6061 Commits

Author SHA1 Message Date
Nils Kneuper
c19e3c2311 added a default textdomain definition to all .cfg files 2007-07-06 09:00:49 +00:00
Eric S. Raymond
e091d1fc47 Spelling and usage fixes. 2007-07-05 19:30:28 +00:00
Lari Nieminen
021c27ae40 Fixed a minor bug (a line of dialogue not appearing) with event ordering. 2007-07-05 17:08:40 +00:00
Taurus
1cc840b13c New Scenario and some Bug fixing 2007-07-05 14:48:58 +00:00
Lari Nieminen
72b3915002 Fixed a scenario id typo (fixes bug #9447). 2007-07-05 09:46:39 +00:00
Lari Nieminen
7cffb86adb Fixed a portrait path bug. 2007-07-05 08:31:33 +00:00
Lari Nieminen
9c573594be Added an idle animation for the elvish scout. 2007-07-05 07:51:34 +00:00
Mark de Wever
17f791f0e9 Added the initial WIP version of the svn python library,
needed for the wescamp connection.

The library is based on the svn command.

Also added a test program to test the various library options.
2007-07-04 19:41:10 +00:00
Tuukka Hastrup
c03c4ab064 Make replays to not reveal all information by default.
Include a menu for choosing the point of view: team 1, each team, full
map.

This design is per https://gna.org/bugs/index.php?6946 but doesn't yet 
implement the combo box or menu entries for teams other than number 1.
2007-07-04 00:00:06 +00:00
Tuukka Hastrup
79d089d5b8 Replace yet another reference to "green" with "flag_green".
Comment color_palette in team-colors.cfg.
2007-07-03 23:01:06 +00:00
Eric S. Raymond
3d4fdae72c A bit of cleanup after tuukah's patch.
Added comments, fixed a default setting in game_config.cpp, improved
the readability of the unit.cpp code some.
2007-07-03 19:33:33 +00:00
David Philippi
7b8ba88f0b applied color fixing patch from tuukkah 2007-07-03 16:53:36 +00:00
Elias Pschernig
ccd42205cb Added Michael Schmahl to 'Contributors', for the new Python AI. 2007-07-03 16:08:52 +00:00
Lari Nieminen
3c6c8dcddc Fixed TEAM_COLOR_OVERRIDE. 2007-07-03 11:22:48 +00:00
Eric S. Raymond
69d402616b Explain a backwards-compatibility hack better. 2007-07-03 09:12:17 +00:00
Eric S. Raymond
3d64862819 Easiest way to avoid a regression...
...is to make both the symbolic and old-style numeric palette IDs
available.
2007-07-03 08:52:27 +00:00
Lari Nieminen
38f2846391 The halberdier unit id is actually "Halbardier",
...so changed all references to a "Halberdier" unit accordingly. Didn't
change the unit id (yet!) in order to not break UMC.
2007-07-02 23:43:03 +00:00
Lari Nieminen
d143083b31 A few more improvements to a couple of sharpshooter frames
(this is getting only slightly obsessive).
2007-07-02 23:00:10 +00:00
Eric S. Raymond
f78741dabf Switch from numeric to symbolic palette IDs everywhere.
The C++ doesn't care, it treated them as strings anyway.
2007-07-02 20:42:59 +00:00
Eric S. Raymond
be08f1032d Change remaining mainline uses of TC to RC. 2007-07-02 19:43:29 +00:00
Eric S. Raymond
113e2c72fc Change a number of instances of TC(1,magenta) to RC(magenta>red). 2007-07-02 19:02:34 +00:00
David Philippi
f3f03c56ce updated font 2007-07-01 17:47:29 +00:00
Nils Kneuper
f237441a02 moved loading of textdomains...
...dependend on if the maingame is loaded or the editor
2007-07-01 16:46:14 +00:00
Elias Pschernig
10232db2f7 Added the killer python AI by Michael Schmahl, under the name 'bruteforce.py' 2007-07-01 16:08:10 +00:00
Dimitar Ilccov
9e62d8bfde Disabled the "lava expansion" feature in "Scepter of Fire" scenario in HttT
...that could make the lava cover the scepter item and therefore make
the victory conditions impossible to complete. The WML for the "lava
expansion" has not been removed, just disabled, so if someone wants
and is capable to make it work properly, be my guest
2007-06-30 22:01:19 +00:00
Thomas Baumhauer
0e83f52883 Fixing bug #9412: DiD: A Small Favor does not preserve non-undead units 2007-06-30 16:05:58 +00:00
Mark de Wever
e91a73d909 Added a new experimental transition between the map and the background.
Since I'm no artist the transition could use some cleaning up, also
there's no support yet for convex and concave transitions.

