Simon Forsyth
8500a0fe27
update changelogs (includes typo fix)
2012-02-14 22:50:42 +00:00
Simon Forsyth
59bb405b0c
Improve transitions between bridges and rails in same direction
2012-02-14 22:47:33 +00:00
Anonymissimus
288ffbce06
changelog update
2012-02-14 21:26:20 +00:00
Anonymissimus
b35ba6bec6
Visual Studio 2010 projectfiles update
2012-02-14 21:25:58 +00:00
Anonymissimus
5d0284a513
wmllint rule for the 2 deprecations in my latest revisions
...
No changes to mainline needed. These were only valid for
almost one year however.
2012-02-14 21:25:33 +00:00
Anonymissimus
5e311eb9b5
remove wmllint rule for empty side=...
...
...in remove/place_shroud,modify_side/ai,gold
The first three have "all sides" as default if no side info given,
the ladder two have inline SSF support and "all sides" as default
as well, so it's valid syntax which shouldn't be warned about.
2012-02-14 21:25:08 +00:00
Anonymissimus
75592984ce
Introduce support for [filter_side]<SSF> in SLF.
...
For villages. Keeps backwards compatibility for inline owner_side= at
the cost of confusing syntax (due to (possible) duplicate side
information).
This also adds SSF support in [store_villages].
2012-02-14 21:24:50 +00:00
Anonymissimus
6594a06918
remove deprecation for empty side= in modify_side,place*,remove_shroud
...
final syntax for these: all sides if neither side= nor [filter_side] are
present, all sides matching the ssf in [filter_side] if the tag is
present regardless of inline side=, and the sides matching inline side=
otherwise.
modify_side can't have inline SSF due to key conflicts. The other two
(and capture_village) already have inline SLF so it's a bad idea to
add an inline SSF. After removing filter_side in [gold] and
[modify_ai] this leaves 4 tags with possibly redundant side info
and confusing syntax (especially capture_village),
at the benefit of more backwards compatibility.
2012-02-14 21:24:31 +00:00
Anonymissimus
e605fce758
remove a done todo
2012-02-14 21:24:06 +00:00
Anonymissimus
60e18fe9c2
Introduce inline SSF support...
...
...in modify_ai and deprecate [modify_ai][filter_side].
2012-02-14 21:23:41 +00:00
Anonymissimus
4c22c47303
remove confusing unused parameters from game_events::get_sides_vector()
2012-02-14 21:23:23 +00:00
Anonymissimus
6419bb4841
remove the rule making wmllint putting side=...
...
...into set*,allow*,disallow_recruit,store_gold
Since it is valid syntax now (again, but defaulting to all sides).
2012-02-14 21:23:06 +00:00
Anonymissimus
21544198e1
Remove unused confusing parameters from wesnoth.get_sides.
...
These were never documented and ment to be removed.
2012-02-14 21:22:50 +00:00
Anonymissimus
679f18801c
Introduce inline SSF support in [gold] and deprecate [gold][filter_side].
...
Since it should never have been added and is now redundant.
2012-02-14 21:22:32 +00:00
Anonymissimus
c44e2ea3ad
Activate SSF support in allow_recruit, disallow_recruit and set_recruit.
...
The default for empty side= is now "all sides".
2012-02-14 21:22:15 +00:00
Nils Kneuper
1fb57fd9d9
change order in the changelog(s) to be more like an alphabetical order
2012-02-14 20:22:23 +00:00
Nils Kneuper
6af9069eec
changelog update for the last commit
2012-02-14 20:16:17 +00:00
Nils Kneuper
06a695f04b
replace $unit.type by $unit.language_name...
...
...since in translateable strings .type will always be english (which
is obviously bad for translations) added pofix rules for this and
applied them
2012-02-14 20:13:41 +00:00
Nils Kneuper
37e0b5c819
updated French translation
2012-02-14 20:01:03 +00:00
Alexander van Gessel
34bb36d595
Point stable gettext.wesnoth.org to 1.10
2012-02-14 20:19:32 +01:00
Mark de Wever
885e028be3
Fix compilation after 2012-02-08T22:22:34Z!fabianmueller5@gmx.de.
...
Fendrin please review the patch since commit 2012-02-08T02:13:25Z!alarantalara@gmail.com
looks rather broken:
- The default_difficulty_ is not used in the class.
- default_difficulty_ is defined as both a std::string and int.
