26499 Commits

Author SHA1 Message Date
josteph
437ff89ab1 HttT S18: Fix "noble merfolk". 2019-10-19 22:29:09 +00:00
josteph
4a1d71b5ec EI: Typo fix 2019-10-19 22:21:30 +00:00
josteph
1017018e44 fixup! Fixes from SpellingMistakes
Revert the Orc Ruler change, IRC feedback says "out of" is implied.
2019-10-19 22:12:20 +00:00
josteph
87e3e8f9cf HttT: Typo fixes 2019-10-19 22:04:42 +00:00
josteph
74589a642c Fixes from SpellingMistakes 2019-10-19 21:32:24 +00:00
Steve Cotton
ad7699bffc Translations: drop languages with 3 or less translated strings
* Old English (ang)
* Friulian (fur_IT)
* Asturian (ast)

The "Old English (Latin chars) (ang@latin)" translation is not dropped,
which is why Old English is still listed in about_i18n.cfg.

The manpage uses ang_EN in the example of the command-line --language
option, which is then copied in to other translations. That isn't changed
in this commit.

Although the po4a scripts are updated, the update-po4a target currently
fails because of a typo in the pt_BR translation.

Two scripts have a special case for ignoring ang_GB, both of these are
left unchanged on the assumption that old versions of Wesnoth may be
parsed with the latest version of the tools:
* data/tools/unit_tree/helpers.py
* data/tools/wmlunits
2019-10-19 20:38:03 +02:00
Steve Cotton
c30c30acfc wmlxgettext: support double quotes in raw strings (fixes #4484)
This adds support for _<<map="{maps/01_First_Map.map}">>.
2019-10-19 20:37:39 +02:00
Nils Kneuper
9af9f9e616 added Ancient Greek translation 2019-10-19 18:52:48 +02:00
Charles Dang
8587a14cde Removed preference to disable halos
There's really no reason to have this anymore. It was (AFAIK) introduced years ago
as a performance-saving measure, then was moved to Advanced Preferences in 1.13 since
modern PCs mostly have no issues.
2019-10-19 18:44:04 +11:00
Charles Dang
e643d2dce7 Removed joystick code
This was never fully implemented and has been essentially abandoned. If we want to
add this again, we should look to adding full game controller support (Steam controller,
for example), though I don't know how suited this game is for controller support. As for
as I can tell, the only working part was ever map scrolling.

Includes a sqrt -> std::sqrt conversion I forgot in this file awhile back.
2019-10-19 18:21:14 +11:00
Charles Dang
97acce2064 Removed deprecated objective text macros
[ci skip]

These are incorporated into the objectives dialog automatically. They lack a deprecation
notice, but they should be given level 3 status on the 1.14 branch.
2019-10-19 18:12:21 +11:00
Charles Dang
871e857771 Begone, MENU_IMG_TXT!
[ci skip]

This utilized the deprecated DescriptionWML syntax.
2019-10-19 18:06:02 +11:00
Charles Dang
021339bcc5 Removed macros deprecated at level 2 and 3
[ci skip]
2019-10-19 18:01:33 +11:00
nemaara
36b4b24a8f DiD S5: increase player castle size 2019-10-19 02:11:17 -04:00
nemaara
86fbd9c724 DiD S5: rename scenario 2019-10-19 01:30:12 -04:00
nemaara
0eaaa1f990 DiD S4: rename scenario 2019-10-19 01:30:00 -04:00
josteph
7f96d1f288 units: Add custom [special_note]s. 2019-10-19 02:56:43 +00:00
Celtic Minstrel
f8c7455928
Fix schema rejecting top-level color range/palette tags (#4487) 2019-10-18 22:18:17 -04:00
nemaara
5800acd8ea
Merge pull request #4476 from newfrenchy83/newfrenchy83_replace_deprecated_special
Upgrade special=* uses in master
2019-10-18 21:46:17 -04:00
nemaara
34ef2281b2 DiD: set colors for each faction 2019-10-18 20:20:18 -04:00
Steve Cotton
14284e88c3 Editor help: remove whitespace from ends of strings
Note: this does not include a fix for #4484, that a double-quote in a _<< >>
delimited string causes a broken msgid. Wondering whether to remove that from
this text, but would prefer to add the feature to wmlxgettext.

Follows the comments in #4480, about how to handle whitespace at the beginning
and end of translatable strings.

This is text that was added after the last pot-update, so updating it
again now will hopefully be before the translators start on it. Some
text that was split into paragraphs is now combined in to one block,
other parts are still split but with non-translatable whitespace; the splits
will hopefully separate the scenario editor parts which are going to change
again before 1.16.0.

