Eric S. Raymond
7ffdd45d16
Fix bug noted by zookeeper.
2008-02-15 17:36:33 +00:00
Nils Kneuper
ed796892f6
add some comment about where to find explanations about how the rect stuff...
...
...of theming works.
Was not able to get higher resolutions work nicely, the ThemeWML seems
to have a problem when specifying main map values >1024x768...
2008-02-15 15:56:57 +00:00
Eric S. Raymond
01a8954706
RANDOM_FEATURE_PLACEMENT_ON works,
...
...but my attempt to write RANDOM_FEATURE_PLACEMENT with the map
dimensions as implicit arguments completely failed. Maybe one of the
real WML wizards can do better.
2008-02-15 15:37:46 +00:00
Eric S. Raymond
bd5fc78ebd
Remove a now-unnecessary #undef.
2008-02-15 15:35:19 +00:00
Lari Nieminen
b6ce0fcf0a
Add a comment about the textdomain trick.
2008-02-15 10:46:24 +00:00
Lari Nieminen
e6478af75f
Added art credits (neo and nehuen) to SotBE. Should not add any new strings.
2008-02-15 10:21:43 +00:00
Eric S. Raymond
7065e5a6a9
Corrected version of RANDOM_FEATURE_PLACEMENT_ON.
2008-02-15 07:38:08 +00:00
Eric S. Raymond
bc30893edd
Added RANDOM_FEATURE_PLACEMENT_ON.
2008-02-15 06:06:13 +00:00
Eric S. Raymond
14c73ffba8
Generalized RANDOM_FEATURE_PLACEMENT is working.
2008-02-15 05:47:35 +00:00
Eric S. Raymond
96177d84bf
First cut at random-feature-placement macro.
2008-02-15 03:32:53 +00:00
Eric S. Raymond
9028935e3b
Move more unused stuff to attic, and another scenery tweak.
2008-02-15 02:56:20 +00:00
Lari Nieminen
f258404ef0
Fix more silly stuff.
2008-02-14 23:02:58 +00:00
Lari Nieminen
edb2b1267b
Fix another breakage.
2008-02-14 23:00:14 +00:00
Lari Nieminen
8de4ba1bf8
Fix breakage.
2008-02-14 22:55:55 +00:00
Eric S. Raymond
5f05e0f487
Remove a duplicated UtBS image -- UtBS coffin2 -> mainline cffin-closed.
...
Add some scenery to the laboratory room.
Move an unused macro to the attic.
2008-02-14 22:07:43 +00:00
Nils Kneuper
1f4653e97b
oops, mixed left+right
...
the problem is that placing alignment right of level sometimes make
alignment vanish (eg when hoovering over the units in the first
scenario of two brothers)
2008-02-14 20:28:20 +00:00
Nils Kneuper
2fb8e772af
changelog update, slight cleanup
2008-02-14 19:03:08 +00:00
Nils Kneuper
eb065b5e63
add support for a resolution of 800x480...
...
...(only possible to use if --enable-small-gui is set at configure
time), it is not active by default because several places are
currently rather broken (mp creation/lobby, load dialog and
preferences show many glitches), there is currently no support in the
editor for such a low resolution
fix support of 800x600 be decreasing the minimap size when at a
resolution below 1000x620 improve tinygui display
2008-02-14 18:50:50 +00:00
Eric S. Raymond
51dd6e3dab
Move move things unused in mainline or 1.3 UMC to attic.
2008-02-14 16:31:51 +00:00
Lari Nieminen
404dd5313b
Rework how the guards in Hide and Seek work:
...
...now if they see the player, all nearby guards are woken up to
pursue the player (and go to sleep again if the player disappears from
sight). Also, removed the starting encampment and made the player
unable to accumulate any gold.
2008-02-14 15:47:54 +00:00
Eric S. Raymond
2b5645f52e
Wire in Dwarvish Witness aninations and a new revision of Elurin.
2008-02-14 15:22:42 +00:00
Eric S. Raymond
f1b67199aa
Renumber the still-used elf-hit sounds.
2008-02-14 14:44:00 +00:00
Lari Nieminen
0e51879979
Made the chasm bridge and lava chasm bridge...
...
...be aliases of chasm and lava as well (instead of only cave).
2008-02-14 14:43:46 +00:00
Eric S. Raymond
c530a63aae
Continuing cleanup of unused sounds.
2008-02-14 14:41:32 +00:00
Eric S. Raymond
9748200fab
Clean up male elf-hit sounds as suggested by zookeeper.
