Nils Kneuper
c19e3c2311
added a default textdomain definition to all .cfg files
2007-07-06 09:00:49 +00:00
Eric S. Raymond
e091d1fc47
Spelling and usage fixes.
2007-07-05 19:30:28 +00:00
Lari Nieminen
021c27ae40
Fixed a minor bug (a line of dialogue not appearing) with event ordering.
2007-07-05 17:08:40 +00:00
Taurus
1cc840b13c
New Scenario and some Bug fixing
2007-07-05 14:48:58 +00:00
Lari Nieminen
72b3915002
Fixed a scenario id typo (fixes bug #9447 ).
2007-07-05 09:46:39 +00:00
Lari Nieminen
7cffb86adb
Fixed a portrait path bug.
2007-07-05 08:31:33 +00:00
Lari Nieminen
9c573594be
Added an idle animation for the elvish scout.
2007-07-05 07:51:34 +00:00
Mark de Wever
17f791f0e9
Added the initial WIP version of the svn python library,
...
needed for the wescamp connection.
The library is based on the svn command.
Also added a test program to test the various library options.
2007-07-04 19:41:10 +00:00
Tuukka Hastrup
c03c4ab064
Make replays to not reveal all information by default.
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Include a menu for choosing the point of view: team 1, each team, full
map.
This design is per https://gna.org/bugs/index.php?6946 but doesn't yet
implement the combo box or menu entries for teams other than number 1.
2007-07-04 00:00:06 +00:00
Tuukka Hastrup
79d089d5b8
Replace yet another reference to "green" with "flag_green".
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Comment color_palette in team-colors.cfg.
2007-07-03 23:01:06 +00:00
Eric S. Raymond
3d4fdae72c
A bit of cleanup after tuukah's patch.
...
Added comments, fixed a default setting in game_config.cpp, improved
the readability of the unit.cpp code some.
2007-07-03 19:33:33 +00:00
David Philippi
7b8ba88f0b
applied color fixing patch from tuukkah
2007-07-03 16:53:36 +00:00
Elias Pschernig
ccd42205cb
Added Michael Schmahl to 'Contributors', for the new Python AI.
2007-07-03 16:08:52 +00:00
Lari Nieminen
3c6c8dcddc
Fixed TEAM_COLOR_OVERRIDE.
2007-07-03 11:22:48 +00:00
Eric S. Raymond
69d402616b
Explain a backwards-compatibility hack better.
2007-07-03 09:12:17 +00:00
Eric S. Raymond
3d64862819
Easiest way to avoid a regression...
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...is to make both the symbolic and old-style numeric palette IDs
available.
2007-07-03 08:52:27 +00:00
Lari Nieminen
38f2846391
The halberdier unit id is actually "Halbardier",
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...so changed all references to a "Halberdier" unit accordingly. Didn't
change the unit id (yet!) in order to not break UMC.
2007-07-02 23:43:03 +00:00
Lari Nieminen
d143083b31
A few more improvements to a couple of sharpshooter frames
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(this is getting only slightly obsessive).
2007-07-02 23:00:10 +00:00
Eric S. Raymond
f78741dabf
Switch from numeric to symbolic palette IDs everywhere.
...
The C++ doesn't care, it treated them as strings anyway.
2007-07-02 20:42:59 +00:00
Eric S. Raymond
be08f1032d
Change remaining mainline uses of TC to RC.
2007-07-02 19:43:29 +00:00
Eric S. Raymond
113e2c72fc
Change a number of instances of TC(1,magenta) to RC(magenta>red).
2007-07-02 19:02:34 +00:00
David Philippi
f3f03c56ce
updated font
2007-07-01 17:47:29 +00:00
Nils Kneuper
f237441a02
moved loading of textdomains...
...
...dependend on if the maingame is loaded or the editor
2007-07-01 16:46:14 +00:00
Elias Pschernig
10232db2f7
Added the killer python AI by Michael Schmahl, under the name 'bruteforce.py'
2007-07-01 16:08:10 +00:00
Dimitar Ilccov
9e62d8bfde
Disabled the "lava expansion" feature in "Scepter of Fire" scenario in HttT
...
