16:50:46 +00:00
Nils Kneuper
d35e13cca6
another changed file needed for TB
2006-02-04 16:44:47 +00:00
Nils Kneuper
f6316b2dd7
making po's for TB ready
2006-02-04 16:25:01 +00:00
Nils Kneuper
76c80af366
adding needed files for Two Brothers
2006-02-04 16:20:08 +00:00
Nils Kneuper
35ba66d3c5
adding Two Brothers to the changelog
2006-02-04 16:11:54 +00:00
Nils Kneuper
4c07041892
translation files for two brothers
2006-02-04 16:08:25 +00:00
Nils Kneuper
c420b97fd3
new mainline campaign "Two Brothers"
2006-02-04 16:04:13 +00:00
John W. C. McNabb
b5265b155a
troll whelp death
2006-02-04 13:09:27 +00:00
John W. C. McNabb
69af23db9d
added troll whelp death images
2006-02-04 12:56:14 +00:00
Bartek Waresiak
16954345f0
Added Joshua Northey (Becephalus) to credits
2006-02-04 11:24:17 +00:00
Dominic Bolin
618d1c8785
Fixed config::merge_with.
2006-02-03 23:51:48 +00:00
Benoît Timbert
5592f10a68
Fixed map path for : Path of Daggers & Island of the Horatii
2006-02-03 21:27:40 +00:00
Gunter Labes
fdba4174c2
changelog commit for 2006-02-03T21:03:41Z!soliton@wesnoth.org
2006-02-03 21:06:22 +00:00
Gunter Labes
0b08b1c87b
disallowed all Lich type units to go on deep water
...
added submerge ability to the Chocobone
2006-02-03 21:03:41 +00:00
Benoît Timbert
05710708e4
Changed ambush in deep water to "submerge",
...
...so the description will not talk about forest
2006-02-03 20:40:32 +00:00