sigurdfdragon
868084f6e7
HttT S10: Change image when eggs are captured.
2016-04-13 19:00:44 -04:00
sigurdfdragon
7e5e3acc57
HttT S10: Clarify objectives.
2016-04-13 18:28:37 -04:00
Celtic Minstrel
a9dbbe9c05
Merge pull request #644 from Dugy/master
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Unit name generator using context-free grammar
2016-04-11 17:22:55 -04:00
Dugy
9e35e4d83e
Added credit and described the change in changelog
2016-04-11 22:14:21 +02:00
Dugy
f84e8f4795
Added a new way to generate unit names, using rules of a context-free grammar.
2016-04-11 22:14:21 +02:00
Celtic Minstrel
cdf6f4a6f8
Merge pull request #631 from rcorre/wasd_scrolling
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Add preference for WASD scrolling.
2016-04-11 01:16:58 -04:00
Charles Dang
f77b3d7a6f
tlobby_main: improved formula for game listbox min height
2016-04-10 07:14:51 +11:00
Charles Dang
3bfc17a9e9
tlobby_main: fix misalignment of game listbox borders
2016-04-10 07:06:55 +11:00
Charles Dang
344955e4c1
GUI2: added macro for vertical spacer line
2016-04-10 06:57:27 +11:00
Charles Dang
25e8d4f07c
tlobby_main: use large buttons for main controls
2016-04-10 06:51:06 +11:00
Charles Dang
47bb358003
GUI2: removed extra + 2 offset from GUI__TEXT_VERTICALLY_CENTRED
2016-04-10 06:48:17 +11:00
Charles Dang
1702f10360
tbutton: fix borders of disabled state buttons not being gray
2016-04-10 06:47:50 +11:00
Charles Dang
9cc4834070
GUI2: converted horizontal scrollbars to new style
2016-04-09 01:03:40 +11:00
Charles Dang
dfefb83ffd
tcampaign_dialog: fix campaign names not being centered
2016-04-08 16:16:33 +11:00
Wedge009
717a762493
Add self to en_GB translators.
2016-04-07 23:05:10 +10:00
Ryan Roden-Corrent
5aecbdbe83
Add self (rcorre) to contributors
2016-04-06 22:45:30 -04:00
Celtic Minstrel
3b4b858a40
DW S10: Fix invalid [object] IDs
2016-04-06 19:48:17 -04:00
Celtic Minstrel
7521fad2a1
Merge pull request #639 from ancestral-lato
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New default game typeface: Lato
2016-04-06 13:43:15 -04:00
Celtic Minstrel
21965b40e5
Font scaling minimum to 80% and adjust vertical centering formula
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[ci skip]
2016-04-06 13:31:38 -04:00
Charles Dang
7525646cd0
tunit_preview_pane: redesigned Minimal style
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This restores the title and image and replaces the icons with labels.
2016-04-06 23:12:08 +11:00
Celtic Minstrel
8cbd358baf
tloadscreen: Minor rearrangement of elements
2016-04-05 22:27:20 -04:00
Ryan Roden-Corrent
a58e595705
Add default hotkeys for map scrolling
2016-04-05 20:51:33 -04:00
Charles Dang
b7b8b1e213
tcustom_tod: cleaned up code and unused related preference keys
2016-04-06 01:24:00 +11:00
Celtic Minstrel
73739a1989
Attempt to fix Travis build... again
2016-04-05 10:08:14 -04:00
Celtic Minstrel
7ee37b6f84
Attempt to fix Travis build
2016-04-05 03:19:26 -04:00
Celtic Minstrel
5cf12798ce
Port "trivial" WML tags to Lua
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This is more about adding Lua API for things that should have it than porting WML tags to Lua.
