James Spencer
82e280a24a
removed race from the gate so it will fall into unspecified
2005-02-09 02:09:45 +00:00
James Spencer
62354481be
Some missing attack icons from the forums, nearly got eaten
2005-02-09 02:03:54 +00:00
James Spencer
45e34321aa
The Dwarvern Wasteland Lived on...
2005-02-09 01:52:46 +00:00
James Spencer
3b81b01451
Get every reference to the old fireball.png projectile...
2005-02-09 01:44:02 +00:00
James Spencer
0497c4fdb1
Make TRoW & HttT use the new Nagas & Merfolk.
...
Step one in obsoleting the old units.
2005-02-08 22:01:14 +00:00
Susanna Björverud
3d9df28581
Language polishing (thanks ott)
2005-02-08 21:56:00 +00:00
Susanna Björverud
a85c084a17
Language polishing (thank you ott)
2005-02-08 21:51:09 +00:00
James Spencer
33129e6dc0
A mixed bag of Typos from ott:
...
We'll use a scepter in everything that's not a file name, fix a
Dwarven Wasteland, and play scenarios and not levels from now on...
2005-02-08 20:35:54 +00:00
Susanna Björverud
9ddbbda9a3
Fixed typos in EI (thanks ott and lynxlynxlynx)
2005-02-08 18:54:45 +00:00
Richard Kettering
05d9d42f1f
New unit files to script for the new mage animations and images.
...
Only stat change is that all knife attacks have become impact staff attacks.
2005-02-08 12:20:35 +00:00
Susanna Björverud
513487d99c
Fixed type (Thanks ott)
2005-02-07 15:07:32 +00:00
Susanna Björverud
60e03312ae
English language polishing (Thank you ott)
2005-02-07 11:52:40 +00:00
Susanna Björverud
959d326bc4
Minor string fixes
2005-02-06 16:11:32 +00:00
Joseph Simmons
361c107554
Fixed (yet another) bug with Escape Tunnel. Should work perfectly now
2005-02-03 13:38:16 +00:00
James Spencer
5cc2a1cdc4
A Smattering of AI changes / fixes, cutscene changes, and text on signs changes
2005-02-01 12:57:49 +00:00
Susanna Björverud
e243cccfee
Reverted snow hills to being called Snow Hills, not Desert Hills
2005-01-31 10:53:00 +00:00
James Spencer
5b7d7f32cb
Use 'Locals' instead of inhabitants
2005-01-31 06:08:42 +00:00
James Spencer
766a65400b
Looks better on easy to have more grass with the third keep tile
2005-01-31 06:04:05 +00:00
Benjamin Drieu
8f88815a99
Add a keep to balance scenario
2005-01-29 12:43:49 +00:00
James Spencer
eba3cff303
Add an extra keep square on EASY
2005-01-29 12:28:06 +00:00
James Spencer
7c1ce84ba4
The big difficulty update for HttT.
...
Should mirror the system in TRoW, Easy should be somewhat easier
overall (Despite foes having more gold in some cases), Normal should
be the same (possibly a bit Easier for the first few levels because of
attack depth), HARD should still be good and Hard, but less
impossible.
2005-01-29 12:02:06 +00:00
Guillaume Melquiond
ba1d721558
Fix the tip on ZoC: speak about lv0 and skirmisher units.
2005-01-29 10:33:03 +00:00
Dave White
c92240e5c0
tweaks to the Elder Mage's attack animation
2005-01-29 05:16:21 +00:00
James Spencer
3ff056e924
These changes tend to be mostly aesthetic...
...
...such as the adding (& use) of prestart events, and the addition /
removal of a tile here or there (Save for Northern Winter where I made
it use winter tiles).
2005-01-28 10:33:31 +00:00
James Spencer
0d392e0783
Clarify dialogue...
...
...so players don't expect allied units to jump out of the woods for them...
2005-01-28 09:10:20 +00:00
Joseph Simmons
7e8c304d74
Fixed Mal-Bakral's troops attacking him
2005-01-27 22:38:29 +00:00
James Spencer
6b2809c4aa
typos enough for all
2005-01-27 08:16:26 +00:00
Joseph Simmons
a51cc5478f
"Xenophobia" does sound better. Name changed to that.
2005-01-27 00:47:13 +00:00
Hogne Håskjold
1ab1fd5092
Added castle<->snow forest transition
2005-01-25 16:00:50 +00:00
Hogne Håskjold
bf818fe8b3
Added castle<->tropical forest transition
2005-01-25 15:35:38 +00:00
Guillaume Melquiond
08f21e7585
Temporarily revert till the release.
2005-01-24 08:00:03 +00:00
Dave White
7d1b29ceaf
removed usage of angry pictures of Li'sar...
...
...to accomodate new portraits being added
2005-01-24 04:23:30 +00:00
Joseph Simmons
8ae6b6fc8a
Major balancing changes.
...
(It was hard to make it less unbalanced). After 0.8.9 is released I'll
be doing some string changes and some more balancing.
2005-01-23 16:20:31 +00:00
Richard Kettering
692e9e9f21
Added a full set of animations for the mermaid siren.
2005-01-23 03:22:12 +00:00
James Spencer
7512e92dab
Updates
2005-01-22 12:36:09 +00:00
James Spencer
5c22663142
Make it 12 Turns again...
2005-01-22 11:46:02 +00:00
Guillaume Melquiond
2392278824
Patch #3623 from InvPhi to add defense over canyons.
...
Also for undeadfoot since corpses can be raised here, but maybe we
should simply disallow it?
2005-01-22 11:02:09 +00:00
James Spencer
9d21887b03
Minor Tweaks
2005-01-22 03:00:22 +00:00
James Spencer
7cdf821a9c
Welcome to the Tropics
2005-01-22 02:42:19 +00:00
Hogne Håskjold
cd5fa84343
Fixed missing trans on desert-village2 (U)
2005-01-22 01:36:55 +00:00
Hogne Håskjold
67886700e2
Fixed wrong char on desert variants
...
Fixed wrong filename on desert mountains variants
2005-01-22 00:57:40 +00:00
Richard Kettering
ffa1c27bfd
Fully animated the mermaid enchantress, modified attack stats.
2005-01-21 10:46:28 +00:00
Richard Kettering
4318ea314e
Marked Merman and Triton as obsolete,
...
minor stat adjustments to naga fighter and Merman Hoplite.
2005-01-20 22:43:31 +00:00
Richard Kettering
5a6de6d901
Finished the animations for the mermaid initiate, massive adjustments to stats.
2005-01-20 22:20:23 +00:00
Susanna Björverud
34310ea456
Updated Random Scenario (Desert) to use Jungle Hut in Tropical Forest
2005-01-20 11:17:59 +00:00
Hogne Håskjold
9a39d01019
Added Banjooie's "Jungle Hut" as village-tropical-forest
...
Changed id and name of savanna from "grassland" to "savanna"
2005-01-20 11:08:29 +00:00
Susanna Björverud
eccfd2e1d6
Changed Random Map (Desert) to use new desert environment,
...
...and tweaked distribution of terrains. Some reordering of entries
in changelog
2005-01-20 10:23:36 +00:00
Jordà Polo
9bffaa4133
centered End Turn button
2005-01-20 08:22:39 +00:00
James Spencer
f543341fa0
Fix the placement of the horsemen
2005-01-20 04:56:59 +00:00
James Spencer
3f5a81be23
Give [unit]s names
2005-01-20 02:25:38 +00:00