11067 Commits

Author SHA1 Message Date
Alexander van Gessel
e03f55ca22 Changed [set_variable] to work with floats properly. (bug #12546)
Specification at http://www.wesnoth.org/forum/viewtopic.php?p=336743#p336743
2009-02-03 01:34:57 +01:00
Alexander van Gessel
8d0bb53956 Update test scenario for new [set_variable] functionality.
Also test case for GUI validation failure.
2009-02-02 22:02:41 +01:00
Nils Kneuper
8579168d28 updated Slovenian translation 2009-02-02 17:17:27 +00:00
Gunter Labes
a43ce50f35 removed disabled maps; they can be added again once they're ready 2009-02-02 14:52:51 +00:00
Lari Nieminen
dbd90837b4 Updated beetlenaut's credits. 2009-02-02 09:57:26 +00:00
Lari Nieminen
cc9271502f Updates to the deciduous forest tiles...
...and made the summer variant stand out a bit better from grassland
in the minimap.
2009-02-02 09:49:59 +00:00
Eric S. Raymond
2651d4b378 Two more fixes discovered while checking translations:
"Edition" -> "Editing": The former was used incorrectly instead of
the active verb.

"the godly city of Tath" -> "the goodly city of Tath": some non-native
speaker probably thought "goodly" was a typo.  It isn't, just an
archaic form of the adjective "good".

In both cases it is not really necessary to change the actual
translations, but the string IDs containing these should have the
spelling fixed as .po files come back in for integration.
2009-02-02 06:00:24 +00:00
Eric S. Raymond
cb4a15038c Consistently use "defense" rather than British spelling "defence"...
...in mainline and in .po strings. 

The mgsid strings look like this:

"Few units have good defenses in water; a line of attackers along the edge of "
"units usually have a low defense."

Ivanovic, you'll have to fix this spelling by hand as po files come back in.
2009-02-02 03:22:31 +00:00
Eric S. Raymond
4b2a4af76c Fix up en_GB translation of wesnoth domain.
Remove or change some garbled key strings.
2009-02-02 00:20:15 +00:00
Fabian Müller
4a96c4fda1 LoW: Added the new forest terrains to the Kalian map. 2009-02-01 23:47:08 +00:00
Karol Nowak
bc0b3ad6d4 Removed extra [redraw]s that made units flicker. 2009-02-01 22:34:33 +00:00
Lari Nieminen
871d4aa2b8 Improved existing aliasing a bit. 2009-02-01 20:43:20 +00:00
Lari Nieminen
c7d36890cf Updated ambush to work on the deciduous forests. 2009-02-01 20:34:47 +00:00
Lari Nieminen
cc79750828 Revert the forest aliasing parts entirely. 2009-02-01 20:30:50 +00:00
Lari Nieminen
8e08ebaef1 ...and removed aliasof= from the basic mushroom grove. 2009-02-01 20:00:49 +00:00
Lari Nieminen
0d796fdf17 Restored aliasof= to the lit mushroom grove. 2009-02-01 19:58:15 +00:00
Gunter Labes
ae7b77048a revert mushroom grove to a proper terrain again 2009-02-01 19:34:34 +00:00
Lari Nieminen
456d8f9bf8 Hid the mixed forest variants for now...
...(so they can be removed if we want to without breaking
compatibility) and made the mushroom groves also have best defense and
worst movement of mushroom and whatever base they're used on.
2009-02-01 18:56:12 +00:00
Lari Nieminen
473b08b456 Added a bunch of different overlay forests to the test scenario...
...near the top right corner.
2009-02-01 18:37:00 +00:00
Lari Nieminen
d44be24f50 Added in beetlenaut's new deciduous forest terrains.
This includes a new archetype forest terrain, but that can be removed
in a backwards-compatible way later (it's probably not necessary, but
I can't test and be sure due to the aliasing bug).
2009-02-01 18:27:04 +00:00
Gunter Labes
aaeb2a155c made fog of war and random start time default to on 2009-02-01 17:03:32 +00:00
Nils Kneuper
602be4e93f change button name to the default in a yes/no dialog...
('OK' instead of 'Login')
2009-02-01 16:57:41 +00:00
Nils Kneuper
e63bcfe074 sync unit images used for the tutorial, too 2009-02-01 16:37:00 +00:00
Nils Kneuper
24283085b2 copy over potraits from httt to the tutorial 2009-02-01 16:33:22 +00:00
Karol Nowak
c57d574fc8 Added a sound source to the test scenario. 2009-02-01 15:15:15 +00:00
Karol Nowak
939dd2c96a Bird singing oggs to use with sound sources. 2009-02-01 15:15:05 +00:00
Phil Barber
6e22ef1f40 Minor update to Dwarf Sentinel portrait 2009-02-01 15:10:03 +00:00
Ignacio R. Morelle
12d29d4f6e Fix line endings and set svn:eol-style on ARTISTS file 2009-02-01 15:09:11 +00:00
Phil Barber
988653faea Remove credits for deprecated portraits from ARTISTS. 2009-02-01 14:45:56 +00:00
Ignacio R. Morelle
225ad61195 Add a missing [redraw] when "teleporting" linaera in scenario 5 of AOI
Fixes bug #12921 for now.
2009-02-01 14:24:11 +00:00
Ignacio R. Morelle
1e58fe1c71 Fix a couple of unresolved image references reported by wmlscope,
...after 2009-02-01T13:44:57Z!shadowm@wesnoth.org.
2009-02-01 14:04:11 +00:00
Ignacio R. Morelle
0d668046d2 Rename portraits/merfolk/transparent/mermaid-initiate.png...
...to initiate.png so that the engine _can actually_ find the
transparent version!
2009-02-01 13:56:33 +00:00
Ignacio R. Morelle
dfda33f533 ESR added a file "no" out of nowhere (actually a copy of the renamed
nagini-fighter.png).

