Nils Kneuper
0154093f53
updated German translation (fixed bug #13471 )
2009-05-04 17:44:23 +00:00
Nils Kneuper
7c734f54ed
updated Chinese (Traditional) translation
2009-05-04 16:59:55 +00:00
Richard Kettering
01adab4ffe
Made separate transparent+opaque portraits for the drakes.
2009-05-04 04:00:16 +00:00
Richard Kettering
8ce5fbff97
Fixed stray pixels on burner portrait.
2009-05-03 22:29:39 +00:00
Ignacio R. Morelle
c315a24ac1
Probable trivial fix for compilation on LOW_MEM. Mordante please test.
2009-05-03 21:36:33 +00:00
Nils Kneuper
d6a16928d0
updated Hungarian translation
2009-05-03 20:31:27 +00:00
Mark de Wever
4304601342
Minor lexical_cast cleanups.
2009-05-03 18:04:41 +00:00
Mark de Wever
fa2f252c30
Small code cleanup.
2009-05-03 18:04:17 +00:00
Guillaume Melquiond
3aa8d30c6f
Added a "lua" command.
2009-05-03 15:32:42 +00:00
Jan Herzog
445d1a33a4
Removed unneeded 'Additional Dependencies'...
...
- which got added in trunk 2009-05-01T18:40:09Z!kailoran@gmail.com - to prevent MSVC from
throwing linking errors.
2009-05-03 12:53:32 +00:00
Nils Kneuper
49de57ec1f
updated Hungarian translation
2009-05-03 12:09:32 +00:00
Nils Kneuper
118f523314
updated German translation (included patch #1173 )
2009-05-03 12:07:07 +00:00
Mark de Wever
5fbe37e89c
Fix a compilation error with TINY_GUI.
2009-05-03 10:59:50 +00:00
Mark de Wever
061bb8fefe
Update changelog.
2009-05-03 10:59:41 +00:00
Sergey Popov
37c98b7a1d
Ensure that scons exits with an error...
...
...if building of a disabled target is requested
either directly or indirectly.
2009-05-03 10:32:00 +00:00
Nils Kneuper
0493adc95e
updated German translation
2009-05-03 09:44:48 +00:00
Nils Kneuper
1b11cb7a9a
pot-update
...
regenerated doc files (fixing a mistake in the Polish translation...)
2009-05-03 09:13:15 +00:00
Nils Kneuper
abdafb9ad2
updated Polish translation
2009-05-03 08:51:41 +00:00
Mark de Wever
e1bde0e999
Add the new file to all build systems.
2009-05-02 18:53:57 +00:00
Mark de Wever
a0a25fb48f
Add a new initial implementation for lexical_cast.
...
The code is only used in the unit test at the moment. It would be nice if
others can test whether the code works on all supported platforms since it
makes more use of templates. If there are no reports of issues, I'll start to
use this code to replace the old lexical cast.
2009-05-02 18:46:56 +00:00
Guillaume Melquiond
22ee67f40f
Removed useless dependency.
2009-05-02 17:24:12 +00:00
Iurii Chernyi
da3343c8bc
removed inneccessary include
2009-05-02 16:33:52 +00:00
Jérémy Rosen
84f5f93d51
add support for terrain regexp inp in village naming, patch by euschn
2009-05-02 13:57:25 +00:00
Guillaume Melquiond
e1770c4d20
Added precise preallocation for Dijkstra solution.
2009-05-02 13:18:45 +00:00
Mark de Wever
e6543fbfa7
Fix a compiler warning.
2009-05-02 12:41:48 +00:00
Guillaume Melquiond
2632d77ea6
Reduced memory consumption of Dijkstra's solution...
...
...from quadratic to linear with respect to movement points.
2009-05-02 12:22:28 +00:00
Guillaume Melquiond
89842480b5
Separated A* routes from Dijkstra routes.
...
Renamed move_left to move_cost along the way.
2009-05-02 12:22:20 +00:00
Mark de Wever
c07c237b35
Disable more savegame testcases.
...
Now the cases no longer return a failure due to the partial disabling before.