...that could make the lava cover the scepter item and therefore make
the victory conditions impossible to complete. The WML for the "lava
expansion" has not been removed, just disabled, so if someone wants
and is capable to make it work properly, be my guest
2007-06-30 22:01:19 +00:00
Thomas Baumhauer
0e83f52883
Fixing bug #9412 : DiD: A Small Favor does not preserve non-undead units
2007-06-30 16:05:58 +00:00
Mark de Wever
e91a73d909
Added a new experimental transition between the map and the background.
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Since I'm no artist the transition could use some cleaning up, also
there's no support yet for convex and concave transitions.
Also converted Hexcake to see how it looks on a hex shaped map. Still
has quite some glitches partly caused by the alpha in the _off
terrains.
Also some terrains look odd on the background (eg trees).
2007-06-30 13:36:28 +00:00
Lari Nieminen
02fe8b6216
TC'ing of [move_unit_fake]s (SG and TB). Only SotBE and UtBS remain.
2007-06-30 13:08:48 +00:00
Lari Nieminen
f8aa9f21eb
TC'ing of [move_unit_fake]s (TRoW).
2007-06-30 13:05:12 +00:00
Lari Nieminen
e9c698165c
A few more minor facing= fixes.
2007-06-30 13:03:54 +00:00
Lari Nieminen
f6a7fdef5c
TC'ing of [move_unit_fake]s (HttT, EI and SoF).
2007-06-30 12:44:54 +00:00
Lari Nieminen
b67758f78b
Hid a few DiD duplicate hack units and a fake unit...
...
...from appearing in the unit list in the help.
2007-06-30 12:35:29 +00:00
Lari Nieminen
5ccb264346
Replaced all instances of the obsolete facing=reverse...
...
...with the correct facing=sw (and removed a few ones that seemed
unnecessary).
2007-06-30 12:15:07 +00:00
Thomas Baumhauer
eb00d979c1
Fixing various WML bugs in DiD
2007-06-30 11:00:28 +00:00
Eric S. Raymond
116285132a
Clarify the objective.
2007-06-30 10:10:47 +00:00
Dimitar Ilccov
12d0c82fd8
A fix for the next scenario sometimes being unable to load...
...
...after completing "Scepter of Fire"
2007-06-29 21:00:18 +00:00
David Philippi
d7c2140e83
lithuanian translation update
2007-06-29 13:35:59 +00:00
Lari Nieminen
8f33bed9ea
Fixed odd WML typos causing errors.
2007-06-29 12:19:35 +00:00
Eric S. Raymond
c75c529de8
Don't ignore blank lines before a 'start ignoring' directive.
2007-06-29 12:19:05 +00:00
Eric S. Raymond
3908c56233
Fix a vertical-whitespoce glitch produced by wmlindent's passthrough mode.
2007-06-29 12:14:48 +00:00
Eric S. Raymond
8b5218af0a
Reindent the UtBS material.
2007-06-29 12:05:35 +00:00
Eric S. Raymond
9433ae3fee
Implement a facility to make wmlindent ignore designated stretches of lines.
...
Allow generation of XHTML docs from macro comments indented in the new format.
2007-06-29 11:50:33 +00:00
Eric S. Raymond
5f58e50664
Reindented all macros except utils.cfg,
...
that has unbalanced FOREACH/NEXT in it and will need to be
hand-checked.
2007-06-29 11:19:19 +00:00
Eric S. Raymond
984971b0c3
Clean up properly in dryrun mode.
2007-06-29 11:08:13 +00:00
Eric S. Raymond
22efdacc73
Recognize --verbose.
2007-06-29 11:03:48 +00:00
Eric S. Raymond
93839b4ba9
Implemented --dryrun option.
2007-06-29 11:01:37 +00:00
Eric S. Raymond
c7eb4ede7f
Reindented unit files.
2007-06-29 10:49:33 +00:00
Eric S. Raymond
d07025e8ee
Reindented.
2007-06-29 10:46:58 +00:00
Eric S. Raymond
ac9d9fdb76
Better verbosity logic.
2007-06-29 10:42:10 +00:00
Eric S. Raymond
08c6876453
Almost all WML files are now uniformly indented.
...
There are a few exceptions that need further work or careful
examination; UtBS, the tutorial, and the terrain macros.
2007-06-29 10:36:10 +00:00