Also converted Hexcake to see how it looks on a hex shaped map.  Still
has quite some glitches partly caused by the alpha in the _off
terrains.

Also some terrains look odd on the background (eg trees).
2007-06-30 13:36:28 +00:00
Lari Nieminen
02fe8b6216 TC'ing of [move_unit_fake]s (SG and TB). Only SotBE and UtBS remain. 2007-06-30 13:08:48 +00:00
Lari Nieminen
f8aa9f21eb TC'ing of [move_unit_fake]s (TRoW). 2007-06-30 13:05:12 +00:00
Lari Nieminen
e9c698165c A few more minor facing= fixes. 2007-06-30 13:03:54 +00:00
Lari Nieminen
f6a7fdef5c TC'ing of [move_unit_fake]s (HttT, EI and SoF). 2007-06-30 12:44:54 +00:00
Lari Nieminen
b67758f78b Hid a few DiD duplicate hack units and a fake unit...
...from appearing in the unit list in the help.
2007-06-30 12:35:29 +00:00
Lari Nieminen
5ccb264346 Replaced all instances of the obsolete facing=reverse...
...with the correct facing=sw (and removed a few ones that seemed
unnecessary).
2007-06-30 12:15:07 +00:00
Thomas Baumhauer
eb00d979c1 Fixing various WML bugs in DiD 2007-06-30 11:00:28 +00:00
Eric S. Raymond
116285132a Clarify the objective. 2007-06-30 10:10:47 +00:00
Dimitar Ilccov
12d0c82fd8 A fix for the next scenario sometimes being unable to load...
...after completing "Scepter of Fire"
2007-06-29 21:00:18 +00:00
David Philippi
d7c2140e83 lithuanian translation update 2007-06-29 13:35:59 +00:00
Lari Nieminen
8f33bed9ea Fixed odd WML typos causing errors. 2007-06-29 12:19:35 +00:00
Eric S. Raymond
c75c529de8 Don't ignore blank lines before a 'start ignoring' directive. 2007-06-29 12:19:05 +00:00
Eric S. Raymond
3908c56233 Fix a vertical-whitespoce glitch produced by wmlindent's passthrough mode. 2007-06-29 12:14:48 +00:00
Eric S. Raymond
8b5218af0a Reindent the UtBS material. 2007-06-29 12:05:35 +00:00
Eric S. Raymond
9433ae3fee Implement a facility to make wmlindent ignore designated stretches of lines.
Allow generation of XHTML docs from macro comments indented in the new format.
2007-06-29 11:50:33 +00:00
Eric S. Raymond
5f58e50664 Reindented all macros except utils.cfg,
that has unbalanced FOREACH/NEXT in it and will need to be
hand-checked.
2007-06-29 11:19:19 +00:00
Eric S. Raymond
984971b0c3 Clean up properly in dryrun mode. 2007-06-29 11:08:13 +00:00
Eric S. Raymond
22efdacc73 Recognize --verbose. 2007-06-29 11:03:48 +00:00
Eric S. Raymond
93839b4ba9 Implemented --dryrun option. 2007-06-29 11:01:37 +00:00
Eric S. Raymond
c7eb4ede7f Reindented unit files. 2007-06-29 10:49:33 +00:00
Eric S. Raymond
d07025e8ee Reindented. 2007-06-29 10:46:58 +00:00
Eric S. Raymond
ac9d9fdb76 Better verbosity logic. 2007-06-29 10:42:10 +00:00
Eric S. Raymond
08c6876453 Almost all WML files are now uniformly indented.
There are a few exceptions that need further work or careful
examination; UtBS, the tutorial, and the terrain macros.
2007-06-29 10:36:10 +00:00