28513 Commits

Author SHA1 Message Date
Tahsin Jahin Khalid
4dc2c342f6
Terrains: Snowy Drake Village Terrain Type and Transitions
Terrain Code: ^Vka
As mentioned, it may need touch ups later on
2022-05-31 12:41:09 +06:00
doofus-01
5e8a467813
1.17 some orc standing animations (#6722)
* orc grunt north-facing breeze

* orc grunt south-facing breeze

* orc assassin south-facing conditional standing anim

* assassin wounded bob anim

* slayer breeze animation

* slurbow revision and breeze anim

* update orcish warlord sprite

* orc warrior sprite update & standing animations

* orc crossbowman breeze anim
2022-05-30 21:07:30 -07:00
Nils Kneuper
86f5aaefaf updated French translation credits 2022-05-29 10:16:25 +02:00
Charles Dang
da4a201101 MP/Create Game: don't hardcode random faction mode options
This still means we need to make sure the options are in the same order as in the enum,
but that was also the case in the old code.
2022-05-28 17:11:51 -04:00
Tahsin Jahin Khalid
c42271fb2c Terrains: add Snowy Drake Village 2022-05-29 02:57:15 +06:00
Elvish_Hunter
8b8f99e65a wmllint: fixed translation marks not being removed from values when checking if a string is empty 2022-05-28 22:03:25 +02:00
Wedge009
8960e407e9 Editor: Add missing items and scenery (resolves #6719) 2022-05-27 10:11:45 +10:00
Charles Dang
cdd854d5fa GUI2/Unit Preview Pane: used NN-scaled [drawing] for unit image (resolves #6700) 2022-05-24 16:26:06 -04:00
Charles Dang
023bdb7142 GUI2/Preferences: refactored how hotkey categories are handled
Constitutes a further refinement of a688ab77b9f18db7fd34118267a3c59e9cf5584c.

Instead of getting a list of categories and filtering out those without any hotkeys (custom WML ones,
for example), we generate a set of categories from the list of visible hotkeys when we set up the list.
This ensures we only ever have matching categories for the hotkeys we're seeing and removes the need
for extra global bookkeeping in the category code.

This also ensures the category list is reconstructed when resetting hotkeys. I don't know how categories
could have appeared/disappeared after resetting (the old code should be safe), but this makes sure it
will never be an issue since when visible_hotkeys is changed, so is visible_categories.
2022-05-24 16:09:00 -04:00
Wedge009
799f251113 THoT S4: Remove spurious WML (closes #6725) 2022-05-24 08:14:24 +10:00
Luis Miguel Iglesias Sánchez
7d2ee4ef72
Merge pull request #6438 from Descacharrado/NR_S01_OOS_6268
NR S01 Solve OOS by moving code to synced event
2022-05-23 10:09:58 +02:00
Luis Miguel Iglesias Sánchez
742bb75ca3
EI S07a various fixes (#6639)
* Side 2 hidden without spoilers
* Fixed Grug upkeep, added dialogue about Ogres joining
* typographic quote
2022-05-22 10:45:17 -05:00
doofus-01
e2c57124f4
1.17 water-related things (#6695)
* caribe monster unit

* some sea-related terrain overlays

* minor variation of dead oak

* update rubble on the water
2022-05-22 05:05:52 -07:00
Celtic Minstrel
0ffe926b01
Make tutorial hint messages persistent (#6620)
The hint messages even persist in saved games, in case someone saves their tutorial
2022-05-20 12:23:49 -04:00
newfrenchy83
5c2aaeac2d modify testing for show diffrence between using ('add/sub' attribute)and value with cumulative=yes
in this test, two same leadership with value attribute and cumulative=yes add their value then what two leadership with same id and 'add' attribute using on 'add' only(the highest when 'add' value is different)
2022-05-19 18:13:43 -05:00
newfrenchy83
856aafc8d5 add a test case for 'cumulative=yes'
this test is added for verify what cumulative=yes work in same time what 'add' and 'sub' and what using of these attributes in[leadership] don't be
changed, only using of cumulative work anew like in 1.14
2022-05-19 18:13:43 -05:00
newfrenchy83
81d41a861d
Add tooltips to unit_attack dialogs (#6462)
In tooltips, the special and weapon_abilities are listed by stats (damage, attacks and chance to hit), and the owner of each is specified.
2022-05-18 08:54:28 +02:00
Elvish_Hunter
f7859ad104 wmllint: automatically remove {SOUND:SLOW} and {SOUND:POISON} lines
Part of point 5 of issue #6403
2022-05-17 23:57:08 +02:00
Luis Miguel Iglesias Sánchez
92ff6c52b2
EI S01 Move the campfire and give it a little more range (#6704) 2022-05-15 19:56:28 -05:00
Pentarctagon
9753b9538d
1.17.4+dev 2022-05-15 09:43:37 -05:00
Pentarctagon
712a7c96be
1.17.4 2022-05-15 09:42:25 -05:00
loonycyborg
4c7bdcb18b
pot-update and regenerate doc files 2022-05-15 17:29:35 +03:00
Elvish_Hunter
bc789fcf8b Prevent wmllint from updating a compatibility unit 2022-05-15 10:22:08 +02:00
Tahsin Jahin Khalid
4c42228c52
wmllint: add Giant Stoat -> Frost Stoat monster ID change (#6694) 2022-05-14 23:24:03 +02:00
Luis Miguel Iglesias Sánchez
7e87826303
UtBS S05 Enforce encounter with the Cloaked Figure (#6644)
* Enforce encounter with the Cloaked Figure

* Revert "Avoid counting encounters with 'Cloaked Figure'."

