12743 Commits

Author SHA1 Message Date
Serge Martin
e041eb349e update changelog 2006-10-28 12:19:36 +00:00
Jordà Polo
224b16e62c Include Dutch manpages to the autotools chain. 2006-10-26 21:35:55 +00:00
Jordà Polo
6de4b2e11a Updated changelog. 2006-10-26 21:27:57 +00:00
Jordà Polo
9e99847736 Added Dutch manpages. 2006-10-26 21:25:33 +00:00
Jordà Polo
05a5a2ba81 Updated manpages (new po4a release, minor fixes). 2006-10-26 21:22:34 +00:00
Nils Kneuper
b7ec5caa6f updated Esperanto translation 2006-10-26 17:04:13 +00:00
Serge Martin
314c526247 green game bug, green game bug
green game bug all the way
2006-10-26 15:07:17 +00:00
Serge Martin
14d320b82e add read only option "sample_rate". Let default value to 22050 2006-10-26 10:22:11 +00:00
Richard Kettering
f6bdd08e3f Added the team-color macro to a bunch of human units. 2006-10-26 09:04:18 +00:00
Richard Kettering
45d874da3d New, team-colored images for the thief and rogue. 2006-10-26 07:58:31 +00:00
Richard Kettering
d180d52958 New, team-color images for the orcish assassin line. 2006-10-26 07:22:45 +00:00
Richard Kettering
ae470b9426 New, team-colored images for the orcish assassin line. 2006-10-26 07:18:01 +00:00
Lari Nieminen
3d9acd8a31 A few more little WML fixes to how Asheviere dies,
...also fixing a bug that might cause the scenario not end when she is
killed (and had Konrad use his angry portrait when chopping off her
head).
2006-10-25 14:14:44 +00:00
Lari Nieminen
00326c1187 Fixes bug #6660
(Asheviere still standing at the end of the scenario), by manually
[kill]ing her in the die events.
2006-10-25 13:44:34 +00:00
Lari Nieminen
447a553465 Fixed an (insignificant) typo. 2006-10-24 21:37:01 +00:00
Nils Kneuper
183a4bfc74 updated Italian translation 2006-10-24 17:32:59 +00:00
Lari Nieminen
60016c6635 Fixed a bad image path. 2006-10-22 19:11:54 +00:00
Rusty Russell
967d25e6d3 Fix bug #6533.
"savenames" is the name of the file to load for each menu option: when
we shorten "Back to..." menu, we need to adjust it, too.
2006-10-22 12:23:40 +00:00
Nils Kneuper
b8fae88feb updated Slovenian translation 2006-10-22 12:09:55 +00:00
Rusty Russell
928d314d5f Fix compile error:
ai.cpp:1509: error: no match for operator* in ...

Missing bracket.  Bad Rusty.
2006-10-21 12:33:35 +00:00
Rusty Russell
1ca259ae36 Use .type() directly, which asserts when type is unknown,
...preventing strange random crashes.  Fixes #7403 according to Mordante.

Better would be to verify we have all unit types in input...
2006-10-21 12:07:28 +00:00
Nils Kneuper
4b8ccd0a94 updated Turkish translation 2006-10-21 12:07:07 +00:00
Gunter Labes
7b9df53db0 updated maps 2006-10-21 11:13:18 +00:00
Richard Kettering
90997caf01 New, team-colored images for the woses. 2006-10-21 08:48:43 +00:00
Richard Kettering
94d84d286a Added team color macro and animation tweaks to woses. 2006-10-21 08:43:51 +00:00
Rusty Russell
0d06974344 Give up: full reversion of 2006-10-10T19:57:14Z!joerg.hinrichs@alice-dsl.de. Fixes bugs #7433, #7483. 2006-10-21 05:40:30 +00:00
Nils Kneuper
784121230f updated Norwegian translation 2006-10-20 17:19:30 +00:00
Gunter Labes
48fd27c687 map updatemap update 2006-10-19 22:02:36 +00:00
Mark de Wever
c0d49df4de Commit 2006-10-13T16:52:38Z!koraq@xs4all.nl should also have been applied to unit_types.cpp...
...since it has the same terrain alias bug.
2006-10-19 19:23:21 +00:00
Rusty Russell
bee48cc602 Fix bug #7378: message bell sounds even on ignored messages.
Since ignoring is done inside add_chat_message, it now needs to be the
one to sound bell: add flag.