2012-02-14 18:36:48 +00:00
Ignacio R. Morelle
f2f14ea934
Add an option to reset all hotkeys in Hotkey Settings in Preferences
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(bug #3797 )
This involves some code refactoring and internal API changes necessary
to remember what the default hotkeys are in WML.
2012-02-14 18:17:09 +00:00
Mark de Wever
1fc5dccf19
Remove unneeded include.
2012-02-14 18:10:04 +00:00
Mark de Wever
6b9bfd580d
Remove unneeded includes.
2012-02-14 18:10:01 +00:00
Mark de Wever
114fe8e64c
Remove unneeded include.
2012-02-14 18:09:58 +00:00
Mark de Wever
0b3e27e90a
Remove unneeded include.
2012-02-14 18:09:55 +00:00
Mark de Wever
db4a39a814
Remove unneeded include.
2012-02-14 18:09:52 +00:00
Mark de Wever
30bd7c80c0
Remove unneeded include.
2012-02-14 18:09:50 +00:00
Mark de Wever
26bd147f56
Remove unneeded include.
2012-02-14 18:09:47 +00:00
Mark de Wever
c483d94c73
Remove unneeded include.
2012-02-14 18:09:44 +00:00
Mark de Wever
8ac85a82d5
Remove unneeded includes.
2012-02-14 18:09:41 +00:00
Mark de Wever
50ec8072c4
Remove unneeded includes.
2012-02-14 18:09:38 +00:00
Mark de Wever
d01b96f04d
Remove unneeded include.
2012-02-14 18:09:33 +00:00
Fabian Müller
ce246cc1a7
Throw the right exception if the dialog gets canceled.
...
Preselection for the current difficulty level.
2012-02-08 22:22:34 +00:00
Ignacio R. Morelle
2565dbb271
Remove unused support for saving hotkeys to arbitrary WML objects
...
This change is entirely internal and has no user-facing aspects.
2012-02-08 21:44:01 +00:00
Anonymissimus
6569d72ada
update helper.lua to use wesnoth.wml_actions instead of wesnoth.fire
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(patch #3040 by SigurdFireDragon, slightly modified)
2012-02-08 21:28:02 +00:00
Anonymissimus
b13e6e13a7
adapt mainline lua and embedded lua to the deprecations I made...
...
...in 2012-02-07T23:27:51Z!anonymissimus@arcor.de
(no occurrences in other files...)
2012-02-08 21:27:45 +00:00
Anonymissimus
a637b4b20d
changelog update
2012-02-08 16:10:09 +00:00
Elvish_Hunter
e2eb3b8fea
[find_path]: length -> hexes
2012-02-08 10:16:05 +00:00
Elvish_Hunter
270630a87d
Fixed General's experience when using DISABLE_GRAND_MARSHAL
2012-02-08 10:11:00 +00:00
Simon Forsyth
a9d70f0082
update other changelog
2012-02-08 02:14:49 +00:00
Ignacio R. Morelle
30790b5736
Implement ~BLEND(r,g,b,o) image path function (bug #11590 )
...
It takes a specified RGB color and blends it with the target image by
certain opacity, specified either as a factor (e.g. 0.25) or percentage
(25%).
I chose BLEND over TINT for consistency with AnimationWML. Feel free to
discuss.
2012-02-08 02:08:11 +00:00
Anonymissimus
3edb598556
fix keys which got lost on some macro deprecation (fix for bug #19400 )
2012-02-08 01:54:57 +00:00
Simon Forsyth
81f3519ae4
Look in more locations for the description of mixed terrain
...
If overlay description not present, try overlay name, then base description
Fixes bug #19411
2012-02-08 01:30:49 +00:00
Fabian Müller
82215caef6
code cleanup
2012-02-07 23:55:53 +00:00
Fabian Müller
3331efe103
Separated the difficulty dialog call...
...
...from the filename one when loading a savefile.
2012-02-07 23:50:30 +00:00
Anonymissimus
cb630f1bc4
changelog update
2012-02-07 23:28:50 +00:00
Anonymissimus
8b898d26bd
rename compatibility-1.8.lua to backwards-compatibility
2012-02-07 23:28:15 +00:00
Anonymissimus
fb982ed400
Implement scheduled deprecation warnings for the functions...
...
...in compatibility-1.8.lua.
Except for wesnoth.fire, which should better stay I think.
2012-02-07 23:27:51 +00:00
Anonymissimus
afb54cfc76
remove the string "WML" in helper.deprecate,
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...since we're using it for lua functions as well
2012-02-07 23:27:34 +00:00