2009-05-02 11:32:35 +00:00
Guillaume Melquiond
a2a3959303
Oops, previous commit missed the cleaning part.
2009-05-02 08:58:42 +00:00
Guillaume Melquiond
7c610b5d41
Removed waypoints from routes, as they are not used there.
2009-05-02 08:46:16 +00:00
Patrick Parker
4da9564531
log_domain must be declared in each .cpp file
2009-05-02 02:21:56 +00:00
Iurii Chernyi
ad14528e49
Swapped places of ai_interface and ai_readwrite_context...
...
...in ai superclass hierarchy. This will allow to make the ai module
interface more independent from the ai module implementation and
reduce compile times. For now, only ai/ai_manager.hpp (class managing
the ai lifecycle), ai/ai_interface.hpp (individual ai contract)
ai/game_info.hpp (information about the game state passed to the ai),
ai/testing.hpp (ai/testing log domain) are exposed to the rest of the
game, taking transitive includes into account )
2009-05-02 01:04:19 +00:00
Tomasz Śniatowski
a84b04ff90
fix some msvc warnings
2009-05-01 23:30:21 +01:00
Tomasz Śniatowski
1286b73f2e
fix some harmless vc9 warnings
2009-05-01 23:29:56 +01:00
Tomasz Śniatowski
204c2017d0
make the code call the proper vconfig ctor
...
- config*,config* instead of config&,bool
2009-05-01 23:29:09 +01:00
Mark de Wever
2e09eb2f78
Revert accidental commit.
2009-05-01 21:54:55 +00:00
Mark de Wever
5e0d0c8fd9
Fix a compiler warning.
2009-05-01 21:52:00 +00:00
Mark de Wever
1b7c2acac0
Initial commit of the lexical_cast test.
...
Copied from the svn version.
2009-05-01 21:51:51 +00:00
Nils Kneuper
aad97e4630
updated Slovak translation
2009-05-01 20:21:13 +00:00
Jörg Hinrichs
f8279e0cbf
Remove an unnecessary assignment.
2009-05-01 19:50:11 +00:00
Mark de Wever
7033196d67
Replace the layout algorithm.
...
The new algorithm seems to be at par with the old algorithm so make the
new one the algorithm used. The algorithm still needs some polishing but
the big problem is the old algorithm which doesn't know about the new
scrollbar mode. So once this algorithm gets a bit more testing in trunk
the old algorithm can be removed and this one can get polished.
2009-05-01 19:42:23 +00:00
Mark de Wever
3fc7353c75
Add linked widgets in the new layout algorithm.
2009-05-01 19:42:11 +00:00
Lari Nieminen
a441c6e88a
Re-fix bug #13462 simply by putting him on side 2 instead.
2009-05-01 18:41:03 +00:00
Tomasz Śniatowski
e97b8d3876
vc9 project file update from Reisiger
2009-05-01 19:40:09 +01:00
Lari Nieminen
7eab2413aa
Ported 2009-05-01T18:17:47Z!lari.nieminen@iki.fi to trunk.
2009-05-01 18:19:26 +00:00
Mark de Wever
1d2b2e0316
Window code cleanups.
...
Since the last commit the return value of NEW_layout was no longer used. Moved
the file to a new separate header so it's easier to add new private functions
without the need to recompile the universe.
2009-05-01 17:52:16 +00:00
Mark de Wever
e09bd39005
Change the new layout algorithm to use exceptions.
...
Like the current algorithm it now throws an WML exception if the dialog
doesn't fit on the screen.
2009-05-01 17:25:48 +00:00
Mark de Wever
59c57745f6
Some minimap improvements.
...
Draw on the background again and integrate the drawing with the helper
routine.
2009-05-01 17:25:43 +00:00
Mark de Wever
4f1b9315c4
Disable an assert which gets triggered.
...
This assert shouldn't be triggered, but adding a workaround fixes the
issue. (The problem was discovered by YogiHH).
2009-05-01 17:25:32 +00:00
Guillaume Melquiond
2a22468420
Typo.
2009-05-01 16:58:11 +00:00