The wmlindent override is because the logic for multiline strings isn't working
for << >> delimited strings.
2019-10-18 10:22:58 +02:00
Charles Dang
baec45fc53 Fixed turn display at ridiculously tiny res
[ci skip]
2019-10-18 15:30:21 +11:00
Charles Dang
cb35e6885f Ensure enough space to display turn numbers in the hundreds
[ci skip]
2019-10-18 15:30:18 +11:00
josteph
e285a2c530 Silver Mage: Convert special note to new syntax
See #4480 for the leading space.
2019-10-18 00:30:27 +00:00
mattsc
bdf5421fd5
Merge pull request #4437 from mattsc/expai_recuit_higher_levels
Experimental AI: make AI recruit higher level units
2019-10-17 07:09:53 -07:00
newfrenchy83
409b5360b1
replace deprecated special 2019-10-16 18:00:20 +02:00
newfrenchy83
d9481207d5
replace deprecated special= in master 2019-10-16 17:55:20 +02:00
nemaara
d77fc0ac13 TSG S6a: move Deoran's dialogue to event end 2019-10-16 01:49:46 -04:00
josteph
416c0f2734 Editor: Fix palette size
Issue #2618.
2019-10-16 05:11:13 +00:00
nemaara
1f4e185481 TSG S6a: remove Grek's ability to recruit and use loyal overlay for Hylas and Gerrick 2019-10-16 00:32:25 -04:00
nemaara
2b38b6f98b TSG S7b: use loyal overlay for Afalas 2019-10-16 00:31:51 -04:00
Wedge009
a22e4a37ba Updating comments.
[ci skip]
2019-10-16 15:27:49 +11:00
Wedge009
798bae668c Add zoom options to context menu.
Resolves #1213

(Alternatively could go in main menu (from the top-bar) but I feel it's crowded enough already (unless we have nested menus available).)
2019-10-16 15:27:49 +11:00
newfrenchy83
a87be48307 WML: Add separate special_id and special_type checks to weapon filtering
PR #4424, fixes #3915.
2019-10-16 02:55:13 +00:00
nemaara
7fca6a77e4 Marauder: fix typo 2019-10-15 19:57:26 -04:00
Steve Cotton
f51cf05549 Update credits: add EarthCake, update octalot, newfrenchy83
* add EarthCake
* add my nickname (octalot)
* correct the number in newfrenchy83's name
2019-10-15 16:43:03 +02:00
loonycyborg
d2ee0f4b73 Move appdata script to a more appropriate place 2019-10-15 16:14:32 +03:00
Charles Dang
0d60a884c3 Simplify a few wesnoth.*_unit calls
[ci skip]
2019-10-15 20:22:09 +11:00
Steve Cotton
b408a155b3 Tutorial S01: Correct dialogue about damage for strong / dextrous elves
Thanks to EarthCake for the implementation.
2019-10-15 01:16:26 +02:00
loonycyborg
3ed601bb91 Added tool to automatically add <release> tags to appdata 2019-10-14 21:00:38 +03:00
Elvish_Hunter
7c4e0373ac Removed dependency from obsolete psyco library 2019-10-13 21:54:38 +02:00
Jyrki Vesterinen
d1391fee8e Move ms_after= to the right place in music macros (#4459)
I originally added it in #719. At that point ms_after= affected the *previous*
track due to a bug; however, I had assumed the behavior to be intentional and
compensated for it by adding ms_after= to the first track of a scenario instead
of the story screen music.

In April, I saw the documentation for ms_after= which said that it's supposed
to affect the track itself, not the previous one. Hence, I fixed the bug in
commit b023b818c742cee0bc75460235c9d1088c0b495d. However, I had forgotten that the changes I had made
in #719 depended on the old broken behavior of ms_after=.

This commit moves ms_after= to the right place, restoring the fade-out on
scenario start and removing the pointless pause after the first track.
2019-10-13 12:15:21 +03:00
sigurdfdragon
b10b2b0e60 WoV: Update to match the 1.0.4 version on the 1.14 add-on server
Changes:
Add link for mainline feedback forum
S02: Change tense to match previous line
S03: Use proper spacing, caps, & unicode character
S08: Improve dialog feel
2019-10-12 12:31:46 -04:00
Severin Glöckner
e29287eeee MP: switch to map_file
[ci skip]
2019-10-12 16:51:10 +02:00
Severin Glöckner
1d22a9af48 TSG: handle the case Hylas / Gerrick died
[ci skip]
2019-10-12 16:51:10 +02:00
Severin Glöckner
e99cd5a4e4 TSG Into the Depths: remove old code
Compatibility to old saves is already broken by renumbering the scenario IDs,
so this has no use anymore.

[ci skip]
2019-10-12 16:51:10 +02:00
Severin Glöckner
0682ffa38d TSG: other macro
As Gerrick may die now as well, this can go too.

[ci skip]
2019-10-12 16:51:10 +02:00
Severin Glöckner
68dd5c82ba TSG: remove not anymore needed macro
The alternative message was needed for the scenario where Deoran is not on the map.
This has been removed, and in the other which is left (S8b), both units won't be around.

The only places left for this message is the last level in path B and the lasts ind path A
It's not necessary that there is an alternative message, this is only used there because
it exists already – both would fit.

[ci skip]
2019-10-12 16:51:10 +02:00
pentarctagon
9e550e7ebb
Remove old shaders. 2019-10-11 18:56:28 -05:00
nemaara
e2ae208d73 Sun Singer/Sylph: modify faerie fire colors 2019-10-11 03:12:23 -04:00