This reverts commit ada454b20a652136a2f6f29003a8d1137eead9c9.
2022-05-09 10:32:14 +10:00
Steve Cotton
24f7d0d329 Fix a typo in the editor-help
po: in wesnoth-help's `<header>text='The files: .map and .cfg' ...`,
the change is just a spelling correction of "scenaro" to "scenario".

(cherry picked from commit b8a37cb8ca0596a74298e72bdca28a9fdf84f667)
2022-05-07 20:18:51 +02:00
Charles Dang
8a960fca68 MP/Create: added button to reset timer settings, ensure they're saved (resolves #1556) 2022-05-06 16:10:45 -04:00
Elvish_Hunter
62ef86e2bd wmllint: updated mainline campaigns tuple 2022-05-06 20:53:22 +02:00
Charles Dang
840799eef4 GUI2/Language Selection: double borders 2022-05-06 02:45:40 -04:00
Charles Dang
e950b5f2ac GUI2/Uninstall Addons: double borders 2022-05-06 02:02:06 -04:00
Charles Dang
64b7624ea2 GUI2/Preferences: doubled borders in advanced prefs 2022-05-05 23:38:30 -04:00
Luis Miguel Iglesias Sánchez
2acc8e5e79
Added PASSABLE_HEX macro to core and Fixed wallstuck units in UtBS S8 (#6677) 2022-05-05 23:44:45 +06:00
doofus-01
20af906b54
1.17 skeleton sprite cleanup (#6670)
* remove semitransparent swooshes

* skeleton sprite cleanup
2022-05-01 19:51:17 -07:00
doofus-01
5b239bb596
1.17 necromancers cleanup (#6669)
* remove semitransparent swooshes

* necromancer sprite cleanup
2022-05-01 17:06:15 -07:00
doofus-01
e54fcd907d
1.17 elf sprite cleanup (#6668)
* remove semitransparent pixels and black/blurry shadows

* removed some outdated/unused images

* elf sprite cleanup
2022-05-01 16:26:50 -07:00
Wedge009
78ea9ed0dd Editor: Add sconce tile to cave group.
[ci skip]
2022-05-02 09:00:11 +10:00
Wedge009
af72f75b2d Editor: Add some missing terrain groupings (resolves #6643).
[ci skip]
2022-05-02 09:00:11 +10:00
Elvish_Hunter
52da1fa774 wmllint: replaced gif with webp in two regexps 2022-05-01 11:24:28 +02:00
doofus-01
f17b8b76e9
1.17 dunefolk sprite cleanup (#6662)
* dunefolk sprite cleanup
2022-04-30 20:43:50 -07:00
doofus-01
0712c33b3a
1.17 goblin sprite cleanup (#6659)
* goblin sprite palette cleanup
2022-04-30 17:51:31 -07:00
doofus-01
21ddeadfed
1.17 orc sprite cleanup (#6657)
* remove semitransparent swooshes

* orc sprite palette cleanup
2022-04-30 13:52:36 -07:00
Tahsin Jahin Khalid
945d1c8160 [liberty] fix missing background image 2022-04-30 14:59:01 -05:00
Tahsin Jahin Khalid
2a0d198240 [DiD] fix missing background image 2022-04-30 14:59:01 -05:00
Pentarctagon
9bfd432abe Update image pages for webp extension. 2022-04-30 14:23:32 -05:00
Pentarctagon
9469f8af63 Update wmllint. 2022-04-30 14:23:32 -05:00
Pentarctagon
51b58ad218 Rename converted images to webp. 2022-04-30 14:23:32 -05:00
Pentarctagon
e5d6d806bf Convert image contents to webp. 2022-04-30 14:23:32 -05:00
Pentarctagon
d21702a7be Fix some invalid image paths in WC.
Also the Dune Piercer no longer exists (replaced by Rider which is already mentioned).
2022-04-30 14:23:32 -05:00
Tahsin Jahin Khalid
13ea8a9795 [wc2p] fix broken image path
incorrect image path after merger of #6655 so patching it
2022-05-01 01:11:15 +06:00
Charles Dang
b6fa7733b3 GUI2/Preferences: made better use of space for display scaling option 2022-04-30 14:20:47 -04:00