Mark de Wever
e35f4bb501
Strip trailing whitespace.
2014-06-09 15:26:19 +02:00
Chris Beck
f09d405629
cleanup previous two find and replace results
...
Just wanted to remove the empty strings that got created:
find . -type f -exec sed -i 's/<< "" <</<</g' '{}' \;
find . -type f -exec sed -i 's/<<"" <</<</g' '{}' \;
I also unstaged tools/schema/tags.cpp, since I don't think I changed
that.
2014-05-20 15:54:16 -04:00
Chris Beck
3c9844889b
Make sure all error logs flush with std::endl, so we get on travis.
...
This is the result of running this command in directory src/
find . -type f -exec sed -i 's/\(ERR.*\)\\n\"\;/\1\" << std::endl\;/g' '{}' \;
and carefully inspecting the results.
2014-05-20 15:37:52 -04:00
Chris Beck
7b6a1ec74d
fixup messed up whitespace and similar
2014-05-15 22:12:59 -04:00
fendrin
1e5d58af6a
Made the orb and minimap colors configurable by the preferences.
2014-03-15 14:37:16 +01:00
Mark de Wever
2ab7d78cdf
Remove AmigaOS support.
...
It is unknown whether the platform still works with the current Wesnoth
code. To ease the SDL 2.0 transition support is removed. If a maintainer
steps up support can be added again.
2014-03-08 14:10:49 +01:00
Chris Beck
21e167f6eb
add a sound played when the host clicks "begin" in an mp game
2014-02-21 23:33:06 -05:00
Ignacio R. Morelle
a4f47a63c7
New Year copyright update
2014-01-01 02:08:52 -03:00
Alexander van Gessel
2b22f942e0
Get rid of an unnecessary variable
2013-12-27 21:30:10 +01:00
Ignacio R. Morelle
7e965dbdd2
Fix vague/misleading error messages for non-existent color palettes
...
Fixes bug #20439 .
2013-12-19 23:15:11 -03:00
Ignacio R. Morelle
11c038214e
Merge pull request #85 from cbeck88/party-full-bell
...
Party full bell
2013-12-11 16:30:51 -08:00
Chris Beck
880d9f68a9
added game_config::sounds::party_full_sound, defaults to turn bell
...
and switched multiplayer_connect.cpp to use this sound
changed debugging output message
2013-12-08 02:40:58 -05:00
Alexander van Gessel
62b17ea33f
Assert that the game_config-provided version_info objects are good
2013-12-05 19:43:10 +01:00
Alexander van Gessel
a7b99d3d83
Make game_config::test_version a version_info object
2013-12-05 19:42:41 +01:00
Andrius Silinskas
758fc8c5da
Goto mp::connect/wait only if "allow_new_game=yes".
...
The "--campaign-screens" command line option has been removed since it
is no longer useful.
2013-09-05 18:33:43 +01:00
Andrius Silinskas
f7fa3c59b5
Display mp::wait (temporary dummy) in between mp::scenarios.
...
The screen is displayed only if '--campaign-screens' command line
option was specified. The same now goes for mp::connect screen for the
game's host.
Server has been modified to not immediately start the game after
'store_next_scenario', but to wait for explicit 'start_game'.
Minor changes to parameter passing inside multiplayer.?pp have been
made as well.
2013-09-05 18:33:34 +01:00
Andrius Silinskas
74bf86cd91
Remove --new-syntax command line option.
2013-06-19 13:59:26 +01:00
fendrin
2dff1967bf
New orb image wired in.
2013-06-09 08:47:10 +02:00
fendrin
725634eae3
Variables pointing to the radiobutton images.
2013-04-29 10:19:29 +02:00
Mark de Wever
7625b1e079
Remove an unused include.
2013-03-30 19:37:43 +01:00
Eric S. Raymond
043c4f9fd3
Remove $Id$ cookies.
2013-03-26 21:41:37 -04:00
Sergey Popov
45a073d033
Made the version string from autorevision...
...
...also include base version from wesconfig.h
2013-03-17 00:38:08 +00:00
Mark de Wever
43f617179e
Adds autorevision based revision numbers.
...
This commit adds the support for CMake.
2013-03-15 20:28:52 +00:00
Boldizsár Lipka
9575893446
Wire in the new wooden background as game_title_background.
2013-03-03 20:54:22 +00:00
Jérémy Rosen
0562337892
syntax simplification for sounds in animations
2013-01-30 21:52:46 +00:00
Mark de Wever
43b71f2ff0
New year copyright update.
2013-01-01 09:22:03 +00:00
J. Tyne
7178438765
Remove vestiges of the --smallgui command line parameter,
...