The following new Lua API functions have been added to the wesnoth table:
- add_fog, remove_fog
- add_sound_source, remove_sound_source, get_sound_source
- log
2016-04-05 02:24:42 -04:00
Celtic Minstrel
a275f22ebe
Fix potential "image is nil" error in [message]
2016-04-04 20:55:45 -04:00
Celtic Minstrel
d3374d3670
WML tags fixup
2016-04-04 20:10:52 -04:00
Celtic Minstrel
a791909544
Split the more complicated WML tags into separate Lua files
2016-04-04 17:03:38 -04:00
Charles Dang
e97b4f60e3
tloadscreen: use blank spaces for animation size label
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This reserved space for the label while removing the slight glimpse
of the full string when the loadscreen first shows.
2016-04-04 02:37:46 +11:00
Charles Dang
1df91e0119
tbutton: provide alpha color values to satisfy schema
2016-04-03 23:45:27 +11:00
Charles Dang
2122973a42
ttext_box: reduced cursor height a little
2016-04-03 23:43:52 +11:00
Charles Dang
d3a825156e
tgame_version: bump max dimensions to fit Lato font sizes
2016-04-03 23:39:42 +11:00
Charles Dang
0708069cc2
New design for vertical scrollbars (horizontal pending)
2016-04-03 23:32:04 +11:00
Charles Dang
00b571a8e1
Use large buttons for main panel in titlescreen
2016-04-03 21:16:57 +11:00
Charles Dang
0cdd8b7180
GUI2: draw buttons procedurally and increase default size
2016-04-03 21:16:56 +11:00
Celtic Minstrel
7c37ad57bd
Two new [message] features
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- ~LEFT() does the opposite of ~RIGHT(), but takes higher priority;
use it to force an image to the left that's normally on the right
(eg female silver mage)
- image=~RIGHT() means "use normal portrait, but on the right"
2016-04-02 15:15:31 -04:00
mattsc
20b07c6379
Micro AIs: internal changes to AI and CA ID handling
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This is needed to fix some corner cases of multiple Micro AI changes
during a scenario, such as for the bats in the Goto test scenario.
2016-04-02 07:54:57 -07:00
Charles Dang
accbcd0466
SoF: italicize description poem
2016-03-31 23:59:08 +11:00
Charles Dang
7f1dd72c93
tloadscreen: fixed another case of conflicting layout keys
2016-03-31 11:33:44 +11:00
Charles Dang
5afdb0f72a
tloadscreen: better calculations for positioning spacers
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This allows the loadscreen to look good on both small and large resolutions
2016-03-31 11:33:08 +11:00
Charles Dang
1f52abcbfb
tloadscreen: fix conflicting alignment keys in animation label
2016-03-31 09:33:11 +11:00
gfgtdf
2b565b9abe
fix loadingscreen for small resolutions.
2016-03-30 20:29:14 +02:00
ln-zookeeper
c3bf0ee816
Improved on some glitchy 3-way corners involving beach waves
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Corners where water, sand and anything that sand transitions over (such as roads) exhibited the problem. This fix isn't perfect as the convex and concave shore waves don't completely match, but it's a clear improvement.
2016-03-30 19:16:10 +03:00
gfgtdf
e1777a1f14
testing loadingscreen animation
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this adds a simple animation to the gui2 loadingscreen. It not very good
yet, it more about testing whether animations are possible.
2016-03-30 16:39:38 +02:00
mattsc
91130a3df2
Fix error in Formula AI test scenario
2016-03-30 07:33:37 -07:00
gfgtdf
53e527acc7
show current stage in loadingscren.
2016-03-30 15:44:21 +02:00
Martin Proud
30fefe488a
Leaving Lato-Regular.ttf out due to GUI1 reasons
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Eventually, we will add the font to the order list.
2016-03-30 02:23:48 -05:00
ancestral
280c5fe69a
Minor formatting change to _initial.cfg
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Added font files for Lato, and SIL OFL license
2016-03-30 02:01:13 -05:00
ancestral
353a9c38e7
Lato is now the new game font. Initially, this will be limited to GUI2, but as tech is updated in the project, we hope to make Lato the new default everywhere in the game.
2016-03-30 01:46:02 -05:00