2008-02-14 14:29:37 +00:00
Nils Kneuper
bc5db4faab
various tinygui improvements...
...
...tinygui should now basically look like "normal" guie beside using a
smaller font, most of the object placement at 400x300 and upwards is
exactly like normally (eg end turn) in 320x240 only display of weapons
and hp/xp is improved
2008-02-14 14:28:54 +00:00
Eric S. Raymond
5657ddeb10
Move unused maps to the attic, delete some unused sounds of zookeeper's.
2008-02-14 13:59:16 +00:00
Eric S. Raymond
34d528064a
Macro and documentation-comment cleanup; remove some unused cruft.
2008-02-14 13:21:03 +00:00
Lari Nieminen
84e7f537d9
Fix bug #11051 .
2008-02-14 11:14:28 +00:00
Richard Kettering
80b586fad9
Borrowed some item graphics from Allacrost.
2008-02-14 07:21:39 +00:00
Eric S. Raymond
948bc32489
Fix brown-paper-bag bug in argument checking.
2008-02-14 05:13:32 +00:00
Eric S. Raymond
608ded4239
More macro typechecking improvements.
2008-02-14 04:56:52 +00:00
Eric S. Raymond
06d31fba2b
More scenery tweaks.
2008-02-14 03:39:05 +00:00
Nils Kneuper
f6c7a71c7b
preliminary support for 800x480...
...
...(resolution used for eeePC, Nokia 8x0 and maybe some other mobile
devices) to activate it, run configure with --enable-small-gui
2008-02-14 01:07:01 +00:00
Nils Kneuper
4dd534ce5a
some more tinygui improvements: clock now displays correctly at 320x240
2008-02-13 22:46:47 +00:00
Nils Kneuper
ffc7b4a7b4
fixed replay theme to be usable at smaller resolutions, too...
...
(eg 400px horizontal should now be enough to display everything, the
main problem is the checkbox "skip animations", it will reach into the
minimap)
2008-02-13 19:51:48 +00:00
Lari Nieminen
2b16a2e6ef
Revert 2008-02-13T17:00:03Z!esr@thyrsus.com...
...
...using a slightly biggerized and better shadowed version of the original.
2008-02-13 19:46:53 +00:00
Eric S. Raymond
8934b5e58d
Wire in a new Elurin portrait. And another scebnery tweak.
2008-02-13 19:44:33 +00:00
Piotr Cychowski
7216a96ca8
Fix unwanted reapplication of rod effects...
...
...and optimize the type changing event a bit.
2008-02-13 19:05:51 +00:00
Eric S. Raymond
0569b943d6
Clean up the gold pile when player moves to it.
2008-02-13 19:04:00 +00:00
Eric S. Raymond
7ee4c7caf7
Soliton pointed out that Ro'Arthian's initial gold is ridiculous.
...
Back it down by 400 so player is only a little outnumbered. This
is a longstanding bug that may have been masked by a buggy
recruitment pattern.
2008-02-13 18:38:08 +00:00
Eric S. Raymond
879f0ee6de
A directory move commit that got lost.
2008-02-13 18:08:56 +00:00
Eric S. Raymond
91b1280788
More scenery tweaks.
2008-02-13 18:04:46 +00:00
Eric S. Raymond
6252baf0c9
Allow wmlscope to take multiple --foce-used options, and use the capability.
2008-02-13 18:03:43 +00:00
Eric S. Raymond
e08b3742eb
Replace crappy 1.2-sized armor.png...
...
...with a copy of armor-golden.png that's had its color GIMP-tweaked
to iron gray.
2008-02-13 17:00:03 +00:00
Eric S. Raymond
dd0b20312b
Gold needs to be visually indicated.
2008-02-13 11:36:24 +00:00
Eric S. Raymond
b98a5ba1d1
Scenery for the bad guy's keep.
...
Create a new standard macro for a glowing brazier.
2008-02-13 11:27:21 +00:00
Eric S. Raymond
166fd1cc2b
Fix a =n off-by-one error in a STARTING_VILLAGES call.
2008-02-13 03:58:46 +00:00
Eric S. Raymond
6f88e87671
This should have been part of the commit that moved utils directories.
2008-02-13 03:56:42 +00:00
Eric S. Raymond
6d3cba606b
Wire in animation frames for the Loremaster, and another revision of Pelias.
2008-02-13 03:13:20 +00:00