Pauli Nieminen
84bcc60ed5
Made multiplayer_connect to use era defination as base...
...
...and let scenario deifnation to override that
2008-09-08 07:50:10 +00:00
Ignacio R. Morelle
6e6f59b012
Feature / bug #12067 : renamed image path function...
...
...from SECTION to CROP for readability and understandability and
awesomeness.
2008-09-07 23:12:01 +00:00
Mark de Wever
d8e2c71e5f
Remove some trailing spaces no other changes.
2008-09-07 20:22:52 +00:00
Mark de Wever
1f61bf5203
Remove an unused parameter.
2008-09-07 19:54:00 +00:00
Mark de Wever
652a0293fa
Resize the window when the random generator changes.
...
This avoids the problem with the truncated map names.
2008-09-07 19:53:54 +00:00
Mark de Wever
cd97e3f4f0
Fix some redraw problems with invalidate_layout().
...
The next draw didn't undraw itself properly. Also discovered undrawing
fails if the area used shrinks, since only the new area is properly
updated.
2008-09-07 19:53:49 +00:00
Mark de Wever
fc9aedaa78
Add the operator to stream a SDL_Rect as well.
2008-09-07 19:53:44 +00:00
Mark de Wever
326405edaf
Small fix to the ostream output.
2008-09-07 19:53:39 +00:00
Mark de Wever
7f13663100
Fix ltr language alignement problems in the language dialog.
...
Needed to set the proper maximum width and use the extends size and
offset to get the proper required width. Added a debug ostream function
which already has been written a few times and added some debug code.
2008-09-07 19:53:31 +00:00
Mark de Wever
6e767674bd
When the text on a label doesn't fit, use an ellipse instead of truncating.
2008-09-07 19:53:19 +00:00
Ignacio R. Morelle
e754dbf16f
A changelog update I missed in 2008-09-07T19:18:46Z!shadowm@wesnoth.org:wq
2008-09-07 19:20:51 +00:00
Ignacio R. Morelle
0edb90127a
Update changelog
2008-09-07 19:18:46 +00:00
Ignacio R. Morelle
3096af6810
Add male MoL portrait...
...
...from http://www.wesnoth.org/forum/viewtopic.php?p=307258#p307258
2008-09-07 19:08:59 +00:00
Ignacio R. Morelle
03e61fb525
Changed some if to 'else if'...
...
...to avoid needless comparisons during the same iteration.
2008-09-07 19:00:51 +00:00
Pauli Nieminen
7905d73f56
Fixed can move enemy units (causing OOS) (bug #11205 )
2008-09-07 18:39:20 +00:00
Pauli Nieminen
2229976653
Fixed crash when invisibility cache wasn't cleared correctly
2008-09-07 18:39:04 +00:00
Tomasz Śniatowski
d2e03709c4
correctness followup to previous commit
2008-09-07 18:37:44 +01:00
Tomasz Śniatowski
d6bed29636
fix data/ hiccup related to removing an obsolete file,
...
...fixing map generation issue in editor2
2008-09-07 18:34:49 +01:00
Gunter Labes
69241f0a47
make the code a bit more understandable
2008-09-07 16:19:03 +00:00
Tomasz Śniatowski
738f40e9d1
fix bug #12289 - remove overly throw-happy code
2008-09-07 11:29:31 +01:00
Jérémy Rosen
f2bc890cb2
fix bug 11562 units visible during prerecruit event
2008-09-07 09:53:33 +00:00
Eric S. Raymond
b885c998d5
Add magic comments for wmllint.
2008-09-07 01:43:07 +00:00
Eric S. Raymond
505ffb603f
Balance tuning and simplification.
2008-09-07 01:42:35 +00:00
Ignacio R. Morelle
48310fdd69
Apply changes suggested by bug #11676 to wesnoth-optipng.
...
This introduces the advcomp dependency
(http://advancemame.sourceforge.net/comp-readme.html ) for running this
script.
I also made a few additional changes of my own in this revision.
