Tahsin Jahin Khalid
4dc2c342f6
Terrains: Snowy Drake Village Terrain Type and Transitions
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Terrain Code: ^Vka
As mentioned, it may need touch ups later on
2022-05-31 12:41:09 +06:00
doofus-01
5e8a467813
1.17 some orc standing animations ( #6722 )
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* orc grunt north-facing breeze
* orc grunt south-facing breeze
* orc assassin south-facing conditional standing anim
* assassin wounded bob anim
* slayer breeze animation
* slurbow revision and breeze anim
* update orcish warlord sprite
* orc warrior sprite update & standing animations
* orc crossbowman breeze anim
2022-05-30 21:07:30 -07:00
Nils Kneuper
86f5aaefaf
updated French translation credits
2022-05-29 10:16:25 +02:00
Charles Dang
da4a201101
MP/Create Game: don't hardcode random faction mode options
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This still means we need to make sure the options are in the same order as in the enum,
but that was also the case in the old code.
2022-05-28 17:11:51 -04:00
Tahsin Jahin Khalid
c42271fb2c
Terrains: add Snowy Drake Village
2022-05-29 02:57:15 +06:00
Elvish_Hunter
8b8f99e65a
wmllint: fixed translation marks not being removed from values when checking if a string is empty
2022-05-28 22:03:25 +02:00
Wedge009
8960e407e9
Editor: Add missing items and scenery ( resolves #6719 )
2022-05-27 10:11:45 +10:00
Charles Dang
cdd854d5fa
GUI2/Unit Preview Pane: used NN-scaled [drawing] for unit image ( resolves #6700 )
2022-05-24 16:26:06 -04:00
Charles Dang
023bdb7142
GUI2/Preferences: refactored how hotkey categories are handled
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Constitutes a further refinement of a688ab77b9f18db7fd34118267a3c59e9cf5584c.
Instead of getting a list of categories and filtering out those without any hotkeys (custom WML ones,
for example), we generate a set of categories from the list of visible hotkeys when we set up the list.
This ensures we only ever have matching categories for the hotkeys we're seeing and removes the need
for extra global bookkeeping in the category code.
This also ensures the category list is reconstructed when resetting hotkeys. I don't know how categories
could have appeared/disappeared after resetting (the old code should be safe), but this makes sure it
will never be an issue since when visible_hotkeys is changed, so is visible_categories.
2022-05-24 16:09:00 -04:00
Wedge009
799f251113
THoT S4: Remove spurious WML ( closes #6725 )
2022-05-24 08:14:24 +10:00
Luis Miguel Iglesias Sánchez
7d2ee4ef72
Merge pull request #6438 from Descacharrado/NR_S01_OOS_6268
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NR S01 Solve OOS by moving code to synced event
2022-05-23 10:09:58 +02:00
Luis Miguel Iglesias Sánchez
742bb75ca3
EI S07a various fixes ( #6639 )
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* Side 2 hidden without spoilers
* Fixed Grug upkeep, added dialogue about Ogres joining
* typographic quote
2022-05-22 10:45:17 -05:00
doofus-01
e2c57124f4
1.17 water-related things ( #6695 )
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* caribe monster unit
* some sea-related terrain overlays
* minor variation of dead oak
* update rubble on the water
2022-05-22 05:05:52 -07:00
Celtic Minstrel
0ffe926b01
Make tutorial hint messages persistent ( #6620 )
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The hint messages even persist in saved games, in case someone saves their tutorial
2022-05-20 12:23:49 -04:00
newfrenchy83
5c2aaeac2d
modify testing for show diffrence between using ('add/sub' attribute)and value with cumulative=yes
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in this test, two same leadership with value attribute and cumulative=yes add their value then what two leadership with same id and 'add' attribute using on 'add' only(the highest when 'add' value is different)
2022-05-19 18:13:43 -05:00
newfrenchy83
856aafc8d5
add a test case for 'cumulative=yes'
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this test is added for verify what cumulative=yes work in same time what 'add' and 'sub' and what using of these attributes in[leadership] don't be
changed, only using of cumulative work anew like in 1.14
2022-05-19 18:13:43 -05:00
newfrenchy83
81d41a861d
Add tooltips to unit_attack dialogs ( #6462 )
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In tooltips, the special and weapon_abilities are listed by stats (damage, attacks and chance to hit), and the owner of each is specified.
