Serge Martin
e041eb349e
update changelog
2006-10-28 12:19:36 +00:00
Jordà Polo
224b16e62c
Include Dutch manpages to the autotools chain.
2006-10-26 21:35:55 +00:00
Jordà Polo
6de4b2e11a
Updated changelog.
2006-10-26 21:27:57 +00:00
Jordà Polo
9e99847736
Added Dutch manpages.
2006-10-26 21:25:33 +00:00
Jordà Polo
05a5a2ba81
Updated manpages (new po4a release, minor fixes).
2006-10-26 21:22:34 +00:00
Nils Kneuper
b7ec5caa6f
updated Esperanto translation
2006-10-26 17:04:13 +00:00
Serge Martin
314c526247
green game bug, green game bug
...
green game bug all the way
2006-10-26 15:07:17 +00:00
Serge Martin
14d320b82e
add read only option "sample_rate". Let default value to 22050
2006-10-26 10:22:11 +00:00
Richard Kettering
f6bdd08e3f
Added the team-color macro to a bunch of human units.
2006-10-26 09:04:18 +00:00
Richard Kettering
45d874da3d
New, team-colored images for the thief and rogue.
2006-10-26 07:58:31 +00:00
Richard Kettering
d180d52958
New, team-color images for the orcish assassin line.
2006-10-26 07:22:45 +00:00
Richard Kettering
ae470b9426
New, team-colored images for the orcish assassin line.
2006-10-26 07:18:01 +00:00
Lari Nieminen
3d9acd8a31
A few more little WML fixes to how Asheviere dies,
...
...also fixing a bug that might cause the scenario not end when she is
killed (and had Konrad use his angry portrait when chopping off her
head).
2006-10-25 14:14:44 +00:00
Lari Nieminen
00326c1187
Fixes bug #6660
...
(Asheviere still standing at the end of the scenario), by manually
[kill]ing her in the die events.
2006-10-25 13:44:34 +00:00
Lari Nieminen
447a553465
Fixed an (insignificant) typo.
2006-10-24 21:37:01 +00:00
Nils Kneuper
183a4bfc74
updated Italian translation
2006-10-24 17:32:59 +00:00
Lari Nieminen
60016c6635
Fixed a bad image path.
2006-10-22 19:11:54 +00:00
Rusty Russell
967d25e6d3
Fix bug #6533 .
...
"savenames" is the name of the file to load for each menu option: when
we shorten "Back to..." menu, we need to adjust it, too.
2006-10-22 12:23:40 +00:00
Nils Kneuper
b8fae88feb
updated Slovenian translation
2006-10-22 12:09:55 +00:00
Rusty Russell
928d314d5f
Fix compile error:
...
ai.cpp:1509: error: no match for operator* in ...
Missing bracket. Bad Rusty.
2006-10-21 12:33:35 +00:00
Rusty Russell
1ca259ae36
Use .type() directly, which asserts when type is unknown,
...
...preventing strange random crashes. Fixes #7403 according to Mordante.
Better would be to verify we have all unit types in input...
2006-10-21 12:07:28 +00:00
Nils Kneuper
4b8ccd0a94
updated Turkish translation
2006-10-21 12:07:07 +00:00
Gunter Labes
7b9df53db0
updated maps
2006-10-21 11:13:18 +00:00
Richard Kettering
90997caf01
New, team-colored images for the woses.
2006-10-21 08:48:43 +00:00
Richard Kettering
94d84d286a
Added team color macro and animation tweaks to woses.
2006-10-21 08:43:51 +00:00
Rusty Russell
0d06974344
Give up: full reversion of 2006-10-10T19:57:14Z!joerg.hinrichs@alice-dsl.de. Fixes bugs #7433 , #7483 .
2006-10-21 05:40:30 +00:00
Nils Kneuper
784121230f
updated Norwegian translation
2006-10-20 17:19:30 +00:00
Gunter Labes
48fd27c687
map updatemap update
2006-10-19 22:02:36 +00:00
Mark de Wever
c0d49df4de
Commit 2006-10-13T16:52:38Z!koraq@xs4all.nl should also have been applied to unit_types.cpp...
...
...since it has the same terrain alias bug.