Removing it.
2009-02-01 13:51:49 +00:00
Ignacio R. Morelle
61bfcbd668 ESR did not take nagini-fighter.png into account for renaming it to
fighter+female.png. Fixing this.

* Rename image file.

* Fix wmllint rule.

* Fix relevant mainline references.
2009-02-01 13:50:38 +00:00
Ignacio R. Morelle
de25875708 ESR did not take dwarf-guard.png into account for renaming it...
...to dwarf.png. Fixing this.

* Rename image file (only the non-transparent portrait needed it).

* Fix wmllint rule.

* Fix relevant mainline references.
2009-02-01 13:44:57 +00:00
Mark de Wever
48be9a6619 Add the real support for the markup :-/
Seems this file got forgotten, without it the markup won't work
properly since it controls the setting in the label for the canvas.
2009-02-01 11:56:38 +00:00
Mark de Wever
91603b7ce6 Add a testcase for the input box without caption. 2009-02-01 11:53:59 +00:00
Phil Barber
f8c5c0df9c Add sleepwalker to Credits, update his entry in portrait credits. 2009-02-01 10:47:13 +00:00
Eric S. Raymond
67fee66ac3 Second part of portrait directory renaming.
All mainline references are fixed, and wmllint knows what to do.
2009-02-01 06:14:17 +00:00
Ignacio R. Morelle
5e1399fef9 Restore the original scaled-down portrait versions...
...for the campaign menu images used in EI, LoW and SotBE (per Kitty's
request).
2009-02-01 03:07:43 +00:00
Ignacio R. Morelle
d0a56b3814 Randomize the "other team" and "and other team again"...
...RC and TC test cases' parameters other than the source palette.
2009-02-01 02:52:54 +00:00
Ignacio R. Morelle
3d000a39cf Test case for the RC(foo=bar) function added. 2009-02-01 02:50:16 +00:00
Ignacio R. Morelle
5d378c0af4 Ran wesnoth-optipng on /data/core/images/portraits/humans .
Overall statistics (only for files with a smaller recompressed size):
  Original size: 78 KiB on 2 files
 Optimized size: 78 KiB
   Total saving: 0 KiB = 0% decrease
2009-02-01 02:43:01 +00:00
Ignacio R. Morelle
d5a3799cec Ran wesnoth-optipng on /data/core/images/portraits/dwarves .
Overall statistics (only for files with a smaller recompressed size):
  Original size: 767 KiB on 8 files
 Optimized size: 741 KiB
   Total saving: 26 KiB = 3% decrease
2009-02-01 02:31:31 +00:00
Ignacio R. Morelle
b824ca936f Ran wesnoth-optipng on /data/core/images/images/portraits/merfolk .
Overall statistics (only for files with a smaller recompressed size):
  Original size: 289 KiB on 2 files
 Optimized size: 279 KiB
   Total saving: 9 KiB = 3% decrease
2009-02-01 02:29:37 +00:00
Ignacio R. Morelle
b91184841a Rename portraits/merfolk/transparent/initiate.png to mermaid-initiate.png.
The merfolk/ dir will require the merman / mermaid prefix as an special
exception to the rule.
2009-02-01 02:09:39 +00:00
Phil Barber
922af380bf Add my Dwarf Sentinel portrait, update changelogs, portrait credits. 2009-02-01 00:30:02 +00:00
Phil Barber
99e4409472 Add sleepwalker's Mermaid Initiate portrait,
...update changelogs, portrait credits.
2009-02-01 00:25:21 +00:00
Lari Nieminen
7490ce5a9c More fixing. 2009-01-31 21:56:28 +00:00
Lari Nieminen
6088ca7145 Fixed the FORCE_CHANCE_TO_HIT macro a bit. 2009-01-31 21:39:58 +00:00