Benoît Timbert
7fa20f7c84
Terrain type revamp step #1 :
...
Use some proper terrain type names:
- "grassland" becomes "flat"
- "tundra" (which was displayed as "snow") becomes "frozen" (not sure
it's the optimal name here - can be changed if we find a bettter
name)
- "canyon" (which was displayed as "chasm") becomes "unwalkable"
- "cavewall" becomes "impassable"
- The renamings of the wml key used in the stats will probably stay.
- The 4 added "virtual" terrains will be axed by the next step, once
we get proper terrain type support.
- The labels might be changed (Noy had some ideas about it, it will be
easier when we have terrain types)
2008-03-07 20:50:06 +00:00
Benoît Timbert
2e623c0eb7
Revert the road hack.
...
A more complete, less instrusive fix for the bug it address is going
to follow
2008-03-07 19:31:28 +00:00
Ignacio R. Morelle
6c97aafa2e
Destroy teh Wesbowl
2008-03-07 17:41:14 +00:00
Eric S. Raymond
149d6fb932
Separate 'Road' so it's no longer an alias of Grassland;...
...
...it now has its own attribute in all movetypes in mainline,
currently with stats identical to grassland. This fixes the "Road
(Grassland)" problem in the game and editor status bars.
2008-03-04 08:54:37 +00:00
Nils Kneuper
048b9171d3
tiny fix for a unit standing in the wall,
...
...does the Wesbench_AI scenario work as intended at all?
2008-03-02 12:58:12 +00:00
Eric S. Raymond
7495ca861b
Fix some arambled map headers.
2008-03-01 23:36:41 +00:00
Eric S. Raymond
1206de9ddf
Clean up some canrecruit macros.
2008-03-01 10:40:21 +00:00
Eric S. Raymond
303a039679
Use cancrecruit={yes,no} rather than canrecruit={1,0} everywhere,
...
...because it's a good example mainline should set for UMC.
This change was done mechanically with a wmllint enhancement.
2008-03-01 08:42:40 +00:00
Gunter Labes
8b13fc93f3
revised map: Cynsaun Battlefield
2008-02-28 23:11:33 +00:00
Eric S. Raymond
92fe16e9ec
Add export-property comments to _main.cfgs.
...
These will control whether or not wmlscope expects each namespace to
export names. Presently, core exports but campaigns do not.
2008-02-27 11:11:54 +00:00
Eric S. Raymond
2765baafba
Get rid of MP_GENERIC_UNIT.
2008-02-27 02:20:28 +00:00
Eric S. Raymond
7c3d5ecc67
Don't wantthis to show up in the main reference.
2008-02-26 10:38:52 +00:00
Benoît Timbert
8d67976100
Since the old random-enemy.png was used in some places...
...
...where a dice doesn't fit and we're in RC so it's too late to break
stuff, restore the old one image and wire everywhere the new one as a
new image.
2008-02-25 17:29:06 +00:00
Gunter Labes
0d1eeb1952
* revised maps: Caves of the Basilisk, Sablestone Delta, Silverhead Crossing
2008-02-17 01:07:05 +00:00
Dimitar Ilccov
402a92211f
Added a proper usage of football-shadow.png...
...
...in Wesnoth Trunk/data/multiplayer/scenarios/2p_Wesbowl.cfg
2008-02-16 05:24:20 +00:00
Eric S. Raymond
22e1059892
Add a placeholder for the shadowed-football image.
2008-02-16 04:59:09 +00:00
Eric S. Raymond
a6a2660d36
Give the football image a more specific name.
2008-02-16 00:03:43 +00:00
Eric S. Raymond
bd5fc78ebd
Remove a now-unnecessary #undef.
2008-02-15 15:35:19 +00:00
Eric S. Raymond
9028935e3b
Move more unused stuff to attic, and another scenery tweak.
2008-02-15 02:56:20 +00:00
Eric S. Raymond
4c4f802989
More macro type checking.
...
Replace a South Guard macro that duplicates one in the core library.
2008-02-13 01:11:52 +00:00
Eric S. Raymond
4c6f5f1e3e
More macro typechecking. Clean up the terrain-types mess.
2008-02-12 11:55:52 +00:00
Eric S. Raymond
1e90674462
Extend type-checking to more macros.
2008-02-12 05:11:18 +00:00
Eric S. Raymond
0ee463c8cf
Enrich macro type checking some more and simplify the type inference rules.
...
