27417 Commits

Author SHA1 Message Date
Pauli Nieminen
84bcc60ed5 Made multiplayer_connect to use era defination as base...
...and let scenario deifnation to override that
2008-09-08 07:50:10 +00:00
Ignacio R. Morelle
6e6f59b012 Feature / bug #12067 : renamed image path function...
...from SECTION to CROP for readability and understandability and
awesomeness.
2008-09-07 23:12:01 +00:00
Mark de Wever
d8e2c71e5f Remove some trailing spaces no other changes. 2008-09-07 20:22:52 +00:00
Mark de Wever
1f61bf5203 Remove an unused parameter. 2008-09-07 19:54:00 +00:00
Mark de Wever
652a0293fa Resize the window when the random generator changes.
This avoids the problem with the truncated map names.
2008-09-07 19:53:54 +00:00
Mark de Wever
cd97e3f4f0 Fix some redraw problems with invalidate_layout().
The next draw didn't undraw itself properly. Also discovered undrawing
fails if the area used shrinks, since only the new area is properly
updated.
2008-09-07 19:53:49 +00:00
Mark de Wever
fc9aedaa78 Add the operator to stream a SDL_Rect as well. 2008-09-07 19:53:44 +00:00
Mark de Wever
326405edaf Small fix to the ostream output. 2008-09-07 19:53:39 +00:00
Mark de Wever
7f13663100 Fix ltr language alignement problems in the language dialog.
Needed to set the proper maximum width and use the extends size and
offset to get the proper required width. Added a debug ostream function
which already has been written a few times and added some debug code.
2008-09-07 19:53:31 +00:00
Mark de Wever
6e767674bd When the text on a label doesn't fit, use an ellipse instead of truncating. 2008-09-07 19:53:19 +00:00
Ignacio R. Morelle
e754dbf16f A changelog update I missed in 2008-09-07T19:18:46Z!shadowm@wesnoth.org:wq 2008-09-07 19:20:51 +00:00
Ignacio R. Morelle
0edb90127a Update changelog 2008-09-07 19:18:46 +00:00
Ignacio R. Morelle
3096af6810 Add male MoL portrait...
...from http://www.wesnoth.org/forum/viewtopic.php?p=307258#p307258
2008-09-07 19:08:59 +00:00
Ignacio R. Morelle
03e61fb525 Changed some if to 'else if'...
...to avoid needless comparisons during the same iteration.
2008-09-07 19:00:51 +00:00
Pauli Nieminen
7905d73f56 Fixed can move enemy units (causing OOS) (bug #11205) 2008-09-07 18:39:20 +00:00
Pauli Nieminen
2229976653 Fixed crash when invisibility cache wasn't cleared correctly 2008-09-07 18:39:04 +00:00
Tomasz Śniatowski
d2e03709c4 correctness followup to previous commit 2008-09-07 18:37:44 +01:00
Tomasz Śniatowski
d6bed29636 fix data/ hiccup related to removing an obsolete file,
...fixing map generation issue in editor2
2008-09-07 18:34:49 +01:00
Gunter Labes
69241f0a47 make the code a bit more understandable 2008-09-07 16:19:03 +00:00
Tomasz Śniatowski
738f40e9d1 fix bug #12289 - remove overly throw-happy code 2008-09-07 11:29:31 +01:00
Jérémy Rosen
f2bc890cb2 fix bug 11562 units visible during prerecruit event 2008-09-07 09:53:33 +00:00
Eric S. Raymond
b885c998d5 Add magic comments for wmllint. 2008-09-07 01:43:07 +00:00
Eric S. Raymond
505ffb603f Balance tuning and simplification. 2008-09-07 01:42:35 +00:00
Ignacio R. Morelle
48310fdd69 Apply changes suggested by bug #11676 to wesnoth-optipng.
This introduces the advcomp dependency
(http://advancemame.sourceforge.net/comp-readme.html) for running this
script.

I also made a few additional changes of my own in this revision.

