Benoît Timbert
7fa20f7c84
Terrain type revamp step #1 :
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Use some proper terrain type names:
- "grassland" becomes "flat"
- "tundra" (which was displayed as "snow") becomes "frozen" (not sure
it's the optimal name here - can be changed if we find a bettter
name)
- "canyon" (which was displayed as "chasm") becomes "unwalkable"
- "cavewall" becomes "impassable"
- The renamings of the wml key used in the stats will probably stay.
- The 4 added "virtual" terrains will be axed by the next step, once
we get proper terrain type support.
- The labels might be changed (Noy had some ideas about it, it will be
easier when we have terrain types)
2008-03-07 20:50:06 +00:00
Benoît Timbert
2e623c0eb7
Revert the road hack.
...
A more complete, less instrusive fix for the bug it address is going
to follow
2008-03-07 19:31:28 +00:00
Eric S. Raymond
512c996f22
New wmllint test and some minor cleanliness fixes to go with it.
2008-03-05 22:36:00 +00:00
Richard Kettering
e50f9b0b95
New images for the deathblade, also added a proper death and recruit animation.
2008-03-03 06:35:50 +00:00
Eric S. Raymond
c8cd30de19
Clear errors described on SpellingMistakes. (Change for 1.4 and 1.5.)
2008-03-02 18:32:17 +00:00
Benoît Timbert
e8b120ad12
One more lovely portrait from Kitty
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+ pngcrush in that directory
2008-02-28 22:57:05 +00:00
Benoît Timbert
2da8eb16d7
Two more portraits from Kitty: High Lord & Heros...
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...(alias champignon.png -- champignon means mushroom in French)
+ wesnoth-pngcrush in this directory: total saved: 6 KB, 11 files
2008-02-24 23:18:35 +00:00
Jérémy Rosen
47b2d4eb86
fix some female units using male frames during missile attacks
2008-02-24 15:23:08 +00:00
Jérémy Rosen
00f590c7af
fix my previous commit
2008-02-24 09:41:32 +00:00
Jérémy Rosen
ef2c082d39
fix all users of MISSILE_FIREBALL to be correctly synchronyzed,
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...zookeeper: please proofread
2008-02-24 09:18:25 +00:00
Jan Rietema
a334137855
Rewired shaman portrait, plus the new druid portrait from Kitty.
2008-02-17 22:52:47 +00:00
Benoît Timbert
a20118e903
More elvish portraits from Kitty:
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* fighter (update)
* shaman
* scout
* ranger (male & female)
* marksman (male & female)
* lord
* lady
(commented the old portraits for the Shaman & the lady)
2008-02-17 20:25:44 +00:00
Eric S. Raymond
26bb580d9f
Eliminate [comment] tags.
2008-02-17 16:31:52 +00:00
Eric S. Raymond
6f88e87671
This should have been part of the commit that moved utils directories.
2008-02-13 03:56:42 +00:00
Richard Kettering
d37f58c3a8
Directional standing/defense frames for the goblins.
2008-02-12 07:27:27 +00:00
Eric S. Raymond
616fd9ad2e
Missing thief idle frame inserted a Jetryl's suggestion.
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Also, create a reference to the leaning-oak graphic.
2008-02-11 20:12:40 +00:00
Eric S. Raymond
9225c7b79c
More minor fixes found by sifting through the list of unused images.
2008-02-11 16:59:49 +00:00
Eric S. Raymond
25bb143e33
Change some units from using # comments to [comment].
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The only difference this makes is that wmlscope will no longer see the
frames as unused. Each one is tagged with a FIXME comment as well.
2008-02-11 15:22:13 +00:00
Eric S. Raymond
1b24006284
Fix some places where 'unused' frames were not wired in...
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...but clearly should have been.
2008-02-11 14:44:52 +00:00
Eric S. Raymond
568a808ddb
Use [comment] to ignore the Dwarven Fighter idle admins,
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...so the reference checks work. Do a bit better job of explaining
why it was commented out.
2008-02-10 22:26:12 +00:00
Eric S. Raymond
3d5bab6cbc
Somebody didn't wire in the new Guardsman images properly,
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...and wmlscope objected. Someomne who understands the intention
behind the new images should review to make sure I did the right thing
here.
2008-02-09 06:03:15 +00:00
Gunter Labes
6a65dd6db0
[[Balancing changes]]
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* decreased the forest defense of the Ranger from 70% to 60%
* decreased the forest movement cost of the Ranger from 2 to 1
* decreased the shallow water, mountain, swamp and snow movement cost of
the Ranger from 3 to 2
2008-02-07 10:06:17 +00:00
Richard Kettering
5ec5ec9438
Separated off halo images from shaman healing frames.