Also head off a potential bug noted by Mordante with WML that
looks like {X_SPAN},{Y_SPAN}.
2008-02-10 09:38:07 +00:00
Eric S. Raymond
28bee542c6
More formal-argument fixups and macro type checking.
2008-02-10 08:05:32 +00:00
Eric S. Raymond
fc045b288e
Impprove reporting of type mismatches. Fix a few more formal args.
2008-02-10 05:18:39 +00:00
Eric S. Raymond
a600ade30e
Regularize use of macro formal arguments so we can do better typechecking.
2008-02-10 04:30:18 +00:00
Eric S. Raymond
ca4c995e6c
Expect integer literals from formals X and Y.
...
New magic formals XSPAN and YSPAN accept ranges. (This will enable
tighter type-ccking on macros like PLACE_IMAGE).
2008-02-10 01:58:57 +00:00
Jan Rietema
de1b494745
Added a comment for the random spawn coordinate hack.
2008-02-07 01:08:28 +00:00
Gunter Labes
00e1b8d240
revised map: The Freelands
...
decreased the village defense of Bats from 60% to 40%
2008-02-06 14:34:15 +00:00
Eric S. Raymond
f5a323e8c3
Improved macro argument type checking,
...
and change some formals to convey type expectations.
2008-02-06 12:06:24 +00:00
Eric S. Raymond
5f883d14bd
Implement FR #4 in bug #10990 , checking side sequence numbers.
...
Fix a couple of glitches this revealed in mainline
2008-02-06 01:41:18 +00:00
Jan Rietema
d0c182c52e
Removed some unused variables and a broken macro reference.
2008-01-28 18:19:59 +00:00
Elias Pschernig
da37ae7b0d
Fixed two small typos: ClEAR_VARIABLE and #undef WEATHER_MAP MAP
2008-01-28 17:02:37 +00:00
Gunter Labes
fb1fdc5159
revised map: Cynsaun Battlefield
2008-01-25 02:56:54 +00:00
Eric S. Raymond
2d20d0c18f
Protect map data in macros from wmlindent.
2008-01-24 00:34:27 +00:00
Eric S. Raymond
b1b2435d40
Reindent the mainline content to uniiform whitespace.
2008-01-24 00:16:42 +00:00
Jan Rietema
10f6269dee
Applied hp adjustment for traits...
...
...and a fix for undead spawns getting copied names from other units.
2008-01-14 14:41:25 +00:00
Jan Rietema
f219f3b8bc
Replaced the border with 'off' terrain...
...
...and repositioned player starting positions.
2008-01-14 13:24:00 +00:00
Pauli Nieminen
bb152d468e
Added disallow_observers to TS and DF
2008-01-13 09:10:19 +00:00
Jan Rietema
44eec445c4
Gave spawns some movement in cavewall, canyon and deep water in first turn.
...
Moved random_traits=yes to turn after replacement.
2008-01-13 02:48:46 +00:00
Lari Nieminen
84cf63d71c
Fix the map and mask headers and borders.
2008-01-13 00:32:48 +00:00
Lari Nieminen
214d17bda1
Removed the windmill village terrain,
...
replaced it with a purely decorative grassland windmill terrain, and
made 2p Hamlets use that instead of the old hack.
2008-01-11 16:25:59 +00:00
Jan Rietema
884dcd9fcb
Added village_gold definitions to all sides...
...
...to get map settings to work correctly.
2008-01-10 15:10:46 +00:00
Gunter Labes
173f3ab8d4
revised maps: Den of Onis, Weldyn Channel
...
typo fixes in the changelogs
2008-01-03 20:02:41 +00:00
Jan Rietema
6b29b34b14
Using random_traits=yes in Dark Forecast.
2007-12-30 02:37:45 +00:00
Jan Rietema
4b8af43275
Removing simple pseudorandom macros.
...
Using the new rand in Dark Forecast.
2007-12-29 22:58:37 +00:00
Benoît Timbert
e20b0fee10
Remove that leading space that might caused depreciation warnings
2007-12-29 16:14:31 +00:00
Lari Nieminen
acd8a811b6
Removed Highwayman from AoH Knalgan leaders.
2007-12-28 21:31:24 +00:00
Lari Nieminen
9f8478a3fc
Added Huntsman, Ranger and Highwayman as Knalgan leaders in AoH.
2007-12-28 21:26:35 +00:00
Gunter Labes
5c8b6d787f
revised map: Hamlets
2007-12-22 12:40:39 +00:00