Beware Ivanovic. :-)
2008-09-07 01:36:56 +00:00
Ignacio R. Morelle
a64b21e658 Document weapon/second_weapon addition...
...and changes on RC imagepath function
2008-09-06 18:56:24 +00:00
Ignacio R. Morelle
ef256c7233 Made weapon and second_weapon variables be autostored on events. 2008-09-06 18:54:36 +00:00
Ignacio R. Morelle
e921c778fa Add Gianmarco Lione to credits after the_dangerous_symphony.ogg
(zookeeper didn't do it...)
2008-09-06 18:52:39 +00:00
Benoît Timbert
018d3f4252 Minor credit fix 2008-09-06 16:47:43 +00:00
Benoît Timbert
9039f8771e New --nomusic command line option...
...to disable music for the current session (without altering the
preferences)
2008-09-06 14:37:30 +00:00
Benoît Timbert
4ad705896d Worthless identation fix 2008-09-06 14:25:51 +00:00
Richard Kettering
f44f51d82a Added death/recruit anim to revenant. 2008-09-06 09:48:17 +00:00
Ignacio R. Morelle
27abdd0762 Removed ~RE() function
replaced it with a special case of ~RC(): ~RC(palette1=palette2)
2008-09-05 21:48:21 +00:00
Ignacio R. Morelle
3725d93f24 Implement ~RE(pal1>pal2) function to do simple palette remapping
(which RC doesn't do since the second argument must be a color_range)
2008-09-05 20:38:08 +00:00
Gunter Labes
eda304c810 add missing include 2008-09-05 20:22:17 +00:00
Nils Kneuper
9af155ff19 updated Czech translation 2008-09-05 19:19:05 +00:00
Eric S. Raymond
f5d25fe448 Wording fix. 2008-09-05 18:26:59 +00:00
Gunter Labes
41eb4e15cb change usage to mixed fighter 2008-09-05 17:39:27 +00:00
Eric S. Raymond
58c0c03a01 Fix minor logic error in THotT::The Underlevels. 2008-09-05 16:57:48 +00:00
Tomasz Śniatowski
8cb3d7cb2f rm obsolete editor2 cfg file 2008-09-05 15:23:50 +01:00
Tomasz Śniatowski
d553c9d313 change #ifdef USE_EDITOR2 to #ifndef DISABLE_EDITOR2...
...and update buildsystems accordingly. This will force people using
custom builds (e.g. devcpp, codeblocks) to either add editor2 sources
or consciously disable it.
2008-09-05 14:32:24 +01:00
Eric S. Raymond
152a0c1554 Fix bug #12282. 2008-09-05 11:55:11 +00:00
Eric S. Raymond
2e45d1e915 THoT:Mages and Drakes balance tuning. 2008-09-05 11:33:17 +00:00
Pauli Nieminen
6ddd1e4ab6 Fixed timing for play_scenario to work without debuging output 2008-09-05 10:52:22 +00:00
Pauli Nieminen
83d6364efa Fixed async_operation thread not to try free it self after execution 2008-09-05 09:59:25 +00:00
Pauli Nieminen
5d756ba985 Hacked play_scenario test code to work for formula ai testing 2008-09-05 09:59:17 +00:00
Pauli Nieminen
e9fd73193a WIP test/play_scenario 2008-09-05 09:59:00 +00:00
Richard Kettering
1936c28f33 New frames for the wraith, added TC macro to the Spectre and Nightgaunt. 2008-09-05 06:42:42 +00:00
Richard Kettering
02281712ff Removed old images for the wraith. 2008-09-05 06:25:54 +00:00
Richard Kettering
5cd68f893b New frames for the wraith, and unanimated placeholders...
...for the spectre and nightgaunt.
2008-09-05 06:24:24 +00:00
Eric S. Raymond
e2de3af490 In THoT::Forbidden Forest, make the elves dislike leaving the foerest. 2008-09-05 01:55:11 +00:00