2008-02-07 07:00:37 +00:00
Richard Kettering
434ec7b1d6
Added second defense frame to dwarven guardsman.
2008-02-07 05:43:02 +00:00
Eric S. Raymond
8a2db11ceb
Implement the IMAGE argument type for macros.
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This involved changing a bunch of formal args in the terrain graphics
macros from IMAGE to IMAGESTEM or IMAGELINE to avoid false positives.
2008-02-06 19:28:56 +00:00
Gunter Labes
00e1b8d240
revised map: The Freelands
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decreased the village defense of Bats from 60% to 40%
2008-02-06 14:34:15 +00:00
Gunter Labes
0fad0b261a
remove stray indentation
2008-02-02 20:38:52 +00:00
Eric S. Raymond
759f1dc262
Spelling, typo and text fixes related to meta-bug #10960 .
2008-02-02 19:14:38 +00:00
Jérémy Rosen
052b3a88b7
default anmiations are now based on standing animations...
...
...instead of standing frames. Also removed anims in bats and ghost
caused by that bug (fix bug 10898)
2008-02-02 14:53:37 +00:00
Ali El Gariani
87eade6e93
give the human-fist attack icon to the Elve Lady.
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This fix the dialog bug.
PS: Also remove the only "wmllint: no-icon" in core
2008-02-01 21:42:49 +00:00
Richard Kettering
14d3f75d33
New, team-colored images for the Ghost.
2008-02-01 07:05:46 +00:00
Eric S. Raymond
5930bde319
Fix tag errors in Merman units.
2008-01-31 11:41:35 +00:00
Eric S. Raymond
bb86c259a9
This commit fixes most of the recruitment-pattern glitches...
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...found by the new wmllint test.
2008-01-31 05:13:26 +00:00
Richard Kettering
51653e81cc
Added second defend frame to the orcish warlord.
2008-01-30 04:56:27 +00:00
Jérémy Rosen
01b208448b
add a select anim to bats, fixes bug 10837
2008-01-28 23:01:27 +00:00
Jérémy Rosen
4091dfa9b3
add a recruit anim to bats, partial fix for #10837
2008-01-28 19:47:47 +00:00
Eric S. Raymond
b1b2435d40
Reindent the mainline content to uniiform whitespace.
2008-01-24 00:16:42 +00:00
Richard Kettering
cd05fc0e12
Set saurian magic users to use macroified projectile animation.
2008-01-22 07:56:01 +00:00
Eric S. Raymond
1df3a924c4
Use the mainline Vampire Bat instead of the special Cave Bat unit in DiD;
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they're functionally the same.
Also, clean up a minor problem caused by the recent change in bat images.
2008-01-21 18:28:02 +00:00
Eric S. Raymond
937f600c90
Clean up after some wmllint warnings.
2008-01-21 18:02:15 +00:00
Richard Kettering
a3aec9c2bb
Rewired animations for new TC death knight,
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...changed hit sound to match draug rather than lich.
2008-01-20 05:05:57 +00:00
Benoît Timbert
d14fd16939
Added and wired a few elvish portraits from Kitty
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Note: some .cfg will be updated once a more specific portrait is
available
2008-01-19 19:59:54 +00:00
Gunter Labes
baff243e5c
completely revert 2008-01-14T22:08:08Z!benoit.timbert@free.fr
2008-01-16 14:24:16 +00:00
Benoît Timbert
3559a385b3
Apply patch #941 by Vladimír Slávik:
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Fix and enhance the special notes by adding a line between special
notes and highlight "Special notes:"
2008-01-14 22:08:08 +00:00
Richard Kettering
741bcf6c8e
New, team-colored images for the blood bat.
2008-01-14 04:52:34 +00:00
Richard Kettering
54419eac78
New, team-colored images for the bat.
2008-01-14 00:13:18 +00:00
Gunter Labes
9472237408
gave some monsters appropriate undead_variations
2008-01-12 19:46:15 +00:00
Gunter Labes
b28effc1e8
increased the XP requirement of the Vampire Bat from 14 to 22
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decreased the HP of the Vampire Bat from 17 to 16
2008-01-11 01:06:14 +00:00
Eric S. Raymond
e1185d9f55
The check described in bug #10612 is now part of wmllint.
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All unit files that did not pass the check have been corrected.
2008-01-10 21:03:50 +00:00
Gunter Labes
7af52d0018
increased the XP requirement of the Vampire Bat from 14 to 20
2008-01-10 19:51:49 +00:00