2022-05-18 08:54:28 +02:00
Elvish_Hunter
f7859ad104
wmllint: automatically remove {SOUND:SLOW} and {SOUND:POISON} lines
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Part of point 5 of issue #6403
2022-05-17 23:57:08 +02:00
Luis Miguel Iglesias Sánchez
92ff6c52b2
EI S01 Move the campfire and give it a little more range ( #6704 )
2022-05-15 19:56:28 -05:00
Pentarctagon
9753b9538d
1.17.4+dev
2022-05-15 09:43:37 -05:00
Pentarctagon
712a7c96be
1.17.4
2022-05-15 09:42:25 -05:00
loonycyborg
4c7bdcb18b
pot-update and regenerate doc files
2022-05-15 17:29:35 +03:00
Elvish_Hunter
bc789fcf8b
Prevent wmllint from updating a compatibility unit
2022-05-15 10:22:08 +02:00
Tahsin Jahin Khalid
4c42228c52
wmllint: add Giant Stoat -> Frost Stoat monster ID change ( #6694 )
2022-05-14 23:24:03 +02:00
Luis Miguel Iglesias Sánchez
7e87826303
UtBS S05 Enforce encounter with the Cloaked Figure ( #6644 )
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* Enforce encounter with the Cloaked Figure
* Revert "Avoid counting encounters with 'Cloaked Figure'."
This reverts commit ada454b20a652136a2f6f29003a8d1137eead9c9.
2022-05-09 10:32:14 +10:00
Steve Cotton
24f7d0d329
Fix a typo in the editor-help
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po: in wesnoth-help's `<header>text='The files: .map and .cfg' ...`,
the change is just a spelling correction of "scenaro" to "scenario".
(cherry picked from commit b8a37cb8ca0596a74298e72bdca28a9fdf84f667)
2022-05-07 20:18:51 +02:00
Charles Dang
8a960fca68
MP/Create: added button to reset timer settings, ensure they're saved ( resolves #1556 )
2022-05-06 16:10:45 -04:00
Elvish_Hunter
62ef86e2bd
wmllint: updated mainline campaigns tuple
2022-05-06 20:53:22 +02:00
Charles Dang
840799eef4
GUI2/Language Selection: double borders
2022-05-06 02:45:40 -04:00
Charles Dang
e950b5f2ac
GUI2/Uninstall Addons: double borders
2022-05-06 02:02:06 -04:00
Charles Dang
64b7624ea2
GUI2/Preferences: doubled borders in advanced prefs
2022-05-05 23:38:30 -04:00
Luis Miguel Iglesias Sánchez
2acc8e5e79
Added PASSABLE_HEX macro to core and Fixed wallstuck units in UtBS S8 ( #6677 )
2022-05-05 23:44:45 +06:00
doofus-01
20af906b54
1.17 skeleton sprite cleanup ( #6670 )
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* remove semitransparent swooshes
* skeleton sprite cleanup
2022-05-01 19:51:17 -07:00
doofus-01
5b239bb596
1.17 necromancers cleanup ( #6669 )
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* remove semitransparent swooshes
* necromancer sprite cleanup
2022-05-01 17:06:15 -07:00
doofus-01
e54fcd907d
1.17 elf sprite cleanup ( #6668 )
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* remove semitransparent pixels and black/blurry shadows
* removed some outdated/unused images
* elf sprite cleanup
2022-05-01 16:26:50 -07:00
Wedge009
78ea9ed0dd
Editor: Add sconce tile to cave group.
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[ci skip]
2022-05-02 09:00:11 +10:00
Wedge009
af72f75b2d
Editor: Add some missing terrain groupings ( resolves #6643 ).
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[ci skip]
2022-05-02 09:00:11 +10:00
Elvish_Hunter
52da1fa774
wmllint: replaced gif with webp in two regexps
2022-05-01 11:24:28 +02:00
doofus-01
f17b8b76e9
1.17 dunefolk sprite cleanup ( #6662 )
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* dunefolk sprite cleanup
2022-04-30 20:43:50 -07:00
doofus-01
0712c33b3a
1.17 goblin sprite cleanup ( #6659 )
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* goblin sprite palette cleanup
2022-04-30 17:51:31 -07:00
doofus-01
21ddeadfed
1.17 orc sprite cleanup ( #6657 )
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* remove semitransparent swooshes
* orc sprite palette cleanup
2022-04-30 13:52:36 -07:00
Tahsin Jahin Khalid
945d1c8160
[liberty] fix missing background image
2022-04-30 14:59:01 -05:00
Tahsin Jahin Khalid
2a0d198240
[DiD] fix missing background image
2022-04-30 14:59:01 -05:00
Pentarctagon
9bfd432abe
Update image pages for webp extension.
2022-04-30 14:23:32 -05:00
Pentarctagon
9469f8af63
Update wmllint.
2022-04-30 14:23:32 -05:00
Pentarctagon
51b58ad218
Rename converted images to webp.
2022-04-30 14:23:32 -05:00
Pentarctagon
e5d6d806bf
Convert image contents to webp.
2022-04-30 14:23:32 -05:00
Pentarctagon
d21702a7be
Fix some invalid image paths in WC.
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Also the Dune Piercer no longer exists (replaced by Rider which is already mentioned).
2022-04-30 14:23:32 -05:00
Tahsin Jahin Khalid
13ea8a9795
[wc2p] fix broken image path
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incorrect image path after merger of #6655 so patching it
2022-05-01 01:11:15 +06:00
Charles Dang
b6fa7733b3
GUI2/Preferences: made better use of space for display scaling option
2022-04-30 14:20:47 -04:00