Dave White
f9496ed360
made a standard title display for dialog boxes, ...
...
...and ok/close/cancel buttons appear in the bottom-right corner
2004-04-28 19:30:50 +00:00
Dave White
1e6b5a9061
various improvements to server.
...
made observers see perspective of currently playing player
2004-04-28 06:10:17 +00:00
Dave White
43b9bae97e
fix to preprocessor
2004-04-28 00:08:59 +00:00
Dave White
3ee8192b53
fixed Li'sar dying in Hasty Alliance not resulting in a loss
2004-04-25 20:11:24 +00:00
Dave White
d5ee7c5f7a
improvement to macros to handle arguments with spaces
2004-04-21 22:32:44 +00:00
Dave White
0bec75d1b9
patch to map editor for proper key handling
2004-04-21 13:37:44 +00:00
Dave White
956ebfdb3c
made specification of 'time of day' type according to location possible
2004-04-14 21:33:51 +00:00
Dave White
27f43ec122
[[Multiplayer fixes]]
...
- fixed bug where if the host changed their name, it would show that
name to users connecting to the game
- fixed bug in lobby where top-left of screen would not be drawn properly
- made private messaging work
2004-04-09 17:53:53 +00:00
Dave White
d4f4d4a3d4
attempt to fix OoS bug
2004-04-07 22:47:11 +00:00
Dave White
7089e9b933
- added diagnostic information to be sent over the network in multiplayer games to try to help track OoS errors
2004-04-06 16:14:15 +00:00
Dave White
08977ec4b1
made multiplayer games replayable
2004-03-30 18:21:04 +00:00
Dave White
fc0c48f9a3
[[Miscellaneous fixes to graphics, lobby, and gameplay]]
...
- added new status image for illuminated underground
- made Li'sar start at level 2 and be upgradeable to level 3
- made it so users in lobby can see minimap of non-shroud games being played
- made it so the 'observer' setting is respected for multiplayer games
- made it so that the number of available positions in a game is shown
in the lobby
- made it so the current turn of a game underway is shown in the lobby
- made the 'eye of the observer' work, allowing players to see who is
observing their game. (only updates when it's a network player's
turn)
2004-03-29 23:43:47 +00:00
Dave White
c419321bf3
changed network protocol to be more efficient.
...
(Not backwardly compatible. Includes server update)
2004-03-24 18:47:22 +00:00
Dave White
7ede232ef5
added new fog of war images
2004-03-24 16:01:13 +00:00
Dave White
34aeef509d
added 'undo', 'redo', and 'cycle' to the context menu
...
made it so shortcut keys are displayed next to menu items
2004-03-23 15:23:36 +00:00
Dave White
0bc0032b08
added basic statistics module
2004-03-22 21:44:38 +00:00
uid68803
70db49cc75
fixed problem on startup
2004-02-20 20:13:09 +00:00
uid68803
ed7b903712
attempt to workaround SDL bug
2004-02-19 22:45:17 +00:00
uid68803
9a23626d6e
fixed bug where unterminated #define would crash the game
2004-02-12 13:59:46 +00:00
uid68803
e53da7161c
made it so castles cannot appear on the very edge of the map.
...
tweaks to AI to try to make it group slightly better
2004-02-05 21:00:06 +00:00
uid68803
9f88752d55
added data compression for network games
2004-02-05 18:35:27 +00:00
uid69206
c9fd32d3fd
Notify when save game failed
2004-02-04 01:29:36 +00:00
uid68803
f48cd4f5d9
fixes to the theme.
...
Fixed poison healing bug, and made it so that poisoned units are shown
with a green hue
2004-01-30 21:48:10 +00:00
uid67456
855aaf0946
Patch from jacobhs to escape save games filenames...
...
...to allow special characters on them
2004-01-29 02:00:32 +00:00
uid69097
ec69aa4ebf
Fixes bug #7313 : Unit list doesn't show the data in the correct column for
...
units without name.
Applied patch #2496 .
2004-01-18 22:40:09 +00:00
uid68803
028b742395
attempt to fix server crash
2004-01-13 05:26:31 +00:00
uid68803
2c68c8304c
fixed WML parser bug
2004-01-13 00:02:24 +00:00
uid68803
2979c91358
fixed some compile errors. Fixed problem in Ford of Abez with monsters attacking Li'sar
2004-01-12 16:23:59 +00:00
uid68803
947d1afe11
fixed bug where saving the game could cause events to occur out-of-order
2004-01-10 02:46:50 +00:00
uid68803
7e22dc169f
fixed editor
2004-01-09 17:34:31 +00:00
uid68803
7ca9a5ffe1
sped up saving of games
2004-01-02 15:38:51 +00:00
uid68803
8c4711b6cb
made it so that multiplayer games loaded will start properly
2004-01-02 06:05:01 +00:00
uid68803
fbbf7a44ad
made it so that all event tags are handled in the order in which they appear
2003-12-29 16:58:33 +00:00
uid68803
07887c2e04
added 'dart' sound.
...
Fixed bug where scenario objectives in loaded games would sometimes
have weird boxes on the end
2003-12-24 15:58:14 +00:00
uid68803
e72286e28b
added new attack sounds for some units
2003-12-24 15:50:11 +00:00
uid66289
b1c76bcb5b
importing devsrv CVS to Savannah CVS
2003-12-23 22:45:30 +00:00
uid66289
7299c63e74
v0.6.1rc1
2003-12-23 21:42:56 +00:00
uid66289
5c890a420f
v0.6rc3
2003-12-23 21:04:20 +00:00
uid66289
32f66ee7ca
v0.6rc2
2003-12-23 20:48:23 +00:00
Dave White
751c7d4b09
made it so that quoted strings in WML will not have whitespace stripped
2003-12-03 14:34:28 +00:00
Dave White
e010c95315
made sure whitespace is treated consistently between...
...
...DOS-based and Unix-based systems
2003-11-25 22:21:06 +00:00
Dave White
719281f27c
fixed problem with macros not working properly on Unix systems
2003-11-25 22:12:30 +00:00
Dave White
81599bdc1e
added more diagnostics
2003-11-25 21:50:51 +00:00
Dave White
41a93b5b65
added diagnostics
2003-11-25 21:31:59 +00:00
Dave White
b7efa0d524
made it so that units can override 'movement type' settings.
2003-11-25 17:48:27 +00:00
Dave White
6a60a37513
fixed problem with calculation of day/night bonuses
2003-11-24 17:28:10 +00:00
Dave White
0b15e95855
fixed up preprocessor macros to work properly
2003-11-24 13:47:26 +00:00
Dave White
70424f113c
fixed bug with UTF-8 characters not being displayed progressively properly...
...
...in intro.
Added configurable date strings for loading saved games
2003-11-23 21:52:46 +00:00
Dave White
e2f82a2317
tweaks to various scenarios.
...
made it so that footsteps disappear as you walk over them.
2003-11-20 16:42:13 +00:00
Dave White
84fc9a1925
fixed stripping of non-latin characters at end of string in config files
2003-11-08 17:26:39 +00:00