Beware Ivanovic. :-)
2008-09-07 01:36:56 +00:00
Ignacio R. Morelle
a64b21e658
Document weapon/second_weapon addition...
...
...and changes on RC imagepath function
2008-09-06 18:56:24 +00:00
Ignacio R. Morelle
ef256c7233
Made weapon and second_weapon variables be autostored on events.
2008-09-06 18:54:36 +00:00
Ignacio R. Morelle
e921c778fa
Add Gianmarco Lione to credits after the_dangerous_symphony.ogg
...
(zookeeper didn't do it...)
2008-09-06 18:52:39 +00:00
Benoît Timbert
018d3f4252
Minor credit fix
2008-09-06 16:47:43 +00:00
Benoît Timbert
9039f8771e
New --nomusic command line option...
...
...to disable music for the current session (without altering the
preferences)
2008-09-06 14:37:30 +00:00
Benoît Timbert
4ad705896d
Worthless identation fix
2008-09-06 14:25:51 +00:00
Richard Kettering
f44f51d82a
Added death/recruit anim to revenant.
2008-09-06 09:48:17 +00:00
Ignacio R. Morelle
27abdd0762
Removed ~RE() function
...
replaced it with a special case of ~RC(): ~RC(palette1=palette2)
2008-09-05 21:48:21 +00:00
Ignacio R. Morelle
3725d93f24
Implement ~RE(pal1>pal2) function to do simple palette remapping
...
(which RC doesn't do since the second argument must be a color_range)
2008-09-05 20:38:08 +00:00
Gunter Labes
eda304c810
add missing include
2008-09-05 20:22:17 +00:00
Nils Kneuper
9af155ff19
updated Czech translation
2008-09-05 19:19:05 +00:00
Eric S. Raymond
f5d25fe448
Wording fix.
2008-09-05 18:26:59 +00:00
Gunter Labes
41eb4e15cb
change usage to mixed fighter
2008-09-05 17:39:27 +00:00
Eric S. Raymond
58c0c03a01
Fix minor logic error in THotT::The Underlevels.
2008-09-05 16:57:48 +00:00
Tomasz Śniatowski
8cb3d7cb2f
rm obsolete editor2 cfg file
2008-09-05 15:23:50 +01:00
Tomasz Śniatowski
d553c9d313
change #ifdef USE_EDITOR2 to #ifndef DISABLE_EDITOR2...
...
...and update buildsystems accordingly. This will force people using
custom builds (e.g. devcpp, codeblocks) to either add editor2 sources
or consciously disable it.
2008-09-05 14:32:24 +01:00
Eric S. Raymond
152a0c1554
Fix bug #12282 .
2008-09-05 11:55:11 +00:00
Eric S. Raymond
2e45d1e915
THoT:Mages and Drakes balance tuning.
2008-09-05 11:33:17 +00:00
Pauli Nieminen
6ddd1e4ab6
Fixed timing for play_scenario to work without debuging output
2008-09-05 10:52:22 +00:00
Pauli Nieminen
83d6364efa
Fixed async_operation thread not to try free it self after execution
2008-09-05 09:59:25 +00:00
Pauli Nieminen
5d756ba985
Hacked play_scenario test code to work for formula ai testing
2008-09-05 09:59:17 +00:00
Pauli Nieminen
e9fd73193a
WIP test/play_scenario
2008-09-05 09:59:00 +00:00
Richard Kettering
1936c28f33
New frames for the wraith, added TC macro to the Spectre and Nightgaunt.
2008-09-05 06:42:42 +00:00
Richard Kettering
02281712ff
Removed old images for the wraith.
2008-09-05 06:25:54 +00:00
Richard Kettering
5cd68f893b
New frames for the wraith, and unanimated placeholders...
...
...for the spectre and nightgaunt.
2008-09-05 06:24:24 +00:00
Eric S. Raymond
e2de3af490
In THoT::Forbidden Forest, make the elves dislike leaving the foerest.
2008-09-05 01:55:11 +00:00