...which was made unnecessary in 1.9.5.
2012-12-26 19:29:38 +00:00
Fabian Müller
c975dd6d1a
Made the hex field size and the default terrain wml configurable.
2012-09-08 20:15:39 +00:00
Sergey Popov
6b6eafb213
Use BOOST_FOREACH directly instead of #define foreach BOOST_FOREACH
...
The define is extremely unreliable, will break compile with boost >=
1.50 and upstream can't fix issues with it, see
https://svn.boost.org/trac/boost/ticket/6131
2012-07-07 00:49:45 +00:00
Dmitry Kovalenko
57aa197583
LuaAI:
...
(1) Lua CA_wrapper slightly refactored, in preparation for adding CA
definitons using external files
(2) --debug_lua command line argument added. Unused at the moment, but
will be used for Lua debug mechanisms
2012-06-01 12:57:14 +00:00
Silas Brill
f806b61e80
Applied patch #1381 : Configurable village support
...
This differs from the original patch in that the minimum village
support for multiplayer is 0, not 1.
2012-04-30 21:52:38 +00:00
Jérémy Rosen
9ec70dabc5
patch #3092 : Allow to specify default system-wide preferences by lipk
2012-03-05 22:36:26 +00:00
Ignacio R. Morelle
6ca69b2df5
New year copyright update
2012-01-07 02:35:17 +00:00
Ali El Gariani
98ec7151a2
Fix lingering dead code for brightened hexes.
...
It was disabled since the new golden hex cursor. Also rename
"semi-brightened" (still used for editor selection) as "brightened"
2011-12-11 17:04:30 +00:00
Anonymissimus
5ffabe7d14
made strin2rgb unthrowing (fix for bug #19052 )
...
Updated all callers.
Some callers were calling it without catching the bad_lexical_cast it
could throw.
2011-11-25 22:54:24 +00:00
Alexander van Gessel
81e0a2007f
Revert token t_token commits from 2011-09-08T19:15:40Z!thonsew@yahoo.com on.
2011-10-10 03:43:29 +01:00
Fabian Müller
beb7fde5e9
Copy and pasted a method similar to red_to_green, called blue_to_white.
2011-09-29 23:32:56 +00:00
Mark de Wever
789bc09769
Fix a compilation issue in c++0x mode.
2011-09-26 20:27:02 +00:00
Thonsew
cdb129508d
Fix implicit static cast...
...
...of config::attribute_value & to tstring & or t_token reference
causes crashes. Some compilers were generating a temporary object and
binding a reference to the temporary when creating an implicit cast to
an attribute value. I removed the implicit cast and replaced all (I
think) instances of the implicit cast with explicit 2 step operation.
This fixes bugs like bug #18663 , bug #18684
2011-09-20 21:20:54 +00:00
Thonsew
7e99017fa4
Updated image.cpp to
...
1. Use t_token in place of std:string to save on string construction
2. Use boost::unordered_map in place of std::map as per todo by silene
2011-09-08 19:17:41 +00:00
Lukasz Dobrogowski
80bec3a048
added commandline option --new-syntax
2011-05-23 17:52:27 +00:00
Mark de Wever
16b7fdea0c
Remove some dead title screen code.
...
Ivanovic spotted it while evaluting the small gui code.
2011-02-13 18:41:38 +00:00
Mark de Wever
ecbabea838
New year copyright update.
2011-01-01 15:57:50 +00:00
Guillaume Melquiond
0188250ece
Fixed game configuration not being reset when starting a new game.
2010-12-28 19:49:07 +00:00
Mark de Wever
59e3676759
Remove unused game_logo variable.
2010-10-08 19:45:32 +00:00
Ali El Gariani
a47218be5a
unhardcoding missing-image to game_config.cfg
2010-09-09 15:04:17 +00:00
Guillaume Melquiond
eeb047de55
Fixed file headers so that they match the content of the COPYING file.
2010-09-01 21:12:38 +00:00
Ali El Gariani
037b79e36b
New advanced preference to use a local ToD color-shift
...
Because the memory cost is now acceptable (and only there when playing
maps with big caves using special ToD)
2010-08-16 07:07:51 +00:00
Ali El Gariani
30c52fc7c5
Safer window-icon handling.
...
Kill set_wm_icon function, since SDL_WM_SetIcon can be called safely
only at one place. Clearly hardcode the image's url instead of
pretending that we use game_config. Rename the image to
"game-icon.png" (since you are forced to use it).
2010-08-08 18:33:48 +00:00
Ali El Gariani
b741019b80
Fix bug #16347 (broken big editor brush area)
...
Now use a repeated overlay similar to the mouseover overlay.
2010-08-06 18:26:45 +00:00