(BTW, message bell is not in prefs gui: needed to edit preferences to enable it)
2006-10-19 12:48:28 +00:00
Lari Nieminen
ffa98deaf1 Added some filler frames for troll warrior's melee attack,
and offset-fixed the new trolls (except the troll, which isn't animated yet).
2006-10-19 10:17:13 +00:00
Isaac Clerencia Perez
da06c32232 Merged 2006-10-14T20:41:12Z!patrick_x99@hotmail.com into 1.2 branch 2006-10-19 09:15:05 +00:00
Richard Kettering
f795d15b97 New images for troll warrior and rocklobber. 2006-10-19 08:17:19 +00:00
Benoît Timbert
4c30ffa45d Remove not implemented fearless trait from the Dark Adept 2006-10-19 07:40:57 +00:00
Gunter Labes
650d08d649 Dark Adepts no longer get the 'strong' trait 2006-10-18 21:44:39 +00:00
Lari Nieminen
10b540ab01 ...oops. Reverted an accidental commit. 2006-10-18 18:57:45 +00:00
Rusty Russell
b5302d8e71 Fix bug 7395: Help from main screen gives terrain table titles, no entries.
When Boucman introduced help from main screen, he didn't realize map
could be NULL, so handed a dummy map.  NULL is handled specially in
code by not drawing terrain table at all for units.
2006-10-18 11:43:48 +00:00
Isaac Clerencia Perez
4978f11cd4 Fixed mavorte's name 2006-10-18 07:05:29 +00:00
Rusty Russell
c1394b56b8 Soliton got an assert in battle_context observing game using old era data.
We should go OoS when defender weapon is impossible, as we do for
attacker weapon.
2006-10-18 00:00:10 +00:00
Gunter Labes
c928d99268 updated team configuration 2006-10-17 18:32:24 +00:00
Josef Redinger
48fd4ce5fb fix bug #7473 - random range only in positive number 2006-10-17 14:34:14 +00:00
Nils Kneuper
18d2adcff2 updated italian translation 2006-10-16 18:23:58 +00:00
Rusty Russell
e2bdce1542 Partial revert of 2006-10-10T19:57:14Z!joerg.hinrichs@alice-dsl.de which causes OOS (see #7433). 1.2 only.
Joerg: please revert this once you've found the problem!

Unfortunately that commit 2006-10-10T19:57:14Z!joerg.hinrichs@alice-dsl.de did several things.  This keeps:
1) The renaming of status to gamestatus,
2) The use of gamestatus's snapshot member rather than a standalone.
3) Changes to firing of events in replays
2006-10-16 12:22:13 +00:00
Rusty Russell
8d19660966 Fix aggression calculations (bug #7432)
1) harm_weight is 1 - aggression, but we were handing aggression
directly in all but one place!  This lead to negative aggression
settings becoming actively masochistic: rewarding self-damage!
Changed battle_context constructor to take aggression and convert
internally, since that is how it was being used.

2) aggression was only taken into account when comparing chance to
kill, not damage.  This means that the bug above only showed up in
cases where there was a chance to kill.  This may re-balance some
scenarios slightly.

I suspect this may have been involved in bug #6095 (AI too uncautions
with its leader).
2006-10-16 01:58:47 +00:00
Nobuhito Okada
0479e64173 updated Japanese translation 2006-10-15 17:22:20 +00:00
Elias Pschernig
43266fc5a1 Merged 2006-10-14T09:36:23Z!elias@pschernig.at. 2006-10-14 10:18:11 +00:00
Nils Kneuper
9cc8bb90a8 updated German translation 2006-10-14 10:02:45 +00:00
Richard Kettering
fba9407567 New images for young ogres. 2006-10-14 08:48:24 +00:00
Richard Kettering
f443cdae82 New images for young ogre. 2006-10-14 08:44:01 +00:00
Richard Kettering
013265e886 New animations for saurian magic users. 2006-10-14 07:55:23 +00:00