2006-10-19 19:23:21 +00:00
Rusty Russell
bee48cc602
Fix bug #7378 : message bell sounds even on ignored messages.
...
Since ignoring is done inside add_chat_message, it now needs to be the
one to sound bell: add flag.
(BTW, message bell is not in prefs gui: needed to edit preferences to enable it)
2006-10-19 12:48:28 +00:00
Lari Nieminen
ffa98deaf1
Added some filler frames for troll warrior's melee attack,
...
and offset-fixed the new trolls (except the troll, which isn't animated yet).
2006-10-19 10:17:13 +00:00
Isaac Clerencia Perez
da06c32232
Merged 2006-10-14T20:41:12Z!patrick_x99@hotmail.com into 1.2 branch
2006-10-19 09:15:05 +00:00
Richard Kettering
f795d15b97
New images for troll warrior and rocklobber.
2006-10-19 08:17:19 +00:00
Benoît Timbert
4c30ffa45d
Remove not implemented fearless trait from the Dark Adept
2006-10-19 07:40:57 +00:00
Gunter Labes
650d08d649
Dark Adepts no longer get the 'strong' trait
2006-10-18 21:44:39 +00:00
Lari Nieminen
10b540ab01
...oops. Reverted an accidental commit.
2006-10-18 18:57:45 +00:00
Rusty Russell
b5302d8e71
Fix bug 7395: Help from main screen gives terrain table titles, no entries.
...
When Boucman introduced help from main screen, he didn't realize map
could be NULL, so handed a dummy map. NULL is handled specially in
code by not drawing terrain table at all for units.
2006-10-18 11:43:48 +00:00
Isaac Clerencia Perez
4978f11cd4
Fixed mavorte's name
2006-10-18 07:05:29 +00:00
Rusty Russell
c1394b56b8
Soliton got an assert in battle_context observing game using old era data.
...
We should go OoS when defender weapon is impossible, as we do for
attacker weapon.
2006-10-18 00:00:10 +00:00
Gunter Labes
c928d99268
updated team configuration
2006-10-17 18:32:24 +00:00
Josef Redinger
48fd4ce5fb
fix bug #7473 - random range only in positive number
2006-10-17 14:34:14 +00:00
Nils Kneuper
18d2adcff2
updated italian translation
2006-10-16 18:23:58 +00:00
Rusty Russell
e2bdce1542
Partial revert of 2006-10-10T19:57:14Z!joerg.hinrichs@alice-dsl.de which causes OOS (see #7433 ). 1.2 only.
...
Joerg: please revert this once you've found the problem!
Unfortunately that commit 2006-10-10T19:57:14Z!joerg.hinrichs@alice-dsl.de did several things. This keeps:
1) The renaming of status to gamestatus,
2) The use of gamestatus's snapshot member rather than a standalone.
3) Changes to firing of events in replays
2006-10-16 12:22:13 +00:00
Rusty Russell
8d19660966
Fix aggression calculations (bug #7432 )
...
1) harm_weight is 1 - aggression, but we were handing aggression
directly in all but one place! This lead to negative aggression
settings becoming actively masochistic: rewarding self-damage!
Changed battle_context constructor to take aggression and convert
internally, since that is how it was being used.
2) aggression was only taken into account when comparing chance to
kill, not damage. This means that the bug above only showed up in
cases where there was a chance to kill. This may re-balance some
scenarios slightly.
I suspect this may have been involved in bug #6095 (AI too uncautions
with its leader).
2006-10-16 01:58:47 +00:00
Nobuhito Okada
0479e64173
updated Japanese translation
2006-10-15 17:22:20 +00:00
Elias Pschernig
43266fc5a1
Merged 2006-10-14T09:36:23Z!elias@pschernig.at.
2006-10-14 10:18:11 +00:00
Nils Kneuper
9cc8bb90a8
updated German translation
2006-10-14 10:02:45 +00:00
Richard Kettering
fba9407567
New images for young ogres.
2006-10-14 08:48:24 +00:00
Richard Kettering
f443cdae82
New images for young ogre.
2006-10-14 08:44:01 +00:00
Richard Kettering
013265e886
New animations for saurian magic users.
2006-10-14 07:55:23 +00:00